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Awful lot of auto dialogue in the full game...


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#2626
Jaron Oberyn

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@Sp0ck - read the rules buddy, because I'm sure thatd qualify under insulting a group of members.
you can have a difference of opinion without insulting others who have opposite views.


-Polite

#2627
Goddy10

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Elite Midget wrote...

joe1852 wrote...

now that we know the truth can we stop complaining about it? its not like its getting us anywhere


And not saying anything and letting Bioware think this is what fans want is better?


Yes, because they're really going to pay attention to what you think. If I were Bioware, I would've stopped listening to the BSN a long time ago.

#2628
Zmajc

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It might be that they simply wanted to make the game seem more cinematic and added bunch of bonus dialogues just to enhance the whole experience and make the characters seem more alive..

#2629
panamakira

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I OWN the game. Just went to Gamestop and picked it up at midnight. Dude~ I even bought the Prima guide. Guess what? It's more like an artbook now......all that content is useless to me if I have very little control over my auto-pilot Shep.

*sigh* I need to vent so excuse me if I repeat myself. Maybe I need to sleep and when I wake up the lack of control won't bother me as much.

#2630
MrLee95

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sp0ck 06 wrote...

 Its like you WANT the game to suck. I mean, watching the whole game on youtube? Seriously? How much time did you waste doing that?

Vindicated nerds are really living in their own little reality.


QFT!!

Modifié par MrLee95, 06 mars 2012 - 01:51 .


#2631
Cstyle

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Does anyone gain anything from this thread?

#2632
Minister of Sound

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joe1852 wrote...

Minister of Sound wrote...

KainrycKarr wrote...

 It's garbage. I'm playing it right now, and there is a DRASTIC reduction in dialogue wheels from the previous games. I hate to say, but PoliteAssassin called this one a while ago. 

These aren't our Shepard's anymore....


I called it two years ago. Everyone told me I was drunk.


http://social.biowar...3/index/1394829


lol how much threads are u going to post this in?


As many as I need to until everyone repents.

Modifié par Minister of Sound, 06 mars 2012 - 01:51 .


#2633
Jaron Oberyn

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Haha nice Minister :P

-Polite

#2634
panamakira

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Cstyle wrote...

Does anyone gain anything from this thread?


Yes~ we can vent and share our frustrations....

#2635
AlphaJarmel

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Here's the thing, there is tons of autodialogue but the dialog wheel is there. You just have to kinda dig for it.

#2636
Katana Gamer

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Goddy10 wrote...

Elite Midget wrote...

joe1852 wrote...

now that we know the truth can we stop complaining about it? its not like its getting us anywhere


And not saying anything and letting Bioware think this is what fans want is better?


Yes, because they're really going to pay attention to what you think. If I were Bioware, I would've stopped listening to the BSN a long time ago.

They did - so we get a Marcus Fenix clone stand in for Shepard in ME3.
And ME4 will be a rail shooter with no player choices, FMV cutscenes and with retconed Reapers poping up from behind crates 'n s*it

Modifié par Katana Gamer, 06 mars 2012 - 04:21 .


#2637
Alraiis

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I really thought I would hate the auto-dialogue. Hell, I hated it while I was watching the streams and previews. Something about playing it is different, though. I really don't mind it as much as I thought I would.

I don't feel like I've lost "my" Shepard, though I suppose I didn't go for anything too far from their core ideals. I wasn't trying to be a xenophobe or a Cerberus supporter or an anti-military military Commander or anything else too crazy. If you were, then yeah, you're not going to like it.

Maybe I'm lucky, maybe I'm delusional, or maybe it gets worse, but so far I'm still able to maintain the Renegon nuances of my character—harsh when orders have to be followed, compassionate to the crew between missions (unless they're being babies about it), ruthless to enemies, willing to build bridges with aliens but never at the expense of the greater good. I haven't felt undermined on any of those ideals at all.

I went in worried as hell, but everything has really been fine. Great even. Maybe I'm indoctrinated.

#2638
phimseto

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Alraiis, I wish I had the same reaction you did, but it's been a downhill cascade for me with every snippet of conversation where I know in past games I would have had a prompt but instead my character just speaks without my input.

I never really picked up on this trend in LotSB or Arrival because I always figured it was a workaround to the fact that BW couldn't or wouldn't pay for the voice acting necessary to have a fully-realized dialogue sequence.  Not in a million years did I imagine that they would do this for the final game. 

Modifié par phimseto, 06 mars 2012 - 04:46 .


#2639
Hunter of Legends

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Minister of Sound wrote...

joe1852 wrote...

Minister of Sound wrote...

KainrycKarr wrote...

 It's garbage. I'm playing it right now, and there is a DRASTIC reduction in dialogue wheels from the previous games. I hate to say, but PoliteAssassin called this one a while ago. 

These aren't our Shepard's anymore....


I called it two years ago. Everyone told me I was drunk.


http://social.biowar...3/index/1394829


lol how much threads are u going to post this in?


As many as I need to until everyone repents.


I don't need repenting.

ME3 is fine.

#2640
Alraiis

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phimseto, I understand that preference entirely. I even try to avoid the common argument people use about ME1, where often two or all three of the choices were the same spoken line, because I fully believe that the act of choosing can actually color how one hears those lines delivered. It did for me.

I know what I've lost, but I also like what that sacrifice has bought me in terms of pacing and the increased ability to have movement or action simultaneous with dialogue. If I didn't care about those things—as many legitimately don't—I would feel awful that that choice was out of my hands in the final game of a series built on completely opposite rules. So, I guess I got lucky. This structure is something I never would have chosen, but it happens to work for me.

Despite that, it probably would have been better if they preserved the way things were. Or made the full decisions/no decisions choice more robust. Give people the option to have the action freeze-frame when it's time to choose a line.

#2641
Mr. MannlyMan

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Yeah, this is really disappointing. Still like the game, but not enough to justify buying the CE edition and being a fan for the last 2 years.

Glad to see that others like it. I really hope that this void is filled in soon by some other worthy developer, because Bioware just stepped out of the RPG ring with this game. With all of the auto-dialogue that is present, I can't see myself playing through it more than twice.

#2642
houldendub

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Katana Gamer wrote...
They did - so we get a Marcus Fenix clone stand in for Shepard in ME3.
And ME4 will be a rail shooter with no player choices, FMV cutscenes and with retconed Reapers poping up from behind crates 'n s*it


It's called Mass Effect: Infiltrator

#2643
Il Divo

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Well, this is pretty craptastic so far. I just had an extended conversation with both Ashley and Garrus and had (wait for it)....1 total dialogue option. Image IPB

#2644
BillsVengenace

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Have any of the reviews taken exception to the auto-dialog?

#2645
phimseto

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Alraiis wrote...

phimseto, I understand that preference entirely. I even try to avoid the common argument people use about ME1, where often two or all three of the choices were the same spoken line, because I fully believe that the act of choosing can actually color how one hears those lines delivered. It did for me.

I know what I've lost, but I also like what that sacrifice has bought me in terms of pacing and the increased ability to have movement or action simultaneous with dialogue. If I didn't care about those things—as many legitimately don't—I would feel awful that that choice was out of my hands in the final game of a series built on completely opposite rules. So, I guess I got lucky. This structure is something I never would have chosen, but it happens to work for me.

Despite that, it probably would have been better if they preserved the way things were. Or made the full decisions/no decisions choice more robust. Give people the option to have the action freeze-frame when it's time to choose a line.


Hey, thanks for the full response.  A good read.  Someone else pegged the best compromise many pages ago: make some of the dialogues timed.  Maybe change the color of the dialogue wheel to indicate that a conversation is a timed one so players are prepared.  

You hit the nail on the head for why the loss matters so much - it is the *act* of choosing that matters.  Even in the smaller points when all three options amount to some form of "yes", the act of choosing is how you define the story as your own.  Like I wrote in my Emily Wong example a few pages back, how you choose to react is where the engagement is.  Do you speak on your sense of loss?  Do you use it as a learning point for the crew?  Do you grimly accept the harsh reality?   Each prompt is a small pause, but critical in defining your character against the backdrop and plot of the game.  

It doesn't help that so early on...the beginning part of the game, the people you run into on Mars, and of course the first chat with the Citadel Council...that Shepard acts and behaves in a way that, I believe, will be at odds with a lot of players.  It certainly was for me.  I thought ME2 did the whole cinematic feel/conversation just fine.  The act of taking away interaction for "look" is a negative in this game, especially considering the series was defined by its dynamic conversatioins and control.  

I don't know what Bioware is going to do post-launch.  I certainly don't think it will be to cater to veteran players like me.  To the extent they did, though, I would love a DLC that simply retooled many of the dialogues in the game to be more robust.  

Anyways, thanks for the note back.  We will compare notes again as the week goes on!

#2646
gabe2gg

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BillsVengenace wrote...

Have any of the reviews taken exception to the auto-dialog?

that or the face import issue


thats the sad part about these reviews they can't be trusted with their bias.

#2647
BentOrgy

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Dreman, to be perfectly blunt, I think you're out of your mind if you think you had "Mounts," of dialogue on the Citadel. Take the reunion with the council for one, I had ONE option in that entire scene, and my reunion with Udina was the same. Had this been ME1 or ME2, those scenes alone would have had easily three choices, with a some exposition dialogue to round things out. There wasn't, and several times my Shepard just started shooting off at the mouth saying things I wouldn't have.

Like agreeing with Udina for one, being frosty to the Turian Councilor and STILL so Earth-Centric even after all I kust went through, as some others. Bailey was the only person I could actually TALK to, and even then only after I could track him down.

Unlike with Diane, who I let on my ship after only having like, two dialogue options with, and NONE of them allowing me to really get a feel for her; a totally unknown person to Shepard, and I'm letting her run around the Normandy during a WAR without knowing more than "Oh, I'm a war reporter with Battle Space!." Please...

#2648
phimseto

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BentOrgy wrote...

Dreman, to be perfectly blunt, I think you're out of your mind if you think you had "Mounts," of dialogue on the Citadel. Take the reunion with the council for one, I had ONE option in that entire scene, and my reunion with Udina was the same. Had this been ME1 or ME2, those scenes alone would have had easily three choices, with a some exposition dialogue to round things out. There wasn't, and several times my Shepard just started shooting off at the mouth saying things I wouldn't have.

Like agreeing with Udina for one, being frosty to the Turian Councilor and STILL so Earth-Centric even after all I kust went through, as some others. Bailey was the only person I could actually TALK to, and even then only after I could track him down.

Unlike with Diane, who I let on my ship after only having like, two dialogue options with, and NONE of them allowing me to really get a feel for her; a totally unknown person to Shepard, and I'm letting her run around the Normandy during a WAR without knowing more than "Oh, I'm a war reporter with Battle Space!." Please...


I don't want to get into spoilers, but the Turian Councilor one drove me absolutely out of mind.  It was so frustrating to watch that one get played out when I would have tackled it completely differently and could have if it had been the earlier games.  

#2649
Maria Caliban

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Cstyle wrote...

Does anyone gain anything from this thread?

Yes.

Humans are social animals. Discussion fills a psychological need. Telling others what you think and feel, and hearing what they think and feel, is good for you.

#2650
Rickin10

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Alraiis wrote...

phimseto, I understand that preference entirely. I even try to avoid the common argument people use about ME1, where often two or all three of the choices were the same spoken line, because I fully believe that the act of choosing can actually color how one hears those lines delivered. It did for me.

I know what I've lost, but I also like what that sacrifice has bought me in terms of pacing and the increased ability to have movement or action simultaneous with dialogue. If I didn't care about those things—as many legitimately don't—I would feel awful that that choice was out of my hands in the final game of a series built on completely opposite rules. So, I guess I got lucky. This structure is something I never would have chosen, but it happens to work for me.

Despite that, it probably would have been better if they preserved the way things were. Or made the full decisions/no decisions choice more robust. Give people the option to have the action freeze-frame when it's time to choose a line.


Hi Alrails, nice to read someones thoughts where they can disagree and empathise with anothers' point of view.  A rare quality on here.  Havn't got the game here yet in the UK but I've seen the early parts of the game and tbh i'm pretty horrified by the lack of choice.  Hope I feel similar to you when I finally play it.