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#101
kiltysue

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Thoragoros wrote...

kiltysue wrote...

Thoragoros wrote...

Anyone solo-ing gold is simply a 'goldly' player and shouldn't be used as the basis for "balance" changes.

However, the reason you have Infiltrator's solo-ing gold is because of the 'type' of Character an Infiltrator is.  Long-Range firepower, and sneaking.

The Infiltrator play-style, which is defined by the short bursts of 'sneak' that Cloak grants, is what allows players to solo Gold if they are talented infiltrators.


So nerf the firepower and/or the sneaking.  To the point where we see infiltrators balanced
with other classes.  My actual opinion is that the imbalances are fine.  I like looking forward to
getting a class card for a race that will be better in some ways, or at the very least different
from my starter set (human sentinel/turian is another good example).

But if we're talking about how godly overpowered stasis is, then lets also nerf the godly overpowered
sneaking/firepower of the infiltrator.  Then any "godly" player will have the ability to excell.


What you're missing is that the Firepower-Sneak combo granted by Cloak -- which is single shot -- is only the strength the Infiltrator has.  This is further limited by the fact that you have actually have to aim and hit your target, it doesn't lock on for you like Warp or Carnage, with Cloak you actually have to make the shot.

The Infiltrator has no fall-back offensive abilities.  Human Infiltrator has Cryo and 3 StickyBombs, not exactly a death dealer.   The Salarian has Energy Drain, which actually deals very limited damage, and the less than useful proximity mines, again, not exactly an uber combo.

Without the benefits of Cloak, the infiltrator loses its only true offensive capability. 

What makes the Infiltrator powerful is a Player who understands and can use the assassin/stealth playstyle of the infiltrator.  Players who can aim, sneak, and be patient, make very good use of the class.  You can't button mash like Vanguards, or Tank like Krogans.  You have to sit back, pick your shots, and be patient -- sometimes even while the players around you are mixing it up with the enemy.


No different from the situation faced by fragile asari.  But we're not talking about removing stasis,
just weakening it since a few are complaining about it being overpowered.  Thats fine.  In the
same vein, the only class that allows gifted players to solo gold with their godly signature
power, deserves a nerf.  Not a removal of cloak.  Not a removal of firepower.   A nerf to
balance infiltrator abilities with other classes.  That way,  we'll have a situation where
a gifted player could possibly choose to solo gold on other classes.

But I actually like infiltrators and their overpowered abilities.  Just as I like asaris and stasis,
and wow...  Chain overload is awesome.

#102
TexasToast712

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Eric13574 wrote...

TexasToast712 wrote...

Eric13574 wrote...

TexasToast712 wrote...

Target list of griefers.

1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.

****ing idiots.


First, look up what greifers means.

Second, NO game is balanced from the start, just like no game is bug free from the start.  The people who believe this are blind fanboys who are more of a detriment to bug removal/balance than a help.

I assume you're still playing in bronze, where you can use any class, any weapon combination, sleepwalk, and still win, in gold there are some very obvious balance problems.  As it stands an asari adept in basically required for gold, with the exception of gimmick combinations (4x vanguard or 4x infiltrater)

The carnifax can be used to give someone a 200% power recharge, with the damage of a sniper, and the ROF of a carbine.  It is the ONLY weapon that can provide all of these.



First, I only play on Silver/Gold, troll.

Second, I can name several games that were perfectly balanced at the start but are now boring, unbalanced, nerf fests.

Third, the Carnifex is not OP. It cannot be effectively by everyone. It has a learning curve. it will also most likely be less effective verses assaulting Geth and rushing Reaper forces. This is were AR and shotguns will shine. Oh and another thing, if you think the Carnifex is bad then you will be crying when people start unlocking the Paladin.


It's ironic how you think you know so much about this game, when everything you say proves you wrong.  Paladin is not better than the carnifax, it will still be a 1-2 shot kill, same as the carnifax, but with a smaller clip.  The only people who can't use it effectively are people who can't pull of a headshot, in that case it doesn't matter what you're using.

TexasToast712 wrote...

Who cares about diversity in a coop only game? Let people use what they want. 

 

Again, ironic.  Lack of balance removes diversity and makes it so people CAN'T use what they want.  When you're playing high level stuff you want people maximising their gear, not just playing the way they want, that's what bronze and silver is for.  However if things are balanced correctly they can use any weapon or class and still be effective, only an incompetent moron would be against this.



Paladin not better than the Carnifex? Debatable. Nonetheless I'm sure you and other idiots will cry about it because some people prefer pistols over rifles. Everything in this game is balanced and is deadly in the right hands. Minus the obvious glitches, this game is perfect. Now stop ****ing.

#103
Esperys

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TexasToast712 wrote...

Paladin not better than the Carnifex? Debatable. Nonetheless I'm sure you and other idiots will cry about it because some people prefer pistols over rifles. Everything in this game is balanced and is deadly in the right hands. Minus the obvious glitches, this game is perfect. Now stop ****ing.


Absolutely perfect. That's why I choose to go into battle with an SMG every round, despite owning a carnifex! 



....see what I did there?

#104
We Tigers

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shumworld wrote...

MetallicaRulez0 wrote...

Tech Armor basically just needs the cooldown increase removed, and the explosion should happen when your shields go down like in ME2. I can count on one hand the amount of times I've actually activated the armor explosion.

That's what made the Tech Shield in ME2 so awesome! Once it explodes after taking enough damage you also get a recharge to your normal shields. I mean the Vanguard's Biotic Charge recharges their barriars once used, why can't the same be done to the Sentinel's Tech Sheild.

But that's just not what tech armor is anymore. It's an ability that allows you to trade power cooldown for passive bonuses. Linking it to shields wouldn't make any sense. Your shields drop, it blows, and suddenly you no longer have the 40% damage reduction and 20% boost to your powers? Count me in as someone who would absolutely not want to lose that when I'm on the brink of death. People claim the DR doesn't help on gold or even silver, but I've gotten red veins and lived quite a few times. If I'm not getting 40% DR in those situations, I'm on the ground.

Now, if you want to say "increase the force of the detonation so it actually provides a significant knockback," I'm on board. That would be a useful adjustment that would let you trade back those passive bonuses when you choose. However, the devs are not going to totally redesign a power, so the "blow it when your shields go and eliminate the cooldown penalty" ideas will never happen.

#105
TexasToast712

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Esperys wrote...

TexasToast712 wrote...

Paladin not better than the Carnifex? Debatable. Nonetheless I'm sure you and other idiots will cry about it because some people prefer pistols over rifles. Everything in this game is balanced and is deadly in the right hands. Minus the obvious glitches, this game is perfect. Now stop ****ing.


Absolutely perfect. That's why I choose to go into battle with an SMG every round, despite owning a carnifex! 



....see what I did there?

Maybe because you like having a handy shield ****** on hand? SMG's still serve their purpose perfectly. I take a Tempest on my human soldier to crack Atlas shields. Tempest with Mag + 45% no shot consumption + Adrenaline = never ending bullet stream. :)

Modifié par TexasToast712, 02 mars 2012 - 07:13 .


#106
Rahabzu

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TexasToast712 wrote...

Esperys wrote...

TexasToast712 wrote...

Paladin not better than the Carnifex? Debatable. Nonetheless I'm sure you and other idiots will cry about it because some people prefer pistols over rifles. Everything in this game is balanced and is deadly in the right hands. Minus the obvious glitches, this game is perfect. Now stop ****ing.


Absolutely perfect. That's why I choose to go into battle with an SMG every round, despite owning a carnifex! 



....see what I did there?

Maybe because you like having a handy shield ****** on hand? SMG's still serve their purpose perfectly. I take a Tempest on my human soldier to crack Atlas shields. Tempest with Mag + 45% no shot consumption + Adrenaline = never ending bullet stream. :)


Does it still break through shields? It doesn't seem to do much better against shields like it used to in me2 :(

#107
kiltysue

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Esperys wrote...

TexasToast712 wrote...

Paladin not better than the Carnifex? Debatable. Nonetheless I'm sure you and other idiots will cry about it because some people prefer pistols over rifles. Everything in this game is balanced and is deadly in the right hands. Minus the obvious glitches, this game is perfect. Now stop ****ing.


Absolutely perfect. That's why I choose to go into battle with an SMG every round, despite owning a carnifex! 


 
....see what I did there?


Well, a tempest 10 for a cqc infiltrator is pretty awesome in that application.

#108
Esperys

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I'd rather have a shotty OR heavy pistol on a cqc infiltrator any day of the week, personally. Both simply serves the purpose of high damage at close range even better, with heavy pistols having the additional bonus of serving as a defacto sniper rifle if you need to push some shots down range from cover.

As for SMGs clearing shields faster? Not in my experience...and if they really do, it's by such a small margin that it is far from making up for it's slower ability to kill things.

#109
Eric13574

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TexasToast712 wrote...

Eric13574 wrote...

TexasToast712 wrote...

Eric13574 wrote...

TexasToast712 wrote...

Target list of griefers.

1. Stasis Nerf. Success
2. Pistol nerf. Pending
3. Infiltrator nerf. Pending
4. Every other weapon/class nerf. Pending.

****ing idiots.


First, look up what greifers means.

Second, NO game is balanced from the start, just like no game is bug free from the start.  The people who believe this are blind fanboys who are more of a detriment to bug removal/balance than a help.

I assume you're still playing in bronze, where you can use any class, any weapon combination, sleepwalk, and still win, in gold there are some very obvious balance problems.  As it stands an asari adept in basically required for gold, with the exception of gimmick combinations (4x vanguard or 4x infiltrater)

The carnifax can be used to give someone a 200% power recharge, with the damage of a sniper, and the ROF of a carbine.  It is the ONLY weapon that can provide all of these.



First, I only play on Silver/Gold, troll.

Second, I can name several games that were perfectly balanced at the start but are now boring, unbalanced, nerf fests.

Third, the Carnifex is not OP. It cannot be effectively by everyone. It has a learning curve. it will also most likely be less effective verses assaulting Geth and rushing Reaper forces. This is were AR and shotguns will shine. Oh and another thing, if you think the Carnifex is bad then you will be crying when people start unlocking the Paladin.


It's ironic how you think you know so much about this game, when everything you say proves you wrong.  Paladin is not better than the carnifax, it will still be a 1-2 shot kill, same as the carnifax, but with a smaller clip.  The only people who can't use it effectively are people who can't pull of a headshot, in that case it doesn't matter what you're using.

TexasToast712 wrote...

Who cares about diversity in a coop only game? Let people use what they want. 

 

Again, ironic.  Lack of balance removes diversity and makes it so people CAN'T use what they want.  When you're playing high level stuff you want people maximising their gear, not just playing the way they want, that's what bronze and silver is for.  However if things are balanced correctly they can use any weapon or class and still be effective, only an incompetent moron would be against this.



Paladin not better than the Carnifex? Debatable. Nonetheless I'm sure you and other idiots will cry about it because some people prefer pistols over rifles. Everything in this game is balanced and is deadly in the right hands. Minus the obvious glitches, this game is perfect. Now stop ****ing.


No point in arguing with a dumb**** fanboy, good job on ignoring everything else I said though.  Tragic, I'm sure you tell yourself that over and over before you take your nap.

For anyone else who has more intelligence than say... a dog, how do smgs compare to the pistols?  Slower kill rate, inaccurate, etc. Should we throw these guns away forever just to forfit balance?  Sad how the true fans are the ones who want every class and weapon to be viable, rather than leave it the way it is.

#110
Mand0l1n

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I dont think stasis is any more overpowered than chain overload as someone has already said. Overload doesn't require much aiming, is instacast and locks down whole groups of enemies stripping protections and killing people down to health. It can be spammed repeatedly from the other side of the field in relative safety. Why are people not campaigning to nerf this - I think the asari is perhaps being treated slightly unfairly in all this. Good players will always feel overpowered after spending 20+ hours playing a game but I dont think nerfing in general is a good solution.

#111
Maria Caliban

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There's no need to toss around personal insults.

#112
Sr.Prize

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Insulting people just because they disagree with you is a childish way to prove your point.

People who agree with everything in the game aren't drones or fanboys
People who don't agree everything in the game aren't idiots or crybabies

It's that simple. We each have different opinions. The forum is a place where we should be able to freely express those opinions. If not the forums, where else can we have these types of discussions? Let's not cheapen this form of expression by hurling petty insults at each other.

#113
TexasToast712

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Eric13574 wrote...
snip

Lol can't effectively counter a valid point so you result to name calling? Typical troll move. True fans know pistols are supposed to be powerful because they aren't designed as backups in the ME universe.They are designed to shine on their own. Done arguing with you, troll. Moving along.:D

Modifié par TexasToast712, 02 mars 2012 - 07:30 .


#114
Guest_MacDuffin_*

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I can see a nerf to the pistols, some of them have can be argued to be legitimate sidegrades/upgrades to the other weapons, with less weight.
However it isn't too bad, I just hope the Graal Spike Thrower is what I hope it too be.

#115
Esperys

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Chain overload is every bit as powerful, if not more so, than stasis. The only real difference is stasis is easy mode for people who can't aim. (Not saying this is a bad thing, for the record. It's a great character to give someone who isn't very skilled at FPS controls. My 11yr old daughter for example feels more comfortable playing it, simply because she can make her targets stand still before firing.)

Other than EZ-Headshots however, I'd say Overload is -more- powerful than stasis over all. Easier to CC multiple enemies, and yet it strips their defenses in the process. Win/win

#116
Eric13574

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TexasToast712 wrote...

Eric13574 wrote...
snip

Lol can't effectively counter a valid point so you result to name calling? Typical troll move. True fans know pistols are supposed to be powerful because they aren't designed as backups in the ME universe.They are designed to shine on their own. Done arguing with you, troll. Moving along.:D


You ignore intelligent, reasonable arguments, and just sit in your corner crying, telling yourself the game is perfect.  Which is odd since you know so little about balance, and that it's never done pre launch.  Pistols aren't meant to be backups, and I never said they were, but they aren't supposed to make better snipers than snipers, better CQC than shotguns, all while weighing less than any other weapons in the game.

Now, think hard, fight through the tears, how do pistols not outclass every weapon in the game (in every way), and if they do, how is that not an imbalance?  Because you can't come up with an intelligent response to this is why no one can take you seriously.  BIOWARE thinks their own game is imbalanced, and are fixing it, and they have the full aresenal + factions.

#117
UK Wildcat

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Eric13574 wrote...

TexasToast712 wrote...

Eric13574 wrote...
snip

Lol can't effectively counter a valid point so you result to name calling? Typical troll move. True fans know pistols are supposed to be powerful because they aren't designed as backups in the ME universe.They are designed to shine on their own. Done arguing with you, troll. Moving along.:D


You ignore intelligent, reasonable arguments, and just sit in your corner crying, telling yourself the game is perfect.  Which is odd since you know so little about balance, and that it's never done pre launch.  Pistols aren't meant to be backups, and I never said they were, but they aren't supposed to make better snipers than snipers, better CQC than shotguns, all while weighing less than any other weapons in the game.

Now, think hard, fight through the tears, how do pistols not outclass every weapon in the game (in every way), and if they do, how is that not an imbalance?  Because you can't come up with an intelligent response to this is why no one can take you seriously.  BIOWARE thinks their own game is imbalanced, and are fixing it, and they have the full aresenal + factions.


Pistols should be in a mid-range category along with assault rifles, with pistols doing more damage per shot, and assault rifles doing less but firing more rapidly.

If the pistol were given damage threshold bonuses to long-range damage (making sniper rifles more viable), and slight reduction in accuracy from hip-firing (random range of failure for example if a target was close) that would help to give the pistol an identifiable role, as well as the assault rifle, shotgun and snipers.

TLDR:
1) Pistols / AR should be best mid-guns
2) Snipers for distance
3) Shotguns, SMGS should be best for close-range

#118
A SILENT EMU

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While everyone is going to have different opinions about what exactly needs to be changed, to just blindly say that everything is perfect and balanced you would either have to have never played the demo or just be plain ignorant. There are many weapons/abilities that are greatly overpowered and overshadow other weapons/abilities making them essentially useless thus diminishing the variety in the game.

In my opinion, there are many problems but only a few that really stand out. First off, pistols, especially the carnifex, are much too powerful. There is essentially no downside to them. Great range, accuracy, very light, and have some of the highest damage output of any weapon. Additionally, SMGs pretty much serve no purpose. They are suppose to take out shields quickly but when compared to other weapons their damage output is just much too weak, even at close range, to make them a viable option.

For class balance there are also a couple things that should be looked at. Stasis is incredibly powerful and makes many other classes, especially other adepts, somewhat obsolete. Sure it is fun but it should have some limitations to it also. Human soldiers are pretty terrible and sentinels tech armor could use a boost. Other than that I think it is pretty solid.

Modifié par A SILENT EMU, 02 mars 2012 - 07:42 .


#119
TexasToast712

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Eric13574 wrote...

TexasToast712 wrote...

Eric13574 wrote...
snip

Lol can't effectively counter a valid point so you result to name calling? Typical troll move. True fans know pistols are supposed to be powerful because they aren't designed as backups in the ME universe.They are designed to shine on their own. Done arguing with you, troll. Moving along.:D


You ignore intelligent, reasonable arguments, and just sit in your corner crying, telling yourself the game is perfect.  Which is odd since you know so little about balance, and that it's never done pre launch.  Pistols aren't meant to be backups, and I never said they were, but they aren't supposed to make better snipers than snipers, better CQC than shotguns, all while weighing less than any other weapons in the game.

Now, think hard, fight through the tears, how do pistols not outclass every weapon in the game (in every way), and if they do, how is that not an imbalance?  Because you can't come up with an intelligent response to this is why no one can take you seriously.  BIOWARE thinks their own game is imbalanced, and are fixing it, and they have the full aresenal + factions.

The only thing they have declared unbalanced is stasis which I don't give a **** about. There are AR's Shotguns, and Snipers in the full game that outshine pistols. That is why pistols are balanced. You and others are trying to get something nerfed when you don't even have all the details. Wait until the full game comes out and you get your hands on all the goodies. THEN if something is wrong, you have the right to **** and complain. Judging from your responses though. You will be ****ing no matter what.

#120
Eric13574

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TexasToast712 wrote...

Eric13574 wrote...

TexasToast712 wrote...

Eric13574 wrote...
snip

Lol can't effectively counter a valid point so you result to name calling? Typical troll move. True fans know pistols are supposed to be powerful because they aren't designed as backups in the ME universe.They are designed to shine on their own. Done arguing with you, troll. Moving along.:D


You ignore intelligent, reasonable arguments, and just sit in your corner crying, telling yourself the game is perfect.  Which is odd since you know so little about balance, and that it's never done pre launch.  Pistols aren't meant to be backups, and I never said they were, but they aren't supposed to make better snipers than snipers, better CQC than shotguns, all while weighing less than any other weapons in the game.

Now, think hard, fight through the tears, how do pistols not outclass every weapon in the game (in every way), and if they do, how is that not an imbalance?  Because you can't come up with an intelligent response to this is why no one can take you seriously.  BIOWARE thinks their own game is imbalanced, and are fixing it, and they have the full aresenal + factions.

The only thing they have declared unbalanced is stasis which I don't give a **** about. There are AR's Shotguns, and Snipers in the full game that outshine pistols. That is why pistols are balanced. You and others are trying to get something nerfed when you don't even have all the details. Wait until the full game comes out and you get your hands on all the goodies. THEN if something is wrong, you have the right to **** and complain. Judging from your responses though. You will be ****ing no matter what.


Oh, so stasis doesn't count then.  It all makes sense, the game is perfectly balanced, except for the things which aren't, which don't count.  Sounds perfectly reasonable rather than the mad ravings of a fanboy.

Stasis isn't the only thing getting changed, everything they buff is being buffed to keep it balanced.  Or in other words, they don't think it's balanced now, but they are changing things to make it balanced.

 You also don't understand why the carnfiax is OP, it gives casters the FULL power recharge bonus while still maintaining the ability to 1-2 shot people.  None of the new ARs, shotguns, or snipers will be able to give casters full power recharge, even if they can kill slghtly faster.

Modifié par Eric13574, 02 mars 2012 - 07:51 .


#121
K2daE

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We Tigers wrote...

shumworld wrote...

MetallicaRulez0 wrote...

Tech Armor basically just needs the cooldown increase removed, and the explosion should happen when your shields go down like in ME2. I can count on one hand the amount of times I've actually activated the armor explosion.

That's what made the Tech Shield in ME2 so awesome! Once it explodes after taking enough damage you also get a recharge to your normal shields. I mean the Vanguard's Biotic Charge recharges their barriars once used, why can't the same be done to the Sentinel's Tech Sheild.

But that's just not what tech armor is anymore. It's an ability that allows you to trade power cooldown for passive bonuses. Linking it to shields wouldn't make any sense. Your shields drop, it blows, and suddenly you no longer have the 40% damage reduction and 20% boost to your powers? Count me in as someone who would absolutely not want to lose that when I'm on the brink of death. People claim the DR doesn't help on gold or even silver, but I've gotten red veins and lived quite a few times. If I'm not getting 40% DR in those situations, I'm on the ground.

Now, if you want to say "increase the force of the detonation so it actually provides a significant knockback," I'm on board. That would be a useful adjustment that would let you trade back those passive bonuses when you choose. However, the devs are not going to totally redesign a power, so the "blow it when your shields go and eliminate the cooldown penalty" ideas will never happen.


Yes, I agree with you. What I think most people have a problem with is the explosion part is meant to be a feature of the ability and right now that feature is not very good or useful. Like you say, the explosion does not outway the positive of keeping the buff active so there is no incentive to doing it. I would be more inclined to detonate the armour if it were to say stun or knockdown enemies close by, giving me time to get out of there, take cover and then fight them.

#122
Guest_Rezources_*

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TexasToast712 wrote...

Eric13574 wrote...

TexasToast712 wrote...

Eric13574 wrote...
snip

Lol can't effectively counter a valid point so you result to name calling? Typical troll move. True fans know pistols are supposed to be powerful because they aren't designed as backups in the ME universe.They are designed to shine on their own. Done arguing with you, troll. Moving along.:D


You ignore intelligent, reasonable arguments, and just sit in your corner crying, telling yourself the game is perfect.  Which is odd since you know so little about balance, and that it's never done pre launch.  Pistols aren't meant to be backups, and I never said they were, but they aren't supposed to make better snipers than snipers, better CQC than shotguns, all while weighing less than any other weapons in the game.

Now, think hard, fight through the tears, how do pistols not outclass every weapon in the game (in every way), and if they do, how is that not an imbalance?  Because you can't come up with an intelligent response to this is why no one can take you seriously.  BIOWARE thinks their own game is imbalanced, and are fixing it, and they have the full aresenal + factions.

The only thing they have declared unbalanced is stasis which I don't give a **** about. There are AR's Shotguns, and Snipers in the full game that outshine pistols. That is why pistols are balanced. You and others are trying to get something nerfed when you don't even have all the details. Wait until the full game comes out and you get your hands on all the goodies. THEN if something is wrong, you have the right to **** and complain. Judging from your responses though. You will be ****ing no matter what.


Claiming you don't care about certain power because you don't use it or whatever discredits your viewpoint on everything else in the game. You may not want the pistols "nerfed" (damn, that's a stupid word) because you probably rely on them a lot which is not a problem but it leaves you close-minded to the other options. If you do happen to rely soley on pistols, then you've already contradicted yourself because there's probably a reason you don't use anything else (and yes, insanely low cooldowns are a huge advantage here and should not be left out of this). Pistols are overpowered and you know it. You wouldn't be so defensive about it otherwise. Try out all the powers, weapons and classes as best you can before jumping the gun here.

#123
Thoragoros

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kiltysue wrote...

Thoragoros wrote...

kiltysue wrote...

Thoragoros wrote...

Anyone solo-ing gold is simply a 'goldly' player and shouldn't be used as the basis for "balance" changes.

However, the reason you have Infiltrator's solo-ing gold is because of the 'type' of Character an Infiltrator is.  Long-Range firepower, and sneaking.

The Infiltrator play-style, which is defined by the short bursts of 'sneak' that Cloak grants, is what allows players to solo Gold if they are talented infiltrators.


So nerf the firepower and/or the sneaking.  To the point where we see infiltrators balanced
with other classes.  My actual opinion is that the imbalances are fine.  I like looking forward to
getting a class card for a race that will be better in some ways, or at the very least different
from my starter set (human sentinel/turian is another good example).

But if we're talking about how godly overpowered stasis is, then lets also nerf the godly overpowered
sneaking/firepower of the infiltrator.  Then any "godly" player will have the ability to excell.


What you're missing is that the Firepower-Sneak combo granted by Cloak -- which is single shot -- is only the strength the Infiltrator has.  This is further limited by the fact that you have actually have to aim and hit your target, it doesn't lock on for you like Warp or Carnage, with Cloak you actually have to make the shot.

The Infiltrator has no fall-back offensive abilities.  Human Infiltrator has Cryo and 3 StickyBombs, not exactly a death dealer.   The Salarian has Energy Drain, which actually deals very limited damage, and the less than useful proximity mines, again, not exactly an uber combo.

Without the benefits of Cloak, the infiltrator loses its only true offensive capability. 

What makes the Infiltrator powerful is a Player who understands and can use the assassin/stealth playstyle of the infiltrator.  Players who can aim, sneak, and be patient, make very good use of the class.  You can't button mash like Vanguards, or Tank like Krogans.  You have to sit back, pick your shots, and be patient -- sometimes even while the players around you are mixing it up with the enemy.


No different from the situation faced by fragile asari.  But we're not talking about removing stasis,
just weakening it since a few are complaining about it being overpowered.  Thats fine.  In the
same vein, the only class that allows gifted players to solo gold with their godly signature
power, deserves a nerf.  Not a removal of cloak.  Not a removal of firepower.   A nerf to
balance infiltrator abilities with other classes.  That way,  we'll have a situation where
a gifted player could possibly choose to solo gold on other classes.

But I actually like infiltrators and their overpowered abilities.  Just as I like asaris and stasis,
and wow...  Chain overload is awesome.


That is completely untrue, the situations are entirely different.

Aside from Statis Asari also have two other viable abilities, the Infiltrators do not.   Asari also have a beastly AoE melee attack, whereas Infiltrators have a run of the mill heavy melee attack.  Asari can run-gun-power like any other class, Infiltrators simply can't.
 
Infiltrators have to Cloak > Pick Target, meaning the entire Infiltrator-class is dependnat upon that single ability, whereas Asari are essentially super-biotics, with three viable abilities.

Furthermore, the Cloak grants a one-shot damage bonus, or a one-shot power -- that is.  Stasis debilitiates an entire group fo enemies, opening them up for attack from the entire team. 

There is simply no comparison. 

Modifié par Thoragoros, 02 mars 2012 - 08:05 .


#124
TexasToast712

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Rezources wrote...

TexasToast712 wrote...

Eric13574 wrote...

TexasToast712 wrote...

Eric13574 wrote...
snip

Lol can't effectively counter a valid point so you result to name calling? Typical troll move. True fans know pistols are supposed to be powerful because they aren't designed as backups in the ME universe.They are designed to shine on their own. Done arguing with you, troll. Moving along.:D


You ignore intelligent, reasonable arguments, and just sit in your corner crying, telling yourself the game is perfect.  Which is odd since you know so little about balance, and that it's never done pre launch.  Pistols aren't meant to be backups, and I never said they were, but they aren't supposed to make better snipers than snipers, better CQC than shotguns, all while weighing less than any other weapons in the game.

Now, think hard, fight through the tears, how do pistols not outclass every weapon in the game (in every way), and if they do, how is that not an imbalance?  Because you can't come up with an intelligent response to this is why no one can take you seriously.  BIOWARE thinks their own game is imbalanced, and are fixing it, and they have the full aresenal + factions.

The only thing they have declared unbalanced is stasis which I don't give a **** about. There are AR's Shotguns, and Snipers in the full game that outshine pistols. That is why pistols are balanced. You and others are trying to get something nerfed when you don't even have all the details. Wait until the full game comes out and you get your hands on all the goodies. THEN if something is wrong, you have the right to **** and complain. Judging from your responses though. You will be ****ing no matter what.


Claiming you don't care about certain power because you don't use it or whatever discredits your viewpoint on everything else in the game. You may not want the pistols "nerfed" (damn, that's a stupid word) because you probably rely on them a lot which is not a problem but it leaves you close-minded to the other options. If you do happen to rely soley on pistols, then you've already contradicted yourself because there's probably a reason you don't use anything else (and yes, insanely low cooldowns are a huge advantage here and should not be left out of this). Pistols are overpowered and you know it. You wouldn't be so defensive about it otherwise. Try out all the powers, weapons and classes as best you can before jumping the gun here.

I use everything. I even use stasis sometimes. Pistols are fun the way they are. So are AR's but sometimes I just like holding a pint sized package of death in my hand over a big bad rifle.

#125
BuffPhantoms

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Beatrix Tair wrote...

Looks like BioWare has a touch of Blizzard-syndrome.

"Nerf EVERYTHING, then it'll all be balanced."

Typical...Just have to hold out hope that we don't lose out on our playstyles & end up having to suck epicly, teaching ourselves something FAR less fun...but viable.


If they buffed everything to stasis level, gold would be trivial.

Its easier to nerf one super imba thing.