Esperys wrote...
I've played vanguard -alot-. I promise you, I'm not misinformed. I don't think vanguards are perfectly invincible, but I do believe their damage mitigation surpasses that of almost any other class/race type.
Can't look at that in a vacuum. Vanguards have to be the most durable class because they need to be in the riskiest situations to effectively use their skills. That's the design of the class - up close and personal, and the mitigation is necessary to achieve that end.
Esperys wrote...
(Note: almost) When you add to that the fact the human vanguards also put out hands down more AoE damage than almost any other class there does become a balance issue in my opinion.
Everyone has to be the best at something. Further, this plainly falls into the "reward" component of the risk/reward ratio.
Esperys wrote...
Fact is: I log onto my human vanguard when I want to faceroll a game or pick up some serious slack. I see several human soldiers on a team? Human vanguard ftw. But if I want a challenge? It's my last choice. Challenge brings with it a feeling of accomplishment. Facerolling a map on a vanguard doesn't feel like an accomplishment to me. Just seems par for the course.
Vanguards don't automatically faceroll, not on gold. They're certainly up there with the other effective classes, but it's only arguable that they're contributing as much as, say, an Asari adept or any Infiltrator, and even if they are contributing the most, that doesn't make it an auto-win.
Kronner wrote...
Shin0biwan wrote...
Vanguards are a high risk high reward class. That doesn't mean that absolutely every one of their powers must also be high risk high reward. Bad charges already pack plenty of risk - Nova helps mitigate it a bit, but that doesn't change the underlying dynamics of the class.
Of course not. I never claimed it did. I also never claimed Nova/Charge is a combination that will get you through anything. I "love" how people assume you play on ****ing Bronze if you post even the slightest indication that something seems too good/powerful.
Left my quote in to show how badly you misconstrued what I said.
Kronner wrote...
My issue lies solely with the double Nova, its animations to be more precise. I am not sure if you understand that the animations make you very hard to kill (you can stll be killed though) between Charges. It has nothing to do with Charge, skills of the player or the basic premise of the Vanguard class.
I understand that if you get off a Nova keeps you invincible just fine. However, you're badly overestimating how long you're invincible for. You have brief vulnerability periods right after charge and right after nova. Sure, troopers and centurions won't give you a problem during these periods. However, other types of enemies can and will mess you up during these windows if you push your luck too hard. Atlases and Phantoms can auto-kill you before you get a chance to Nova or roll. Nemesises can snipe your shields away as you land a charge, leaving you vulnerable to the pack you just charged. Turrets can clearly kill you in this window.
As I said before, there's plenty of skill to be had in understanding what enemies can kill you and how to plan your attack pattern to minimize your exposure to those enemies while still keeping up enough of a kill rate to keep your allies from being overrun. It's not a crapshoot - it takes arguably more planning and "skill" than any other class in the game.