IGN Tour of the Citadel *No spoilers in video*
#101
Posté 02 mars 2012 - 06:03
#102
Posté 02 mars 2012 - 06:04
Going to enjoy the club!
#103
Posté 02 mars 2012 - 06:07
This is gonna be the longest weekend ever.
#104
Posté 02 mars 2012 - 06:07
#105
Posté 02 mars 2012 - 06:11
Can't wait.
#106
Posté 02 mars 2012 - 06:11
This is gonna be the longest weekend and week ever!StephanieBengal wrote...
....I couldn't resist, so glad I watched it.
This is gonna be the longest weekend ever.
#107
Posté 02 mars 2012 - 06:13
One thing, though. I'm puzzled by the 'support refugee/support dock officer' thing near the beginning. What is this, do you think? Can you take one side or the other without engaging in conversation, or does choosing a side interupt the conversation, like a classic ME2 'interupt'?
Modifié par Sleepdribble, 02 mars 2012 - 06:13 .
#108
Posté 02 mars 2012 - 06:13
#109
Posté 02 mars 2012 - 06:14
Fiery Phoenix wrote...
It probably also confirms there will be no combat quests on the Citadel, a la ME1.
There actually is at least one combat mission on the Citadel, but I can't say more without major spoilage.
What you mean is that we probably won't be running into any combat sidequests or minor combat events while exploring the town sections. Admittedly, we never did that in ME2, either, they just didn't take away our guns or armor while we exploring.
#110
Posté 02 mars 2012 - 06:17
Sleepdribble wrote...
It's so beautiful! I really can't wait.
One thing, though. I'm puzzled by the 'support refugee/support dock officer' thing near the beginning. What is this, do you think? Can you take one side or the other without engaging in conversation, or does choosing a side interupt the conversation, like a classic ME2 'interupt'?
I think it's one of those basic "talk to the people, take one side or the other and convince the opposing person to submit (possibly with Charm or Intimidate)" events you'd always find in the town sections of ME1 and ME2. Probably, you'll have the option to convince the dock officer to let the refugee in purely because you're Commander Shepard and therefore an important social figure at the moment.
#111
Posté 02 mars 2012 - 06:17
#112
Guest_The PLC_*
Posté 02 mars 2012 - 06:23
Guest_The PLC_*
#113
Posté 02 mars 2012 - 06:40
And I wouldn't say there wont be side quests with combat. I'm guessing Shep will carry a pistol with him ala Kasumi.
#114
Posté 02 mars 2012 - 06:46
Nathan Redgrave wrote...
Sleepdribble wrote...
It's so beautiful! I really can't wait.
One thing, though. I'm puzzled by the 'support refugee/support dock officer' thing near the beginning. What is this, do you think? Can you take one side or the other without engaging in conversation, or does choosing a side interupt the conversation, like a classic ME2 'interupt'?
I think it's one of those basic "talk to the people, take one side or the other and convince the opposing person to submit (possibly with Charm or Intimidate)" events you'd always find in the town sections of ME1 and ME2. Probably, you'll have the option to convince the dock officer to let the refugee in purely because you're Commander Shepard and therefore an important social figure at the moment.
Yeah, maybe you're right.
But don't you think it's odd that you're prompted by on-screen cues to 'support' one person or the other before you've even had a chance to engage them in conversation? Perhaps its a new kind of interaction where you 'eavesdrop' on them, and then interupt their conversation with your mind all ready made up.
Not sure if I'm making sense...
#115
Posté 02 mars 2012 - 06:55
daqs wrote...
Obvious solution: the Blasto vid being advertised on Illium in ME2 (Blasto: The Jellyfish Stings) was not the first one in the series.Balmung31 wrote...
That's still a very short time-frame for 6 whole movies.
Doesn't...make...sense...
In Cerberus Daily News updates, the vid Blasto Saves Christmas - not usually a title one would give to movie number one - also came out sometime in 2185. So we know they can make them quickly. Two vids in rapid succession is hardly unheard of compared to Earth movie production rates, especially if they're churning them out quickly to make easy money.
Hell, The Pink Panther came out in January 1964. Studio execs noticed how popular the Inspector Clouseau character was, and they immediately shoehorned Peter Sellers into an already-planned murder-mystery play adaptation. The latter movie came out as A Shot in the Dark in June of that same year. (It's also widely regarded as the best of the Pink Panther films, despite the rushed production.)
This. I've always thought of the Blasto films as a quick-cheap-and-dirty exploitation series, probably so terrible they're awesome :happy: that the studio is pumping out in as rapid succession as possible
#116
Posté 02 mars 2012 - 06:58
Sleepdribble wrote...
Yeah, maybe you're right.
But don't you think it's odd that you're prompted by on-screen cues to 'support' one person or the other before you've even had a chance to engage them in conversation? Perhaps its a new kind of interaction where you 'eavesdrop' on them, and then interupt their conversation with your mind all ready made up.
Not sure if I'm making sense...
That would be my guess as to how some things are going to work, yeah
also, Jacket and jeans on the citadel, fantastic
#117
Posté 02 mars 2012 - 07:01
nice
#118
Posté 02 mars 2012 - 07:03
Fiery Phoenix wrote...
It probably also confirms there will be no combat quests on the Citadel, a la ME1.
There were.
Flux?
#119
Posté 02 mars 2012 - 07:09
daqs wrote...
Obvious solution: the Blasto vid being advertised on Illium in ME2 (Blasto: The Jellyfish Stings) was not the first one in the series.Balmung31 wrote...
That's still a very short time-frame for 6 whole movies.
Doesn't...make...sense...
In Cerberus Daily News updates, the vid Blasto Saves Christmas - not usually a title one would give to movie number one - also came out sometime in 2185. So we know they can make them quickly. Two vids in rapid succession is hardly unheard of compared to Earth movie production rates, especially if they're churning them out quickly to make easy money.
Hell, The Pink Panther came out in January 1964. Studio execs noticed how popular the Inspector Clouseau character was, and they immediately shoehorned Peter Sellers into an already-planned murder-mystery play adaptation. The latter movie came out as A Shot in the Dark in June of that same year. (It's also widely regarded as the best of the Pink Panther films, despite the rushed production.)
Okay. But another problem arises, then.
What is the exact order of these movies? Why did none of the previous ones before 6 have a number? Why did they decide to start numbering them after 5 whole movies?
Bioware, are you telling me that being chronologically confused is a problem for other sentient races? They screw up naming their movies like we do?
How is that possible?!
#120
Posté 02 mars 2012 - 07:29
Dellingr wrote...
daqs wrote...
Obvious solution: the Blasto vid being advertised on Illium in ME2 (Blasto: The Jellyfish Stings) was not the first one in the series.Balmung31 wrote...
That's still a very short time-frame for 6 whole movies.
Doesn't...make...sense...
In Cerberus Daily News updates, the vid Blasto Saves Christmas - not usually a title one would give to movie number one - also came out sometime in 2185. So we know they can make them quickly. Two vids in rapid succession is hardly unheard of compared to Earth movie production rates, especially if they're churning them out quickly to make easy money.
Hell, The Pink Panther came out in January 1964. Studio execs noticed how popular the Inspector Clouseau character was, and they immediately shoehorned Peter Sellers into an already-planned murder-mystery play adaptation. The latter movie came out as A Shot in the Dark in June of that same year. (It's also widely regarded as the best of the Pink Panther films, despite the rushed production.)
This. I've always thought of the Blasto films as a quick-cheap-and-dirty exploitation series, probably so terrible they're awesome :happy: that the studio is pumping out in as rapid succession as possible
Ha ha!
I think you guys are giving this entirely too much thought. I mean, its alright that you do if you're having fun, I'm just a little bit worried someone is going to start claiming "Blasto 6 could never have been preceeded by 4 other movies between ME2 and ME3! This is obviously a cop out by Bioware that is indicative of their decline! Preorder cancelled!"
Maybe I'm a bit skittish at this point, but whatever. Don't mind me...
EDIT: Just read your sig Dellinger, and I feel the same exact way about TV Tropes...
Modifié par GuardianAngel470, 02 mars 2012 - 07:31 .
#121
Guest_Catch This Fade_*
Posté 02 mars 2012 - 07:41
Guest_Catch This Fade_*
It was cool?didymos1120 wrote...
Mike Shepard wrote...
On another note I really hope we can actually use the airlock functionality.
Why do people care about this so much?
#122
Posté 02 mars 2012 - 07:43
bboynexus wrote...
There were.Fiery Phoenix wrote...
It probably also confirms there will be no combat quests on the Citadel, a la ME1.
Flux?
Corrected below. Thanks, Didy!
Modifié par Fiery Phoenix, 02 mars 2012 - 07:49 .
#123
Posté 02 mars 2012 - 07:44
jreezy wrote...
It was cool?didymos1120 wrote...
Mike Shepard wrote...
On another note I really hope we can actually use the airlock functionality.
Why do people care about this so much?
It wasn't that cool. "Stand by shore party..."
#124
Posté 02 mars 2012 - 07:44
bboynexus wrote...
Fiery Phoenix wrote...
It probably also confirms there will be no combat quests on the Citadel, a la ME1.
There were.
Flux?
The two assassins outside Chora's Den. The people holding up Dr. Michel. Raiding Chora's Den itself when looking for Tali, plus the fight in the alleyway after. You can get into a fight with the guys selling weapon mods. And Chorban. And the krogan who's part of blackmailing Dr. Michel. There was no fighting in Flux though.
#125
Posté 02 mars 2012 - 08:28





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