Modifié par Dave of Canada, 02 mars 2012 - 01:03 .
Reputation Blog!
#76
Posté 02 mars 2012 - 01:02
#77
Posté 02 mars 2012 - 01:03
#78
Posté 02 mars 2012 - 01:03
IsaacShep wrote...
The old system was really archaic and actually hurting RP experience so I'm incredibly happy for this changeUpsettingshorts wrote...
It's great they did this because I was planning to write an over-elaborate, self-indulgent, borderline vitriolic rant against the whole false dichotomy thing that needs to go away.
Oh I know, heh.
It was, by far, my least favorite thing about Mass Effect. It worked in KOTOR/Star Wars because that universe has childishly simplistic ethics anyway, it might have worked in Jade Empire - if Closed Fist wasn't simply "be a jerk" - but it was tacked on and poorly implemented in Mass Effect, primarily I'd argue because Renegade is a mess.
Modifié par Upsettingshorts, 02 mars 2012 - 01:04 .
#79
Posté 02 mars 2012 - 01:06
Dave of Canada wrote...
Too bad the game has a lot of dialogue without prompting which is influenced by your paragon / renegade points, though. They'll think Renegons want to shoot people in the face and Paragades want to hug.
They did that in the demo so it would focus more on combat and stuff. They said that in the full game, you'll have more options during conversations.
#80
Posté 02 mars 2012 - 01:09
I really wish they could apply this to ME1 & ME2 if/when doing a trilogy edition (along with unifying character creator across all 3 games)RocketManSR2 wrote...
Um, after reading that, is it possible to patch that into ME1&2?![]()
#81
Posté 02 mars 2012 - 01:09
#82
Posté 02 mars 2012 - 01:10
#83
Posté 02 mars 2012 - 01:11
Digifi wrote...
This has now turned my amp from 11 to 12...C'MON TUESDAY
But why doesn't your amp end at 10 like other amps?
#84
Posté 02 mars 2012 - 01:13
Upsettingshorts wrote...
IsaacShep wrote...
The old system was really archaic and actually hurting RP experience so I'm incredibly happy for this changeUpsettingshorts wrote...
It's great they did this because I was planning to write an over-elaborate, self-indulgent, borderline vitriolic rant against the whole false dichotomy thing that needs to go away.
Oh I know, heh.
It was, by far, my least favorite thing about Mass Effect. It worked in KOTOR/Star Wars because that universe has childishly simplistic ethics anyway, it might have worked in Jade Empire - if Closed Fist wasn't simply "be a jerk" - but it was tacked on and poorly implemented in Mass Effect, primarily I'd argue because Renegade is a mess.
Renegade looks like it will be a little less of a mess in ME3.
#85
Posté 02 mars 2012 - 01:13
Spinal Tap. His goes up to 11Almostfaceman wrote...
Digifi wrote...
This has now turned my amp from 11 to 12...C'MON TUESDAY
But why doesn't your amp end at 10 like other amps?
#86
Posté 02 mars 2012 - 01:13
Helena Tylena wrote...
Dave of Canada wrote...
Too bad the game has a lot of dialogue without prompting which is influenced by your paragon / renegade points, though. They'll think Renegons want to shoot people in the face and Paragades want to hug.
They did that in the demo so it would focus more on combat and stuff. They said that in the full game, you'll have more options during conversations.
I am talking about the full game, Shepard has auto-prompt dialogue and it's influenced on your Paragon or Renegade score. Imagine Kasumi / Zaeed but with Shepard talking back.
#87
Posté 02 mars 2012 - 01:14
#88
Posté 02 mars 2012 - 01:14
Helena Tylena wrote...
Dave of Canada wrote...
Too bad the game has a lot of dialogue without prompting which is influenced by your paragon / renegade points, though. They'll think Renegons want to shoot people in the face and Paragades want to hug.
They did that in the demo so it would focus more on combat and stuff. They said that in the full game, you'll have more options during conversations.
Ignore him.<_<
#89
Posté 02 mars 2012 - 01:14
Shooting through Guardian riot-shields?daqs wrote...
Why would you give Armor-Piercing Ammo to a Shepard that already has Incendiary Ammo?
Modifié par N7Infernox, 02 mars 2012 - 01:15 .
#90
Posté 02 mars 2012 - 01:15
N7Infernox wrote...
Shooting through Guardian riot-shields?daqs wrote...
Why would you give Armor-Piercing Ammo to a Shepard that already has Incendiary Ammo?
I don't think it works like that. There are mods for that though.
#91
Posté 02 mars 2012 - 01:17
I've done it many times in multi with armour-piercing ammo on Guardian shields.didymos1120 wrote...
N7Infernox wrote...
Shooting through Guardian riot-shields?daqs wrote...
Why would you give Armor-Piercing Ammo to a Shepard that already has Incendiary Ammo?
I don't think it works like that. There are mods for that though.
#92
Posté 02 mars 2012 - 01:17
N7Infernox wrote...
Shooting through Guardian riot-shields?daqs wrote...
Why would you give Armor-Piercing Ammo to a Shepard that already has Incendiary Ammo?
Isn't that what their visor is for?
#93
Posté 02 mars 2012 - 01:21
N7Infernox wrote...
Spinal Tap. His goes up to 11Almostfaceman wrote...
Digifi wrote...
This has now turned my amp from 11 to 12...C'MON TUESDAY
But why doesn't your amp end at 10 like other amps?
You win the internetz!
#94
Posté 02 mars 2012 - 01:22
...There’s no penalty for mixing Paragon and Renegade
All my love. All of it. Take it.
To be clear, this is a lot of love you're recieving. You'll probably need to rent a warehouse or something.
Modifié par bleetman, 02 mars 2012 - 01:22 .
#95
Posté 02 mars 2012 - 01:32
The Reputation systems works exactly as I suspected/wanted it to work and then even better! :') I'm so happy! :')bleetman wrote...
...There’s no penalty for mixing Paragon and Renegade
All my love. All of it. Take it.
To be clear, this is a lot of love you're recieving. You'll probably need to rent a warehouse or something.
#96
Posté 02 mars 2012 - 01:32
bleetman wrote...
...There’s no penalty for mixing Paragon and Renegade
All my love. All of it. Take it.
To be clear, this is a lot of love you're recieving. You'll probably need to rent a warehouse or something.
They'll need to make that real-life geth superstructure.
#97
Posté 02 mars 2012 - 01:39
Helena Tylena wrote...
So... unless I'm mistaken...
The amount of paragon and renegade things you do still determines whether you'll be able to use Charm or Intimidate options, but having done enough total stuff means you can still do at least one?
If so, neat.
I always hated how a morality system tends to turn into an either-or situation, where choosing one at the start of the game meant you have to keep choosing that one throughout the game if you wanted the 'best' ending.
Dragon Age, in my opinion, did morality the best way. This looks like it's going to be a close second.
I'm still a bit confused. I too hated the old system because at the beginning you definitely had to choose virtually all paragon options to have a chance at the later ones. But in this system, lets say I choose 75% paragon and 25% renegade, will I get BOTH options later in the game, or only the paragon one?
#98
Posté 02 mars 2012 - 01:40
#99
Posté 02 mars 2012 - 01:41
Both. The option will be determined by your reputation level, not by what's the ratio of Paragon/Renegade in your Reputation barsfam wrote...
But in this system, lets say I choose 75% paragon and 25% renegade, will I get BOTH options later in the game, or only the paragon one?
#100
Posté 02 mars 2012 - 01:43
sfam wrote...
Helena Tylena wrote...
So... unless I'm mistaken...
The amount of paragon and renegade things you do still determines whether you'll be able to use Charm or Intimidate options, but having done enough total stuff means you can still do at least one?
If so, neat.
I always hated how a morality system tends to turn into an either-or situation, where choosing one at the start of the game meant you have to keep choosing that one throughout the game if you wanted the 'best' ending.
Dragon Age, in my opinion, did morality the best way. This looks like it's going to be a close second.
I'm still a bit confused. I too hated the old system because at the beginning you definitely had to choose virtually all paragon options to have a chance at the later ones. But in this system, lets say I choose 75% paragon and 25% renegade, will I get BOTH options later in the game, or only the paragon one?
This is just pure speculation on my part, with literallly no data to back it up, but...
I think if a certain charm/intimidate option requires, for example, 50 reputation, and you have, say, 60 renegade and 30 paragon, you can use the intimidate option, but if you had at least 50 of both, or if they were equal, you'd have access to both.
Or something.
As I said, don't quote me on this.





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