Jackal7713 wrote...
the_one_54321 wrote...
Jackal7713 wrote...
My point was more about the quote "BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game." If the crew and Sheppard are both stranded, isn't that a "lost" type of ending that leaves more questions then answers?
False. That doesn't need to be open ended at all. They could make it entirely clear what happens to them in the long run.
Could you elaborate please?
Images of graves, or corpses? A scene with an old man and a dog or kids? It's easy enough to provide further exposition.
jellobell wrote...
Except that in Mass Effect it doesn't have to be one or the other. They could give us a choice about whether we want a good, bad, or bittersweet ending and people would be satisfied. Just look at ME2's suicide mission; they could've done it like that. All this ending is is railroading.
But no one is complaining about the railroad. Everyone is complaining that the railroad leads to a sad place.
It's only after you explain that a sad place can also be a good place that they bring up the railroad.
And then, when you explain that the including that alternate "option" invalidates the sad options they start complaining about the railroad leading to a sad place again.
All I'm seeing is "I want what I want."
EJ107 wrote...
And Unhappy = quality, Happy = poor quality is just as false a statement. I'd consider what we've seen of ME3's endings to be poor quality in terms of variety, choice and writing.
Precisely! The quality of the ending is
unrelated to whether or not it's happy or sad.
As for the writing, you can't know if it's good or not. You haven't experienced the game story in its entirety. No one here has. At least no one that's allowed to talk about it. All we have is some leaked plot points and the datamined endings. You can't say it's bad writing and know that what you say is correct.
Modifié par the_one_54321, 02 mars 2012 - 09:06 .