NeMounet wrote...
1) I'm not english / American, and this is a wall of text, so sorry in advance for misspelling, grammar errors, etc.
2) for the tl;dr version, juste read intro / concl
3)This post is splitted in (nearly) independtant section, if you are interrested in a specific point only.
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Introduction
In this post I will discuss the leaked endings of ME3, and (try to) explain why these endings are great.I'll try to give an insight on why they completly make sense and show that Bioware has great writers, who areable to mix old storytelling canon together to produce a great story, with strong references to past literary masterpiece.I'll try to mention every major concern of the forum's community, and explain why mostly are not pointless.
1 - Preliminaries
First, I'll start with some generalities about Bioware, and some consideration about fiability of the leaked Endings
1.1 BiowareFor me Bioware is not about making great new story, nor about making great game from sucessful concept.
Bioware's games can be summarized in two words : Storytelling and innovative gameplay.
Bioware makes gameplay-innovative game (story-driven MMO) with a very classic story (kill the big dragon with elves / dwarves / human) but great storytelling.
On a personal note, all bioware's games were great, at the exception of DA2 which has been utterly rushed (but it's still good)
As this post is not about what is and what isn't Bioware, I'll won't go too deep here.
1.2 Leaked content
I'll assume in the reminder of this, that the leaked endings are true.Objectivly, there are a lot of chance that there are true, and we get more and more evidences every days.I remember the DA2 demo, when peoples fear a bad game, and have completly unlikly hopes of beta-non-final-whatever version of the game/story. The fact is : mostly, demo and leaked content are representative of the final product
2 General concern, story telling, mass effect universe
2.1 Ending is more important than Walkthrough
Some peoples claim that no matter the actual content, this game will be bad, because endings are bad. And that no matterwhat happen during the game, the important bit is the endings of it.This is incredibly wrong, and even if the endings are bad, the game isn't ruined.This is a basic thing about telling a great story : a story is not great because of its endings, it's greatbecause what happen during the story.There is no way for a story to be great only because of its endings. Moreover, typical epic journey are not about the finalgoal but about the journey itself. Look at Greek's Myth Ulysse. The ending has nothing incredible in comparison withUlysse's journey.Actually, this is the whole point of the quest of the graal. No matter the final goal, the true interest is in the way to achieve your goal.
2.1 Reaper are no gods
Some says that reapers are no-god, and that ME2 has make reapers "mortal".
So in ME1 Reapers are clearly some kind of Cthulhian gods. Unstoppable, and non-Understandable. Just read sovereign dialogs with Shepard to see that.Reapers are basically master of the world, the whole galaxy can live, because they allow them, and give the mass relay to them.The only direct apparence of the reapers in ME2 is the derelic reaper. And, as a reminder, this level is full of cthulhu references.Actually, ME2 focus is on something else than reaper, it sets the background for ME3, but when a reaper is encountered, Bioware remember us thata reaper IS a unkillable god.
Basically, ME series is all about galactic peoples wanting being free of their masters. This is not about the masters, but aboutthe galactic peoples. That's why there is so few informations about reapers. This is not the point of the series, the point is being free.
2.3 Galaxy is screw upAs said before, the point of the serie is being free and independant. This is a common theme in story. A slave want to be free of his master.and in every story about this, freedom came with a very hight price !The situation is simple, reapers can domine galaxy because they provide tool to bend the univers laws, if the galactic's peoples want to be free,they have to abandon the tools of theirs masters. Keeping relay intact would be a big error about how this kind of story ends.The idea is that freedom come with a great price.If you want, think Adam and Eve. They live under the control of god, with a symbolic forbidden fruit : the apple. But humans want to be completly free,so they loose god's present, namely the eden.Actually, the whole serie start at new Eden, this is a strong hint about what all of this is about. Being conscient that there is a god, and becomeindependant of him. But in the process (new) eden is lost for ever.
3. More Mass effect-centric considerations
3.1 SHepard IS a Hero
So obviously, shepard is a hero. Indeed, he is a mythological hero, the kind of hero who fight gods, and beat them.Again there are plenty of exemples in greek's mythology.There is one point about this kind of heroes : they don't get old.Hero are always a Hero, They are born as hero, they live as hero, and they die as hero. Being old is not heroic at all.Having a wheelchair is not heroic, being weak is not heroic.
In that case what are the possiblities of ending shepard's story ?
1) The hero die in action, This is very good ending, because the ultimate heroic act is sacrifice.
2) THe hero is physically lifted of his human status (symbolically he is already not a human) and become a god (this is what happen with tiber septim in Skyrim's lore)
3) We introduce difference between the human and the hero. This is the purpose of costume in comics. In that case there is two entities,the human, and the hero. We can see shepard as a space hero, space being his costume. Indeed, shepard action of glory are in a spacialcontext, and so, lifted of his access to space, shepard is no more a hero, he's just a human.
These 3 possibility are exactly corresponding to the 3 endings for shepard in ME3 confirming that Bioware know what there are doing, andthey doing it very well.
3.2 Choices that matters
3.2.1 Long term choices.
Long term choices, in fact are very important. Long term choices are about your character, how you build it, and how he willend. The possibility of keeping shepard alive or not, is just awesome, it allow you to choose what kind of hero shepard is.Is he a hero with a costume, or is he must die, because he has no more purpose ? (see shepard section for details)
An other point, is that choices will matter during game walkthrough. This is more interresting actually. In a game about choices,it is logical to really have to deal with past choices during the game, than having an epilogue at the end.Moreover, as the story end here, there is absolutly no point in delaying choices at the end of the game. it is better to have consequenciesduring the game, to deal with them.Again see the part about walkthrough vs endings for more insights of why walktrhough is important.
3.2.2 Ending choices
This is basically the big choice in the end. Some complain that it is completly unrelated to war effort. As seen above, long term things are aboutshepard's fate. Ending choice is more philosophical, and it is very important.First it is a decision that will affect the whole nature of the galaxy, this make a full sequel nearly impossible as the galaxywill be completly changed from one choice to the other.
The question of the final choice is very hard, and very interesting and can be stated like that :Given two kind of sentient, who can't live together in the same place, what is the thing to do :-merge them, and make everyone the same, but you'll loose diversity-Wipe one side for the sake of the other-Stay here, and spend the eternity in managing the two (imply becoming permanent god for shepard)
A good exemple is magnets.You have a positive magnet and a negative magnet. do you ?-just leave one magnet here and trash the other ?-Scotch / glue them together, but you will lost their magnetic field properties ?-keep them manually in contact, and use one or the other, depends on your needs ?
3.3 LIs are not with shepard
So the point here is that LIs are a story of passion between two person.if shepard and LIs want to build a long-term relationship, they just have to wait to be sure everything will be alright, 2-3 yrs in a life are nothing.But this isn't this kind of relationship, THe shadow broker's DLC's dialog is just shepard and liara joking about that.So Love story between shepard and Lis are about passion.That's really good, because stable long term relationship are not exciting, great love story are about passion.This love is about passion, passion is an emotion, and emotions do not last forever.Think the canon love-story : romeo and juliet. There is no point in juliet being a mother, and cleaning the house (or Romeo).And so, LIs must die, or at least being unable to be with shepard at the end of the story. it will be ruin the pasion betweenthem, and make an uninteresting love story.(NB : disney's princess movies are not about love story but about an epic quest)
Conclusion :
To conclude, I would mention that Bioware totally could go the forum-fanbase-way, with an easy-happy-predictable-senseless ending.Instead Bioware demonstrated that there are still a great studio, which can make hard CHoices, for the sake of artistical quality.They're staying true to their previous statement about the end of the Shepard's franchise, and definitly ended the story, against all fan-wish and market-wish consideration, which is something not so usual for such a sucessful saga.
thanks for reading BSN, try to not troll too hard