Thoragoros wrote...
kiltysue wrote...
Thoragoros wrote...
Anyone solo-ing gold is simply a 'goldly' player and shouldn't be used as the basis for "balance" changes.
However, the reason you have Infiltrator's solo-ing gold is because of the 'type' of Character an Infiltrator is. Long-Range firepower, and sneaking.
The Infiltrator play-style, which is defined by the short bursts of 'sneak' that Cloak grants, is what allows players to solo Gold if they are talented infiltrators.
So nerf the firepower and/or the sneaking. To the point where we see infiltrators balanced
with other classes. My actual opinion is that the imbalances are fine. I like looking forward to
getting a class card for a race that will be better in some ways, or at the very least different
from my starter set (human sentinel/turian is another good example).
But if we're talking about how godly overpowered stasis is, then lets also nerf the godly overpowered
sneaking/firepower of the infiltrator. Then any "godly" player will have the ability to excell.
What you're missing is that the Firepower-Sneak combo granted by Cloak -- which is single shot -- is only the strength the Infiltrator has. This is further limited by the fact that you have actually have to aim and hit your target, it doesn't lock on for you like Warp or Carnage, with Cloak you actually have to make the shot.
The Infiltrator has no fall-back offensive abilities. Human Infiltrator has Cryo and 3 StickyBombs, not exactly a death dealer. The Salarian has Energy Drain, which actually deals very limited damage, and the less than useful proximity mines, again, not exactly an uber combo.
Without the benefits of Cloak, the infiltrator loses its only true offensive capability.
What makes the Infiltrator powerful is a Player who understands and can use the assassin/stealth playstyle of the infiltrator. Players who can aim, sneak, and be patient, make very good use of the class. You can't button mash like Vanguards, or Tank like Krogans. You have to sit back, pick your shots, and be patient -- sometimes even while the players around you are mixing it up with the enemy.
No different from the situation faced by fragile asari. But we're not talking about removing stasis,
just weakening it since a few are complaining about it being overpowered. Thats fine. In the
same vein, the only class that allows gifted players to solo gold with their godly signature
power, deserves a nerf. Not a removal of cloak. Not a removal of firepower. A nerf to
balance infiltrator abilities with other classes. That way, we'll have a situation where
a gifted player could possibly choose to solo gold on other classes.
But I actually like infiltrators and their overpowered abilities. Just as I like asaris and stasis,
and wow... Chain overload is awesome.





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