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[Possible Spoiler] The endings are actually great ! hat off BW


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#126
Ghost Rider LSOV

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WeWant wrote...

Never play any GTAIV, RDR, Max Payne 2 or any Half Life if you play a game just to get a Disney ending. 

Seriously, what's wrong with this fanbase. Go play Nintendo games.


GTAIV: You either lose your cousin or your LI. You can't lose both and you do get your revenge, you live and keep going. .

Max Payne 2: Yes, Mona dies. But if you finish in nightmare, she's alive in the end. .

Half Life (I assume 1 one, since you didn't say 2 and such) : You kick ass, you are never connected with a character in the first Half-Life, so you're not so "this sucks" as "What did just happen?" in the ending where you follow the G-Man.  

And I didn't find the endings bad there. They had a good balance.

#127
frylock23

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NeMounet wrote...

Siegdrifa wrote...

It's very good for you if you like the ending (no sarcasme), it's always better to invest your money in something you will enjoy, and this is a totaly subjective matter.


NeMounet wrote...

1) The hero die in action, This is very good ending, because the ultimate heroic act is sacrifice.


That i strongly disagree because good ending isn't about a magicla formal that always works the same way.
The hero dieyng in a balze of glory to become a legend is in my opinion more due to an uncreatif and lazzy writting that can't find enough inspiration to make a "great ending".

It is like getting hungry and ordering a pizza... never fail ! god damn ****** cliché, BUT it do the job.
If you love pizza "woohoooo awsome idea !"
If you are tired of pizza or don't like it "... do you know that it's not the only ***** food that exist in the world damit !!!"


Agree with you on that, and maybe I haven't been clear enought (my bad).

Bioware adapt classic story in game, they create nothing new (on the story side). But they doing it so good. Putting together so many well know theme in a (mostly) coherent story is not so easy.

Indeed if you don't like this kind of story, that's alroght, there is no "way to think" and my post should be a bit misleading on this part.

To reuse your pizza stuff. My point is Bioware make great Pizza, if you like Pizza, that's good, if you don't like it, you can complain that they should do chinese food. But do not ask them to make a Nem with a pizza. it won't be a good Pizza, nor a good Nem.

But again, for me there is no surprise here, as since ME1 we know this will be a good damn Pizza




I don't think that Pizza is even the issue here. We all ordered the pizza. However, pizza can be made with a pethora of different toppings in many different combinations so why is BioWare determined that we all must have pepperoni and cheese in this instance when we all know that in the past BioWare was well capable of giving us the option of pizzas with several different topping options? You might be perfectly happy with pepperoni and cheese but what if I wanted mushrooms on mine too, or maybe I wanted sausage, olives and cheese while that other guy over there for some unknown reason is bound and determined that there should be anchovies? BioWare is perfectly capable of serving up all those different pizze pies to us and why not when they told us that our choices and preferences that we've been carefully recording and saving for the past two years were really going to matter on our final pizza?

#128
Jackal7713

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Ghost Rider LSOV wrote...

Jackal7713 wrote...

However, people are saying you shouldn't be upset because you got lied to. That makes no sense what so ever!


Nope. Getting lied to by devs today is not something to be upset about, you should even thank them. Image IPB

Or "We never lied. You just didn't understand what we meant."

EDIT:

Ksandor wrote...

But wait... If the game makes profit who cares right? Their reward is killing enemies in a fancy bloody badassful melodramatic Hollywood fashion and have fun. So screw the ending. It is not fun anyway.

Sorry commander there is a big writing on the wall here "Games should be fun". But nobody sees it.



Success is sales, not morale.

Whatever happen to ethics? I think thats still a required course in business school, right?:huh:

Modifié par Jackal7713, 02 mars 2012 - 08:28 .


#129
Guest_haynoats_*

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Bioware Philosophy: It's our game. The consumer does not matter. They will eat whatever we serve them.....let 'em eat fish.

#130
the_one_54321

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Legendaryred wrote...

the_one_54321 wrote...
I think that many of players have simply forgotten that the main goal in the ME series is to avoid total extinction.

Not an exaggeration. Saved the species = win.

That's not even an option anymore, i mean whatever you do it ends up as the reapers getting destroyed. Even if you **** up duing the game you still "save the galaxy".

Really? OMG BioWare what happened to choice?! How can there be no option for me to screw up and lose to the reapers? This is just wrong and all your fans are going to be disappointed! 

;)

#131
Jackal7713

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haynoats wrote...

Bioware Philosophy: It's our game. The consumer does not matter. They will eat whatever we serve them.....let 'em eat fish.

We don't even get cake, we get fish? A POX UPON YOUR HOUSE BIOWARE !:devil:

Modifié par Jackal7713, 02 mars 2012 - 08:32 .


#132
dw99027

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SilencedScream wrote...

dw99027 wrote...

But a huge reload wave ? So what ?



It would make Mass Effect 4 'Space Cowboys' difficult to sell to the general public as canon. The great space colony of 'New Alabama' requires the stranding of a less than optimal genetic pool on a planet with space cows.


No, no, no.
Don't you dare let them use "canon" as an excuse. How many times have they stated that there is no "canon," that our choices are each our own canon? **** that.


Don't mess with New Alabamans. They'll get 'the boys' to come to your house on the back of a pickup Mako bearing Confederate colours.

#133
Guest_haynoats_*

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dw99027 wrote...

SilencedScream wrote...

dw99027 wrote...


But a huge reload wave ? So what ?


It would make Mass Effect 4 'Space Cowboys' difficult to sell to the general public as canon. The great space colony of 'New Alabama' requires the stranding of a less than optimal genetic pool on a planet with space cows.


No, no, no.
Don't you dare let them use "canon" as an excuse. How many times have they stated that there is no "canon," that our choices are each our own canon? **** that.


Don't mess with New Alabamans. They'll get 'the boys' to come to your house on the back of a pickup Mako bearing Confederate colours.


I hear banjos

#134
jellobell

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the_one_54321 wrote...

Legendaryred wrote...

the_one_54321 wrote...
I think that many of players have simply forgotten that the main goal in the ME series is to avoid total extinction.

Not an exaggeration. Saved the species = win.

That's not even an option anymore, i mean whatever you do it ends up as the reapers getting destroyed. Even if you **** up duing the game you still "save the galaxy".

Really? OMG BioWare what happened to choice?! How can there be no option for me to screw up and lose to the reapers? This is just wrong and all your fans are going to be disappointed! 

;)

What it means is that nothing that we as players do makes a difference. If we screw up the reapers still technically "lose" and Shepard and the crew end up with a sh*t ending. If we do everything right, amass an army, broker peace treaties, etc Shepard and the crew end up in pretty much the exact same place as they did if you had never bothered. Contrast this with ME2 in which your preparedness actually made a difference and you'll see why people are so pissed.

#135
Jackal7713

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haynoats wrote...

dw99027 wrote...

SilencedScream wrote...

dw99027 wrote...


But a huge reload wave ? So what ?


It would make Mass Effect 4 'Space Cowboys' difficult to sell to the general public as canon. The great space colony of 'New Alabama' requires the stranding of a less than optimal genetic pool on a planet with space cows.


No, no, no.
Don't you dare let them use "canon" as an excuse. How many times have they stated that there is no "canon," that our choices are each our own canon? **** that.


Don't mess with New Alabamans. They'll get 'the boys' to come to your house on the back of a pickup Mako bearing Confederate colours.


I hear banjos

Beware the sound of banjos, they lead to incest colonies:blink:

#136
The Tesla Effect

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FJVP wrote...

Elite Midget wrote...

We'll let the sales speak. If fans wise up this will be DAII all over again, only this time Bioware might actually learn something.

Also, get off your high horse. Fans are asking for an OPTION that they worked hard for. I don't understand why some of you feel the need to belittle everyone that feels cheated that they only have 6 options that are all basically the same depressing thing. Was it too much to add even one high note ending? Whould that have angered the grimdarkers and make them believe someone pissed in their cheeros? No, it wouldn't.

Finally, not all love is short and fleeting. Many that romanced Liara or VS in ME1 and stayed loyal to ME3. That's years of commitment even when the relationships, especially VS, are suffering a huge downturn. It isn't about passion anymore if you wait that long and try to patch things up, it's the real deal. I'm sure you may not have experienced it, from your response to it, but love does exist.


+1 Well said.

Couldnt say better myself.

#137
Guest_D3MON-SOVER3IGN_*

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Elite Midget wrote...

We'll let the sales speak. If fans wise up this will be DAII all over again, only this time Bioware might actually learn something.

Also, get off your high horse. Fans are asking for an OPTION that they worked hard for. I don't understand why some of you feel the need to belittle everyone that feels cheated that they only have 6 options that are all basically the same depressing thing. Was it too much to add even one high note ending? Whould that have angered the grimdarkers and make them believe someone pissed in their cheeros? No, it wouldn't.

Finally, not all love is short and fleeting. Many that romanced Liara or VS in ME1 and stayed loyal to ME3. That's years of commitment even when the relationships, especially VS, are suffering a huge downturn. It isn't about passion anymore if you wait that long and try to patch things up, it's the real deal. I'm sure you may not have experienced it, from your response to it, but love does exist.


+2

#138
the_one_54321

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jellobell wrote...

the_one_54321 wrote...

Legendaryred wrote...

the_one_54321 wrote...
I think that many of players have simply forgotten that the main goal in the ME series is to avoid total extinction.

Not an exaggeration. Saved the species = win.

That's not even an option anymore, i mean whatever you do it ends up as the reapers getting destroyed. Even if you **** up duing the game you still "save the galaxy".

Really? OMG BioWare what happened to choice?! How can there be no option for me to screw up and lose to the reapers? This is just wrong and all your fans are going to be disappointed! 

;)

What it means is that nothing that we as players do makes a difference. If we screw up the reapers still technically "lose" and Shepard and the crew end up with a sh*t ending. If we do everything right, amass an army, broker peace treaties, etc Shepard and the crew end up in pretty much the exact same place as they did if you had never bothered. Contrast this with ME2 in which your preparedness actually made a difference and you'll see why people are so pissed.


Interesting point. But what exactly are people all up in arms about? The fact that Shepard doesn't have a happy sunshine ending with his lovey dovey.

So is this about BioWare or is this about "I want what I want?"

#139
albertalad

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Elite Midget wrote...

We'll let the sales speak. If fans wise up this will be DAII all over again, only this time Bioware might actually learn something.

Also, get off your high horse. Fans are asking for an OPTION that they worked hard for. I don't understand why some of you feel the need to belittle everyone that feels cheated that they only have 6 options that are all basically the same depressing thing. Was it too much to add even one high note ending? Whould that have angered the grimdarkers and make them believe someone pissed in their cheeros? No, it wouldn't.

Finally, not all love is short and fleeting. Many that romanced Liara or VS in ME1 and stayed loyal to ME3. That's years of commitment even when the relationships, especially VS, are suffering a huge downturn. It isn't about passion anymore if you wait that long and try to patch things up, it's the real deal. I'm sure you may not have experienced it, from your response to it, but love does exist.
--------------
Hear! Hear! Read this taken from Captain Corelli's Mandolin (2001)

Iannis: "When you fall in love, it is a temporary madness. It erupts like an earthquake, and then it subsides. And when it subsides, you have to make a decision. You have to work out whether your roots are become so entwined together that it is inconceivable that you should ever part. Because this is what love is. Love is not breathlessness, it is not excitement, it is not the desire to mate every second of the day. It is not lying awake at night imagining that he is kissing every part of your body. No... don't blush. I am telling you some truths. For that is just being in love; which any of us can convince ourselves we are. Love itself is what is left over, when being in love has burned away. Doesn't sound very exciting, does it? But it is!"

#140
Ianamus

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Jackal7713 wrote...

haynoats wrote...

dw99027 wrote...

SilencedScream wrote...

dw99027 wrote...


But a huge reload wave ? So what ?


It would make Mass Effect 4 'Space Cowboys' difficult to sell to the general public as canon. The great space colony of 'New Alabama' requires the stranding of a less than optimal genetic pool on a planet with space cows.


No, no, no.
Don't you dare let them use "canon" as an excuse. How many times have they stated that there is no "canon," that our choices are each our own canon? **** that.


Don't mess with New Alabamans. They'll get 'the boys' to come to your house on the back of a pickup Mako bearing Confederate colours.


I hear banjos

Beware the sound of banjos, they lead to incest colonies:blink:


The real post-credits scene:   

Modifié par EJ107, 02 mars 2012 - 08:44 .


#141
Jackal7713

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the_one_54321 wrote...

jellobell wrote...

the_one_54321 wrote...

Legendaryred wrote...

the_one_54321 wrote...
I think that many of players have simply forgotten that the main goal in the ME series is to avoid total extinction.

Not an exaggeration. Saved the species = win.

That's not even an option anymore, i mean whatever you do it ends up as the reapers getting destroyed. Even if you **** up duing the game you still "save the galaxy".

Really? OMG BioWare what happened to choice?! How can there be no option for me to screw up and lose to the reapers? This is just wrong and all your fans are going to be disappointed! 

;)

What it means is that nothing that we as players do makes a difference. If we screw up the reapers still technically "lose" and Shepard and the crew end up with a sh*t ending. If we do everything right, amass an army, broker peace treaties, etc Shepard and the crew end up in pretty much the exact same place as they did if you had never bothered. Contrast this with ME2 in which your preparedness actually made a difference and you'll see why people are so pissed.


Interesting point. But what exactly are people all up in arms about? The fact that Shepard doesn't have a happy sunshine ending with his lovey dovey.

So is this about BioWare or is this about "I want what I want?"

Its about comments like these from Bioware staff:

"I honestly think the player base is going to be really happy with the way we've done it. You had a part in
it. Every decision you've made will impact how things go. The player's  also the architect of what happens. "Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and
leave fans with more questions than answers after finishing the game, Gamble promised."

Modifié par Jackal7713, 02 mars 2012 - 08:45 .


#142
xtorma

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1)      I'm not english / American, and this is a wall of text, so sorry in advance for misspelling, grammar errors, etc.
 
I am sure you speak English better than I could ever speak your language, so no problem

2) for the tl;dr version, just read intro / concl

3)This post is split in (nearly) independant section, if you are interested in a specific point only.

----------------------------------

Introduction
In this post I will discuss the leaked endings of ME3, and (try to) explain why these endings are great. I’ll try to give an insight on why they completely make sense and show that Bioware has great writers, who are able to mix old storytelling canon together to produce a great story, with strong references to past literary masterpiece. I’ll try to mention every major concern of the forum's community, and explain why mostly are not pointless.

1 - Preliminaries
First, I'll start with some generalities about Bioware, and some consideration about viability of the leaked Endings


1.1 Bioware For me Bioware is not about making great new story, nor about making great game from successful concept.
Bioware's games can be summarized in two words : Storytelling and innovative gameplay.
Bioware makes gameplay-innovative game (story-driven MMO) with a very classic story (kill the big dragon with elves / dwarves / human) but great storytelling.
On a personal note, all Bioware’s games were great, at the exception of DA2 which has been utterly rushed (but it's still good)
As this post is not about what is and what isn't Bioware, I'll won't go too deep here.
 
Bioware’s MMO is not that good. I played 2 classes to max level , and the gameplay is poor compared to most any other mmo out there. It’s also based on star Wars so not a whole lot of dragons.

1.2 Leaked content
I'll assume in the reminder of this, that the leaked endings are true. Objectively, there is a lot of chance that there are true, and we get more and more evidences every day. I remember the DA2 demo, when peoples fear a bad game, and have completely unlikely hopes of beta-non-final-whatever version of the game/story. The fact is: mostly, demo and leaked content are representative of the final product
2 General concern, storytelling, mass effect universe
2.1 Ending is more important than Walkthrough
some peoples claim that no matter the actual content, this game will be bad, because endings are bad. And that no matter what happen during the game, the important bit is the endings of it. This is incredibly wrong, and even if the endings are bad, the game isn't ruined.This is a basic thing about telling a great story : a story is not great because of its endings, it's great because what happen during the story. There is no way for a story to be great only because of its endings. Moreover, typical epic  journey are not about the finalgoal but about the journey itself. Look at Greek's Myth Ulysse. The ending has nothing incredible in comparison with Ulysse's journey. Actually, this is the whole point of the quest of the graal. No matter the final goal, the true interest is in the way to achieve your goal.
 
I would suggest to you that the ending is JUST as important as the journey. Shepard would not be doing anything at all if it were not for what he was trying to achieve. If I am looking for the holy grail , I am not doing it so I can travel all over , sleep in tents , eat crappy food and watch my friends get killed off one by one. I am doing it so I can achieve my goal.
 
Shepard is not risking his, and his friends lives because it is fun, he is doing it to save them from becoming grey goo, or mindless slaves to a race of machines. My Shepard, for instance is not doing what he is doing to save humanity and the galaxy, he is doing it because he is arrogant and he believes he can save himself and his friends from becoming grey goo. If the galaxy benefits…great, but it’s not his motivation.


2.1 Reaper are no gods

Some says that reapers are no-god, and that ME2 has make reapers "mortal".
So in ME1 Reapers are clearly some kind of Cthulhian gods. Unstoppable, and non-Understandable. Just read sovereign dialogs with Shepard to see that.Reapers are basically master of the world, the whole galaxy can live, because they allow them, and give the mass relay to them.The only direct apparence of the reapers in ME2 is the derelic reaper. And, as a reminder, this level is full of cthulhu references.Actually, ME2 focus is on something else than reaper, it sets the background for ME3, but when a reaper is encountered, Bioware remember us thata reaper IS a unkillable god.
Basically, ME series is all about galactic peoples wanting being free of their masters. This is not about the masters, but aboutthe galactic peoples. That's why there is so few informations about reapers. This is not the point of the series, the point is being free.
 
Reapers are not unkillable gods, as you pointed out yourself by referencing the derelict. It was disabled by an ancient race, it did not get there by accident. It was finished off when it plunged into the brown dwarf, after its mass effect core was destroyed by a squad of three mere mortals. 
 
The fact that it set itself up like a god does not make it one, leaders have been doing that since we started grouping together. If you want a modern day example, look at North Korea. Just because you force people to worship you as a god, does not make you one.
 
There is not much information about reapers, because reapers do not want people to be aware of their existence until they come to eradicate them. If they were gods we would not be finding evidence of their existence.
 
Fact is , reapers fail miserably at being gods.


2.3 Galaxy is screw upAs said before, the point of the serie is being free and independant. This is a common theme in story. A slave want to be free of his master.and in every story about this, freedom came with a very hight price !The situation is simple, reapers can domine galaxy because they provide tool to bend the univers laws, if the galactic's peoples want to be free,they have to abandon the tools of theirs masters. Keeping relay intact would be a big error about how this kind of story ends.The idea is that freedom come with a great price.If you want, think Adam and Eve. They live under the control of god, with a symbolic forbidden fruit : the apple. But humans want to be completely free,so they loose god's present, namely the eden.Actually, the whole serie start at new Eden, this is a strong hint about what all of this is about. Being conscient that there is a god, and becomeindependant of him. But in the process (new) eden is lost for ever.
 
You got the Adam and Eve story a bit off, but I won’t get into that. Suffice to say it was a poor analogy. If you want me to explain it, I will.
 
The relays are technology, the reapers are not twisting any laws of physics, they simply understand them on a level higher than our own. The entire reason they were built was several fold. 1. They were the reapers ticket to fast destruction. 2. They stifled research that would possibly elevate a race to their level.3. They seem to have been linked to them in some way and could have been using them to monitor civilizations progress. Regardless of the mass relays, they would still eventually get here. And unless we destroyed them all simultaneously, they would know it and begin their invasion early.
 
If we freed ourselves from the reapers, than there would be no reason to free ourselves from their technology. We could get to that point ourselves, it would just take time.


3. More Mass effect-centric considerations
3.1 SHepard IS a Hero
So obviously, shepard is a hero. Indeed, he is a mythological hero, the kind of hero who fight gods, and beat them.Again there are plenty of exemples in greek's mythology.There is one point about this kind of heroes : they don't get old.Hero are always a Hero, They are born as hero, they live as hero, and they die as hero. Being old is not heroic at all.Having a wheelchair is not heroic, being weak is not heroic.
In that case what are the possiblities of ending shepard's story ?
1) The hero die in action, This is very good ending, because the ultimate heroic act is sacrifice.
2) THe hero is physically lifted of his human status (symbolically he is already not a human) and become a god (this is what happen with tiber septim in Skyrim's lore)
3) We introduce difference between the human and the hero. This is the purpose of costume in comics. In that case there is two entities,the human, and the hero. We can see shepard as a space hero, space being his costume. Indeed, shepard action of glory are in a spacialcontext, and so, lifted of his access to space, shepard is no more a hero, he's just a human.
These 3 possibility are exactly corresponding to the 3 endings for shepard in ME3 confirming that Bioware know what there are doing, andthey doing it very well.
 
My Shepard, for instance is not doing what he is doing to save humanity and the galaxy, he is doing it because he is arrogant and he believes he can save himself and his friends from becoming grey goo. If the galaxy benefits…great, but it’s not his motivation. He does not fit into any of your three categories. My Shepard has seen what gods can do , and he is not interested in becoming one, merging with one or being seen as anything more than a guy who loves his friends and wants what is best for them.

3.2 Choices that matters
3.2.1 Long term choices.
Long term choices, in fact are very important. Long term choices are about your character, how you build it, and how he will end. The possibility of keeping shepard alive or not, is just awesome, it allow you to choose what kind of hero shepard is.Is he a hero with a costume, or is he must die, because he has no more purpose ? (see shepard section for details)
An other point, is that choices will matter during game walkthrough. This is more interresting actually. In a game about choices,it is logical to really have to deal with past choices during the game, than having an epilogue at the end.Moreover, as the story end here, there is absolutly no point in delaying choices at the end of the game. it is better to have consequenciesduring the game, to deal with them.Again see the part about walkthrough vs endings for more insights of why walktrhough is important.
 



3.2.2 Ending choices
This is basically the big choice in the end. Some complain that it is completely unrelated to war effort. As seen above, long term things are aboutshepard's fate. Ending choice is more philosophical, and it is very important.First it is a decision that will affect the whole nature of the galaxy, this make a full sequel nearly impossible as the galaxywill be completely changed froone choice to the other.
The question of the final choice is very hard, and very interesting and can be stated like that :Given two kind of sentient, who can't live together in the same place, what is the thing to do :-merge them, and make everyone the same, but you'll loose diversity-Wipe one side for the sake of the other-Stay here, and spend the eternity in managing the two (imply becoming permanent god for shepard)
A good exemple is magnets.You have a positive magnet and a negative magnet. do you ?-just leave one magnet here and trash the other ?-Scotch / glue them together, but you will lost their magnetic field properties ?-keep them manually in contact, and use one or the other, depends on your needs ?
 
The choices need to also apply to the end, and the ending should reflect at least some of your character development. You are basically given three choices at the end, if they do not fit with the Shepard you developed through the game choices that were presented to you during the three games, than the story has failed. I was allowed by the game to make my Shepard a selfish protectionist of himself and his crew. I was allowed to make choices that always kept my crew and myself together and safe.(save Kaiden, but they did not give me a choice to save both) In the end that was denied me. That makes this a poor ending, because they said I could make my own story. They gave me the choices , I took them , but in the end it didn’t matter, I could not complete my story in the way I was allowed to play I up to this point.

3.3 LIs are not with shepard
So the point here is that LIs are a story of passion between two person.if shepard and LIs want to build a long-term relationship, they just have to wait to be sure everything will be alright, 2-3 yrs in a life are nothing.But this isn't this kind of relationship, THe shadow broker's DLC's dialog is just shepard and liara joking about that.So Love story between shepard and Lis are about passion.That's really good, because stable long term relationship are not exciting, great love story are about passion.This love is about passion, passion is an emotion, and emotions do not last forever.Think the canon love-story : romeo and juliet. There is no point in juliet being a mother, and cleaning the house (or Romeo).And so, LIs must die, or at least being unable to be with shepard at the end of the story. it will be ruin the pasion betweenthem, and make an uninteresting love story.(NB : disney's princess movies are not about love story but about an epic quest)
 
Romeo and Juliet is not the only great love story ever written. Love stories are about much more than passion, and most do not end with the lovers drinking poison . Love stories do not have to be tragic to be great. Contrary to what you believe, they can also be…and they lived happily ever after. The game does not give us that choice, it only allows us the tragic love story, and that does not gibe with bioware’s mantra of choice. The only thing you are trying to do is justify why we were not given a choice, and I reject that.


Conclusion :
To conclude, I would mention that Bioware totally could go the forum-fanbase-way, with an easy-happy-predictable-senseless ending.Instead Bioware demonstrated that there are still a great studio, which can make hard CHoices, for the sake of artistical quality.They're staying true to their previous statement about the end of the Shepard's franchise, and definitly ended the story, against all fan-wish and market-wish consideration, which is something not so usual for such a successful saga.
 
If that were the case , they should have taken choice out of the equation, and made the game like the uncharted franchise.


thanks for reading BSN, try to not troll too hard
 
Great post my friend…cheers.

Modifié par xtorma, 02 mars 2012 - 09:12 .


#143
the_one_54321

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Jackal7713 wrote...
Its about comments like these from Bioware staff:

"I honestly think the player base is going to be really happy with the way we've done it. You had a part in
it. Every decision you've made will impact how things go. The player's  also the architect of what happens. "Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and
leave fans with more questions than answers after finishing the game, Gamble promised."

As for "every question answered," maybe they will be answered. The answer doesn't need to be happy for it to be an answer.

And he said "whether you're happy or angry." Kind of implies that you might be angry with the answers you get, doesn't it? 

#144
SilencedScream

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the_one_54321 wrote...

And he said "whether you're happy or angry." Kind of implies that you might be angry with the answers you get, doesn't it? 


Fair enough.
"Let's make our customers upset. That'll surely get us more sales."

#145
Zulmoka531

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Elite Midget wrote...

We'll let the sales speak. If fans
wise up this will be DAII all over again, only this time Bioware might
actually learn something.

Also, get off your high horse. Fans are
asking for an OPTION that they worked hard for. I don't understand why
some of you feel the need to belittle everyone that feels cheated that
they only have 6 options that are all basically the same depressing
thing. Was it too much to add even one high note ending? Whould that
have angered the grimdarkers and make them believe someone pissed in
their cheeros? No, it wouldn't.

Finally, not all love is short
and fleeting. Many that romanced Liara or VS in ME1 and stayed loyal to
ME3. That's years of commitment even when the relationships, especially
VS, are suffering a huge downturn. It isn't about passion anymore if you
wait that long and try to patch things up, it's the real deal. I'm sure
you may not have experienced it, from your response to it, but love
does exist.


+3. I'll admit, I used to be a sucker for anything that had the "Bioware" label on it. Games opening with that intro literally gave me goosebumps. If anything I should be thanking them now, for now I'll always reconsider buying someting of theirs instead of just going "Here! Take my money!". Thanks ME3, Thanks DA2.

Modifié par Zulmoka531, 02 mars 2012 - 08:52 .


#146
the_one_54321

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SilencedScream wrote...

the_one_54321 wrote...
And he said "whether you're happy or angry." Kind of implies that you might be angry with the answers you get, doesn't it?

Fair enough.
"Let's make our customers upset. That'll surely get us more sales."

You can be angry at an ending and still feel it was absolutely beautiful...

For crying out loud. You'd think no one here ever witnessed any form of glorious artistic trajedy. Happy = quality AND unhappy = poor quality, is a false statement.

#147
Jackal7713

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the_one_54321 wrote...

Jackal7713 wrote...
Its about comments like these from Bioware staff:

"I honestly think the player base is going to be really happy with the way we've done it. You had a part in
it. Every decision you've made will impact how things go. The player's  also the architect of what happens. "Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and
leave fans with more questions than answers after finishing the game, Gamble promised."

As for "every question answered," maybe they will be answered. The answer doesn't need to be happy for it to be an answer.

And he said "whether you're happy or angry." Kind of implies that you might be angry with the answers you get, doesn't it? 

 "whether you're happy or angry." Kind of implies that you might be angry with the answers you get, doesn't it? Yes I can agree to that.
My point was more about the quote "BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game." If the crew and Sheppard are both stranded, isn't that a "lost" type of ending that leaves more questions then answers?

Modifié par Jackal7713, 02 mars 2012 - 08:56 .


#148
MelfinaofOutlawStar

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the_one_54321 wrote...

SilencedScream wrote...

the_one_54321 wrote...
And he said "whether you're happy or angry." Kind of implies that you might be angry with the answers you get, doesn't it?

Fair enough.
"Let's make our customers upset. That'll surely get us more sales."

You can be angry at an ending and still feel it was absolutely beautiful...

For crying out loud. You'd think no one here ever witnessed any form of glorious artistic trajedy. Happy = quality AND unhappy = poor quality, is a false statement.


Certainly wouldn't describe anything from them as "gloriously artistic".

#149
the_one_54321

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Jackal7713 wrote...
My point was more point to the quote "BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game." If the crew and Sheppard are both stranded, isn't that a "lost" type of ending that leaves more questions then answers?

False. That doesn't need to be open ended at all. They could make it entirely clear what happens to them in the long run.

MelfinaofOutlawStar wrote...
Certainly wouldn't describe anything from them as "gloriously artistic".

Well no, not lately. Maybe they're trying this time?

Modifié par the_one_54321, 02 mars 2012 - 08:57 .


#150
albertalad

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xtorma
Are you for real? Hollywood ending if Sheppard and his crew lived? How about billions dead on earth? Billions more left to die throughout the Galaxy? Hundreds of thousands indoctrinated? Hundreds of thousands killed from other fleets and armies during this battle?

After everything Sheppard and his crew have done to try and save them - is it so much to ask that Sheppard and his crew make it in the end? Not in my world - heck I'd hate to see what YOU call a disaster!