Aesieru wrote...
Archelaos wrote...
You go around galaxy gathering support and solving conflicts between races. Finally Combined Fleet arrives in Sol System. It is combined of Human, Turian, Asari fleets mainly, and those + Salarian and Krogan armies on board with some small scale support from others. You haul Citadel as supposed weapon to destroy all Reaper tech.
Battle commences, and rages both in space and on Earth, for some time with Reapers gaining upper hand, at least in space.
Finally, as everything seem lost, Quarian-Geth fleet arrives and join fight. If your choices were wrong regarding Geth or maybe because Legion was evil after all Geth fleet changes sides and attack Combined Fleet. Normandy flies to the Citadel and current endings roll out.
If you had chosen wisely, Geth fleet deploy superweapon, that will disable Reapers, at the cost of draining the Sun of energy and turning it into dead star. Now all Combinded Fleet protects the weapon, and if your war assets were too low, you have to sacrifice Normandy with Shepard and crew to make it fire.
If you gathered enough assets, battle continue, and finally weapon fires and Reapers are disabled. Combined Fleet is in tatters, Shepard’s mother (if spacer) dead and Normandy damaged, maybe crash land on Earth. The galaxy survives, heroes survive, but darker tones play and we see for ex. TIM, Legion or some Geth, walking the corridors of disabled Reaper or sth like this as suggestion, it all can happen again.
Too generic.
Well, it's 10 or so minutes of work - it can be fleshed with as much drama/plot twists/stuff for Shepard to do as you like if you have enough time - and it will at least give player choice and some sort of achievement for full playthrough. You may add TIM and Cerberus plotting to make this all more complicated, find some role for Rachni, Batarians etc.
Besides this would explain things like Geth star manipulations from ME2




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