Eterna5 wrote...
I agree. Did anyone really expect this to end in sunshine and happiness?
I notice that when those that support these horrid endings that they have no good comebacks so try and belittle the other players.
Eterna5 wrote...
I agree. Did anyone really expect this to end in sunshine and happiness?
Not necessarily a cheery end. He left his lifelong friends back on Middle-earth to journey to Valinor, because the wounds he suffered were too grave. He lived half in the wraith-realm.Sashimi_taco wrote...
Wildecker wrote...
Just wondering: after Frodo Baggins got the Ring job done, he didn't live happily ever after. So hands up: who threw his copy of "The Lord of the Rings" out the window?
What? yes he did. He went to live with the elves!
Elite Midget wrote...
Eterna5 wrote...
I agree. Did anyone really expect this to end in sunshine and happiness?
I notice that when those that support these horrid endings that they have no good comebacks so try and belittle the other players.
Lotion Soronnar wrote...
People jump on board expecting to already know what the destination is.
Stop beign such drama queens just because your Shep doesn't live happily ever after. An ending you don't like doesn't aumaticly make a game/story bad...it jsut makes it not to your tastes.
Of course, ME3 sotry and ending ARE bad, but because they are written badly, not because Shep dies and hte crew gets stranded.
Quartof wrote...
Not when the destination invalidates the story. Sorry, but I hate that quote. It's always used by writers that know they wrote a crappy ending and every time I see a writer use it, it sends up a red flag.
Youknow wrote...
The journey is not more important than the destination.
If I'm going on a journey to my friend's house, and I end up in hell, I'm going to be pissed. If I'm going on a journey to hell, and I end up in hell. I'm going to say "as expected." If I survive hell, great. If not, then fine. The problem here, is that you've essentially averted "hell" twice in this series. Had Mass Effect 3 been the first one, I guarantee no one would have been too upset if these were the endings.
In most stories, I don't get what I want. But even if I don't, there's still a satisfaction with the story being completed... Here...? It feels a bit empty honestly. Let me make this clear for you:
ME2, you can die at the end. However, dying in ME2 doesn't feel bad. You feel accomplished, you've set out to do what you've done. Like Miranda said, it was likely to be a one way trip, and it was. Still, the death wasn't hollow. It had meaning (in the context of Mass Effect 2).
Versus ME3...?
Modifié par iNixiRir, 02 mars 2012 - 12:18 .
Radahldo wrote...
Lotion Soronnar wrote...
People jump on board expecting to already know what the destination is.
Stop beign such drama queens just because your Shep doesn't live happily ever after. An ending you don't like doesn't aumaticly make a game/story bad...it jsut makes it not to your tastes.
Of course, ME3 sotry and ending ARE bad, but because they are written badly, not because Shep dies and hte crew gets stranded.
what are you even saying here?
Lotion Soronnar wrote...
Radahldo wrote...
Lotion Soronnar wrote...
People jump on board expecting to already know what the destination is.
Stop beign such drama queens just because your Shep doesn't live happily ever after. An ending you don't like doesn't aumaticly make a game/story bad...it jsut makes it not to your tastes.
Of course, ME3 sotry and ending ARE bad, but because they are written badly, not because Shep dies and hte crew gets stranded.
what are you even saying here?
That Sheapard and crew dying is not a bad story.
The execution and what leads to that moment are important in determining weather it's good or bad writing. But a charcters death in itself is not good or bad.
Elite Midget wrote...
I notice that when those that support these horrid endings that they have no good comebacks so try and belittle the other players.
Quartof wrote...
Not when the destination invalidates the story. Sorry, but I hate that quote. It's always used by writers that know they wrote a crappy ending and every time I see a writer use it, it sends up a red flag.
Modifié par Hyrist, 02 mars 2012 - 03:18 .
Youknow wrote...
Right. Dying isn't a bad thing. Dying from random arbitrary bullcrap that I'm not even sure how or why it happened on the other hand... Is bad writing. We can all agree on that.
It's like Sheperd at the start of Mass Effect 2. Sheperd dying at the beginning of the game isn't necessarily a bad thing. On the other hand, Sheperd dying, and then turning around and being revived in less than 10 minutes (and I mean for the perspective of the player) just so you can lose everything you had is bad writing.
Techlology wrote...
You wouldn't want anything to do with the journey if you knew it's going to end in a head-on collision.
Modifié par Hyrist, 02 mars 2012 - 03:24 .
Hyrist wrote...
Youknow wrote...
Right. Dying isn't a bad thing. Dying from random arbitrary bullcrap that I'm not even sure how or why it happened on the other hand... Is bad writing. We can all agree on that.
It's like Sheperd at the start of Mass Effect 2. Sheperd dying at the beginning of the game isn't necessarily a bad thing. On the other hand, Sheperd dying, and then turning around and being revived in less than 10 minutes (and I mean for the perspective of the player) just so you can lose everything you had is bad writing.
There's a bit more going on with the Shepard death/revival thing than you give credit for, which gets detailed in ME3.
Also 'dieing arbitrarily' is not what happens here - please understand that Shepard is using a doomsday weapon designed to destory or drasticly alter the very technology he's sitting on while he uses it.
Only thing that's odd is the Normandy - but we don't have the context of that yet.
Youknow wrote...
Yeah, the death should have been detailed in ME2 though, where it happened and immediately following up. There's literally no point to keeping people in the dark about it, and it's absolutely idiotic that Sheperd, him/herself isn't more concerned about this. As, if I suddenly woke up in a station and was being attacked, I'd be more concerned about this. It should have at least been a side quest to research what exactly happened. But it wasn't, which leads me to believe that they weren't going to do anything about it initially.
Yes, I understand that. I'm more so talking about the kind of randomness of the events leading up to its usage. Which in turn leads to some arbitrary death. I'm not even just talking about Sheperd here.
Yeah, the Normandy is odd.
Hyrist wrote...
A terrible analogy.
If you had the oppertunity to save the Galaxy, but knew that without a doubt, you and your friends would die as a result, and the galaxy would never be the same again - would you still do it?
The answer for Shepard is yes. If you answer no, then I guess s/he would be the better person.
Modifié par Techlology, 02 mars 2012 - 03:35 .
Hyrist wrote...
Techlology wrote...
You wouldn't want anything to do with the journey if you knew it's going to end in a head-on collision.
A terrible analogy.
If you had the oppertunity to save the Galaxy, but knew that without a doubt, you and your friends would die as a result, and the galaxy would never be the same again - would you still do it?
The answer for Shepard is yes. If you answer no, then I guess s/he would be the better person.
Techlology wrote...
And in the process, destroy the entire foundation of galactic civilization as they know it?
You cheated death by giant space cuttlefish with your deus ex machina only to have the very galaxy you possibly died to protect tear itself apart in the ensuing anarchy.
I don't know about you but pointless grimderp does not a satisfying conclusion make.
This is always said when the destination is awful. Which, if true, in this case it is. You don't take a vacation to Hawaii for the long ass uncomfortable flight.hydn631 wrote...
"The journey is more important than the destination"- unknown
Modifié par dheer, 02 mars 2012 - 03:48 .
Hyrist wrote...
Youknow wrote...
Yeah, the death should have been detailed in ME2 though, where it happened and immediately following up. There's literally no point to keeping people in the dark about it, and it's absolutely idiotic that Sheperd, him/herself isn't more concerned about this. As, if I suddenly woke up in a station and was being attacked, I'd be more concerned about this. It should have at least been a side quest to research what exactly happened. But it wasn't, which leads me to believe that they weren't going to do anything about it initially.
Yes, I understand that. I'm more so talking about the kind of randomness of the events leading up to its usage. Which in turn leads to some arbitrary death. I'm not even just talking about Sheperd here.
Yeah, the Normandy is odd.
I would agree on the first point - except there were two major distracting issues that made this impossible to do in the second game.
First - Shepard is immediately thrust in the the Collector issue, the scandal of being with Cerberus, the frustration that the Council STILL does nothing about the reapers, the search for friend, a new squad and all the drama surrounded there. There's no time for existentialism there.
Second - Questions leading to Shepards revival are buried deep within Cerberus's dark secrets, something Shepard cannot explore while under Cerberus's heel.
There are valid plot reasons for why it wasn't explored more in depth at that moment, lets not try to make presumptions of the writers here.
Going into the reasons why Shepard was killed in the first place - there are plenty of 'out of character' reasons for killing Shepard and then bringing him back. It intros the Collectors as a powerful Villian, it seperates the crew to give reasons for the New Normandy, the fresh start in the crew, the inter-crew conflicts, evertyhing.
The in character reasons for killing him is simple - Collectors initiated a counter attack on the threat that killed Soverign. TIM detailed his reasons for bringing Shepard back, though more of that might be revealed in ME3.
It's not arbitrary, though it was rather sudden. Perhaps the death scene might have been better suited as a cliffhanger DLC ending for ME1 Alla 'The Arrival', but it is what it is.
Hmmmmm I also enjoy the endings....squee365 wrote...
...
I like the endings.
*sips some coffee*
Youknow wrote...
It's more like: If the journey is hell, dying at the end is fine. Obviously you went to hell, survival odds are low, if not impossible. The issue here, is that Mass Effect placed Sheperd in hell numerous times, and while the stakes got higher each time, his chance of survival wasn't necessarily as awful. Sheperd's odds of surviving the reapers in ME3 can and should be better than surviving the Suicide Mission from ME2. In Mass Effect 3, we aren't having the moment where Sheperd is blindly walking into the area he/she needs to go. Sheperd can see the enemies in front of him/her. The plan is always going to be "beat the reaper." They might not know the exact way, but the plan is still clearer than "explore someplace that everyone else has died."
I suppose what I'm trying to say is this; the issue here, is that many, many times in Mass Effect, you weren't supposed to do things, and you did do things, and you managed to escape from death despite all odds. Like I said before, had ME3 been the only one in the series, I guarantee no one would be upset about this ending. As we've never seen our character overcome impossible odds. We wouldn't have had these paintings that Sheperd wasn't just a good human, he/she was the best of human traits and a great leader that could pull people together to survive against all odds. It's not necessarily the whole "I love the characters blah, blah, blah." It's just that we've been with Sheperd, and we've seen him/her overcome impossible odds multiple times.
Better context would be nice, but it still seems to go against what Sheperd has done and the general "strength of bonds" thing Mass Effect had going for it. The other issue here is that we were told there were multiple endings, and most of them are multiple endings in the sense that they have slightly different dialogue-- which most people would simply call variants of the same ending.
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