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I hope griefers didnt cause nerfs to .....


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#51
DamascusHeart

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True that, but once again, the laser sight should not increase accuracy in the slightest, only make it easier to aim.

#52
HolyAvenger

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My argument remains that at longer ranges, pistols should become inaccurate at least compared to assault rifles.

A pistol that is better at range than an actual sniper rifle (the Viper) is ridiculous.

#53
TexasToast712

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Cloaking_Thane wrote...

All we need is a laser sight on pistols instead of a scope. Then everyone will quit crying

I forget where I read it but I remember devs saying the laser sight is an attachment. From what I can tell the Melee attachment doubles as one.

#54
TexasToast712

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DamascusHeart wrote...

True that, but once again, the laser sight should not increase accuracy in the slightest, only make it easier to aim.

No it should just like the Phalanx in ME2. It would give us accuracy but the inablilty to snipe as effectively at longer ranges like with the scope. Perfect balance.

Modifié par TexasToast712, 02 mars 2012 - 01:52 .


#55
Cloaking_Thane

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TexasToast712 wrote...

Cloaking_Thane wrote...

All we need is a laser sight on pistols instead of a scope. Then everyone will quit crying

I forget where I read it but I remember devs saying the laser sight is an attachment. From what I can tell the Melee attachment doubles as one.


Right I also think they need to get rid of the scope on pistols period, then all the people who cant shoot will not use the pistols

#56
Kakaw

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Neofelis Nebulosa wrote...

Pistols are insanely powerful in comparision. The question is, do we need a nerf on the pistols, or a buff on everything else?

And I do not see how Salarian infiltrators are overpowered, care to enlighten me folks?

edit://
Oh, and texastoast: scopes on pistols ARE useless. Reflex sights yes, but a scope? On a weapon that is hardly accurate enough on any ranges a scope would be necessary?


I agree but also disagree. Pistols are powerful. Not insanely powerful anything. I probably wouldn't buff pistols, but I wouldn't nerf them either. Pistols are not the best weapon. Which is a good thing. (Ok I really didn't like SMGs but maybe that's just me.) And if you specialize in bonus weight, you can get just about any weapon you want at 200% weight bonus - leaving pistols a bad choice for you. Pistols are the best if you're a caster without weight bonus. Other than that it comes down to preference.

I think maybe headshot weapons are prefered by many, because headshots are so nice. Pistols make good headshot weapons (unlike smgs and assault rifles which require a closer range to aim for headshots). So maybe headshots are too good; but I can't agree that pistols are insanely powerful compared to any other weapon. They simply are not.

I'd be all for removing the scope and bringing back the lazer pointer from that DLC ME2 pistol. Make that a mod for any pistol instead of the scope. Means no zoom, harder headshots, but still accurate headshots.

Modifié par Kakaw, 02 mars 2012 - 01:56 .


#57
TehJumpingJawa

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Kakaw wrote...
And if you specialize in bonus weight, you can get just about any weapon you want at 200% weight bonus


That simply isn't true.

#58
Hyrist

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Adjustments should be primarily upward. Easier to buff everything then scale enemy difficulty higher to compensate.

Sasis, however, bypassed too much without trouble, and honestly I think it just needs a cooldown nerf - shouldn't be something you spam. That's primarily the only problem with it.

#59
KiraTsukasa

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TexasToast712 wrote...

DamascusHeart wrote...

True that, but once again, the laser sight should not increase accuracy in the slightest, only make it easier to aim.

No it should just like the Phalanx in ME2. It would give us accuracy but the inablilty to snipe as effectively at longer ranges like with the scope. Perfect balance.


When I played with the Phalanx, in certain environments, the laser would disappear completely. Not seeing the dot at long distance is one thing, but when I'd put it on a box right in front of me and I couldn't see it, then there's a problem. And it seemed to be random which areas it would do it. I'd be in one room and it would happen then the next room it wouldn't.

As long as that doesn't happen, I'm all for it.

#60
Cloaking_Thane

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TehJumpingJawa wrote...

Kakaw wrote...
And if you specialize in bonus weight, you can get just about any weapon you want at 200% weight bonus


That simply isn't true.


You can get very close 150%-200% we are talking about 1-3 tenths of a second difference in CD times

#61
KiraTsukasa

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Hyrist wrote...

Adjustments should be primarily upward. Easier to buff everything then scale enemy difficulty higher to compensate.

Sasis, however, bypassed too much without trouble, and honestly I think it just needs a cooldown nerf - shouldn't be something you spam. That's primarily the only problem with it.


It should work like Cryo Blast, to be honest. Freeze unprotected enemies and slow down protected ones.

#62
LemurFromTheId

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At least pistols (or "hand cannons") should have significant sway when scoped. This way the scope would still serve it's purpose but pistols wouldn't make actual sniper rifles obsolete. (This may come as a suprise to most, but in real life it's exceedingly hard to land headshots with a pistol compared to any other weapon represented in this game.)

Also, sniper rifles really do need better scopes (i.e. less magnification). Why would an N7 sniper take a long range scope to an operative area a few acres in size?

#63
Guest_Aotearas_*

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Aedolon wrote...

At least pistols (or "hand cannons") should have significant sway when scoped. This way the scope would still serve it's purpose but pistols wouldn't make actual sniper rifles obsolete. (This may come as a suprise to most, but in real life it's exceedingly hard to land headshots with a pistol compared to any other weapon represented in this game.)

Also, sniper rifles really do need better scopes (i.e. less magnification). Why would an N7 sniper take a long range scope to an operative area a few acres in size?


I would much rather opt for a scope with automated focus. It's the future, so it should be present, line up the rifle, scope in, see a blurred vision and half  second later you have your magnification auto-focused on the target you chose.

#64
KiraTsukasa

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Neofelis Nebulosa wrote...

Aedolon wrote...

At least pistols (or "hand cannons") should have significant sway when scoped. This way the scope would still serve it's purpose but pistols wouldn't make actual sniper rifles obsolete. (This may come as a suprise to most, but in real life it's exceedingly hard to land headshots with a pistol compared to any other weapon represented in this game.)

Also, sniper rifles really do need better scopes (i.e. less magnification). Why would an N7 sniper take a long range scope to an operative area a few acres in size?


I would much rather opt for a scope with automated focus. It's the future, so it should be present, line up the rifle, scope in, see a blurred vision and half  second later you have your magnification auto-focused on the target you chose.


That does happen. If you're looking at someone down range, and someone steps in front of you, it'll focus on the guy right there and farther away will blurr. It takes about a second to refocus once they're out of the way.

#65
Kakaw

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TehJumpingJawa wrote...

Kakaw wrote...
And if you specialize in bonus weight, you can get just about any weapon you want at 200% weight bonus


That simply isn't true.


Ok, so 10 times I write weapon-type, in all other threads, and this time I slip up, sry, I meant weapon type. The pistol isn't unique in 200% power recharge speed from weight. Anyone can achieve this with SMG, assault rifle and then either the sniper or shotgun if they are a class specific weapon, plus krogans are super strong to begin with. Except for the drellguard with a shotty, as far as I can tell, who stagnates at 170%.

Modifié par Kakaw, 02 mars 2012 - 02:51 .


#66
TehJumpingJawa

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ChurchOfZod wrote...

TexasToast712 wrote...

Target list of griefers.

1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.

****ing idiots.


THIS


I don't get it, how is that griefing?
From what we've seen in the demo it's undeniable that 1, 2 & 3 are all very obviously superior choices to the alternatives.
For diversity of the MP gameplay it's in everyone's interests that such inbalances are minimized.

#67
TexasToast712

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TehJumpingJawa wrote...

ChurchOfZod wrote...

TexasToast712 wrote...

Target list of griefers.

1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.

****ing idiots.


THIS


I don't get it, how is that griefing?
From what we've seen in the demo it's undeniable that 1, 2 & 3 are all very obviously superior choices to the alternatives.
For diversity of the MP gameplay it's in everyone's interests that such inbalances are minimized.

Who cares about diversity in a coop only game? Let people use what they want. The pistols aren't OP. Stasis maybe, but not pistols.

#68
ZombieGambit

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I don't think any of you know what griefer means. It doesn't mean someone who complains, it means someone who purposely annoys others in video games by doing things like team killing or tea bagging.

#69
TehJumpingJawa

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TexasToast712 wrote...
Who cares about diversity in a coop only game? Let people use what they want. The pistols aren't OP. Stasis maybe, but not pistols.


I imagine most people care about MP diversity. Without it everyone will end up playing the same class/race & MP will become boring & repetitive far sooner than it might otherwise do so.

The problem with pistols isn't their damage, it's their long-range accuracy and the consequent crazily fast ability cooldown you get with +200% to recharge.

#70
TexasToast712

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TehJumpingJawa wrote...

TexasToast712 wrote...
Who cares about diversity in a coop only game? Let people use what they want. The pistols aren't OP. Stasis maybe, but not pistols.


I imagine most people care about MP diversity. Without it everyone will end up playing the same class/race & MP will become boring & repetitive far sooner than it might otherwise do so.

The problem with pistols isn't their damage, it's their long-range accuracy and the consequent crazily fast ability cooldown you get with +200% to recharge.

Don't touch accuracy. Weight increase and removal of pistol scope would suffice.

#71
PD ORTA

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TexasToast712 wrote...

darkblade wrote...


If pistols get nerfed I will be pissed off beyond comprehension. NOT EVERYONE WANTS TO USE A AR!


If pistols get nerfed it will be the best thing for ME3, they are way too good for everything.
-lightweight
-phenomenal DPS (hell there are pistols breaking 400 dmg a shot(base) in the full game)
-Out perform almost every other weapons in most situations.

If feel to carry just a pistol but they should be low damage, moderate range, moderate accuracy. They should be moderate to sub par as a stand alone weapon.

No. Hand cannons should be deadly.

Not at long range, they shouldn't.

#72
kiltysue

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Neofelis Nebulosa wrote...

And I do not see how Salarian infiltrators are overpowered, care to enlighten me folks?


There are posted videos of infiltrators soloing gold.  In the limited weapon environment
of the demo, that has to get attention.  No "overpowered" asari, even with stasis, comes
close to doing that in the demo.

#73
Butthead11

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kiltysue wrote...

Neofelis Nebulosa wrote...

And I do not see how Salarian infiltrators are overpowered, care to enlighten me folks?


There are posted videos of infiltrators soloing gold.  In the limited weapon environment
of the demo, that has to get attention.  No "overpowered" asari, even with stasis, comes
close to doing that in the demo.


Human vanguards have also solo'd gold according to one dev i might add. 

And SI's are op because of Energy drain+1 power use in cloak. makes them unkillable 

#74
TehJumpingJawa

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TexasToast712 wrote...

TehJumpingJawa wrote...

TexasToast712 wrote...
Who cares about diversity in a coop only game? Let people use what they want. The pistols aren't OP. Stasis maybe, but not pistols.


I imagine most people care about MP diversity. Without it everyone will end up playing the same class/race & MP will become boring & repetitive far sooner than it might otherwise do so.

The problem with pistols isn't their damage, it's their long-range accuracy and the consequent crazily fast ability cooldown you get with +200% to recharge.

Don't touch accuracy. Weight increase and removal of pistol scope would suffice.


Sorry, yes I was a little vague.
Removal of pistol scope is precisely what I meant by reducing their long-range accuracy.

#75
Kakaw

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TehJumpingJawa wrote...

TexasToast712 wrote...
Who cares about diversity in a coop only game? Let people use what they want. The pistols aren't OP. Stasis maybe, but not pistols.


I imagine most people care about MP diversity. Without it everyone will end up playing the same class/race & MP will become boring & repetitive far sooner than it might otherwise do so.

The problem with pistols isn't their damage, it's their long-range accuracy and the consequent crazily fast ability cooldown you get with +200% to recharge.


Again, this is not someting unique to pistols. Any weapon type can come with a +200% bonus to recharge. It's quite simple for most classes. Long range accuracy I can agree with, they should swtich the scope with a lazer pointer, like a pistol in ME2 had. No zoom but accurate headshots still very possible.

Modifié par Kakaw, 02 mars 2012 - 05:19 .