The problem with Mass Effect's ending is not only the fact that it's depresing and there are no happy variants, but the fact that it makes no sense at all. From what we can gather so far the Geth are destroyed inexplicably, despite not being related to the Reapers in any shape or form, and the Normandy randomly leaving Earth in the final battle comes across as nothing more than an ass pull to designed to turn the ending into some bad parody of genesis or Lost. Adding in the fact that Garrus/Tali will certainly starve and how much inbreeding will be going on it looks like they didn't even think things through.
And the other endings are even worse. One involves what appears to be magic, and takes the series from reasonably well explained science fiction into complete whako town.
And as other people have said many,many times: The game is supposedly about choice, and they stated multiple times that with no future game they can go all out and have wildly differing outcomes. And yet in the end they make all endings essentially the same. Whatever you do the Normandy is stranded and the Relay's destroyed, your choices mean very little. Even in the Bioshock example above there was more variation in the endings, and this is the game that is supposed to be about choice.
So I disagree with you entirely. Bioware are not brave for trying something new or going for an "artsy" ending, they clearly wrote half-assed endings that barely make sense in order to shoehorn the series into a future MMO. In the process killing all players choices and going against everything they promised us before when it came to endings. Reading the quotes now is hilarious.
If you think Bioware deserve praise for that then fine, but I doubt you'll find many who share that view.
Modifié par EJ107, 02 mars 2012 - 07:38 .




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