Modifié par Multiplayer optional LOL, 03 mars 2012 - 02:32 .
Campaign storyline and multiplayer storyline/plot: Which is better?
#1
Posté 02 mars 2012 - 04:29
#2
Posté 02 mars 2012 - 04:30
#3
Posté 02 mars 2012 - 04:30
Maybe if they cut that out and focused more on SP we'd have a better SP... never divide your forces.
#4
Posté 02 mars 2012 - 04:31
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
#5
Posté 02 mars 2012 - 04:33
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
#6
Posté 02 mars 2012 - 04:34
Now they're going to insert a cutscene after every mission where the shuttle pilot spills coffee in his lap and crashes into a mountain.Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
#7
Posté 02 mars 2012 - 04:34
Aesieru wrote...
There is no storyline for multiplayer...
Maybe if they cut that out and focused more on SP we'd have a better SP... never divide your forces.
Are you playing some bootleg version of ME3? Multiplayer does have a storyline.
You get to pick your squadmates.
There's voice acting and dialogue.
Your weapon and class choices matter.
Your gameplay choices matter and affect the outcome.
There is romance. The banshee kissed my male soldier and the phantom impaled my female sentinel.
There are multiple endings.
I just want a comparison.
#8
Posté 02 mars 2012 - 04:45
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
#9
Posté 02 mars 2012 - 04:49
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
Best post I've seen all week.
#10
Posté 02 mars 2012 - 04:59
#11
Posté 02 mars 2012 - 05:18
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
it truly is a sad day someone admits multiplayer is better than a game orginally based on a story driven single player
#12
Posté 02 mars 2012 - 05:19
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
#13
Posté 02 mars 2012 - 05:21
f1ndmenow wrote...
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
it truly is a sad day someone admits multiplayer is better than a game orginally based on a story driven single player
Yeah, it's like we're living in bizzaro world.
#14
Posté 02 mars 2012 - 05:24
This post is full of win.Multiplayer optional LOL wrote...
Aesieru wrote...
There is no storyline for multiplayer...
Maybe if they cut that out and focused more on SP we'd have a better SP... never divide your forces.
Are you playing some bootleg version of ME3? Multiplayer does have a storyline.
You get to pick your squadmates.
There's voice acting and dialogue.
Your weapon and class choices matter.
Your gameplay choices matter and affect the outcome.
There is romance. The banshee kissed my male soldier and the phantom impaled my female sentinel.
There are multiple endings.
I just want a comparison.
Modifié par Bigdoser, 02 mars 2012 - 05:26 .
#15
Posté 02 mars 2012 - 05:34
*SPOILERS*
that the stranded crew
*SPOILERS*
should have commited mass suicide rather than proceed with inbreeding.
#16
Posté 02 mars 2012 - 05:39
#17
Posté 02 mars 2012 - 05:40
Red shirts for everyone!dw99027 wrote...
Playing MP with certain people as teammates will make you realise
*SPOILERS*
that the stranded crew
*SPOILERS*
should have commited mass suicide rather than proceed with inbreeding.
#18
Posté 02 mars 2012 - 05:44
Aesieru wrote...
There is no storyline for multiplayer...
Maybe if they cut that out and focused more on SP we'd have a better SP... never divide your forces.
At this point, I'm almost tempted to say lack of a storyline is better than being stuck with the endings we seem to get.
But for the last time, MP did NOT cause the problems with SP. Even if you took all the resources from MP and devoted them to SP, you would still have been stuck with the same writers, and probably have gotten the same storyline, which is where almost everyone's problems lie.
#19
Posté 02 mars 2012 - 05:44
Taleroth wrote...
Now they're going to insert a cutscene after every mission where the shuttle pilot spills coffee in his lap and crashes into a mountain.Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
Or the shuttle pilot is indoctrinated!
#20
Posté 02 mars 2012 - 06:24
#21
Posté 02 mars 2012 - 06:34
Templar Fox wrote...
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.
Best post I've seen all week.
troof
#22
Posté 02 mars 2012 - 06:41
Slidell505 wrote...
Multiplayer, shuttle pilot Craig doesn't run away mid fight with your entire team leaving you to die, then proceeding to get himself and the rest of your team stranded in the middle of no where.
But GOD FORBID you are not in that circle at 0:00. Or he is leavin' yo butt. Even if you're one commando-roll outside, he's like, "NEWP. THIS SHUTTLE IS GOIN'."
#23
Posté 02 mars 2012 - 07:40
#24
Posté 02 mars 2012 - 07:47
Delta_V2 wrote...
Aesieru wrote...
There is no storyline for multiplayer...
Maybe if they cut that out and focused more on SP we'd have a better SP... never divide your forces.
At this point, I'm almost tempted to say lack of a storyline is better than being stuck with the endings we seem to get.
But for the last time, MP did NOT cause the problems with SP. Even if you took all the resources from MP and devoted them to SP, you would still have been stuck with the same writers, and probably have gotten the same storyline, which is where almost everyone's problems lie.
There is only a certain amount of money alloted to the game, MP takes some of it.
#25
Posté 02 mars 2012 - 08:26
Unit-Alpha wrote...
The multiplayer, because when you win the entire team and you don't die.





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