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Awful lot of auto dialogue in the full game...


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#226
Duncaaaaaan

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Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Yeah, no, we're here to stay.

What is your problem? You seem to just want to pick fights all the time.

#227
Dragoonlordz

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Someone With Mass wrote...

Wulfram wrote...

It's not about the amount of talking.  It's about talking without any player input.  I'd be far happier if Shepard had remained utterly mute.

It does no good for her to be chatting up a storm on the Normandy if she's acting out of character on all of the missions.


Right, and my point is that there's no need for player input in some places, since most conversations often leads to dead ends when you already have an objective and pretty much all the information you need. If the turian general, for example, tells you that the communication tower is at the north gate and that it's busted and he needs someone to fix it and clear out the place, since it's crawling with husks, then you don't need to ask someone else what to do.

It's more about priorities than anything. What's more important? Re-establishing communications with the Palaven command center and find out who's the next Primearch or ask what the gate guard had for lunch?


Subjective. Whether or not leads to a dead end is up to the writing, whether or not it is relevant to the story or improve it again quality of writing. Whether it needs to be present is irrelevant and all you need might be DA2 style arrow telling you what to click or where to go. Role playing involves defining the character through both actions and dialogue and this is a case of 'more is better' because it better defines them, if your only in it for the story then use the story mode but if you replace RPG mode with story mode yet keep calling it RPG mode at the same time.. It is not a good thing.

Modifié par Dragoonlordz, 02 mars 2012 - 10:35 .


#228
Hunter of Legends

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Duncaaaaaan wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Yeah, no, we're here to stay.

What is your problem? You seem to just want to pick fights all the time.


Seeing irrational people kicking and screaming like five year olds because instead of the blue car they got a red one.

Irritating.<_<

#229
android654

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N7Raider wrote...

Duncaaaaaan wrote...



I just thought Shepard and Garrus having a talk about life, philosophy, past actions, past regrets, and the future, in the middle of a raging firefight, could actually be profoundly awesome. That's all. Doesn't need to be logical. A lot of the science fiction elements in the ME universe aren't logical in the first place.

It's not about logic it's about narrative, there's no set structure to good storytelling but you do have to be immersed in the world and the characters.  Having Garrus and Shepard have a conversation like that would be un-immersive and out of place.  If the characters don't care about the situation they're in why should we as the player/audience care?  Them having some philosophical conversation would be the easiest way to remove the audience from the situation.  


Look at it from this perspective. IF there's going to be dialogue between characters on a battlefield it shouldn't be specific to the character dynamic. For example if Garrus is discussing what they should do, and my Shepard dislikes Garrus, this would be a goo place to put an option for my Shepard to tell him "no" and to continue with a plan of my own choosing. If my Shepard is fond of him, it would be a good place to put an option to agree with him and tighten the bond Shepard has with this character.

Removing this weakens the immersion which is vital to an interactive medium.

#230
AndrewRogue

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Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


What about folks like me, though? =(

#231
JuiceIsJuice

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Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


Watch out everybody. We have a bad-ass over here. He is feeling all superior, because he is an old timer. So his opinion must be the truth. All hail Duncan.

But seriously, it didnt surprise me to see you and that Polite guy complaining. After seeing the vid i dont see the problem to be honest. Its mostly action gameplay.

Modifié par JuiceIsJuice, 02 mars 2012 - 10:37 .


#232
Duncaaaaaan

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Hunter of Legends wrote...

Duncaaaaaan wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Yeah, no, we're here to stay.

What is your problem? You seem to just want to pick fights all the time.


Seeing irrational people kicking and screaming like five year olds because instead of the blue car they got a red one.

Irritating.<_<


Don't know where you got that analogy from.

#233
Hunter of Legends

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Dragoonlordz wrote...

Someone With Mass wrote...

Wulfram wrote...

It's not about the amount of talking.  It's about talking without any player input.  I'd be far happier if Shepard had remained utterly mute.

It does no good for her to be chatting up a storm on the Normandy if she's acting out of character on all of the missions.


Right, and my point is that there's no need for player input in some places, since most conversations often leads to dead ends when you already have an objective and pretty much all the information you need. If the turian general, for example, tells you that the communication tower is at the north gate and that it's busted and he needs someone to fix it and clear out the place, since it's crawling with husks, then you don't need to ask someone else what to do.

It's more about priorities than anything. What's more important? Re-establishing communications with the Palaven command center and find out who's the next Primearch or ask what the gate guard had for lunch?


Subjective. Whether or not leads to a dead end is up to the writing, whether or not it is relevant to the story or improve it again quality of writing. Whether it needs to be present is irrelevant and all you need might be DA2 style arrow telling you what to click or where to go. Role playing involves defining the character through both actions and dialogue and this is a case of 'more is better' because it better defines them, if your only in it for the story then use the story mode but if you replace RPG mode with story mode yet keep calling it RPG mode at the same time.. It is not a good thing.


I would rather they not waste resources coming up with "every" hypothetical response/action and instead take logical chocies.

#234
BentOrgy

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Dear God that was painful. I understand not needing input everywhere; ME2 demonstrated that SOME auto-Dialogue could even improve a scene by making it more cinematic, but this....

This is pathetic.

#235
wright1978

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Really disappointed that people seem to have seen proof of autodialogue being ever present. Listened to an hour long Casey Hudson interview where he went on and on about how system had been implemented so as not to screw over us for the sake of action mode.

#236
bullz3ye

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I remember Bioware stating from the ME2 stats that the investigate options were not used very much so maybe they decided to spread that information out more and make it more natural to the situation.

#237
Hunter of Legends

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Duncaaaaaan wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Yeah, no, we're here to stay.

What is your problem? You seem to just want to pick fights all the time.


Seeing irrational people kicking and screaming like five year olds because instead of the blue car they got a red one.

Irritating.<_<


Don't know where you got that analogy from.


You don't see the problem with this community do you?:unsure:

#238
Almostfaceman

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Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


I'd be careful about making assumptions based on forum info, I've been playing Bioware games since Baldur's Gate.

#239
Atakuma

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Just turn the game into heavy rain and get it over with.

Modifié par Atakuma, 02 mars 2012 - 10:37 .


#240
Duncaaaaaan

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JuiceIsJuice wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


Watch out everybody. We have a bad-ass over here. 

Seriously, it didnt surprise me to see you and that Polite guy complaining. After seeing the vid i dont see the problem to be honest. Its mostly action gameplay.


Not trying to be a badass... it was just an observation.

#241
sam1612

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Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Action mode is clearly made for people like you, and I'm glad it's there so you don't have to made choices 'in the midst of combat' (not that it really happened that often in ME1 and 2 anyway). Some people (if not most) would like a bit more fleshing out. You seem to have a hard time grasping this concept.

#242
The Elder King

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Hunter of Legends wrote...


Seeing irrational people kicking and screaming like five year olds because instead of the blue car they got a red one.

Irritating.<_<


I don't gey why people should be forced to like "the more autodialogue" system.
It's not like the majority of the people who posted there and don't like the autodialogue system said "this game sucks, Bioware sucks". This is a forum, and people are free to express their opinion about Bioware games (without insulting).

Modifié par hhh89, 02 mars 2012 - 10:40 .


#243
N7Raider

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Duncaaaaaan wrote...

Depends on the audience. I think it would be really immersive if the action is broken by an unexpected conversation about some unexpected things, like a reall heart to heart between Garrus and Shep.

Fine but there's no reason why that conversation can't take place in a more appropriate setting, like I said maybe Garrus could be like "Shepard I want to talk to you about your past decisions" but right in the middle of a firefight where the fate of Palaven hangs in the balance I find it really contrived that Garrus would be completely concerned with Shepard justifying his past decisions.  

#244
Justicar

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Nexis7 wrote...

>tries to greentext in BSN
>mfw

>im just cool like that
>typing like this makes me cool
>yfw

#245
BentOrgy

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Atakuma wrote...

Just turn the game into heavy rain and get it over with.


If we can keep Shepard's bathroom habits out of it, I'm in.

#246
Hunter of Legends

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sam1612 wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Action mode is clearly made for people like you, and I'm glad it's there so you don't have to made choices 'in the midst of combat' (not that it really happened that often in ME1 and 2 anyway). Some people (if not most) would like a bit more fleshing out. You seem to have a hard time grasping this concept.


I play RPG son.

Fleshing =/= pointless options that do nothing/breaking immersion.

#247
JuiceIsJuice

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sam1612 wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Action mode is clearly made for people like you, and I'm glad it's there so you don't have to made choices 'in the midst of combat' (not that it really happened that often in ME1 and 2 anyway). Some people (if not most) would like a bit more fleshing out. You seem to have a hard time grasping this concept.


The funny thing is that people like you are screaming for CHOICE, but when Bioware gives you Choice then its suddently BAD. 

Its just a symptom of being spoiled like a 5 years old kid.

#248
DukeAuroch

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Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


What? I'd say that this forum represents a tiny vocal minority of people who've enjoyed BioWare's titles since Baldur's Gate. Most of us who have been around since those times have grown up and realize that sometimes putting a game on a stricter path narratively is beneficial.

Sorry bud, you're not one of us.

#249
Duncaaaaaan

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Justicar wrote...

Nexis7 wrote...

>tries to greentext in BSN
>mfw

>im just cool like that
>typing like this makes me cool
>yfw


>>>/v/

To be honest I feel good for Hunter of legends, this game was made specifically for gamers like him, so I hope he enjoys it.

#250
brfritos

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Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


Well, I'm an old timer from ME1, but I decided to approach the game in a neutral state.

The problem is - and I'm repeating myself - when we saw videos showing what the left choice do? When we saw videos showing the enviroment in detail? When we saw videos showing an actual decison?
None whatsoever!

No wonder people are p**ed-off!

Saing that, there's one thing I saw and didn't liked: the statistics of powers.
Wait a second, "your weapon do more damage, your ammo do whatever, you head flies high"?!
Where are the actual statistics about the advantages and disadvantages of raising a power?

Modifié par brfritos, 02 mars 2012 - 10:42 .