Question about Ash (spoilers)
#1
Posté 02 mars 2012 - 08:28
#2
Posté 02 mars 2012 - 08:29
#3
Posté 02 mars 2012 - 08:30
#4
Posté 02 mars 2012 - 08:33
#5
Posté 02 mars 2012 - 08:39
#6
Posté 02 mars 2012 - 08:40
Confused-Shepard wrote...
She's also forced to make babies with all the crew members after the Normandy crashes
They wont mae babies there by force, no point since they lack the resources and population for a viable population.
I'm sure Ash will just take a bullet in the head instead of dying a slow death.
#7
Posté 02 mars 2012 - 08:41
Confused-Shepard wrote...
She's also forced to make babies with all the crew members after the Normandy crashes
I'm not too worried about it.
Shep just has to knock her up before the final battle and then bam, instant god baby. Past that no man would be worthy of even getting near her, she carried the hero's child.
And I think Ash would literally stomp on anyone's balls that got close to her.
People go a little too far with this forced idea.
#8
Posté 02 mars 2012 - 08:45
#9
Posté 02 mars 2012 - 08:48
#10
Posté 02 mars 2012 - 08:50
#11
Posté 02 mars 2012 - 08:53
G3rman wrote...
I've seen her dialogues, specifically romance dialogues. They are definitely worth it.
I hear the romance is fine, but that she has a distinct lack of things to say if you're not romancing her. Sort of the old Tali "Oh, you don't love me? Then I really need to clean up this engine-FOREVER" sort of thing.
#12
Posté 02 mars 2012 - 08:54
#13
Posté 02 mars 2012 - 08:58
casedawgz wrote...
G3rman wrote...
I've seen her dialogues, specifically romance dialogues. They are definitely worth it.
I hear the romance is fine, but that she has a distinct lack of things to say if you're not romancing her. Sort of the old Tali "Oh, you don't love me? Then I really need to clean up this engine-FOREVER" sort of thing.
I don't really see what much there is to talk about as her personal life was fleshed out in ME1. Now in ME3 you re-unite, catch up a bit and then have the auto dialogue with comments about the war.
Its just my opinion but really the only progress or new content would be to pursue a relationship, there just isn't much else to say that warrants a full dialogue wheel.
Same to Tali, she basically just said the same thing about Quarians from ME1 during her talks, there was nothing new to learn other than catching up.
#14
Posté 02 mars 2012 - 09:03
G3rman wrote...
casedawgz wrote...
G3rman wrote...
I've seen her dialogues, specifically romance dialogues. They are definitely worth it.
I hear the romance is fine, but that she has a distinct lack of things to say if you're not romancing her. Sort of the old Tali "Oh, you don't love me? Then I really need to clean up this engine-FOREVER" sort of thing.
I don't really see what much there is to talk about as her personal life was fleshed out in ME1. Now in ME3 you re-unite, catch up a bit and then have the auto dialogue with comments about the war.
Its just my opinion but really the only progress or new content would be to pursue a relationship, there just isn't much else to say that warrants a full dialogue wheel.
Same to Tali, she basically just said the same thing about Quarians from ME1 during her talks, there was nothing new to learn other than catching up.
What she's been doing for two and a half years, her thoughts on the status of the war, etc. It just irks me that the number of companions has been cut in half and the ones that are there have the same amount to say as the members of the 12 person squad.
#15
Posté 02 mars 2012 - 09:06
The enhanced auto dialogue is very good. Even though it is technically like Zaeed, Shepard and the party member apparently talk back and forth for a few lines. It really gets rid of the dialogue wheel in a good way because otherwise it would just be an illusion of choice; the character would have nothing new to say anyway.
#16
Posté 02 mars 2012 - 09:12
G3rman wrote...
Like I said I expect a recap dialogue about what she has been doing but I don't think its necessary to have a dialogue wheel open for after every mission.
The enhanced auto dialogue is very good. Even though it is technically like Zaeed, Shepard and the party member apparently talk back and forth for a few lines. It really gets rid of the dialogue wheel in a good way because otherwise it would just be an illusion of choice; the character would have nothing new to say anyway.
Does the camera perspective change - or is it just the dialgoue?
#17
Posté 02 mars 2012 - 09:14
Icinix wrote...
G3rman wrote...
Like I said I expect a recap dialogue about what she has been doing but I don't think its necessary to have a dialogue wheel open for after every mission.
The enhanced auto dialogue is very good. Even though it is technically like Zaeed, Shepard and the party member apparently talk back and forth for a few lines. It really gets rid of the dialogue wheel in a good way because otherwise it would just be an illusion of choice; the character would have nothing new to say anyway.
Does the camera perspective change - or is it just the dialgoue?
It's basically you click on the person and they start speaking to Shepard, there isn't any camera change.
#18
Posté 02 mars 2012 - 09:17
G3rman wrote...
Icinix wrote...
G3rman wrote...
Like I said I expect a recap dialogue about what she has been doing but I don't think its necessary to have a dialogue wheel open for after every mission.
The enhanced auto dialogue is very good. Even though it is technically like Zaeed, Shepard and the party member apparently talk back and forth for a few lines. It really gets rid of the dialogue wheel in a good way because otherwise it would just be an illusion of choice; the character would have nothing new to say anyway.
Does the camera perspective change - or is it just the dialgoue?
It's basically you click on the person and they start speaking to Shepard, there isn't any camera change.
Cool - I actually don't mind this too much - particularly if Shep has some comments back.
#19
Posté 02 mars 2012 - 09:18
#20
Posté 02 mars 2012 - 09:19
#21
Posté 02 mars 2012 - 09:22
casedawgz wrote...
^ Yeah, if Shepard speaks I could probably be okay with it. I just don't know if I want to stand blankly as she monologues.
Yeah - the only problem I had with Zaeed was without Shep talking - you had no indication if there was more to the conversation or if was the end of that convo.
With Shep talking back - its still a conversation - just without dialogue choices - which is a huge improvement over a monologue.
#22
Posté 02 mars 2012 - 09:24
Ashley: So the Quarians and Geth finally made up, guess I'm happy for them.
Shep/Paragon: I'm glad we could work something out.
Shep/Renegade: As long as they stay useful I won't regret it.
Ash: Yeah, anyway I'm glad things worked out for Tali.
Basically its designed to give you squad interaction for their take on the recent mission without wasting your time with dialogue wheels while still having a conversation. Depending on your reputation you might have slightly different dialogue being Paragon or Renegade as well.
#23
Posté 02 mars 2012 - 09:36
G3rman wrote...
Example given, not actual dialogue:
Ashley: So the Quarians and Geth finally made up, guess I'm happy for them.
Shep/Paragon: I'm glad we could work something out.
Shep/Renegade: As long as they stay useful I won't regret it.
Ash: Yeah, anyway I'm glad things worked out for Tali.
Basically its designed to give you squad interaction for their take on the recent mission without wasting your time with dialogue wheels while still having a conversation. Depending on your reputation you might have slightly different dialogue being Paragon or Renegade as well.
This is what Mass Effect has become....
#24
Posté 02 mars 2012 - 09:39
Broder O wrote...
This is what Mass Effect has become....
Not sure I get your comment, its actually great progress from the previous two games. Although technically streamlining the conversation it gets rid of the illusion of choice.
I can't remember all the times I would first play ME1 or ME2 and try and talk to squadmates as often as possible only to find out there was nothing new to talk about, wasting my time in a dialogue wheel. This time around it doesn't waste your time and clearly shows they don't have any new dialogue but still gives some fresh banter about recent things going on in the game.
#25
Posté 02 mars 2012 - 09:48
I mean the biggest thing, the absolutely biggest thing when ME 1 came out was the dialogue wheel.
But yeah great progress how we now have absolutely no ability to influence conversations or avtively interact with characters.
Actual progress would be that there would have been more frequent updates in their conversation choices.
Not necessarily anything super serious or drama, just more personal about family, work, freetime whatever, to actually get the feeling that the character actually exist within the game world as more than a sidekick...
But then again I've been waiting for that since Baldurs Gate so...





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