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How would YOU end the Mass Effect trilogy?


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#76
TekFanX

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f1ndmenow wrote...

TekFanX wrote...

f1ndmenow wrote...

simple the whole crew gets stranded together because the Normandy crew almost represented a family with the ship itself being a home. Well who knows



And EDI(should your playthrough keep her alive) starts running arround in circles and screams "Danger! Will Robinson! Danger!" ?


Well I didn't say it would be a disney ending where everyone lives, just an ending that would at least make more sense to me and everyone else. 


Sorry, I just had the picture in my mind;)

So with "the whole crew" you meant Shepard too?
If so, I misunderstood you and thought it was the same thing that leaked.

#77
Wildecker

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I would offer a "Control" ending where Shepard integrates into the Alpha Reaper, controlling all Reapers, and then switches all mass relays into Omega mode - meaning you can travel from that relay to the Citadel and back, with any other target requiring a Reaper IFF transponder. Shepard enforces a simple set of rules throughout the galaxy (no Sentient may ever be enslaved again, including artificial sentients), and once every couple of years he can leave the Alpha Reaper for a few days - much like Will Turners relation to the Flying Dutchman at the end of PoTC III. So Shepard-Avatar can meet his LI in large intervals, watch his children grow up and all that.

Modifié par Wildecker, 02 mars 2012 - 05:26 .


#78
macmclean

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I think pretty much all of the suggestions in this thread are better than the official endings, FWIW.  Especially, I think people have shown how it would have been relatively easy to have endings that made much more sense when considering basic logic and the narrative tone of the series as a whole.  This is what's really disappointing about the official endings. 

I posted this in the huge thread complaining about the endings yesterday, but here's my 2c.  (I think these could be massively improved, but I like the basic setup of the choices)

The first game established the importance of the citadel to the Reapers’ plans, as it would allow them to control galactic travel,  isolating systems so that they could be picked off at their leisure.  Due to the player’s interference, in this cycle the Citadel and the  relay network remain out of the Reapers’ control. The Reapers proceed with the destruction of galactic life, but they have to deal with a  functioning relay network this time (their technology has gotten out of  their control, and their greatest weapon is turned against them).

Shep’s performance has convinced the Reapers that humanity is the greatest threat and so the largest strike is on Earth. During the course of ME3, you intervene in numerous conflicts deciding the fate of species: Quarians/Geth, Krogans, and Rachni, for a start. Squadmates or former squadmates can and likely will be lost along the way at various points. Thessia, Palaven, Hanar, and Elcor homeworlds are all saved or lost due to your decisions and performance. All of this is fairly consistent with  what I’ve heard of the game so far.

The Prothean superweapon discovered on Mars will disable all Reaper tech  throughout the galaxy, including mass relays. It’s really the ultimate  doomsday weapon, as it will destroy galactic civilization as it exists  and throw the universe into total chaos. The Protheans hesitated to use it, realizing it would mean the end of their culture
and society, though their species would continue to live. Before they  could use it, they were taken off the board and the weapon was lost. In ME3, this is nobody’s first choice, as the consequences are so extreme.
You can decide to keep it or destroy it.

Assuming you successfully thwart the Reapers in some areas, they decide that  they need to regain control of the Citadel and by extension the relays.  Ilos shows that there can be a “backdoor” into the citadel.  While  this requires some handwaving (though I would argue much less than the  ridiculous Merge ending), the Reapers decide to construct a new conduit  on Earth, surprising the Citadel with the major part of their power and
decapitating any unified galactic effort.

Somehow you learn of this, perhaps through the final conflict with the Illusive Man, where during the conversational battle you can convince him to give you this critical information to save humanity. Despite his many
sins, he does this one good thing for the species he claims to love so  much. Or, you fail and have to kill him, so you don’t learn about Conduit 2.0 yet.

At this point I’d have a Reapers Win ending. If you’ve royally botched  the gathering of forces and don’t learn about the new Conduit, the  Reapers successfully attack the Citadel. Normandy crashes, you and your surviving squad fight a last-ditch battle against overwhelming odds and are killed (I imagine something like the Human Torch’s death in FF [587?]).

Assuming the Reapers don’t win, you rally the fleet to go to Earth. There’s a  combined Space/Ground attack. Here we get into the various endings based on your score:

1) Worst – Space attack Fail, Ground attack Fail
Despite heavy casualties, you land and make your way to the Conduit. Enough  Reapers have gotten through before you and are going to take the Citadel (as the fleet is all in Earth and fighting the Reapers’ rear guard).  You can choose to use the superweapon (if you have it) or take your chances.
A) If you use the weapon, all the Reapers and relays just go  dark, the Reapers float creepily in space and the desperate calls from  the Citadel you’re hearing cut off. Potentially, ships in orbit report  their eezo cores are failing and they’re abandoning ship. Many if not all of your squad have died along the way. Earth is a ruin and the
survivors are going to have a desperate, post-apocalyptic life, but at least the galaxy is safe from the Reapers and life continues on other planets. Credits. This is pretty close to the real endings, but I think ends with more hope, and crucially more feeling that what you do and choose actually matters.
B) If you decide to take your chances, the Citadel cuts out and you hear Harbinger’s voice. The fleet
in orbit is being destroyed. A Reaper lands on the surface, like in the demo, and turns to face you. Your squad asks youwhat to do. You say something defiant, badass, “The Reapers have given organics nightmares for billions of
years.. Now we show them what a real nightmare is!” The Reaper fires, screen whites out, credits. (I guess this is really a variant of the Reapers win, but it’s all based on your choices throughout the game).

2)Mixed ending – One success, one failure
A)If you have the score to beat the ground attack, you reach the Conduit  before any Reapers go through. The fleet is fighting in orbit and some Reapers are breaking off to land on Earth/bring reinforcements to the ground. You know there isn’t much time before the Reapers annihilate your ground troops. The Normandy is up in space with your crew, but not your squad. You can use the superweapon, or take your chances.
i) If you use the weapon, you get a very similar ending to 1A, thoughmore of your squad survives.
Ii)If you take your chances you destroy the conduit (But not the mass  relays), and the Reapers, who have been in a stalemate with the fleet,  retreat from the system. The pursuers, including the Normandy and your crew, sent after them are destroyed by a rear-guard on the other side. Harbinger assumes control of something on the ground (perhaps taking control of EDI) and tells you that you’ve earned a reprieve and they wonder how your species will fare without you. See you in 50K.

B) If you have the score to beat the space battle but not the ground attack, some Reapers get through to the Citadel. You have control of the conduit, but not for long, as the remaining Reaper ground forces are marshaling for a counterattack that you know you can’t stop. You can use the superweapon or take your chances.
i) Again, very similar to 1A, except there are more survivors.
Ii) You take your chances. You and your squad fight a desperate battle against overwhelming odds and go down fighting. You see Anderson and your squad and LI fall. The enemy’s numbers are thinning, but Shepard  has been wounded multiple times. Shep kills the last husk and stands, swaying., and sinks to his/her knees. Joker calls from the Normandy,  the fleet has won, the Reapers are destroyed. A final sigh as Shep closes his/her eyes. Joker: “Shepard? Shepard?!” Camera pulls out to Shep and the squad atop a huge pile of corpses and carnage. A truly pyrrhic victory, but a victory nonetheless.

Best Ending – Both succeed.
If you’ve read this far, thanks. You can probably guess the general  outcome of this ending. You reach the Conduit before the Reapers go  through. Someone asks if you should use the superweapon. (if you have  it) You can choose a Paragon/ Renegade response, but basically it boils down to “Why would we need to? We’re winning” or “We’ve fought all this time for galactic civilization, I’m not going to destroy it when we’re so close to destroying the Reapers once and for all!” (Or maybe you can use it, and you get another 1A variant with lots of survivors).  There are casualties on both the ground and in orbit. Definitely  Anderson and Hackett, some of the Normandy crew, Capt Kirahee, etc.  There are significant deaths among the secondary relationships that were meaningful but didn’t dominate the narrative. These can have powerful  cutscenes, with Hackett ordering his badly damaged ship to attempt to ram a Reaper, etc. Joker calls from the Normandy, the fleet has won, the Reapers are defeated. Shep: “Joker, ready for pickup”. The Normandy lands on Earth at the battle site. The landing kicks up so much dust and ash, he can’t see Shepard and crew but there is a flare glowing through the  gloom. He rushes to the door, opens the hatch. Shepard and the remaining squaddies (plus whoever joins you on Earth like Miranda, Jack  et al) stride out of the ash, battered, bloodied, some supporting each other. The original Mass Effect text rolls, with some changes. I can’t remember exactly how it goes, but something like, “In 2157, humanity  discovered it was not alone in the universe. After the Reaper War, it learned it never would be.”

Modifié par macmclean, 02 mars 2012 - 05:40 .


#79
f1ndmenow

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TekFanX, yes by crew I mean Shepard getting stranded as well with the rest of the surviving crew.

#80
Johnnycide

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Image IPB

See Shepard dies, but atleast he's got a Labrador.

#81
Jackal7713

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Strand the writers of ME 3 on a world with no way home!

#82
Guest_Urdnot Grim_*

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delijoe wrote...

Now that the endings are fully spoiled and many (most?) of us on here are pissed, how would you change them?  Say you were the writer in charge of coming up with the ending, what would you change, or what would you add?

My issue with the endings isn't that the endings seem bad, but that even with a 100% perfect playthrough it's not possible to even have a semblance of a happy ending.  To me, that wouldn't be "sunshine and bunnies" but sure billions are dead but Civilization can go on and Shepard can live a somewhat happy life (granted we don't know if the "new game+ ending" has something like this as it seems to be hidden well enough). 

I do like the possibliity of apocalyptic endings but the fact that nothing you do can prevent the apocalypse... with a choice between "galaxy is destroyed" and "galaxy mostly destroyed, blasted into dark age" just doesn't sit right to me after all this.  

I'd simply add a "rare ending" which would require nearly max readiness/war assets, nearly max paragon/reputation, and certain other choices need to be made.  I don't know how I would write it, but I'd have whatever MacGuffin that controls the ending send the reapers millions of light years away... leaving them as a possible future threat, but giving the galaxy ample time to prepare... and an excuse not to continue stagnating... and Shepard is victorious, he gets the girl, etc. etc... Sure it's cliche and should essentially require you to do either multiple playthroughs or follow a strategy guide but it should at least be an option!


Well, that sounds like an ending that would be interesting, but yeah it's too contrived to me, and Bioware is smarter than that - although some of their scenes have been a little ham-fisted. I mean, the way they have it now is edgy, of course it's polarizing, but it's also something I could believe is very probable. It's not exactly as satisfying, but it remains something I could see happening.

Aside, if I could come up with an ending, there'd be one where the Reapers are defeated and perhaps Aethyta leads the way to discovering their technology and new ways to construct the Mass Relays.

#83
Ihatebadgames

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Jackal7713 wrote...

Strand the writers of ME 3 on a world with no way home!

Don't forget banjos in the background,no food and little metal children.
Shep and company back on Earth cleaning up the reaper mess for the next life time.All togather with food and no banjos in the background.

#84
Jackal7713

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Ihatebadgames wrote...

Jackal7713 wrote...

Strand the writers of ME 3 on a world with no way home!

Don't forget banjos in the background,no food and little metal children.
Shep and company back on Earth cleaning up the reaper mess for the next life time.All togather with food and no banjos in the background.

Epic ending FTW!:o

#85
Razgaros

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Basicly sames ending,exept the normandy stays on earth (and thus everyone dies in the bad ending,since earth is destroyed).If you have a hight enought score, Shepard is alive and spend the rest of live as a hero with his loved ones. However, Shepard views becomes a exemple to follow for the terrian gouvernement, in need of a leader after the attacks.

Then 900 years after the attack,a ship named after Shepard and commanded by matriach Liara appears in front a relay in construction, Liara proceeds to narrate the ending.

If you are renegade, then the galaxy becomes a rutheless dictatorship under Liara leadership (as she lost it when shepard died, especially if she was romanced). The galaxy suffer from a very bad cultural degenerescence. Shepard is now heralded a the god protector of mankind, has the galaxy is struggling to rebuild under a dictatorship that is disconected from it's people, along with very "shoot first ask later policy" enforced by specters equivalent, under direct control of the new government. Liara remains somewhat popular tought, mostly because of her relation with Shepard and her skills has an intel broker. Also her best specter appear to be shepard secret asari child if you romanced her.

If you are paragon, it will say how your legacy led to the building of a small galactic rebublic within the range of earth and how Liara now serves a senator.  Shepard is not venerated as a god, but his life and his memories (that he wrote before dying) have created a philosophy of peace,understanding  and diplomacy that is very popular among what's left of the galaxy. Liara is still very popular due to her relation with Shepard and the role that she has as the guardian of his legacy, being one of the last being that knew him well during his life. There are still specters, but they act more like paragon shepard than anything else. She had a daughter from shepard if you romanced her, who is apparently following her mother footsteps.

#86
BatmanPWNS

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Shep dies. The have a funeral at the end for him. (Halo style). Better than the stupid colony idea.

#87
Alex06

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Perfect ending:
To achieve it, you need:
- All 3 Prothean data spheres
- For Shepard to survive, 5000 in War Assets
- One of the following: Full Salarian support, Full Quarian support, or both partial Quarian and Geth Support. If you let the Quarians die AND help cure the Genophage, you can't save the relays.
- Have over 4000 War Assets for Earth to be fine, and over 3000 for Earth to not be completely destroyed.
- Collector Base destroyed. Otherwise this variant of the Destroy ending won't work and the relays and Shepard will die anyway. If you do the control ending and keep the Collector Base, then Shepard sacrifices himself to control the Reapers, but all these other things come into play, still, and you can save the relays. In this ending, you needn't worry about Chorban's quest, because the Citadel survives anyway.
- Garrus, with his loyalty mission completed, Tali, with her loyalty mission completed (Else you can't get peace between Geth and Quarians, nor have full Quarian support), LEGION alive and not given away to Cerberus, and his loyalty mission completed (to allow for peace or full Quarian support) and Mordin (else you can't get Salarian support) alive.
- Accepted and completed Chorban's quest in ME1 so the Citadel can survive the ending. Otherwise it gets destroyed.

As for the Normandy, if Garrus lives and his loyalty mission in ME2 is completed, he saves the Normandy crew and they safely crash on Earth at the end. Otherwise, the ship crashes and everyone dies.

And look, it's not like it's an easy ending to get, either! And your choices from ME1 through to ME3 all matter and have an important impact on the ending. And the actual ME3 endings are still quite possible, and easier to achieve! And it doesn't even require that many massive changes to the game!

Modifié par Alex06, 02 mars 2012 - 06:29 .


#88
Mr.Tacito

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Hm...
T.I.M survives and retains Shepard's body (again). However, Shepard is left in a comatose state and T.I.M decides to clone his three sons. Les Enfants Terribles.
Sound familiar? Image IPB

#89
the_one_54321

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How would I end it? Well, I'd play the game probably using a guide to make sure that I complete everything I would want to complete. Then I would watch the conclusion. Then I would turn the game off. Then it would be "ended."

#90
Armass81

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Have them crash on Earth. As simple as that. Would have saved alot of flame.

#91
f1ndmenow

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Armass81 wrote...

Have them crash on Earth. As simple as that. Would have saved alot of flame.


I have to admit that is pretty simple:?....

#92
ediskrad327

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bas273 wrote...

One semi-happy ending where Shepard is with his crew. But with heavy requirements (save the Rachni Queen, save the Destiny Ascension + council, destroy the Collector base + all the good choices in ME3). So the relays are still destroyed but Shepard & the normandy end up on the same planet.

And one ending where Shepard&co sacrifice themselves but the relays aren't destroyed and galactic life goes on as usual.

Oh and a Renegade ending where Shepard becomes a Reaper, attacks the Normandy and destroys the entire universe or something. 

A Paragon ending where Shepard goes to Earth to force futuristic Bioware to make good RPG's again is probably too much to ask :whistle:

THIS!

#93
wrdnshprd

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Heather Cline wrote...

I'd have my ending that Shepard ends up on a planet with her LI and her crew stranded but together. The galaxy has suffered major losses. There were sacrifices, the Reapers are gone for good. It will take a long time to rebuild. It's not all roses, sunshine and rainbows. The crew along with Shepard and LI have to struggle to survive on this new planet. It's not a paradise there are dangers as there are on every planet but they do survive and have to try and thrive in a new environment.


pretty much.

#94
Bionic Weapon

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Shepard heads to the conduit with his loyal team since the begging of the series Not knowing exactly how this will go Shepard orders his team back to the Normandy. They refuse and check their weapons one last time ready to die with their commander. Seeing that they are with him to the end Shepard turns toward the console once more and activates it. The destroy option comes up and Shepard pushes it without hesitation.

Aftermath

After the Reaper defeat the Normandy begins a search for Shepard and crew the citadel is in ruins that resulted from the energy blast the shot out. Joker talks over the comm but there is no response. EDI apologies saying there is nothing more that can be done. Suddenly there is static and a faint voice over the comm. It's Shepard and he tells Joker to bring them home.

Arriving back on earth everything is in ruins because of the devastating reaper attack. People everywhere are tending to the wounded while many more round up those who gave their lives.

Shepard and crew along with the many other fleets that survived and that aided them are greeted with nods and words can't describe what you did glances. They all join in in trying to rebuild and recover from this loss. You see Shepard lay his helmet down on some debris before headed to share in the clean up along with his crew. It shows shots of people and aliens doing what they can to help. It is a victory albeit a sad one.

The camera then returns to the helmet of Shepard which zooms further in then out to show it in a museum. *cue the grandfather and grandson* he tells him of the Sword and Hammer victory as he listens with awe.

The camera and audio fades as an image of Shepard and his crew are shown in a still shot in front of a devastated earth still working,still tired but ever determined to make this place their home again.


That's all I got.

#95
Tazzmission

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 after the destruction of the mass relays the normandy returns to earth 


3 days later after the reaper war a memorial is held by the alliance and species of the universe

they honor commander shepard for his/her bravery and sacrifise and in his memory  build a memorial to comemorate him/her


knowing there voice and heart of the team is dead and gone the normady crew go there seperate ways and the camera focuses on shepards grave and cuts to credits

#96
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bas273 wrote...

One semi-happy ending where Shepard is with his crew. But with heavy requirements (save the Rachni Queen, save the Destiny Ascension + council, destroy the Collector base + all the good choices in ME3). So the relays are still destroyed but Shepard & the normandy end up on the same planet.

And one ending where Shepard&co sacrifice themselves but the relays aren't destroyed and galactic life goes on as usual.

Oh and a Renegade ending where Shepard becomes a Reaper, attacks the Normandy and destroys the entire universe or something. 

A Paragon ending where Shepard goes to Earth to force futuristic Bioware to make good RPG's again is probably too much to ask :whistle:


I hope you're never actually hired by any company as a writer. Your ideas are probably the worst ideas ever. Completely laughable too.



One semi-happy ending where Shepard is with his crew. But with heavy requirements (save the Rachni Queen, save the Destiny Ascension + council, destroy the Collector base + all the good choices in ME3)


Hahahaha! :lol: How is that "heavy requirements"? That's just simply picking all the herderp Paragon decisions without thinking twice about them. Isn't that something that 90% of all you folks do already?

Basically you're saying: "Hi, I'm Bas, I'm a Paragon player and I deserve my happy Paragon ending! Not the Renegades though. They don't deserve a happy ending. All Renegades can rot in hell, they're EVIL so they deserve an EVIL ending! Paragon is way better! z0mgderp!"

Modifié par Luc0s, 02 mars 2012 - 10:04 .


#97
SumoPanda17

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I would end it like this...Shepard-"Joker, take us home" Joker-"But where is 'Home'?" Shepard-"Well, i guess the normandy is our home now" Just then, the engine blows up, killing everyone. You see a bright light, and then, Shepard wakes up and the Events of Mass Effect Continue after the Becon. (Meaning ME2&3 were only a Dream) How bout that for some Rage. No matter how bad the ending is, it could always be that, which would suck.

#98
Stokie Stallion

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me and ashley after a long awkward relationship we know we are soliders and its our duty to earth, we part with our squad our hearts heavy, i'll make the sacrifice i tell her, i can't lose you again she tells me. here we are right where we need to be, i reunited the species, gave hope to all and ending the greatest threat to existance, hand in hand into the light

#99
Hepzi3

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This is how im gonna end it. 1st ending is my ideal one.

Shepard fights a valiant struggle. He destroys half the Reaper fleet. The Reapers come to respect him, but it is in vain. The Reaper Fleet, which still numbers over 5000 ships, comes to Earth to mop up the last bits of resistance. (At the end of the game,not the start.) Shepard realizes the battle is lost, but the struggle against the Reapers, can still be won. But not by him, by future generations.

Shepard does the only logical thing, and pulls a Virgil. He searches for an inhabitable world that is cut off from the Relays, and successfully jumps the Normandy there. Shepard and co leave a message for the next generation, showing them that the Reapers can be beat, and this is how: Cue Shepard showing them how to close the Conduit,how to alert the Council they are coming etc etc.

Its not a happy ending, per say, but you understand there is hope. Shepard gets to end the game with the company of his friends and LI,though they wont last very long.....The fans get what we want (A believable ending, and Shepard ending with his friends) and EA gets what they want ( a real reason to buy another Mass Effect trilogy. Who doesnt want to see the Reapers beaten now? Especially when we came so close this time....) (P.S. the reason I like this one so much is I dont see it as plausible that the Reapers can be beaten. The numbers they have are ludicrous, and it took half our Human Fleet to beat one of them.)

Ending 2: Shepard and friends, having gotten all the races to cooperate, and each having built many new Thanix Cannon armed ships, launch an all out, massive assault on the Citadel (which, for the purposes of this ending, the Reapers have occupied, solely because its how they beat the Protheans the last time.) Shepard and co go through the Conduit, leading to the "Dark Citadel" which fans have posited is how the Reapers stay alive in Dark Space.....The place is literally the definition of Hell, many ships from the combined Fleet are destroyed. The Normandy, and lead Elements of the Geth, Turian,Rachni and Krogan fleets survive, and reach the "top" of the Dark Citadel. There, EDI implants a Reaper virus while the combined Fleets battle the Reapers (In Dark Space i presume they are weaker). Most of the combined Fleets are destroyed, except for a few Geth dreadnoughts and Turian scout ships. Shepard is left with a choice, to sacrifice the Geth race, or to finish uploading the virus himself. Uploading the virus will either kill Shepard or strand him in Dark Space, with no chance of ever returning. Destroying the Geth race....is an important choice for the player. Over the course of this game, they have redeemed themselves. They have proven to be trustworthy allies, but they were the principal enemy in the first game. An option to sacrifice youre LI is also there.



I might add more, but what do you guys think?

#100
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The perfect ending? Somebody said it before: Explosions of the Reapers in the background while Shep and Liara make out in the nude.