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Mass Effect 3 Nvidia Inspector (increase image quality of your Game)


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#26
ncknck

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look here. To the right is my default game setting, which is obviously closer to the right image, which is understandable, since FXAA blurs a little, not much. Bad resolution because i play in 720p. Quite amusing.
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#27
seph22

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Greyze2k wrote...

Tested, worked wonders!

Now I just wish they enhanced the game to suit 120Hz monitors and ill feel brilliant.


Yep it works,

For those who are talking about 32xCSAA Don't.

Again these are BEST settings which i mentioned for GTX560 or
If you have better card change the 4x of each to 8XMultisampling and 8Xsupersampling
If you have weaker card change them to 2Xmultisampling and 2Xsupersampling

Shouldn't compare screenshot only, the different is huge during motion
specially at areas where there are trees/etc since the normal AA can not effect such things but supersampling does.

Modifié par seph22, 04 mars 2012 - 01:29 .


#28
Priisus

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See what OP says:

seph22 wrote... 

"1- Disable the ingame AA, it's post proccess AA that blur textures (aka weaker image) but helps redues jaggies but does not eliminate them"

Shouldn't compare screenshot only, the different is huge during motion
specially at areas where there are trees/etc since the normal AA can not effect such things but supersampling does.

 

I was about to reply just now when BSN went offline lol... But anyway the left is the Inspector image with OP's setting and you do notice the jaggies. I bumped the MSAA to 16x for the heck of it which reduces the jaggy a lot (quite close to the ingame AA) but still does not "blur" the image like it, resulting in a "clearer" image. Though at 16x there's considerable lag. My screenshot is at 1280 x 720 if you want to compare.

OP's screenshot of Ash does look less jaggy than mine though with the same setting... maybe just the difference of the cards we own.

What OP has done is give a base to start with (which is quite awesome btw, thanks!), you can always tweak it yourself to fit your preferences... all I'm trying to show is how texture details actually "pops out" more with his setting than the ingame configuration.

#29
ncknck

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Priisus wrote...

. But anyway the left is the Inspector image with OP's setting and you do notice the jaggies. I bumped the MSAA to 16x for the heck of it which reduces the jaggy a lot (quite close to the ingame AA) but still does not "blur" the image like it, resulting in a "clearer" image. 

An excellent point. Also i like how you posted an inspector picture with no AA at all, and noone noticed. Couldnt troll better myself. Every AA blurs, be it hardware based or via shaders, as it is approximating color values. Except ME3's way is significantly faster.

Modifié par ncknck, 04 mars 2012 - 03:35 .


#30
seph22

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Priisus wrote...

See what OP says:

seph22 wrote... 

"1- Disable the ingame AA, it's post proccess AA that blur textures (aka weaker image) but helps redues jaggies but does not eliminate them"

Shouldn't compare screenshot only, the different is huge during motion
specially at areas where there are trees/etc since the normal AA can not effect such things but supersampling does.

 

I was about to reply just now when BSN went offline lol... But anyway the left is the Inspector image with OP's setting and you do notice the jaggies. I bumped the MSAA to 16x for the heck of it which reduces the jaggy a lot (quite close to the ingame AA) but still does not "blur" the image like it, resulting in a "clearer" image. Though at 16x there's considerable lag. My screenshot is at 1280 x 720 if you want to compare.

OP's screenshot of Ash does look less jaggy than mine though with the same setting... maybe just the difference of the cards we own.

What OP has done is give a base to start with (which is quite awesome btw, thanks!), you can always tweak it yourself to fit your preferences... all I'm trying to show is how texture details actually "pops out" more with his setting than the ingame configuration.


Ingame AA is nowhere near as good as 16XAA or 8xAA even if we ignore the blur......
ingame aa is basic FXAA barely better than 2xMSAA but creates blur that redues the quality of texture and even readable text log since it blur everything in screen not only corners.

#31
KarmaTheAlligator

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Quick question, does the inspector have to be running when you play?

#32
seph22

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KarmaTheAlligator wrote...

Quick question, does the inspector have to be running when you play?


Once you click the apply settings you can close it, it will remain on forever until you click inspector again to restore settings or change them.

#33
zoNiklv

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Can anyone link the latest version of nVidia Inspector? I don't have it with GFX Drivers from Laptop's support site, had to donwload it manually...

#34
seph22

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zoNiklv wrote...

Can anyone link the latest version of nVidia Inspector? I don't have it with GFX Drivers from Laptop's support site, had to donwload it manually...


http://bit.ly/yI1TAG

#35
zoNiklv

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I find your sence of humor a bit irritating. I went to Orbmu2k's website and still 1.9.5.11 is latest I can get (Release date 1st March) but it has no ME3 Profile.

#36
Priisus

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Update your driver from the Nvidia website.

http://www.nvidia.co...aspx?lang=en-us

#37
zoNiklv

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Thanks, that worked. I thought ASUS Live Update will always hook me up with the latest... I'm so nawb :(
Is my GTX560M better than GTX560Ti and should i use 8X settings? Or fps drop will make the Game uplayable?

Modifié par zoNiklv, 05 mars 2012 - 02:19 .


#38
seph22

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zoNiklv wrote...

I find your sence of humor a bit irritating. I went to Orbmu2k's website and still 1.9.5.11 is latest I can get (Release date 1st March) but it has no ME3 Profile.


Your spam is irritating, you were answered twice in this thread before you repeated asking the very same question again, so read what people are posting for you

Nvidia drivers and inspector are 2 things, hope it works for you.

Modifié par seph22, 05 mars 2012 - 02:22 .


#39
CHaoS_06

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zoNiklv wrote...

Thanks, that worked. I thought ASUS Live Update will always hook me up with the latest... I'm so nawb :(
Is my GTX560M better than GTX560Ti and should i use 8X settings? Or fps drop will make the Game uplayable?


Sorry, the desktop GTX560 Ti is twice as fast as a GTX560M.
~18000 in 3dMark Vantage vs ~9000.

Modifié par CHaoS_06, 05 mars 2012 - 08:26 .


#40
Enad

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I cannot seem to get this to work. I've used Inspector for ME1 and 2 and it works perfectly fine. I'm using the latest Nvidia Drivers aswell as the latest Inspector version. It made a drastic difference in ME1 and 2. I'm using the same settings I used for them aswell as a few other things you mentioned.

Any Idea why it wouldn't work? I have a GTX 580 if that helps.

#41
coelacanth69

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Hi,
I followed this guide but for some reason everything is still jagged. I can't see any difference.

I am using MSI GTX 580 Lightning Xtreme 3GB cards in SLI. Maybe having SLI cards is causing some problems and making these AA fixes not work?

I have the latest Nvidia drivers (295) installed and I'm using Nvidia Inspector 1.9.5.11. I am running Windows 7 Ultimate 64-bit.

Any insights appreciated.

Modifié par coelacanth69, 08 mars 2012 - 02:14 .


#42
mattf0124

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i7 950 @ 4GHZ/ 6GB DDR3 C7/ 2X EVGA GTX 570 in SLI / Asus 23" 120HZ LCD

The inspector settings do work, however for the good they do, I also get some glarring negative artifacts, most noteably in the captains quarters...I get small lights bleeding through the celing and walls, happens to some extent everywhere on the Normandy, but the worst so far is the CQ... I've tried with the suggestted settings and upped to 8Xq/ 16X etc...the artifacts are always present unless I revert the profile back to defaults.

  Thanks though, always fun to tinker. Really wish they spent more time with the PC version, the game looks good, but it could look so much better.

Modifié par mattf0124, 08 mars 2012 - 04:47 .


#43
Wthrman13

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Thanks for this guide!

For my part, I was unable to get the AA settings to work if I just used the NVIDIA Control Panel (yes, I have the latest drivers). Apparently, the AA Compatibility settings aren't set correctly yet (I imagine they will be in future driver releases). However, using the same AA settings in NVIDIA Inspector worked for me.

#44
walklikeazombie

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Only down side is the people who cant update to latest driver due to SLI disappearing issues.

#45
Wthrman13

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Actually, I want to make an update to my previous post. After experimenting a bit with the different AA settings, I found that some of them produce weird graphical artifacts along edges at times (strange flashing lights of different colors when looking at edges from certain angles). Mainly it appeared to affect the Multisampling modes. Other settings like the combined SS and MS modes, seemed to be better, but I confess I'm no expert when it comes to these different modes.

I have a GTX 570, and I haven't experienced any problems like the above with it until now. I suspect it might be a driver issue.

EDIT: Ah, just now noticed mattf0124 's post above.  I seem to experiencing the same thing.  For now I think I'm going to revert to the game's AA settings, and hopefully this will get sorted out in a driver update/game patch.

Modifié par Wthrman13, 10 mars 2012 - 05:12 .


#46
Turzumi

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Tried the settings in first post, i have GTX560 Ti Twin Frorz 2 SLI and they didn't work. Game looks worse now, because FXAA off.

Guess I stick with FXAA, thanks anyway.

EDIT: For those with SLI might wanna check this thread from another forum:

http://neogaf.net/fo....php?p=35835618

I used those BP101's recommended SGSSAA Nvidia Inspector settings but instead 2x I cranked it up 4x with both MSAA and Sparse Grid Supersampling. It resulted massive performance hit, my both GPUs are doing like 90% but the image quality is now very smooth with 1920x1200 resolution. Try it out. B)

Modifié par Turzumi, 10 mars 2012 - 08:43 .


#47
Yetisan

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how is this differend from using the Nvdia control panel? the only thing thats not there is
"Antialiasing Compatibility = 0x080100C5 (Mass Effect, Mass Effect II)"

will setting it up in the controlpanel not work?

#48
Unwritten1337

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Thanks, game looks a hell of a lot better now. :) Went with 8x multisampling / Supersampling and 16AF, still 60 fps and no more jaggies.

#49
bmg2

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Yetisan wrote...

how is this differend from using the Nvdia control panel? the only thing thats not there is
"Antialiasing Compatibility = 0x080100C5 (Mass Effect, Mass Effect II)"

will setting it up in the controlpanel not work?


That AA compatibility is the key. I set it and save using Inspector, then just use the regular control panel for everything else afterwards.

#50
coelacanth69

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Turzumi wrote...

EDIT: For those with SLI might wanna check this thread from another forum:

http://neogaf.net/fo....php?p=35835618

I used those BP101's recommended SGSSAA Nvidia Inspector settings but instead 2x I cranked it up 4x with both MSAA and Sparse Grid Supersampling. It resulted massive performance hit, my both GPUs are doing like 90% but the image quality is now very smooth with 1920x1200 resolution. Try it out. B)


Thank you! This is just what I needed. FOV change plus some AA help because my GTX 580 Lightning Xtremes want to do more. ;)