Mass Effect 3 Nvidia Inspector (increase image quality of your Game)
#26
Posté 04 mars 2012 - 06:00
#27
Posté 04 mars 2012 - 01:27
Greyze2k wrote...
Tested, worked wonders!
Now I just wish they enhanced the game to suit 120Hz monitors and ill feel brilliant.
Yep it works,
For those who are talking about 32xCSAA Don't.
Again these are BEST settings which i mentioned for GTX560 or
If you have better card change the 4x of each to 8XMultisampling and 8Xsupersampling
If you have weaker card change them to 2Xmultisampling and 2Xsupersampling
Shouldn't compare screenshot only, the different is huge during motion
specially at areas where there are trees/etc since the normal AA can not effect such things but supersampling does.
Modifié par seph22, 04 mars 2012 - 01:29 .
#28
Posté 04 mars 2012 - 01:49
seph22 wrote...
"1- Disable the ingame AA, it's post proccess AA that blur textures (aka weaker image) but helps redues jaggies but does not eliminate them"
Shouldn't compare screenshot only, the different is huge during motion
specially at areas where there are trees/etc since the normal AA can not effect such things but supersampling does.
I was about to reply just now when BSN went offline lol... But anyway the left is the Inspector image with OP's setting and you do notice the jaggies. I bumped the MSAA to 16x for the heck of it which reduces the jaggy a lot (quite close to the ingame AA) but still does not "blur" the image like it, resulting in a "clearer" image. Though at 16x there's considerable lag. My screenshot is at 1280 x 720 if you want to compare.
OP's screenshot of Ash does look less jaggy than mine though with the same setting... maybe just the difference of the cards we own.
What OP has done is give a base to start with (which is quite awesome btw, thanks!), you can always tweak it yourself to fit your preferences... all I'm trying to show is how texture details actually "pops out" more with his setting than the ingame configuration.
#29
Posté 04 mars 2012 - 03:34
An excellent point. Also i like how you posted an inspector picture with no AA at all, and noone noticed. Couldnt troll better myself. Every AA blurs, be it hardware based or via shaders, as it is approximating color values. Except ME3's way is significantly faster.Priisus wrote...
. But anyway the left is the Inspector image with OP's setting and you do notice the jaggies. I bumped the MSAA to 16x for the heck of it which reduces the jaggy a lot (quite close to the ingame AA) but still does not "blur" the image like it, resulting in a "clearer" image.
Modifié par ncknck, 04 mars 2012 - 03:35 .
#30
Posté 04 mars 2012 - 07:13
Priisus wrote...
See what OP says:seph22 wrote...
"1- Disable the ingame AA, it's post proccess AA that blur textures (aka weaker image) but helps redues jaggies but does not eliminate them"
Shouldn't compare screenshot only, the different is huge during motion
specially at areas where there are trees/etc since the normal AA can not effect such things but supersampling does.
I was about to reply just now when BSN went offline lol... But anyway the left is the Inspector image with OP's setting and you do notice the jaggies. I bumped the MSAA to 16x for the heck of it which reduces the jaggy a lot (quite close to the ingame AA) but still does not "blur" the image like it, resulting in a "clearer" image. Though at 16x there's considerable lag. My screenshot is at 1280 x 720 if you want to compare.
OP's screenshot of Ash does look less jaggy than mine though with the same setting... maybe just the difference of the cards we own.
What OP has done is give a base to start with (which is quite awesome btw, thanks!), you can always tweak it yourself to fit your preferences... all I'm trying to show is how texture details actually "pops out" more with his setting than the ingame configuration.
Ingame AA is nowhere near as good as 16XAA or 8xAA even if we ignore the blur......
ingame aa is basic FXAA barely better than 2xMSAA but creates blur that redues the quality of texture and even readable text log since it blur everything in screen not only corners.
#31
Posté 04 mars 2012 - 10:48
#32
Posté 04 mars 2012 - 11:06
KarmaTheAlligator wrote...
Quick question, does the inspector have to be running when you play?
Once you click the apply settings you can close it, it will remain on forever until you click inspector again to restore settings or change them.
#33
Posté 05 mars 2012 - 01:39
#34
Posté 05 mars 2012 - 01:59
zoNiklv wrote...
Can anyone link the latest version of nVidia Inspector? I don't have it with GFX Drivers from Laptop's support site, had to donwload it manually...
http://bit.ly/yI1TAG
#35
Posté 05 mars 2012 - 02:03
#36
Posté 05 mars 2012 - 02:05
#37
Posté 05 mars 2012 - 02:14
Is my GTX560M better than GTX560Ti and should i use 8X settings? Or fps drop will make the Game uplayable?
Modifié par zoNiklv, 05 mars 2012 - 02:19 .
#38
Posté 05 mars 2012 - 02:21
zoNiklv wrote...
I find your sence of humor a bit irritating. I went to Orbmu2k's website and still 1.9.5.11 is latest I can get (Release date 1st March) but it has no ME3 Profile.
Your spam is irritating, you were answered twice in this thread before you repeated asking the very same question again, so read what people are posting for you
Nvidia drivers and inspector are 2 things, hope it works for you.
Modifié par seph22, 05 mars 2012 - 02:22 .
#39
Posté 05 mars 2012 - 08:26
zoNiklv wrote...
Thanks, that worked. I thought ASUS Live Update will always hook me up with the latest... I'm so nawb
Is my GTX560M better than GTX560Ti and should i use 8X settings? Or fps drop will make the Game uplayable?
Sorry, the desktop GTX560 Ti is twice as fast as a GTX560M.
~18000 in 3dMark Vantage vs ~9000.
Modifié par CHaoS_06, 05 mars 2012 - 08:26 .
#40
Posté 06 mars 2012 - 05:59
Any Idea why it wouldn't work? I have a GTX 580 if that helps.
#41
Posté 08 mars 2012 - 02:03
I followed this guide but for some reason everything is still jagged. I can't see any difference.
I am using MSI GTX 580 Lightning Xtreme 3GB cards in SLI. Maybe having SLI cards is causing some problems and making these AA fixes not work?
I have the latest Nvidia drivers (295) installed and I'm using Nvidia Inspector 1.9.5.11. I am running Windows 7 Ultimate 64-bit.
Any insights appreciated.
Modifié par coelacanth69, 08 mars 2012 - 02:14 .
#42
Posté 08 mars 2012 - 04:45
The inspector settings do work, however for the good they do, I also get some glarring negative artifacts, most noteably in the captains quarters...I get small lights bleeding through the celing and walls, happens to some extent everywhere on the Normandy, but the worst so far is the CQ... I've tried with the suggestted settings and upped to 8Xq/ 16X etc...the artifacts are always present unless I revert the profile back to defaults.
Thanks though, always fun to tinker. Really wish they spent more time with the PC version, the game looks good, but it could look so much better.
Modifié par mattf0124, 08 mars 2012 - 04:47 .
#43
Posté 10 mars 2012 - 01:06
For my part, I was unable to get the AA settings to work if I just used the NVIDIA Control Panel (yes, I have the latest drivers). Apparently, the AA Compatibility settings aren't set correctly yet (I imagine they will be in future driver releases). However, using the same AA settings in NVIDIA Inspector worked for me.
#44
Posté 10 mars 2012 - 03:44
#45
Posté 10 mars 2012 - 05:01
I have a GTX 570, and I haven't experienced any problems like the above with it until now. I suspect it might be a driver issue.
EDIT: Ah, just now noticed mattf0124 's post above. I seem to experiencing the same thing. For now I think I'm going to revert to the game's AA settings, and hopefully this will get sorted out in a driver update/game patch.
Modifié par Wthrman13, 10 mars 2012 - 05:12 .
#46
Posté 10 mars 2012 - 07:45
Guess I stick with FXAA, thanks anyway.
EDIT: For those with SLI might wanna check this thread from another forum:
http://neogaf.net/fo....php?p=35835618
I used those BP101's recommended SGSSAA Nvidia Inspector settings but instead 2x I cranked it up 4x with both MSAA and Sparse Grid Supersampling. It resulted massive performance hit, my both GPUs are doing like 90% but the image quality is now very smooth with 1920x1200 resolution. Try it out.
Modifié par Turzumi, 10 mars 2012 - 08:43 .
#47
Posté 11 mars 2012 - 01:31
"Antialiasing Compatibility = 0x080100C5 (Mass Effect, Mass Effect II)"
will setting it up in the controlpanel not work?
#48
Posté 11 mars 2012 - 01:44
#49
Posté 11 mars 2012 - 05:23
Yetisan wrote...
how is this differend from using the Nvdia control panel? the only thing thats not there is
"Antialiasing Compatibility = 0x080100C5 (Mass Effect, Mass Effect II)"
will setting it up in the controlpanel not work?
That AA compatibility is the key. I set it and save using Inspector, then just use the regular control panel for everything else afterwards.
#50
Posté 13 mars 2012 - 11:01
Turzumi wrote...
EDIT: For those with SLI might wanna check this thread from another forum:
http://neogaf.net/fo....php?p=35835618
I used those BP101's recommended SGSSAA Nvidia Inspector settings but instead 2x I cranked it up 4x with both MSAA and Sparse Grid Supersampling. It resulted massive performance hit, my both GPUs are doing like 90% but the image quality is now very smooth with 1920x1200 resolution. Try it out.
Thank you! This is just what I needed. FOV change plus some AA help because my GTX 580 Lightning Xtremes want to do more.





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