Aller au contenu

Photo

Deus ex machina


  • Veuillez vous connecter pour répondre
36 réponses à ce sujet

#1
ckriley

ckriley
  • Members
  • 479 messages
"A Deus ex machina, Latin for "god out of the machine" is a plot device
whereby a seemingly unsolvable problem is suddenly and abruptly solved
with the contrived and unexpected intervention of some new event,
character, ability, or object."

I can appreciate the frustration that a lot of you feel about the endings, but after BioWare has spent all these years telling us how unstoppable the Reapers are, how did you honestly think you would get a "happily ever after" ending without some sort of contrived ending that would've rendered the entirety of the trilogy meaningless?

Then you guys would be on here complaining about how BioWare's games are being ruined because they are catering to the Twilight crowd or something.  I for one, am glad that the endings are as dark and depressing as they are.  Because honestly, it's realistic.  I'm just curious, though, what kind of ending you guys were honestly expecting.

#2
Arrtis

Arrtis
  • Members
  • 3 679 messages
A human reaper directly controlled by shepard goes around killing all the other reapers.

#3
Taleroth

Taleroth
  • Members
  • 9 136 messages
They haven't been telling us how unstoppable the Reapers are. The Reapers have been. We shot one of them to death with pistols in 2. Seemed pretty stoppable. Sure, it was a baby, but that just means we need bigger guns. Like say... Thanix cannons reverse engineered from Sovereign.

#4
AkiKishi

AkiKishi
  • Members
  • 10 898 messages
I think it would have been much more interesting if the pulse took down the Reaper ME fields and made them "mortal". Then this race that had never really been in a fight before would suddenly be facing loses on all fronts, trying to calculate thier way out of it while having no experence to draw on.

Then you could lead a boarding action on Harbinger and take it out in a satisfying way.

#5
Taleroth

Taleroth
  • Members
  • 9 136 messages

BobSmith101 wrote...

I think it would have been much more interesting if the pulse took down the Reaper ME fields and made them "mortal". Then this race that had never really been in a fight before would suddenly be facing loses on all fronts, trying to calculate thier way out of it while having no experence to draw on.

Then you could lead a boarding action on Harbinger and take it out in a satisfying way.

Are you me? Or did you take my idea from the other thread?

#6
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages
A lot of people don't have a problem with the endings themselves but the scene afterwards with the Normandy, which feels forced and really kind of pointless. There are several reasons for that including the fact the Normandy shouldn't have been anywhere near that relay. The sendoff for these characters we've spent three games with is just kind of bad for some of us.

Yeah, some want happier endings. Some want to be with their LI, Some just don't want the Normandy stranded on planet inbreed. The common theme though is simply the ending they feel they got isn't "Too dark" but "Too unsatisfying".

I think the endings on their own aren't all that bad. Dues Ex is a plot device like any other. It can be used to do good things or bad.

I personally do not mind the darkness of the endings but when you factor in what's going on after them it becomes scary, depressing, and hilarious to think about all at the same time. I'll play the game. Probably enjoy the game. I hope everyone can love the endings. But that Normandy scene is going to sour me to the franchise at the end.

They didn't go in the direction I would have thought but I'm ok with that (outside that scene). Still after hearing about the Guardian I would have added an ending where you can free the reapers from control and allow them to choose. The battle stops but the reapers don't move. Shepard has a vague conversation with a reaper. The game ends.

#7
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages
Hell, Sovereign even needed lackeys to get things done.

#8
Hyrist

Hyrist
  • Members
  • 728 messages

Taleroth wrote...

They haven't been telling us how unstoppable the Reapers are. The Reapers have been. We shot one of them to death with pistols in 2. Seemed pretty stoppable. Sure, it was a baby, but that just means we need bigger guns. Like say... Thanix cannons reverse engineered from Sovereign.


THAT IS SUCH AND AWESOME ENDING!

All we need to do is convince the Council Races to oufit every single one of their warships  with this new technology before the Reapers sho--

Oh... Wait.


Damn.

Modifié par Hyrist, 02 mars 2012 - 08:25 .


#9
Arrtis

Arrtis
  • Members
  • 3 679 messages
Reapers become more vulnerable when you kill what they are directly controlling.
Like saren in the first ME game.

#10
Hyrist

Hyrist
  • Members
  • 728 messages

Arrtis wrote...

Reapers become more vulnerable when you kill what they are directly controlling.
Like saren in the first ME game.


So why wasn't Harbringer killed 60 times over in Mass Effect 2?

#11
Taleroth

Taleroth
  • Members
  • 9 136 messages

Hyrist wrote...

Taleroth wrote...

They haven't been telling us how unstoppable the Reapers are. The Reapers have been. We shot one of them to death with pistols in 2. Seemed pretty stoppable. Sure, it was a baby, but that just means we need bigger guns. Like say... Thanix cannons reverse engineered from Sovereign.


THAT IS SUCH AND AWESOME ENDING!

All we need to do is convince the Council Races to oufit every single one of their warships  with this new technology before the Reapers sho--

Oh... Wait.

[img]
http://www.qotpa.com/wp-content/uploads/2012/01/reap.jpg[/img]

Damn.

I expect the Turians to already have the things. Given their society, they should be churning them out by now. Humans shouldn't have much problem. Normandy built and installed it on their own. Geth it wouldn't be surprising if they had equivalent already. The only ones who wouldn't have it are Salarians, who may not even have a fleet of note, and Asari, who have those Destiny Ascension type ships we've never seen do anything yet.

#12
Arrtis

Arrtis
  • Members
  • 3 679 messages

Hyrist wrote...

Arrtis wrote...

Reapers become more vulnerable when you kill what they are directly controlling.
Like saren in the first ME game.


So why wasn't Harbringer killed 60 times over in Mass Effect 2?

No one was shooting at harbinger now were they.

#13
brfritos

brfritos
  • Members
  • 774 messages

Taleroth wrote...

They haven't been telling us how unstoppable the Reapers are. The Reapers have been. We shot one of them to death with pistols in 2. Seemed pretty stoppable. Sure, it was a baby, but that just means we need bigger guns. Like say... Thanix cannons reverse engineered from Sovereign.


We needed FOUR combined fleets from humans, turians, salarians and asari to being able to put down ONE REAPER and his heretic geth.

The collector ships we saw are more or less like the small reapers that land on worlds, while the ones who stay in outer space appears to be the same size of the Collector Base.
And the Normandy, even with those Thanix cannons, can't or couldn't destroy such a larger target, we had to enter the structure and sabotage it.

Excuse me, but I fail to see how we can stop them, much less destroy them by conventional means.

Modifié par brfritos, 02 mars 2012 - 08:32 .


#14
ediskrad327

ediskrad327
  • Members
  • 4 031 messages
please i don't mind the relays being sacrificed, but the whole Normandy ending up in random planet 1138 is what i consider just insulting

#15
Liara T

Liara T
  • Members
  • 63 messages

ckriley wrote...

"A Deus ex machina, Latin for "god out of the machine" is a plot device
whereby a seemingly unsolvable problem is suddenly and abruptly solved
with the contrived and unexpected intervention of some new event,
character, ability, or object."

I can appreciate the frustration that a lot of you feel about the endings, but after BioWare has spent all these years telling us how unstoppable the Reapers are, how did you honestly think you would get a "happily ever after" ending without some sort of contrived ending that would've rendered the entirety of the trilogy meaningless?

Then you guys would be on here complaining about how BioWare's games are being ruined because they are catering to the Twilight crowd or something.  I for one, am glad that the endings are as dark and depressing as they are.  Because honestly, it's realistic.  I'm just curious, though, what kind of ending you guys were honestly expecting.





Did you ever seen or read Lord of the Rings? No? Plz for god sake watch or read it, then come back and tell us your cool story

#16
Taleroth

Taleroth
  • Members
  • 9 136 messages

brfritos wrote...

Taleroth wrote...

They haven't been telling us how unstoppable the Reapers are. The Reapers have been. We shot one of them to death with pistols in 2. Seemed pretty stoppable. Sure, it was a baby, but that just means we need bigger guns. Like say... Thanix cannons reverse engineered from Sovereign.


We needed FOUR combined fleets from humans, turians, salarians and asari to being able to put down ONE REAPER and his heretic geth.

They were using technology that's already massively outdated. The Turians reverse engineered Sovereign.

And the Normandy, even with those Thanix cannons, can't or couldn't destroy such a larger target, we had to enter the structure and sabotage it.

Because the Normandy was damaged and couldn't fly. And they wanted to save the people inside.

Modifié par Taleroth, 02 mars 2012 - 08:34 .


#17
Mr.House

Mr.House
  • Members
  • 23 338 messages
There is no excuse for the stranded Normandy or relays blowing up in the merge or control ending.

#18
Arrtis

Arrtis
  • Members
  • 3 679 messages

brfritos wrote...

Taleroth wrote...

They haven't been telling us how unstoppable the Reapers are. The Reapers have been. We shot one of them to death with pistols in 2. Seemed pretty stoppable. Sure, it was a baby, but that just means we need bigger guns. Like say... Thanix cannons reverse engineered from Sovereign.


We needed FOUR combined fleets from humans, turians, salarians and asari to being able to put down ONE REAPER and his heretic geth.

The collector ships we saw are more or less like the small reapers that land on worlds, while the ones who stay in outer space appears to be the same size of the Collector Base.
And the Normandy, even with those Thanix cannons, can't or couldn't destroy such a larger target, we had to enter the structure and sabotage it.

Excuse me, but I fail to see how we can stop them, much less destroy them by conventional means.

You cannot stop them.
Only slow them down.

#19
Arrtis

Arrtis
  • Members
  • 3 679 messages

Taleroth wrote...

brfritos wrote...

Taleroth wrote...

They haven't been telling us how unstoppable the Reapers are. The Reapers have been. We shot one of them to death with pistols in 2. Seemed pretty stoppable. Sure, it was a baby, but that just means we need bigger guns. Like say... Thanix cannons reverse engineered from Sovereign.


We needed FOUR combined fleets from humans, turians, salarians and asari to being able to put down ONE REAPER and his heretic geth.

They were using technology that's already massively outdated. The Turians reverse engineered Sovereign.

And the Normandy, even with those Thanix cannons, can't or couldn't destroy such a larger target, we had to enter the structure and sabotage it.

Because the Normandy was damaged and couldn't fly. And they wanted to save the people inside.

Normandy could not blow open the derelict reaper when shepard got trapped inside.
Had to blow up the core from the inside.

#20
Taleroth

Taleroth
  • Members
  • 9 136 messages

Arrtis wrote...

Normandy could not blow open the derelict reaper when shepard got trapped inside.
Had to blow up the core from the inside.

1) Thanix cannons aren't the jaws of life. You don't "blow something open." You destroy the entire thing and everything inside.
2) The game never took into account those upgrades before the suicide mission.

#21
Comrade Goby

Comrade Goby
  • Members
  • 102 messages
I thought this was going to be how Bioware directly ripped the endings off Deus Ex.

#22
Arrtis

Arrtis
  • Members
  • 3 679 messages

Taleroth wrote...

Arrtis wrote...

Normandy could not blow open the derelict reaper when shepard got trapped inside.
Had to blow up the core from the inside.

1) Thanix cannons aren't the jaws of life. You don't "blow something open." You destroy the entire thing and everything inside.
2) The game never took into account those upgrades before the suicide mission.

Game says you could not blow open the reaper to let shep out.
This means you could not blow the reaper open.

#23
Taleroth

Taleroth
  • Members
  • 9 136 messages

Arrtis wrote...

Game says you could not blow open the reaper to let shep out.
This means you could not blow the reaper open.

They weren't talking about the main guns. Referring to stuff like whatever cutting tool they used on the Geth station. The main guns are not a precision tool. They don't open, they destroy.

If they had at least tried that, you'd have an argument. They wouldn't know if the Thanix could do it without trying. But trying would be a really bad idea with no upside.

Modifié par Taleroth, 02 mars 2012 - 08:49 .


#24
ckriley

ckriley
  • Members
  • 479 messages

Liara T wrote...

ckriley wrote...

"A Deus ex machina, Latin for "god out of the machine" is a plot device
whereby a seemingly unsolvable problem is suddenly and abruptly solved
with the contrived and unexpected intervention of some new event,
character, ability, or object."

I can appreciate the frustration that a lot of you feel about the endings, but after BioWare has spent all these years telling us how unstoppable the Reapers are, how did you honestly think you would get a "happily ever after" ending without some sort of contrived ending that would've rendered the entirety of the trilogy meaningless?

Then you guys would be on here complaining about how BioWare's games are being ruined because they are catering to the Twilight crowd or something.  I for one, am glad that the endings are as dark and depressing as they are.  Because honestly, it's realistic.  I'm just curious, though, what kind of ending you guys were honestly expecting.





Did you ever seen or read Lord of the Rings? No? Plz for god sake watch or read it, then come back and tell us your cool story

I have read the books several times and own the special editions of the movies.  It is one of my all time favorite stories.  And LOTR is known for having one of the most dramatic illustrations of a deus ex machina known to literature.  As good as that story is, it's not without that glaring flaw.

#25
brfritos

brfritos
  • Members
  • 774 messages

Arrtis wrote...

You cannot stop them.
Only slow them down.


That's the entire point, everyone cry out loud how we are able to stop a Reaper ship but the fact is their technology massive exceeds our own.

Take a look at the WW II, it was essencially a technological war. "the baned word" Germany had better tech at the beginning of the conflict combined with inovative battlefield tatics that took everyone by surprise.
From 1939 to almost the end of 1941 they roll over everyone, plain and simple.
And you needed TWO of the most powerfull armies at the time, Americans and Russians, as well the two willing to make the necessary sacrifices to stop them.

Until they could develop better tech the only thing they could do is that, slow them down.

Modifié par brfritos, 02 mars 2012 - 08:52 .