Aller au contenu

Photo

List of monsters, terrains, placeable objects etc in the toolset?


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
WardenOfFerelden

WardenOfFerelden
  • Members
  • 3 messages
I've scanned the wiki and the forums for this... apologies if it's just me being blind, but is there a list of assets (and pics) available for the DA: toolset? I want to start planning my mod before the toolset is released, and I'd like to know what I'll have to play with. Cheers!

#2
Adinos

Adinos
  • Members
  • 341 messages
I guess this falls under the list of things that should not be released before the game is out. Just wait until you get your copy, then you can browse through the available assets.

#3
Aeshyn Stormsinger

Aeshyn Stormsinger
  • Members
  • 181 messages
Makes sense to sit and wait until the game is released as well. And nothing is stopping you planning your mod, you don't need specific character/monster naming conventions to plan it in initial stages. You just need your types of characters/monsters - you just need to know, for example, that a Mage can get mauled by a Warrior, not that the Mage's name is Edward.

Sorry if you know modding basics and such already I was just pointing out character and monster names aren't that relevant in really early stages, :).  Also, DA:O is out soon so you haven't got long to wait it out regardless, :lol:.

Modifié par Aeshyn Stormsinger, 02 novembre 2009 - 11:30 .


#4
WardenOfFerelden

WardenOfFerelden
  • Members
  • 3 messages
For me, knowing what buildings, environment features, objects, creatures etc are included in the toolset would help me visualize an appropriate setting/s and inspire story ideas, characters and so forth (as it did for NWN).

I can wait until release… but if the lists were available now, then I could already make more concrete plans for my mod. Not to worry, it's coming soon.

Modifié par WardenOfFerelden, 02 novembre 2009 - 11:39 .


#5
Adinos

Adinos
  • Members
  • 341 messages
A simple list would not be of much help... I mean, it would probably not help you one bit to know that, say.. an object named prp_fertblsm_01 exists. You really need to be able to look at the game assets, and for that you need the game installed.




#6
Proleric

Proleric
  • Members
  • 2 352 messages
For level art, see the wiki model list. The exterior terrain in which these models are placed can be moulded to suit most requirements.

Once you install the toolset (which will presumably be available this week) you can see the creature and placeable models by opening an object and scrolling through the available appearances.

Modifié par Proleric1, 02 novembre 2009 - 01:13 .


#7
WardenOfFerelden

WardenOfFerelden
  • Members
  • 3 messages

Proleric1 wrote...

For level art, see the wiki model list. The exterior terrain in which these models are placed can be moulded to suit most requirements.

Once you install the toolset (which will presumably be available this week) you can see the creature and placeable models by opening an object and scrolling through the available appearances.


Well, there it is. Exactly the sort of thing I was after. Much obliged!

#8
Sevenar

Sevenar
  • Members
  • 28 messages
Is there a similar list that tells what each of the Area Layouts are? I'm looking for the interior used for the Lothering Chantry, but it would be nice to have a list translating layout titles like "den204d" to "Denerim bar interior" or something like that.

EDIT: Okay, by brute force, I found that the Lothering Chantry interior is area layout "hrt001d", and the exterior is "hrt000d".  I'd still like a list if anyone has one, though!

Modifié par Sevenar, 18 novembre 2009 - 08:07 .