Broder O wrote...
Great progress for a game series first launched under the idea of engaging, intuitive conversations and deep, engaging characters...
I mean the biggest thing, the absolutely biggest thing when ME 1 came out was the dialogue wheel.
But yeah great progress how we now have absolutely no ability to influence conversations or avtively interact with characters.
Actual progress would be that there would have been more frequent updates in their conversation choices.
Not necessarily anything super serious or drama, just more personal about family, work, freetime whatever, to actually get the feeling that the character actually exist within the game world as more than a sidekick...
But then again I've been waiting for that since Baldurs Gate so...
That would require more money for more script lines and it isn't something BW wanted to do. ME1 was often as I said an illusion of choice, many choices had your character say the same thing and often enough time was wasted going into dialogue wheels to find nothing new to talk about.





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