Elite Midget wrote...
Corvus Metus wrote...
You know what bothers me?
People who dislike the ending and call people who like it (or just don't care) "Biodrones". Personally, I never give two ****s about the ending. When I play a game, at least for me, it -is- about the journey and not the end.
Am I a Biodrone? Well, I hated the first NWN, have absolutely no intrest in Jade Empire, and didn't care for Dragon Age: Origins since it was a modern game disguising its self as an "old-school" game.
Let's put it this way. Back in the PS2 era, there was a series called Xenosaga. Storyline-wise, the games intrigued me. The gameplay, however, was just awful. I forced myself through the first two but never bothered with the last because the games themselves were a torture to play.
Meanwhile, Baldur's Gate I? No ending. Replayed many times. Love it.
You should play Tactic Ogres, they even remade it. The game was that good. It's about many different choices that drasticly alter how each chapter ends up, who lives and dies, what side you end up, your allies and enemies, boss fights(one path even lets you recruit the bosses of the other paths) as well as what happens to everyone in the end as well as who was recruitable or not. Bioware should have taken a page from that game because it is perhaps one of the best games to handle choices that matter.
I wanted to get a PSP, just for the Tactics Orge and early Persona remakes - I'm waiting for the Vita in hopes the original will come down in price though.
Of course, I never played ME for the choices, because I never really believed they would amount to anything. Call me a cynic, but as far as that was concerned I was never really expecting much. That being said, I play ME because I love a good space opera and the games have decent to good gameplay. Maybe that's why I'm not bothered by the details I know about the ending - I'm not expecting anything but a fun game.




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