I'm just going to leave my review here; considering much of it deals with this thread:
After playing Mass Effect 3 for about four hours, and taking in a fair amount of its content, I can say this; Its very pretty, decently directed, and has a few interesting subplots that might be engaging later on. However; while its VERY obvious that Bioware had tried to recapture the visual aesthetic of ME1, they fell staggeringly short in recapturing one of the series' core values: Player Choice.
Auto-Dialogue is omnipresent, and when selectable dialogue is present, its relegated to merely two options, both offering little in different outcomes, and those that offer more, offer three, with the third being little more than two extra lines to basically reiterate what was already said.
There have been several scenes where my hand was on my mouse, because I believed (Because of where and how the conversation was going.) that a dialogue option was going to arrive, but it never did. Numerous times Shepard just talked over whatever I was thinking, and many times said things that I didn't really agree with.
Basically, many scenes in ME3 would have had at least two to three dialogue options in ME1 or even ME2, but in ME3 have nothing at all. Specific scenes in particular are the majority of the ones involving Liara, and the reunion scenes with the Council and Udina; nearly every word out of Shepard's mouth was automated, and the ones that weren't were redirected into speeches that I didn't mean or wouldn't have chosen.
In the End, I kept thinking; "Why the **** can I make choices at all? There's no benefit or even a sense of 'Yeah, that was me,' in anything I've said."
I'll keep playing, because its still early, but these are pivotal scenes that I'm referring to, like the intro (I call it this because its the beginning of the game, not because it actually felt like one.) and character introductions/reunions, and the Citadel scenes I've mentioned above. But I have been severely disappointed;
Many people shouted that the demo wasn't an accurate portrayal of the full game; that many elements had been restricted, and that it was too short to give a real impression. In my opinion now, they're wrong. Mass Effect 3's demo was a very clear look into what all of us ME veterans can expect in the full title, and I for one am not eager to see more; because I feel that it will be only more of the same.
Thank you Bioware, but for the memories you've created, not for the ones you're making now.