android654 wrote...
N7Raider wrote...
It's not about logic it's about narrative, there's no set structure to good storytelling but you do have to be immersed in the world and the characters. Having Garrus and Shepard have a conversation like that would be un-immersive and out of place. If the characters don't care about the situation they're in why should we as the player/audience care? Them having some philosophical conversation would be the easiest way to remove the audience from the situation.Duncaaaaaan wrote...
I just thought Shepard and Garrus having a talk about life, philosophy, past actions, past regrets, and the future, in the middle of a raging firefight, could actually be profoundly awesome. That's all. Doesn't need to be logical. A lot of the science fiction elements in the ME universe aren't logical in the first place.
Look at it from this perspective. IF there's going to be dialogue between characters on a battlefield it shouldn't be specific to the character dynamic. For example if Garrus is discussing what they should do, and my Shepard dislikes Garrus, this would be a goo place to put an option for my Shepard to tell him "no" and to continue with a plan of my own choosing. If my Shepard is fond of him, it would be a good place to put an option to agree with him and tighten the bond Shepard has with this character.
Removing this weakens the immersion which is vital to an interactive medium.
What if there isn't another path? What would happen then?
Garrus: This is my planet, just follow me through this road.
Shepard: No, you suck, I'm the commander! let's do it my way! Ehm... let's take that road!
Garrus: Actually that is where I wanted to go in the first place, but, yeah, you the commander, you lead the way!
This is not Dragon Age 2. Shepard isn't a comedian, like Hawke.
(By the way, I loved the "moron" answer you could pick in Dragon Age 2.)




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