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How would YOU end the Mass Effect trilogy?


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#51
Archelaos

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Aesieru wrote...

Archelaos wrote...

You go around galaxy gathering support and solving conflicts between races. Finally Combined Fleet arrives in Sol System. It is combined of Human, Turian, Asari fleets mainly, and those + Salarian and Krogan armies on board with some small scale support from others. You haul Citadel as supposed weapon to destroy all Reaper tech.

Battle commences, and rages both in space and on Earth, for some time with Reapers gaining upper hand, at least in space.

Finally, as everything seem lost, Quarian-Geth fleet arrives and join fight. If your choices were wrong regarding Geth or maybe because Legion was evil after all Geth fleet changes sides and attack Combined Fleet. Normandy flies to the Citadel and current endings roll out.

If you had chosen wisely, Geth  fleet deploy superweapon, that will disable Reapers, at the cost of draining the Sun of energy and turning it into dead star. Now all Combinded Fleet protects the weapon, and if your war assets were too low, you have to sacrifice Normandy with Shepard and crew to make it fire.

If you gathered enough assets, battle continue, and finally weapon fires and Reapers are disabled. Combined Fleet is in tatters, Shepard’s mother (if spacer) dead and Normandy damaged, maybe crash land on Earth. The galaxy survives, heroes survive, but darker tones play and we see  for ex. TIM, Legion or some Geth,  walking the corridors of disabled Reaper or sth like this as suggestion, it all can happen again.



Too generic.


Well, it's 10 or so minutes of work - it can be fleshed with as much drama/plot twists/stuff for Shepard to do  as you like if you have enough time - and it will at least give player choice and some sort of achievement for full playthrough. You may add TIM and Cerberus plotting to make this all more complicated, find some role for Rachni, Batarians etc.
Besides this would explain things like Geth star manipulations from ME2

#52
ENIGMA 19

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Shepard the quadriplegic wakes up to find out that it was all a dream.

#53
Ghost Rider LSOV

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ENIGMA 19 wrote...

Shepard the quadriplegic wakes up to find out that it was all a dream.


Maybe Conrad wakes up. Image IPB

Alongside Shepard. Image IPB

#54
Taleroth

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Hijacking Reapers. It's a bleeding starship, why not?

No instant death McGuffin. Maybe a McGuffin could help, disable their shields, disable indoctrination, something. But it would still need to be all about the fight. Naval battles, boarding actions. And no ending choice. Instead, the ending would be a culmination of the prior choices.

Just imagine if the Crucible's only ability was disabling kinetic barrier tech. Without which the Reapers are vulnerable. The friendly ships' barriers aren't even strong enough against Reaper weapons for their loss to be as significant. Shepard and co. making a beeline for Harbinger. A fight aboard Harbinger, where the walls themselves are trying to kill the team. They fight and destroy the AI core, replacing it with a Geth or EDI built VI, the guns now turning on the Reapers. Numerous marines doing the same on other Reapers.

#55
Raxxman

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The basic overview is you can't win, the reapers have  been winning for millions of years and even with everyone you can't possibly hope to beat them.

So you run.

In a fit of desperation the council races come across the prothean plan, escape. Protheans have devised a way of turning the citadel into a one shot mass effect relay to a nearby galaxy. They were nearly able to achieve this goal, only cut short in their final hour by the Reapers.

However Shepard completes the work the Protheans started, finalising a one shot relay which will take a huge mass to a nearby galaxy. Shepard gathers the survivors of a war torn and rapidly disintegrating galaxy.

The combined fleets of all surviving races form the final stand of sentient organic life vs the Reapers, and assault the symbol of the old races, the citadel.

Shepard leads the ground campaign, surrounded by those who will not abandon him, his squad mates
form ME1 2 and 3 (loyal only). They fight through the masses of indoctrinated organics to reach the control room to set in play the final gambit, while the fleet desperately holds on vs a reaper onslaught.

Shepard activates the relay, firing the last vestiges of sentient life beyond the control  of the reapers. As the relay powers up, the console explodes knocking shepard against a wall and out,

 
Shep slowly comes too to his LI gently rousing him, he looks out to space (where the fleet was) to realise he's won, the galactic species are beyond the reapers grasp, Shep takes a few moments gathering his senses, to, he's on the citadel, surrounded by his squadmates, his friends, his love, all who have made this choice to be here with Shepard till the end.

A dark shadow descends over the scene, the camera pans to reveal a reaper advancing upon the party. Shep looks to his LI, who in silence just  smiles and nods, knowing that is the end. Sheps face grimaces, and he looks around to the surrounding people; every squadmate who's survived this far. They all acknowledge Shepard, either by readying there weapon or giving their own version of a slaute.  They've won; they gladly accept the price they pay for victory.

Shep, after taking in the scene for a few seconds, get to his feet. To a rising chorus of music, he takes in one more glance before his face turns to a smirk. Shep simply nods to his LI grinning (the LI simply smiles and nods back), he starts to advance towards the camera (the shadow of the reapers clearly implying it is behind the camera) giving one final smile to his LI, Shep smirks, he reaches for his assault rifle while continuing to advance towards the camera backed by all supporting squadmates, as they advances you hear the familiar sound the rifle makes as it’s drawn from its holster. At the point of crescendo of the music (as Sheps face is basically the entirety of the image) the screen fades to black, with a voiceover:

'Nobody truly understands who he was, all we really know is in our moment of total despair, during the complete darkness, he was our guide, our beacon to lead us to a new beginning, to a new galaxy, a new hope; beyond the reach of the Reapers. He was our saviour, our guide, our Shepard...'

Cue credits
    
MASS EFFECT.

Modifié par Raxxman, 02 mars 2012 - 03:33 .


#56
Mlaar

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Hmm endings hmmm

The scene of a beautiful vista as a backdrop marred by the shapes of downed and destroyed reapers dotting the landscapes a sunrise shines through revealing a new day has arrived.

The silhouette of a man strides to view revealing him to be Shepherd dirt stained bloodied more shapes come in from behind him.. members of his crew.. they stop at the crest of the vista staring out..

The sound of a lone baby crying can be heard then the LI from ME1 strides onto the scene she smiles blissfully at Shepherd she says "this is our child"

Shepherd looks stunned!!

LI from ME2 walks into the scene Carrying a child and speaks "a beautiful day for our child"

LI from ME3 steps into the scene carrying a hand held device and says "Its positive" !!

Several other ladies from past games step forward.. camera close ups on shepherd as he falls to his knee's

"Nooooooooooooo!!!" "Why did I find out after I destroyed the reapers.. why oh why!!"

Scene fades game ends credits scroll up and as the last names passes an advert for popular contraceptive is displayed!!

Obviously this ending is only available to straight males Image IPB

Modifié par Mlaar, 02 mars 2012 - 03:37 .


#57
Aesieru

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The love interest thing doesn't really make sense, their survival shouldn't depend on being a LI or not.

In all cases, Shephard should prob die and his LI mourns him.

#58
chuckles471

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I want a medal. Even place a medal on a coffin.

Not some crappy epilogue because they are making a MMO and to many different endings would screw with that.

#59
KMYash

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Raxxman wrote...

The basic overview is you can't win, the reapers have  been winning for millions of years and even with everyone you can't possibly hope to beat them.

So you run.

In a fit of desperation the council races come across the prothean plan, escape. Protheans have devised a way of turning the citadel into a one shot mass effect relay to a nearby galaxy. They were nearly able to achieve this goal, only cut short in their final hour by the Reapers.

However Shepard completes the work the Protheans started, finalising a one shot relay which will take a huge mass to a nearby galaxy. Shepard gathers the survivors of a war torn and rapidly disintegrating galaxy.

The combined fleets of all surviving races form the final stand of sentient organic life vs the Reapers, and assault the symbol of the old races, the citadel.

Shepard leads the ground campaign, surrounded by those who will not abandon him, his squad mates
form ME1 2 and 3 (loyal only). They fight through the masses of indoctrinated organics to reach the control room to set in play the final gambit, while the fleet desperately holds on vs a reaper onslaught.

Shepard activates the relay, firing the last vestiges of sentient life beyond the control  of the reapers. As the relay powers up, the console explodes knocking shepard against a wall and out,

 
Shep slowly comes too to his LI gently rousing him, he looks out to space (where the fleet was) to realise he's won, the galactic species are beyond the reapers grasp, Shep takes a few moments gathering his senses, to, he's on the citadel, surrounded by his squadmates, his friends, his love, all who have made this choice to be here with Shepard till the end.

A dark shadow descends over the scene, the camera pans to reveal a reaper advancing upon the party. Shep looks to his LI, who in silence just  smiles and nods, knowing that is the end. Sheps face grimaces, and he looks around to the surrounding people; every squadmate who's survived this far. They all acknowledge Shepard, either by readying there weapon or giving their own version of a slaute.  They've won; they gladly accept the price they pay for victory.

Shep, after taking in the scene for a few seconds, get to his feet. To a rising chorus of music, he takes in one more glance before his face turns to a smirk. Shep simply nods to his LI grinning (the LI simply smiles and nods back), he starts to advance towards the camera (the shadow of the reapers clearly implying it is behind the camera) giving one final smile to his LI, Shep smirks, he reaches for his assault rifle while continuing to advance towards the camera backed by all supporting squadmates, as they advances you hear the familiar sound the rifle makes as it’s drawn from its holster. At the point of crescendo of the music (as Sheps face is basically the entirety of the image) the screen fades to black, with a voiceover:

'Nobody truly understands who he was, all we really know is in our moment of total despair, during the complete darkness, he was our guide, our beacon to lead us to a new beginning, to a new galaxy, a new hope; beyond the reach of the Reapers. He was our saviour, our guide, our Shepard...'

Cue credits
    
MASS EFFECT.

*STANDING OVATION*

#60
Dariustwinblade

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Billions dead, galaxy crippled, reapers beaten, Shepard and crew alive and healthy. Is thats too much.

Modifié par Dariustwinblade, 02 mars 2012 - 03:56 .


#61
JamieCOTC

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Only for femshep, though ...


femshep is about to destroy the Reapers when suddenly she is knocked unconscious.


Screen goes black.


Scene turns into a bedroom in Star Wars universe.

Bastila Shan wakes up.


Bastila: Dear, I had the strangest dream.  I was a star ship Commander leading a galaxy at war w/ giant robot machines. It was amazing.


Carth Onasi wakes up beside her.


Carth: I told you to lay off the Corellian spiced ale, but nooooo.

Bastila: Kaidan?

:P

#62
Big I

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1) Shepard defeats the Reapers, but at the cost of a devastated Earth/galaxy and possibly his death. Default ending


2) Shepard defeats the Reapers, Earth and galaxy escapes widespread devastation, Shepard lives. Completionist ending.


3) Shepard takes control of the Reapers or their technology and uses it to make humanity the dominant power. Cerberus ending.


In all endings the relays remain intact. Follow up endgame cutscene with Fallout: New Vegas/Baldur's Gate style narrated epilogues detailing what happens on the small scale (what happends to squadmates and places as a result of your choices).


If alive Shepard walks into the sunset to continue to fight the good fight.

#63
Aesieru

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LookingGlass93 wrote...

1) Shepard defeats the Reapers, but at the cost of a devastated Earth/galaxy and possibly his death. Default ending


2) Shepard defeats the Reapers, Earth and galaxy escapes widespread devastation, Shepard lives. Completionist ending.


3) Shepard takes control of the Reapers or their technology and uses it to make humanity the dominant power. Cerberus ending.


In all endings the relays remain intact. Follow up endgame cutscene with Fallout: New Vegas/Baldur's Gate style narrated epilogues detailing what happens on the small scale (what happends to squadmates and places as a result of your choices).


If alive Shepard walks into the sunset to continue to fight the good fight.


War... War Never Changes.

#64
Marta Rio

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Here are the endings (as told to us by space edition player Xoisite) plus the changes that I would make (in bold):

Destroy - Guardian explains tech singularity, you blow up the Reapers. This blows up the Citadel, and kills all synthetic life (including EDI and the Geth).
Version A: Shep lives, relays blow up, Normandy crew crash land on a remote planet Earth (they may be alive depending on your war-assets score).
Version B: Shep dies, relays blow up, Normandy crew crash land on a remote planet Earth (they may be alive depending on your war-assets score).

Control - Guardian explains tech singularity, you decide to keep the reapers around, but you are the new master.  You have your body vaporized and your mind absorbed by the Citadel, replacing the Guardian. You immediately call off the Reapers.
Version A: Shep turns into the Citadel, relays blow up don't blow up, Normandy crew [crash land on a remote planet are fine and mourn their commander.


Synthesis (official name, not Merge) - Guardian explains tech singularity, but that if the organic and synthetic were united all would be raised to a higher existence. You jump in to the crucible energy beam and are dissolved, collector base style. A pulse then comes from the Citadel, changing all of the Reapers along with all other life into a hybrid. The Reapers stop attacking on their own. The Citadel is destroyed.
Version A: Shep is dissolved (dies?), relays blow up don't blow up, Normandy crew crash land on a remote planet are now organic/sythetic hybrids who mourn their commander (and perhaps curse him for turning them into abominations...).

It's not that hard to modify the endings ever so slightly to make them not quite so similar and not quite as depressing.  (Also, if you really had your heart set on "resetting" the Mass Effect universe, you could say that, no matter what, the relays are inoperable, but not necessarily blown up).  And there really is no reason to send the Normandy on it's magical mystery tour.  That's just trollin', yo.

Modifié par Marta Rio, 02 mars 2012 - 04:24 .


#65
Obro

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With red green and blue.


On the serious note I would do my best to give multiple good endings (it's not that hard people) that make sense.

So good ending bittersweet ending "you **** up royally" ending and you put stuff in between like you lost so much but still won or you lost allot but so did they and the war goes on ....it's stupid what BioWare did with their endings.

#66
BellPeppers&Beef023

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Marta Rio wrote...

Here are the endings (as told to us by space edition player Xoisite) plus the changes that I would make (in bold):

Destroy - Guardian explains tech singularity, you blow up the Reapers. This blows up the Citadel, and kills all synthetic life (including EDI and the Geth).
Version A: Shep lives, relays blow up, Normandy crew crash land on a remote planet Earth (they may be alive depending on your war-assets score).
Version B: Shep dies, relays blow up, Normandy crew crash land on a remote planet Earth (they may be alive depending on your war-assets score).

Control - Guardian explains tech singularity, you decide to keep the reapers around, but you are the new master.  You have your body vaporized and your mind absorbed by the Citadel, replacing the Guardian. You immediately call off the Reapers.
Version A: Shep turns into the Citadel, relays blow up don't blow up, Normandy crew [crash land on a remote planet [/b]are fine and mourn their commander.


Synthesis (official name, not Merge) - Guardian explains tech singularity, but that if the organic and synthetic were united all would be raised to a higher existence. You jump in to the crucible energy beam and are dissolved, collector base style. A pulse then comes from the Citadel, changing all of the Reapers along with all other life into a hybrid. The Reapers stop attacking on their own. The Citadel is destroyed.
Version A: Shep is dissolved (dies?), relays blow up don't blow up, Normandy crew crash land on a remote planet are now organic/sythetic hybrids who mourn their commander (and perhaps curse him for turning them into abominations...).

It's not that hard to modify the endings ever so slightly to make them not quite so similar and not quite as depressing.  (Also, if you really had your heart set on "resetting" the Mass Effect universe, you could say that, no matter what, the relays are inoperable, but not necessarily blown up).  And there really is no reason to send the Normandy on it's magical mystery tour.  [b]That's just trollin', yo
.



And guess who are the masters of the art :?

#67
TekFanX

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As Mordin once said: "Like gardening."

If I put a lot of time into the game, complete every side-mission and try to do the best decisions, I'd like some good outcomes.

Personally I had no one die so far, except for Kaidan.
So my wish would be:

The Reapers are destroyed by some kind of Virus, the Protheans created from their research in rewriting the Mass Relays to target other destinations.
You have to load it into the Citadel, which turns the Relays into transmitters without destroying them(maybe some, so the universe is still accesable enough). In order to do so, you need to fight through a bunch of enemies into the heart of the station.
You are able to save every race, though some might have lost their homeworld and are spread into small splinter-groups who try to form a new government.

For the Crew I've known so far I'd do the following as best outcome:

Shepard: Admiral or Councilor. Having a lot to do to in keeping the races work together(Paragon or Renegade)

Liara: Still Shadow Broker, but now helping to gather information on resources needed for rebuild.

Wrex and Krogans: Finding a new niche in protecting the people from wild animals/plundering while they try to rebuild civilisation.

Garrus: Spectre, leading troops into dangerous parts of the galaxy to search for survivors, fertile ground and technology still salvagable.

Tali: Helps rebuilding Rhanoch and is shown smiling without her full face visible, because she wipes sweat from her forehead.

Joker: Flying a ship whose crew searches for survivors and food in wrecked ships.

Mordin, Chakwas, Doctor from the Citadel: Tending to some of the billions of wounded.

Thane: Seen in a cryo-chamber from the damaged Normandy with two Hanharr who discuss if he is viable for the next stage of the genetic treatment against the keplar-syndrome.

Prothean: Though no expert, he has been told everything his species knew about the relays and helps repairing those that have been damaged or destroyed.

Kasumi: turns into some kind of Robin Hood and steals food from people who are hoarding it, to bring it to those in need.

All human Characters not mentioned so far: Helping to rebuild earth. It's hard, but they got hope and sometimes find a group of Survivors on earth.

Of course there can be dead characters too, but I like a bittersweet ending with a decent amount of hope at the end. That's why I play games, when real life is too depressing/boring.

#68
Harvoification

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I came up with a "bad" or "neutral" ending, which occurs if you make the wrong choices in the first two games coupled with low galactic readiness and bad choices in the third. It occurs as follows:

All the races of the galaxy, (after being obliterated for the battle for Earth, which gets completely destroyed in this ending) develop a new type of mass relay: one that doesn't lead to another star system, but an entirely new galaxy to escape the Reapers. They do this by studying the Conduit on the Citadel along with other Reaper/Prothean technology. (It's built much faster if you saved the Reaper base in ME2, because every paragon choice shouldn't be an automatic win)

By the time it's finished, the Reapers have finished up with Earth along with most other major homeworld planets. There's a giant evacuation and all civilians proceed through the relay just as the Reapers emerge on top of the relay (they once again track the Normandy's Reaper IFF despite EDI's modifications). There's one last battle to defend the relay because they can't afford for the Reapers, or even just one, to enter through it. Shepard can choose to stay and fight, or go through the relay. If he goes through he becomes the leader of all the Milky Way's survivors. He can also order some of his squad to go through as it's likely a suicide mission to stay behind. Most protest, but can be convinced as Shepard will say the survivors will need a leader such as them.

One last epic battle ensues and once again, the Reapers massacre the combined fleet of all the races in the galaxy. When they're on the verge of loosing, Shepard (if he's there) proposes something to Admiral Hacket. Hacket considers and with some convincing, he orders the remaining dreadnaughts to fly into the mass relay, destroying it and triggering a huge explosion. This destroys every single Reaper (including Harbinger) in the vicinity... along with Shepard and his crew (again, if they decided to stay). The gateway to the new galaxy (which is Andromeda) is broken.

The few Reapers remaining are shocked by their defeat. Nobody knows what happened to the remaining Reapers, but there were under 50 (as almost all were in the battle or destroyed prior). It is likely they continued the cycle, but due to their numbers, it is likely that a united galaxy 50,000 years later destroyed them as long as they prevented them from harvesting a species.

All who escaped never knew the sacrifices Shepard, his crew, and the fleet made that day if they stayed behind. They presumed they may have even won as no Reapers followed. They couldn't get back through as the link was broken (and it was a one way trip, the relay was unique because there was no other relay on the other side). They settled in their new galaxy, safe from the Reapers.

A monument was built for Shepard and his team on the new home planet of all the remaining races of the Milky Way because there wasn't many survivors. They make a monument if Shepard stays behind, despite not knowing what happened to him. They at least owed him their gratitude.

(This ending was second from worst, the worst being the Reapers winning and continuing the cycle, the best being that galactic civilization defeated the Reapers without evacuating to the Andromeda galaxy)

What do you think? Better than we have now? Worse?

#69
Xtreme-Tiramisu

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Reapers were never meant to be destroyed.
However, total annihilation of Reapers is still an option at the cost of millions of lives across multiple advanced civilization. Mass relays will have to be destroyed and humanity suffers a great loss in technology as a result of full force against Reapers invasion. Shepard may or may not have to sacrifice his/her life. The fate of the normany crew may or may not survive waves of assault against Reapers. One major plot decision with multiple variation of outcome.
Since Reapers were never meant to be destroyed and defeated, it's in everyone's best interest to use well coordinated strategy and tactics to repel the Reapers. The goal is to strike at the heart of the Reapers and turn their own unit(s) against them. First Shepard will have to gain the peace treaty between the Quarians and Geth in order to acheive this ultimate goal. Once the peace treaty is obtained, both Quarians and Geth will agree to work together and grant the other access to their highly classified technology. The Geth will offer their experties in identifying and targeting the weaknesses of Reapers and Quarians will offer their share of technology in implementing the attack. Shepard's team and the Normandy will be the strike team and coordinate with Geth and/or Quarians. Shepard will have to lead a specialized squad and infiltrate the Reapers. Once a Reaper's defenses is down temporarily, Shepard's team can infiltrate inside the Reaper and sabotage its AI Core. Each successfully sabotaged Reaper will increase the success rate of repelling the Reaper Force. Once enough constant pressure is given back at the Reapers, they'll eventually make a tactical retreat and withdraw their forces momentarily for a human life time (a century). The Reapers will address a speech to Shepard stating the inevitability of an end to advanced organic life and their return to finish the extinction cycle.

The goal is to minimize casualty and damage in civilization. At this point in time, destroying the Reapers will also means near destruction of almost all known advanced civilization. The unite of all organic races and Geth should be at best repelling the Reapers (a stalemate) but not the destruction of the Reapers. The Reapers will no longer be a myth and from now on until 100 years later, all civilizations will have to work together and make the greatest advancement in history to have a chance to take on the Reapers again. Each successful mission achieved in this path will increase the survivalbility of Shepard and his/her crew. This will conclude Shepards story and this is considered to be the best possible outcome for ME3. It's not entirely sunshine and rainbow on the greater scale because many lives will still have to be sacrificed during the event of this war. However, from the player's role-playing perspective, the fate of Shepard and his crews survival is the main consideration.

#70
Ghost Rider LSOV

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ithurtz wrote...

Marta Rio wrote...

That's just trollin', yo.


And guess who are the masters of the art Image IPB


Stars with D and rhymes with 'ice'. Image IPB

But they have competition for who is the best student of EA in the trolling department? Image IPB

Edit: Messed up the quotes a bit.

Modifié par Ghost Rider LSOV, 02 mars 2012 - 04:57 .


#71
f1ndmenow

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simple the whole crew gets stranded together because the Normandy crew almost represented a family with the ship itself being a home. Well who knows

#72
TekFanX

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f1ndmenow wrote...

simple the whole crew gets stranded together because the Normandy crew almost represented a family with the ship itself being a home. Well who knows



And EDI(should your playthrough keep her alive) starts running arround in circles and screams "Danger! Will Robinson! Danger!" ?

#73
Dariustwinblade

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Aesieru wrote...


LookingGlass93 wrote...

1) Shepard defeats the Reapers, but at the cost of a devastated Earth/galaxy and possibly his death. Default ending


2) Shepard defeats the Reapers, Earth and galaxy escapes widespread devastation, Shepard lives. Completionist ending.


3) Shepard takes control of the Reapers or their technology and uses it to make humanity the dominant power. Cerberus ending.


In all endings the relays remain intact. Follow up endgame cutscene with Fallout: New Vegas/Baldur's Gate style narrated epilogues detailing what happens on the small scale (what happends to squadmates and places as a result of your choices).


If alive Shepard walks into the sunset to continue to fight the good fight.


War... War Never Changes
 Men do, through the roads they walk. And this road - has reached its end.(Lonesome Road DLC)


Fixed you missed the second part of that quote,


Just look at the number of endings fallout new vegas had. In its epilogue!!!!


http://fallout.wikia...w_Vegas_endings


Why couldn't bioware do the same.

#74
f1ndmenow

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TekFanX wrote...

f1ndmenow wrote...

simple the whole crew gets stranded together because the Normandy crew almost represented a family with the ship itself being a home. Well who knows



And EDI(should your playthrough keep her alive) starts running arround in circles and screams "Danger! Will Robinson! Danger!" ?


Well I didn't say it would be a disney ending where everyone lives, just an ending that would at least make more sense to me and everyone else. 

#75
Heather Cline

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I'd have my ending that Shepard ends up on a planet with her LI and her crew stranded but together. The galaxy has suffered major losses. There were sacrifices, the Reapers are gone for good. It will take a long time to rebuild. It's not all roses, sunshine and rainbows. The crew along with Shepard and LI have to struggle to survive on this new planet. It's not a paradise there are dangers as there are on every planet but they do survive and have to try and thrive in a new environment.