No. Hand cannons should be deadly.darkblade wrote...
If pistols get nerfed I will be pissed off beyond comprehension. NOT EVERYONE WANTS TO USE A AR!
If pistols get nerfed it will be the best thing for ME3, they are way too good for everything.
-lightweight
-phenomenal DPS (hell there are pistols breaking 400 dmg a shot(base) in the full game)
-Out perform almost every other weapons in most situations.
If feel to carry just a pistol but they should be low damage, moderate range, moderate accuracy. They should be moderate to sub par as a stand alone weapon.
I hope griefers didnt cause nerfs to .....
#26
Posté 02 mars 2012 - 01:17
#27
Posté 02 mars 2012 - 01:18
#28
Posté 02 mars 2012 - 01:18
TexasToast712 wrote...
Unless something is glaringly broken or OP like a gun that shoots rockets and one shots everything then yes that should be nerfed. Just because one class has a power that is a bit more useful than another isn't.darkblade wrote...
So they are nerfing stasis?
hmmm, interesting wonder if they are going to bring it in line with the other powers (IE, not working through defense) you know so it can be fair.there is no pvp in this game. the word nerf should not even be used in these fourms.
no reason to "nerf" anything
PvP or lack of is never an excuse to overlook badly balanced powers. Guess we can leave tech armor alone because thier is no PvP right?
Obviously since its getting looked at a large portion of the online community feels that stasis is game changingly powerful in and of itself. Serving as too well of an offense and defense power(while ignoring shield and barrier 2/3 defenses in the game).
When one power makes such a big impact on your chances of success it needs to be reworked.
Just like the Carnifex...needs to be nerfed as well, it over laps with the viper. and side arms should never over lap the effective niche of primaries.
#29
Posté 02 mars 2012 - 01:19
TexasToast712 wrote...
No. Hand cannons should be deadly.darkblade wrote...
If pistols get nerfed I will be pissed off beyond comprehension. NOT EVERYONE WANTS TO USE A AR!
If pistols get nerfed it will be the best thing for ME3, they are way too good for everything.
-lightweight
-phenomenal DPS (hell there are pistols breaking 400 dmg a shot(base) in the full game)
-Out perform almost every other weapons in most situations.
If feel to carry just a pistol but they should be low damage, moderate range, moderate accuracy. They should be moderate to sub par as a stand alone weapon.
yea...at 50 meters or in ME scaling about 20 feet.
Other then that as side arms they should never be over lapping and pushing out primary weapons from thier niche.
None of them should be doing over 250 damage a shot without upgrades, they should be less accurate as well. but their RoF can be buffed. Adding scopes to pistols was also a bad idea in terms of balance.
ARs should be more accurate, have higher RoF, less reticle bloom, and some need to have a slight damage buff.
Snipers need a short range scope
Shotguns need a damage buff
SMGs need a damage buff.
And the biggest thing they need to return the rock paper scissors style defense to ME. Where assualt rifles and shotgun were generally good for everything and SMGs and pistols were highly specialized. Where Overload didnt work on barriers very well, and no power took full effect through defense unless it was made to pierce that defense.
Modifié par darkblade, 02 mars 2012 - 01:30 .
#30
Posté 02 mars 2012 - 01:20
Nope. Just fine the way they are.darkblade wrote...
TexasToast712 wrote...
No. Hand cannons should be deadly.darkblade wrote...
If pistols get nerfed I will be pissed off beyond comprehension. NOT EVERYONE WANTS TO USE A AR!
If pistols get nerfed it will be the best thing for ME3, they are way too good for everything.
-lightweight
-phenomenal DPS (hell there are pistols breaking 400 dmg a shot(base) in the full game)
-Out perform almost every other weapons in most situations.
If feel to carry just a pistol but they should be low damage, moderate range, moderate accuracy. They should be moderate to sub par as a stand alone weapon.
yea...at 50 meters or in ME scaling about 20 feet.
#31
Posté 02 mars 2012 - 01:24
1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.
****ing idiots.
Modifié par TexasToast712, 02 mars 2012 - 01:24 .
#32
Posté 02 mars 2012 - 01:26
"Nerf EVERYTHING, then it'll all be balanced."
Typical...Just have to hold out hope that we don't lose out on our playstyles & end up having to suck epicly, teaching ourselves something FAR less fun...but viable.
#33
Posté 02 mars 2012 - 01:31
TexasToast712 wrote...
Nope. Just fine the way they are.darkblade wrote...
TexasToast712 wrote...
No. Hand cannons should be deadly.darkblade wrote...
If pistols get nerfed I will be pissed off beyond comprehension. NOT EVERYONE WANTS TO USE A AR!
If pistols get nerfed it will be the best thing for ME3, they are way too good for everything.
-lightweight
-phenomenal DPS (hell there are pistols breaking 400 dmg a shot(base) in the full game)
-Out perform almost every other weapons in most situations.
If feel to carry just a pistol but they should be low damage, moderate range, moderate accuracy. They should be moderate to sub par as a stand alone weapon.
yea...at 50 meters or in ME scaling about 20 feet.
Nope. they are the best weapon class right now, the only argument there is preference.
#34
Posté 02 mars 2012 - 01:34
TexasToast712 wrote...
Target list of griefers.
1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.
****ing idiots.
Everyone who doesnt think the game is as peachy as you because of some balance issues are idiots right?
Now idk about this infiltrator nerf cry, havent heard that. Vangaurd nova cancelling yeah, that needs to be fixed but what is wrong with infiltrators?
Modifié par darkblade, 02 mars 2012 - 01:35 .
#35
Posté 02 mars 2012 - 01:36
Not saying they will or should be nerfed, but I can just about guarantee someone at Bioware is reviewing them
Modifié par marshalleck, 02 mars 2012 - 01:36 .
#36
Posté 02 mars 2012 - 01:38
Vanguard nova cancelling is a glitch. Not a nerf issue. Totally different category. (Should be fixed though.) Once one class is nerfed everyone will move on to the next "op" class which is supposedly Salarian infiltrators. The cycle will continue until everything is useless and we are all shooting spitballs out of our guns.darkblade wrote...
TexasToast712 wrote...
Target list of griefers.
1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.
****ing idiots.
Everyone who doesnt think the game is as peachy as you because of some balance issues are idiots right?
Now idk about this infiltrator nerf cry, havent heard that. Vangaurd nova cancelling yeah, that needs to be fixed but what is wrong with infiltrators?
Modifié par TexasToast712, 02 mars 2012 - 01:38 .
#37
Posté 02 mars 2012 - 01:38
#38
Posté 02 mars 2012 - 01:40
sirjimmus86 wrote...
I was wondering already if it hadn't been nerfed (stasis), a few matches I'd notice it just did not work, enemies would run right through my bubble unimpeded. I've since got bored of Adept anyway and gone back to Vanguard, was playing with one yesterday who was having the same issue.
It's a bug or lag thing. I have my pulls be ignored by guardians sometimes. They just absorb my pull and don't lose their shields. Sometimes it's because I roll away to early; I get the casting animation and cooldown, but I realize the spell isn't really "cast" for the rest of the game, just for me. But sometimes this isn't the case and I just reposition myself - which makes me beleive it's a visual bug. You think you know where the target is, but it really isn't there. i.e sometimes there are invisible turrets. Sometimes there are enemies lying on the ground that you shoot and shoot but they don't lose health, but when you use a biotic power on them, the biotic power hits them and you get the feeling they are actually somewhere else. Sometimes also the hit box is somewehere different than where the enemy is..
So best is to recast or reposition; and maye prioritize another target for a while; since your target is most likely bugged from the angle you're casting from
#39
Posté 02 mars 2012 - 01:40
TexasToast712 wrote...
Once one class is nerfed everyone will move on to the next "op" class which is supposedly Salarian infiltrators. The cycle will continue until everything is useless and we are all shooting spitballs out of our guns.
Very much this.
I defer to my earlier comment, "Nerf everything, then all will be balanced!"
Nerfing is not the answer to required balancing. Of course some aspects of play need to be reigned in but nerfing underpowered aspects is a far superior approach to nerfing *cough* ""overpowered"" aspects.
#40
Posté 02 mars 2012 - 01:41
Then scopes would be pointless so no.HolyAvenger wrote...
Pistols, and especially the Carnifex, definitely need to be looked at. At least long-range accuracy should be brought down.
#41
Posté 02 mars 2012 - 01:41
#42
Posté 02 mars 2012 - 01:43
TexasToast712 wrote...
Target list of griefers.
1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.
****ing idiots.
THIS
#43
Posté 02 mars 2012 - 01:43
#44
Posté 02 mars 2012 - 01:43
Since when does the term HAND CANNON mean "backup"? The predator? Yeah, that is a true "sidearm". Hand cannons are designed to be offensive though.DamascusHeart wrote...
@TexasToast, you see, what he is trying to say is that if pistols can outclass just about every weapon in the game in most situations, then they aren't adhering to the term which umbrella's them, a "sidearm" should be a weapon of moderate use, pistols should have medium range, medium damage and medium RoF, whereas SMG's should be medium to close range, low damage, high RoF. They should not however be equipped with scopes and make snipers redundant, nor should they out DPS an assault rifle or do more upfront damage than a shotgun, it simply isn't right, the reason pistols and SMG's have a very small cool down limit isn't only because they're small, it is because they SHOULD be less effective weapons.
#45
Guest_Aotearas_*
Posté 02 mars 2012 - 01:44
Guest_Aotearas_*
And I do not see how Salarian infiltrators are overpowered, care to enlighten me folks?
edit://
Oh, and texastoast: scopes on pistols ARE useless. Reflex sights yes, but a scope? On a weapon that is hardly accurate enough on any ranges a scope would be necessary?
Modifié par Neofelis Nebulosa, 02 mars 2012 - 01:47 .
#46
Posté 02 mars 2012 - 01:45
#47
Posté 02 mars 2012 - 01:45
darkblade wrote...
Snipers need a short range scope
Shotguns need a damage buff
SMGs need a damage buff.
Snipers can quick-scope. I just point my crosshair in their faces, hit right+left mouse button in quick succession. Boom Headshot with full dmg. It works fine. Just ignore the scoping completely and realize you're close enough to make a direct unscoped hit; but since unscope hits do less damage, you just scope for 0.1 seconds before you shoot - ignoring what you might see through the scope. I feel players can make up for the scope distance easily.
Shotgun damage and SMG damage I can agree with, but only like 5%, I think, so it wont get out of hand. And chances are SMGs get a dmg mod in the full game and thus get their damage buff -- while shotguns, well, maybe they get a 5% base damage buff somehow ? ^^
Modifié par Kakaw, 02 mars 2012 - 01:46 .
#48
Posté 02 mars 2012 - 01:45
TexasToast712 wrote...
Then scopes would be pointless so no.HolyAvenger wrote...
Pistols, and especially the Carnifex, definitely need to be looked at. At least long-range accuracy should be brought down.
I don't even get how that works. Guns that are more accurate at longer ranges need longer barrels to impart said accuracy in flight. Sticking a scope on a pistol should no more make it accurate at long range than sticking a scope on a shotgun.
And if anyone tells me mass effect fields<_<
#49
Posté 02 mars 2012 - 01:47
I personally think the scope attachment for pistols was a bad idea. Would much rather have a laser. Supposedly the melee attachment for pistols doubles as a laser sight. Just my theory.HolyAvenger wrote...
TexasToast712 wrote...
Then scopes would be pointless so no.HolyAvenger wrote...
Pistols, and especially the Carnifex, definitely need to be looked at. At least long-range accuracy should be brought down.
I don't even get how that works. Guns that are more accurate at longer ranges need longer barrels to impart said accuracy in flight. Sticking a scope on a pistol should no more make it accurate at long range than sticking a scope on a shotgun.
And if anyone tells me mass effect fields<_<
#50
Posté 02 mars 2012 - 01:48





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