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#101
Youknow

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beetlebailey123 wrote...

squee365 wrote...

...

I like the endings.


*sips some coffee*

Hmmmmm I also enjoy the endings....
*Steals your coffee.*


I'd enjoy them, if all of them weren't like this. With a boasting of 7 endings like the strategy guide proclaims, you'd think there would be a larger range and variety. Like I was even for endings where the reapers won. But alas, what we get are forced emotional ones that are supposed to be bittersweet. When the reality is that it's just sugarless chocolate. It's all bitter. 

#102
Hyrist

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Youknow wrote...

*snip*


We're slipping a bit too far into the realm of "I just disagree" here.

You're also jumping back and forth too much between the perspective of Commander Shepard, and that of the Player/Writer, which is a mistake when trying to disseminate any work of fiction.

If you have the opinion that 'the writers could have gone further into _______ " That's fine to say ,but you have to understand that there's a limit to people can do and remain on budget and on time. You may value Shepards dive into existentialism, and that's fine - but I can tell you that was not the only thing left on the cutting room floor to pick up and demands to plug every possible hole and dream starts to breach development demands out of the realm of a single game or even a series and into the costs of a Massive Multiplayer game.

If you're looking to convert Games from a Product into a service, you're asking for the right things. Otherwise, you're going to have to swallow the fact that every angle cannot be covered.

So I'm going to turn the question on it's head. If you wanted them to sidequest something about Shepards death/rebirth into the core game's structure: what would you take out? (Not hitting the realm of DLC here because that's part of the 'service' argument. If we wanted this arc as a DLC we should have asked louder. Otherwise, it's good that it's touched on in ME3 without having to pay more for DLC.)

Youknow wrote...
I'd enjoy them, if all of them weren't like this. With a boasting of 7 endings like the strategy guide proclaims, you'd think there would be a larger range and variety. Like I was even for endings where the reapers won. But alas, what we get are forced emotional ones that are supposed to be bittersweet. When the reality is that it's just sugarless chocolate. It's all bitter. 

 

Please refrain from speaking on my behalf. I find the endings sad, but satasfying. The fact that the 'ending' does not have giganticly differing cinimatics matters little to me. Dragon Age I had a very satasfying ending and they barely had any variances in the ending cinimatic at all - just differing "Text Screens."

If anything I'd say Bioware could/should probably do that - instead of leaving people to speculate (which tends to get the pessimists all in a tizzy about the Galaxy dieing because there's no Mass Relays.)

Modifié par Hyrist, 02 mars 2012 - 04:12 .


#103
Youknow

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Hyrist wrote...

Please refrain from speaking on my behalf. I find the endings sad, but satasfying. The fact that the 'ending' does not have giganticly differing cinimatics matters little to me. Dragon Age I had a very satasfying ending and they barely had any variances in the ending cinimatic at all - just differing "Text Screens."

If anything I'd say Bioware could/should probably do that - instead of leaving people to speculate (which tends to get the pessimists all in a tizzy about the Galaxy dieing because there's no Mass Relays.)


Fine. I'll agree to disagree and leave it at that. I had things to type out, but if you're willing to agree to disagree, then so am I. 

But...I'm not speaking on your behalf. Whether you find the endings statisfying or not has nothing to do with its bitterness or not. I didn't say that it matters to you. Obviously not seeing as how you stated that it doesn't matter to you. However, it matters to me, and a good deal of other people.  And DA: Os did have a some differences outside of the text and even then, it said some pretty different things. Depending on how you had treated your characters they'd say and or do different things, depending on how you had ended each area of Ferelden determined what the character might say or do, depending on who ruled you Denerim had a different dynamic, depending on how who was alive or dead for that matter had an affect on things, heck, what you said to characters might determine some things for the ending. 

Those are variances. They were variances of two endings. Hence why if you play on the console, they pretty much give you the achievement where "no one dies" and "someone died" for all of the endings. When you finished, the game felt like your own. So even if it ended kind of badly, it still felt like it was from your own doing. If you wanted your super happy ending, you could get that to. The endings had something for everyone, and more importantly, felt like they were your choice. Mass Effect's whole thing was that it was supposed to be about choice... But it wasn't in the end. 

#104
Hyrist

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Those are variances. They were variances of two endings. Hence why if you play on the console, they pretty much give you the achievement where "no one dies" and "someone died" for all of the endings. When you finished, the game felt like your own. So even if it ended kind of badly, it still felt like it was from your own doing. If you wanted your super happy ending, you could get that to. The endings had something for everyone, and more importantly, felt like they were your choice. Mass Effect's whole thing was that it was supposed to be about choice... But it wasn't in the end.


Perhaps it was. Depends on the way you look at it. In the end, it could more be about the limits of choice. The things you do in the game still decide the fate of the entire galaxy, and the races therin, and that's before lighting up the Relays that seperate all the homeworlds again.

I don't mean to be mean or presumptious, but it sounds to me is that people are not really desiring 'more choice' for the ending of the game - but rather a richer epilouge - you want to see the impacts of all your choices and that much is fair.

Stating you want to have the choice to save/be with your crew is relatively minor to the grand scope of things. Again, Dragon Age had 1 ending: You killed the Archdemon. But depending on your choices, the Epilouge changed.

If you lived, you got to go the grand hall where all your friends get to tell you what they plan on doing for the rest of their life. If you died, you got to witness your own funeral.

These weren't 'the ending' or the resolution of the conflict, all they did was reflect on the choices you already made.

Bioware could do that in a more detached sense with a larger epilougue without changing anything - just releacing a seriese of cutscenes showing what happened to the races and friends you were invested in.

#105
Corvus Metus

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Threads like these make me wonder if so-called Bioware fans have ever played one of their games pre-KOTOR.

Baldur's Gate had no ending. The antagonist just died and the credits rolled. There was no epilogue, no nothing. It's still a fantastic game, with a fun storyline and excellent gameplay. And I replay the whole series, first game included, at least once a year.

If I enjoy ME3 gameplay wise, I'll enjoy it - even if I hate the ending.

#106
Elite Midget

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Corvus Metus wrote...

Threads like these make me wonder if so-called Bioware fans have ever played one of their games pre-KOTOR.

Baldur's Gate had no ending. The antagonist just died and the credits rolled. There was no epilogue, no nothing. It's still a fantastic game, with a fun storyline and excellent gameplay. And I replay the whole series, first game included, at least once a year.

If I enjoy ME3 gameplay wise, I'll enjoy it - even if I hate the ending.


Yes I played BG. The ending was abrupt. However, how BG ended has no effect on the direction Bioware lead many fans to believe ME3 would be in. It's just like the many lies told when DAII was coming out.

Bioware has come a long way since BG, they have more money, manpower, and much greater technology. Fans simply expected Bioware not to lead them like a horse chasing a carrot on a stick.

Modifié par Elite Midget, 02 mars 2012 - 06:53 .


#107
DeinonSlayer

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Sashimi_taco wrote...

Imagine working hard and sacrificing your own happiness (not me, shepard) for years and years. You do it all to have a safe place and be with the ones you love. You work through sleepless nights, through anxiety and fear, you die and come back and you can barely handle it but you move on. In your mind you think, "when this is all over I will finally have what i've worked for my whole life, safety and happiness". Then you work your ass off to protect everyone. You destroy the reapers and you smile and breath. Finally, my work is done. Finally i can have the life I wanted with the people i love.

Then you find out that everyone you ever cared about is no where to be found and you will never see them again.

F***. That.

That's EXACTLY where I'm coming from. I've cancelled my pre-order. I may reconsider down the road. I'd do so in a heartbeat if what we've seen to this point is proven wrong. But even if I change my mind, I still call bulls*** on these endings.

Seriously. We're supposed to suspend disbelief for a magical green energy wave that spontaneously converts every organic in the galaxy into husks, but it's physically impossible for the Normandy crew to avoid Gilligan's Planet?

#108
Aurica

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To me the journey & the destination is equally important.  Especially when the game is advertised as though we have a choice and our decisions CAN impact how the game end.  Which really isn't the case since you will always have a sad ending regardless of what you do.


Corvus Metus wrote...

If I enjoy ME3 gameplay wise, I'll enjoy it - even if I hate the ending.


For ME1, I played it at least 6 times, with 4 different Shepards making different decisions.  
For ME2, I played it at least 6 times, with 6 different Shepards making different decisions.

Having played the DEMO, I have no doubt that I will enjoy ME3 Gameplay.  But it is highly unlikey that I will ever replay the game after completing it for the first time. 

Modifié par Aurica, 02 mars 2012 - 07:37 .


#109
Nial Black-Knee

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Jeez the hyperbole is out of control.

How many times do people have to say it. Nobody that I have read has said that all the endings should be happy ever after.

ALL they want is one chance, no matter HOW UNLIKELY to get a SOMEWHAT less than sucky ending.

You'd think with 7 ( so-called) different endings, one at least could be less than tragic.

Modifié par Nial Black-Knee, 02 mars 2012 - 08:18 .


#110
Hyrist

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Nial Black-Knee wrote...

ALL they want is one chance, no matter HOW UNLIKELY to get a SOMEWHAT less than sucky ending.


Write fanfiction.That's what some who can't bear to not get their personally happy ending wind up doing anyways.

Otherwise, there are people exploiting loopholes that  gets Team Dextro on planet Earth at the end of the game (Don't recruit them, they end up on Earth when you're blowing the Relays up.) 

If that's not good for  you, swallow the bitter pill and enjoy the fact that the entire IP just reset itself - now you can make whatever wild suggestions you want for the next Mass Effect game and have it be plausable, instead of Bioware writing themselves into a corner like they did here with the Reapers.

Modifié par Hyrist, 02 mars 2012 - 08:40 .


#111
Lotion Soronarr

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Self-entilted whiners..

All this drama because you can't get your desired ending. You know what I hate the endings too. But I LOVE the fact Bioware had the balls to make a definite end. I love that they had the balls to make an ending that doesn't carter to you crybabies.

And I look forward to all the crying and whining to come from you lot.

Your protests of outrage make me laugh. BioWare was at no point obligated to make and ending to fit your subjective tastes. You can fault the endings for a LOT of things. Inconcistencies, ass pulls, plot holes, bad writing - but you harp on the most subjective thing of all - your displasure at a certain characters fate.
HA!

#112
dw99027

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' I can't GET no, I can't GET no, .... satisFACTION...'

#113
The Tesla Effect

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#114
Nial Black-Knee

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Hyrist wrote...

Nial Black-Knee wrote...

ALL they want is one chance, no matter HOW UNLIKELY to get a SOMEWHAT less than sucky ending.


Write fanfiction.That's what some who can't bear to not get their personally happy ending wind up doing anyways.

Otherwise, there are people exploiting loopholes that  gets Team Dextro on planet Earth at the end of the game (Don't recruit them, they end up on Earth when you're blowing the Relays up.) 

If that's not good for  you, swallow the bitter pill and enjoy the fact that the entire IP just reset itself - now you can make whatever wild suggestions you want for the next Mass Effect game and have it be plausable, instead of Bioware writing themselves into a corner like they did here with the Reapers.



LOL, your post just reafirms my premise. Any criticism no matter how tame is met with over the top hyperbole. If all the ending choices were happy? I would support others right to be un satisfied with that ending. It's supposed to be a game with choices. At least 1 and 2 had the illusion of choice.

Now, it's still possible that the leaks are exagerated, and that alot of people are over reacting. But the odds of that are shrinking rapidly with the continued silence of BW.

But if your just another BW can do no wrong because their the story gods fanboy? Then I'm just wasting my time and effort being logical. Aren't I?

#115
DeinonSlayer

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dw99027 wrote...

' I can't GET no, I can't GET no, .... satisFACTION...'

I tried so hard
And got so far
But in the end
It doesn't even matter