Rebuilding the relays
#51
Posté 03 mars 2012 - 03:31
#52
Posté 03 mars 2012 - 03:36
G3rman wrote...
LookingGlass93 wrote...
G3rman wrote...
That isn't the solution at all, it totally defeats the purpose of the ending of ME3 if you did that. You'd literally be making Shepard's death for nothing.
Races of the galaxy are supposed to develop their own technology equivalent or better than Mass Relays and the rest of reaper tech.
If you recreate the relays its only a matter of time before other pieces of reaper tech are reused and then the galaxy is back to where it started except this time they will be the ones dying from AI singularity.
Reaper technology is not bad technology, it's just technology. Technology has no inherent ethical bias, only it's use does. If I use Reaper technology to open travel between worlds, that's good. If I use it to indoctrinate people, that's bad. The relays provide nothing but benefits to the galaxy.
As for the Singularity, there's no destiny that forces AIs to turn on people. For instance if the geth and quarians make peace the geth help the quarians to readjust to Rannoch.
Clearly you have no understanding of the script nor the reason BioWare has set up the reapers purpose. They are pushing the idea of forced singularity on Reaper tech which is the reason why there is the destroy ending.
The geth could have gone either way in the AI rebellion cycle, Legion sacrificing himself for their individuality was what saved them.
Couldn't you at least have put a spoiler warning somewhere in that post? I know it's the spoiler forum, but I came in this thread to talk about what happens after the endings, and not what happens to my favourite character in the Mass Effect universe.
#53
Posté 03 mars 2012 - 03:42
#54
Posté 03 mars 2012 - 03:45
You're right that reconstructing the relays would take hundreds or maybe thousands of years, but this isn't an issue to us as players as Bioware can just skip the time-frame, and gives them plenty of time for separate development.
We're done with the current character set, this much is obvious, so how they decide to reconnect the Galaxy after that is up to them. It'll be interesting if or how they continue this universe.
#55
Posté 03 mars 2012 - 03:49
Hyrist wrote...
Honestly, I do believe that rebuilding the Relays is the most likely course of action for the redevelopment cycle BioWare wanted for the IP (Basically gives them an opportunity to reset the IP). As it was a popular concept that opened up the entity of the galaxy.
You're right that reconstructing the relays would take hundreds or maybe thousands of years, but this isn't an issue to us as players as Bioware can just skip the time-frame, and gives them plenty of time for separate development.
We're done with the current character set, this much is obvious, so how they decide to reconnect the Galaxy after that is up to them. It'll be interesting if or how they continue this universe.
Yay, we can get our prison back!
#56
Posté 03 mars 2012 - 03:52
Aesieru wrote...
Hyrist wrote...
Honestly, I do believe that rebuilding the Relays is the most likely course of action for the redevelopment cycle BioWare wanted for the IP (Basically gives them an opportunity to reset the IP). As it was a popular concept that opened up the entity of the galaxy.
You're right that reconstructing the relays would take hundreds or maybe thousands of years, but this isn't an issue to us as players as Bioware can just skip the time-frame, and gives them plenty of time for separate development.
We're done with the current character set, this much is obvious, so how they decide to reconnect the Galaxy after that is up to them. It'll be interesting if or how they continue this universe.
Yay, we can get our prison back!
Wait for it... wait for it... I'll reply back with something witty once I'm done working on the show I'm teching for the day.
#57
Posté 03 mars 2012 - 03:54
Modifié par Aesieru, 03 mars 2012 - 03:55 .
#58
Posté 03 mars 2012 - 03:56
If I wanted another IP about Intergalactic Relay travel, and nothing else, I'd go back to watching SG-1.
#59
Posté 03 mars 2012 - 05:18
Pobatti wrote...
Well, I don't think we'll see the galaxy suddenly repopulated with mass relays within an appropriate time-frame - however the thought occurred to me: do all the relays get destroyed, or just the ones that have been activated? There are a large number of primary relays that were never activated since their partner relay was never charted. These could be used to either reverse-engineer new relays within a shorter space of time, or otherwise re-located and modified to keep distant clusters in contact with each other.
Still - why even go there?
Why should we even stay in the Milky Way?
If the Normandy is indeed marooned, it may very well have been flung far outside the Milky Way, across dark space (now all the Reapers are gone) and is now residing on a planet within another nearby galaxy. This galaxy may well contain species that have access to similar mass-relay tech, and could eventually enable the crew of the Normandy to return home (if their technology is advanced enough).
This would broker relations between the two galaxies, and the location of the Normandy's crash would remain special since it would ever remain both the final resting place of the ship that rid the Milky Way (and indeed other galaxies) of the Reaper threat, but also the spot where first contact was made between two distant galaxies... the closest equivalent to first contact with the Turians that proved humanity was no longer alone in the galaxy, but on a galactic scale. That would eventually lead to the eventual colonisation of that world.
well - this would be a "cool" starting point for another mass effect game
(so, reading on in the topic...just had to get the idea out of my system
#60
Posté 03 mars 2012 - 05:27
Harvoification wrote...
The problem isn't rebuilding the relays, the problem is placing them around a galaxy so vast.
Well you would start with the most important systems, like the homeworlds or major colonies, and go from there.
#61
Posté 03 mars 2012 - 05:31
#62
Posté 03 mars 2012 - 05:33
Aesieru wrote...
Hyrist wrote...
Honestly, I do believe that rebuilding the Relays is the most likely course of action for the redevelopment cycle BioWare wanted for the IP (Basically gives them an opportunity to reset the IP). As it was a popular concept that opened up the entity of the galaxy.
You're right that reconstructing the relays would take hundreds or maybe thousands of years, but this isn't an issue to us as players as Bioware can just skip the time-frame, and gives them plenty of time for separate development.
We're done with the current character set, this much is obvious, so how they decide to reconnect the Galaxy after that is up to them. It'll be interesting if or how they continue this universe.
Yay, we can get our prison back!
Except it will not be.
To reconstruct the Relays would require a greater understanding of their function, meaning society would be able to contruct their own or even improve upon their design. Reverse enginering their design would give secrets to their functions and may even be able to create a 'mobile relay' that could travel a ship to any destination, or be a movable host destination that allows for continued exploration.
For example. Create a relay that allows for a specific distance traveled with no required carrier on the other end, then use this relay to instantly transport other, like relays to to the next maximum distance, until the relays sysetem covers every major area of the Galaxy.
The possibilities, once the technology is unlocked, are endless.
#63
Posté 03 mars 2012 - 05:35
I wonder if that means the asari know how to construct their own mass relays...MB957 wrote...
the asari matriarch bartender on ilium said she tried to get asari higher ups to make their own relays, but got laughed out of town. hmmmm.....maybe something there!
#64
Posté 03 mars 2012 - 05:35
hm...if i remember ME1 correctly, joker jumps the normandy - the curious thing is: i do not see a relay when they arrive, so maybe you could build an "Alpha"-Relay and "shoot" the other relays to where they need to be? (for a ship that would be a one way trip but for a relay that would not matter, as it would be able to send ships back after it has arrived at its destination)
as for the reapers: if you take them over, you can use them to construct new ones (say we get 500 reapers and send each one out to place 1 relay (more later of course) at important systems (the home systems of all the important species etc., in order not to drop out of contact for too long) and so on....)
well, i still hope that there is more to the endings then what has been leaked (or, even better, that this leak still is a load of bullcrap!)
greetings LAX
#65
Posté 03 mars 2012 - 06:15
They have the framework to do this in the conduit on Ilos and the Citadel. If the protheans could do it on a small scale I don't see how the ME races couldn't figure it out given enougth time.
Modifié par EnforcerGREG, 03 mars 2012 - 06:20 .
#66
Posté 03 mars 2012 - 06:19
DarthLaxian wrote...
so, me again - you say distributing relays is a problem?
hm...if i remember ME1 correctly, joker jumps the normandy - the curious thing is: i do not see a relay when they arrive, so maybe you could build an "Alpha"-Relay and "shoot" the other relays to where they need to be? (for a ship that would be a one way trip but for a relay that would not matter, as it would be able to send ships back after it has arrived at its destination)
greetings LAX
The Control ending leaves the Citadel intact, which is a Mass Relay.
#67
Posté 03 mars 2012 - 06:26





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