How would YOU end the Mass Effect trilogy?
#1
Posté 02 mars 2012 - 11:48
My issue with the endings isn't that the endings seem bad, but that even with a 100% perfect playthrough it's not possible to even have a semblance of a happy ending. To me, that wouldn't be "sunshine and bunnies" but sure billions are dead but Civilization can go on and Shepard can live a somewhat happy life (granted we don't know if the "new game+ ending" has something like this as it seems to be hidden well enough).
I do like the possibliity of apocalyptic endings but the fact that nothing you do can prevent the apocalypse... with a choice between "galaxy is destroyed" and "galaxy mostly destroyed, blasted into dark age" just doesn't sit right to me after all this.
I'd simply add a "rare ending" which would require nearly max readiness/war assets, nearly max paragon/reputation, and certain other choices need to be made. I don't know how I would write it, but I'd have whatever MacGuffin that controls the ending send the reapers millions of light years away... leaving them as a possible future threat, but giving the galaxy ample time to prepare... and an excuse not to continue stagnating... and Shepard is victorious, he gets the girl, etc. etc... Sure it's cliche and should essentially require you to do either multiple playthroughs or follow a strategy guide but it should at least be an option!
#2
Posté 02 mars 2012 - 11:54
And one ending where Shepard&co sacrifice themselves but the relays aren't destroyed and galactic life goes on as usual.
Oh and a Renegade ending where Shepard becomes a Reaper, attacks the Normandy and destroys the entire universe or something.
A Paragon ending where Shepard goes to Earth to force futuristic Bioware to make good RPG's again is probably too much to ask
Modifié par bas273, 02 mars 2012 - 11:56 .
#3
Posté 02 mars 2012 - 12:01
In other words, freaking awesome. And cheesy.
But seriously, I'd be content with the current ending(s) if there were more variation and... impact between them. Just seeing a relay change color in deep space and a few people crash land simply doesn't spell the end of a trilogy quite as well as people (especially people I've come to care about, even people like the Consort from ME1) looking up at the sky and seeing a blue/red/green nova. Or hammer fighting on earth suddenly facing an eerie calm, only to glance up and notice that same light.
In comparison, look at the single moment when the ring is destroyed in Lord of the Rings-- in the books, or in the movie. We see the same instant through several perspectives. Of course, Tolkien spends another quarter of a book winding down the story, but more than a two minute cutscene is far too much to expect from Bioware post-ME1.
Modifié par Dreogan, 02 mars 2012 - 12:08 .
#4
Posté 02 mars 2012 - 12:04
Modifié par Yuqi, 02 mars 2012 - 12:05 .
#5
Posté 02 mars 2012 - 12:04
I'd do the ending like this: The Normandy never leaves the Sol System. Instead it stays on the earth. Then, if you pick the Destroy Ending, there'll be a scene of the Normandy Crew searching through the wreckage of the Citadel for any trace of Shepard and/or Anderson. Then, one of two things happens:
- If your War Assets and/or GAW score wasn't high enough, they'd find Shepard's body and gather around it with heads hanging in sadness, then the scene'd flash forward a few days/weeks forward, showing Shepard getting a funeral, attended by the crew and the squadmates as well as any survivors of the last battle. Scene ends there.
- If your War Assets/GAW was high enough, the crew instead finds a living Shepard lying on the ground, stirring feebly. Happiness and relief lights up their faces. Two of them (one being the LI if you had one plus one random squad member) helps Shepard on his/her feet and supported by them, Shepard and the rest of the the group starts walking away. Scene ends.
#6
Posté 02 mars 2012 - 12:07
As for constructing endings from scratch:
Good ending:
Reapers defeated, massive devastation. Shepard and LI die together. Or just him if he's single.
Average ending: The USB thumbdrive ending
Everyone dies, but Shepard manages to preserve critical information on how to defeat the Reapers for the next cycle's species. When the Reapers return 50,000 years later, they get pwned for good.
Bad ending: No nonsense.
Reapers win. Shepard and humanity become unified, 'perfect' goo.
Yes I do think its appropriate for Shepard's life to end. Tastefully.
#7
Posté 02 mars 2012 - 12:22
Ending 1
Requirements: Let the Council die, saved Collector Base
The Illusive Man has, through years of harvesting Reaper technology, discovered the key to controlling the Reapers. He has built his own Reaper in order to network with the others, which is under his control, but must use a special MacGuffin to impose the will of this Reaper on the rest of them. This MacGuffin is located on the Citadel, and unless the council negotiates with TIM he and his Reaper will attack and decimate the place in order to acquire it. Shepard is able to broker a deal between the human-led council and TIM, and they install the MacGuffin on the Reaper. However, the Reaper needs a central source of willpower in order to control the others, which means that somebody will have to be melted down and become part of it.
Ending 1A: TIM volunteers to be the central willpower of the Reaper, and Shepard allows him. TIM commands the Reapers to lay waste to alien military forces. The Reapers linger all through the galaxy under the power of the god-like Illusive Reaper, who even in psuedo-death ensures the safety, surivival and dominance of his former race for all of eternity.
Ending 1B: TIM volunteers to be the central willpower of the Reaper, but Shepard refuses to allow him and volunteers himself. Shepard commands the Reapers to lay waste to alien military forces. The Reapers linger all through the galaxy under the power of the god-like Shep Reaper, who even in psuedo-death ensures the safety, surivival and dominance of his former race for all of eternity.
Ending 1C: TIM volunteers to be the central willpower of the Reaper, but Shepard refuses to allow him and volunteers himself. Shepard stabs the Illusive Man in the back, using the Reapers to wipe out all Cerberus forces and leaving the human-led council with a parting message that galactic stability and peace must be maintained or he will return with his army of Reapers. He then leads them away into dark space.
Modifié par HadesNexus, 02 mars 2012 - 12:26 .
#8
Posté 02 mars 2012 - 12:23
#9
Posté 02 mars 2012 - 12:40
Sabariel wrote...
Shepard retires and lives on a Varren farm with Garrus.
With Urz puppies running around, right?
#10
Posté 02 mars 2012 - 12:43
Modifié par marstor05, 02 mars 2012 - 12:44 .
#11
Posté 02 mars 2012 - 12:45
Paragon : Shepard uses the weapon to destroy the reapers, but unleashing it will also destroy earth, so he has to make the call to sacrifice humanity's homeworld for the rest of the galaxy.
Renegade : Shepard uses the superweapon to disable the reapers and all their technology, this includes the relays/geth etc, earth is saved at the cost of the galactic community... pretty much what we got.
Merge/Controll : A combination of the two endings, earth gets saved, the relays stay intact, but everyone becomes part synthetic, again pretty close to what we got just without the relays blowing up. Saved the galaxy at the cost of changing sentient life forever.
Failure : I think this should be a possibility... basically if you didn't get enough war assets etc, you don't manage to break though to unload the superweapon, your fleets get slaughtered... the reapers win.
GAW scores and choices during the game determine the loses during the final assault, civilian casualties and the fate of Shep and his crew for all endings. With high enough assets the normandy flies off into the sunset, if Shep has a LI they get renuited and share a scene with the rest of the crew.
Modifié par shin-zan, 02 mars 2012 - 12:48 .
#12
Posté 02 mars 2012 - 12:47
It does not mean shepard needs to be killed and separated from his friends, it only needed to be an option.
Not happening though so....back to uncharted 2
#13
Posté 02 mars 2012 - 12:49
Modifié par thane0909, 02 mars 2012 - 12:50 .
#14
Posté 02 mars 2012 - 12:50
The Mass Relays have been destroyed. Shepard crashes with the Citadel, in a fiery explosion. The Normandy attempts to rescue him, but it too is caught in the explosion before it can and plummets down to Earth. Cut to Earth, in London, showing the damage that has been done to human civilization, as the Reapers fall to pieces from Shepard's choice. The Citadel is in pieces, but you see a familiar figure in a heap, in the N7 armor. Shepard attempts to get up, but is so badly injured that he cannot do so by his own free will. He struggles with his arms to get a grasp on something--anything--to help him stand over the rubble.
Rather than latching on to a support, or a block, he instead finds his hand grasped by another hand. He slowly lifts his head up. It is his LI, also injured, but in good enough shape to stand. Both of Shepard's hands grab their arm, and they help him up. He staggers, about to tumble, but the LI embraces him, their arms wrapped around their torso holding him up. He responds in kind. The camera zooms out a little bit. The wreckage of the Normandy can be seen, with its survivors and the HAMMER survivors assisting one another a short distance away.
Shepard lifts his head up, looking out to the skies, as the ME end theme plays. Cuts to members of various races looking up into space similarly are shown in montage-form before returning to Shepard. The camera zooms out from Earth, out from Sol, out from our cluster, and out to the galaxy, into the black of space, the Milky Way's glistening profile taking a crescent form, fading into the logo for Mass Effect, before fading to black.
That's how I'd do it, anyway.
#15
Posté 02 mars 2012 - 01:07
Dark Specie wrote...
Well, the Normandy thing is the only thing I have a problem with so that's what I'd change. I'd do sommething like described here, copy-pasted from what I said in a similar thread yesterday:
I'd do the ending like this: The Normandy never leaves the Sol System. Instead it stays on the earth. Then, if you pick the Destroy Ending, there'll be a scene of the Normandy Crew searching through the wreckage of the Citadel for any trace of Shepard and/or Anderson. Then, one of two things happens:
- If your War Assets and/or GAW score wasn't high enough, they'd find Shepard's body and gather around it with heads hanging in sadness, then the scene'd flash forward a few days/weeks forward, showing Shepard getting a funeral, attended by the crew and the squadmates as well as any survivors of the last battle. Scene ends there.
- If your War Assets/GAW was high enough, the crew instead finds a living Shepard lying on the ground, stirring feebly. Happiness and relief lights up their faces. Two of them (one being the LI if you had one plus one random squad member) helps Shepard on his/her feet and supported by them, Shepard and the rest of the the group starts walking away. Scene ends.
Now why didn't they think of this before eh?
This is quite a very good scene mate, and it does bring some closure, as it implies - strongly - that they go off too rebuild what's left, and still be in each others company.
Plus, it makes a lot more sense than what they came up with, in regards to the funeral - with full military honours of course.
#16
Posté 02 mars 2012 - 01:10
#17
Posté 02 mars 2012 - 01:23
Destroy: Shepard destroys the reapers at the cost of the relays. Without enough assets, earth is destroyed and Normandy explodes in the ensuing chaos. With enough assets, he/she is able to survive. Normandy crashes on earth. The galaxy as we knew it is destroyed, but it will slowly recover as the races pull together on earth. If Shepard is ambiguously alive, people can draw their own conclusions.
Control:
[Paragon]: Shepard 'dies', taking control over the reapers. All technology still works, galactic society recovers. The galaxy watches the reapers go from menace to perhaps creepy benign guardians, showing up and beating back societies that get too aggressive. Maybe you end on a somewhat happy note; Shepard's LI [or just default to Joker/Anderson], walks on the citadel and it seems to react in some way to them being there. Shepard still remembers his friends.
[Renegade] You accomplish the Illusive Man's goals. Shepard dies, taking control of the reapers and becomes a galactic bully. But because the reapers are no longer directly attacking, the galaxy is forced to submit... for now. Societies that impede man's growth are wiped out brutally. Ends on a painful note, with perhaps Joker/LI screaming at one of the giant machines, trying to figure out if it is Shepard behind it all. Maybe it turns and looks creeply with those giant red eyes.
Merge: ...still doesn't make any goddamn sense, but we'll roll with it. Everyone is now half machine. The reapers got what they wanted, Shepard is dead, but life continues on. The relays aren't destroyed, or if they are, galactic society knows enough tech to just repair them. I'd personally end it on an ominous note, like maybe we've played into the reaper's hands all along.
Joke endings: Multiple endings have to have a joke endings. Maybe we find out a race of Shiba Inus is controlling the reapers from a small back room on the Normandy.
I'd probably add a few more, but just working off what they already started.
#18
Posté 02 mars 2012 - 01:29
#19
Posté 02 mars 2012 - 01:36
The other thing is, mass relays aren't the only way to travel around, they're just the fastest. How much time has passed between ME2 and ME3? That's about as much as you need to cross the distance of two relays with conventional FTL drives, and about as much as a rescue team would require to get to the "stranded" Normandy.
I apologize for bashing this on your thread, but I made a point of not posting on that mega-monster-several-100-pages long rage madness.
#20
Posté 02 mars 2012 - 01:41
#21
Posté 02 mars 2012 - 01:41
Dark Specie wrote...
Well, the Normandy thing is the only thing I have a problem with so that's what I'd change. I'd do sommething like described here, copy-pasted from what I said in a similar thread yesterday:
I'd do the ending like this: The Normandy never leaves the Sol System. Instead it stays on the earth. Then, if you pick the Destroy Ending, there'll be a scene of the Normandy Crew searching through the wreckage of the Citadel for any trace of Shepard and/or Anderson. Then, one of two things happens:
- If your War Assets and/or GAW score wasn't high enough, they'd find Shepard's body and gather around it with heads hanging in sadness, then the scene'd flash forward a few days/weeks forward, showing Shepard getting a funeral, attended by the crew and the squadmates as well as any survivors of the last battle. Scene ends there.
- If your War Assets/GAW was high enough, the crew instead finds a living Shepard lying on the ground, stirring feebly. Happiness and relief lights up their faces. Two of them (one being the LI if you had one plus one random squad member) helps Shepard on his/her feet and supported by them, Shepard and the rest of the the group starts walking away. Scene ends.
This kind of ending would have been perfect. *heavysigh*
I think that I will cover my eyes during the end cutscene and just pretend this happens.. the living part, that is.
Modifié par Reyno411, 02 mars 2012 - 01:47 .
#22
Posté 02 mars 2012 - 01:44
You can see ME as an upscaled FFX. In FFX you have Sin (Reaper) on a 10 year cycle. FFX is all about breaking that cycle.
The end is sad, but Tidus completes his mission, saves the girl (who would have been Sin chow even if she won). Redeems his father and breaks the cycle.
#23
Posté 02 mars 2012 - 01:44
Dark Specie wrote...
Well, the Normandy thing is the only thing I have a problem with so that's what I'd change. I'd do sommething like described here, copy-pasted from what I said in a similar thread yesterday:
I'd do the ending like this: The Normandy never leaves the Sol System. Instead it stays on the earth. Then, if you pick the Destroy Ending, there'll be a scene of the Normandy Crew searching through the wreckage of the Citadel for any trace of Shepard and/or Anderson. Then, one of two things happens:
- If your War Assets and/or GAW score wasn't high enough, they'd find Shepard's body and gather around it with heads hanging in sadness, then the scene'd flash forward a few days/weeks forward, showing Shepard getting a funeral, attended by the crew and the squadmates as well as any survivors of the last battle. Scene ends there.
- If your War Assets/GAW was high enough, the crew instead finds a living Shepard lying on the ground, stirring feebly. Happiness and relief lights up their faces. Two of them (one being the LI if you had one plus one random squad member) helps Shepard on his/her feet and supported by them, Shepard and the rest of the the group starts walking away. Scene ends.
This! So much this!
#24
Posté 02 mars 2012 - 01:51
Shepard will manage to destroy the Reapers and the relays, but the Geth and all other tech are still intact.
If you have enough assets, Shepard survives to reach the Normandy and it crashes into Vancouver, or what's left of Vancouver anyway. If there wasn't enough assets, Shepard fails to reach the Normandy and the LI walks out of the crashed Normandy and begins crying at the skies.
But if Shepard lived, then Shep and his/her LI walk outside, staring at the stars.
If peace was made between the Geth and the Quarians, then suddenly, the Geth and Quarians arrive on Earth, they then give Humanity and the other species the offer to work on a new project, the successor to the mass relays.
If peace failed and the Quarians were sided with, then it would take longer for the galaxy to recover.
If peace failed and the Geth were sided with, then the Geth sstill give the offer, but it would take a bit longer for the galaxy to recover since there are no skilled Quarian techs to work with.
Then Shepard (if he/she survives) can reflect on how billions died and galactical transportation was destroyed and how he/she isn't all happy with the outcome. Then the LI will start comforting him/her.
And the Citadel is still left in the Sol system.
#25
Posté 02 mars 2012 - 01:54




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