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Awful lot of auto dialogue in the full game...


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#276
Dave of Canada

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Almostfaceman wrote...

I think the main reason we're not seeing a lot of the game where many choices are present (and anyone who doesn't own or hasn't seen the whole game has only seen a small percentage of the game) is because story spoilers are in the dialogue, and Bioware is trying to keep story spoilers to a minimum.


Full game only has more dialogue, not more prompts. The intro sequence has Shepard talk about what happened before and there's more talking in the full version but it isn't anything which the player controls any more. Same applies almost everywhere.

#277
Dragoonlordz

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Hunter of Legends wrote...

Dragoonlordz wrote...


Then you must hate that they wasted any time on three different modes when could of just had action or story mode alone then.


I do.:(


At least your honest about it I will give you kudo's for that.

#278
Hunter of Legends

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BentOrgy wrote...

Hunter of Legends wrote...

sam1612 wrote...

Hunter of Legends wrote...

sam1612 wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Action mode is clearly made for people like you, and I'm glad it's there so you don't have to made choices 'in the midst of combat' (not that it really happened that often in ME1 and 2 anyway). Some people (if not most) would like a bit more fleshing out. You seem to have a hard time grasping this concept.


I play RPG son.

Fleshing =/= pointless options that do nothing/breaking immersion.

Your opinion = pointless B)
Again, most people enjoy "pointless" options. It helps with attachment to your character. Are you really that dense to understand this? Don't answer, we already know.


Pointless options bog down development and produce crappy games.

Why are you being needlessly arrogant?


You mean like KOTOR, Mass Effect 1 and 2, Heavy Rain, etc....


Those games had elements of crappy to them.

#279
Rockpopple

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"So Professor, would you say that now is the perfect time to panic, crack open your neighbour's skull and eat the sweet, sweet brain matter inside?"

"I'd say yes, Kent"

Relax.

#280
Arppis

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Well we shall see in the full game then... It isn't far away anyhows.

Modifié par Arppis, 02 mars 2012 - 10:51 .


#281
shep82

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Wulfram wrote...

Someone With Mass wrote...

Right, and my point is that there's no need for player input in some places, since most conversations often leads to dead ends when you already have an objective and pretty much all the information you need. If the turian general, for example, tells you that the communication tower is at the north gate and that it's busted and he needs someone to fix it and clear out the place, since it's crawling with husks, then you don't need to ask someone else what to do.

It's more about priorities than anything. What's more important? Re-establishing communications with the Palaven command center and find out who's the next Primearch or ask what the gate guard had for lunch?


Asking the guard where's his commanding officer was OK, actually.

But take the scene on the shuttle. That's a pure character development moment - Shepard's reflecting on the fall of Earth, worrying about probably Garrus - why the hell can't I choose my response there?  With the general, why do you need to say "that's going to complicate things" just before you choose dialogue?  Why not leave it up to you whether you're going to be that insensitive?

For the whole of that dialogue with the general, why can't you choose the tone - whether you're diplomatic and deferential to a superior officer or brusque and dismissive of an alien?  That ability to choose the manner Shepard has spoken has been part of the game from the beginning, and scrapping it makes it basically impossible for me to play the same character I have in previous games.

Not true. You are the same character and you can still play your Shepard but I don't see how many other options they could have given us. IMO I'm impressed and can't wait till 12:00 Tuesday morn.:o

#282
sam1612

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Hunter of Legends wrote...

sam1612 wrote...

Hunter of Legends wrote...

sam1612 wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Action mode is clearly made for people like you, and I'm glad it's there so you don't have to made choices 'in the midst of combat' (not that it really happened that often in ME1 and 2 anyway). Some people (if not most) would like a bit more fleshing out. You seem to have a hard time grasping this concept.


I play RPG son.

Fleshing =/= pointless options that do nothing/breaking immersion.

Your opinion = pointless B)
Again, most people enjoy "pointless" options. It helps with attachment to your character. Are you really that dense to understand this? Don't answer, we already know.


Pointless options bog down development and produce crappy games.

Why are you being needlessly arrogant?

Funny how you turn things around, you seem like the arrogant one to me.
No options produce crappy games. What planet are you living on?
I can live with the fact that you are ignorant about what it takes to develop a good character, but every time you try to make a point we all get a little dumber.

#283
Rob_K1

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Dave of Canada wrote...

Justicar wrote...

Dave of Canada wrote...

Phaedon wrote...

He specfically said that the amount of options should be relevant to the context.


They failed hard then when Ashley becomes Zaeed 2.0 onboard  the Normandy, then.

That only happens when she runs out of relevant dialogue. For example, where garrus would say "HHHHHHNNNNNNNNGGGGGGG CALIBRATIONS" now we get Zaeed/Kasumi dialogue.

Better IMO.


Except the guy who played the game said they only had one conversation with Ashley onboard the Normandy. (FemShep)


He also said he had two with her elsewhere, when she's not in your squad. Being deliberately vague here, though I'm sure most people know why she wouldn't be in your squad for a while. (He didn't romance her either to my knowledge)

From what I can make out as well from that video, it seems we get a lot more dialog from the characters outside of dialog on the Normanday. I.e. they have more input during missions and on the way to them.

#284
Daywalker315

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jbg927 wrote...

I just wish that when liara asked "should I go back and take a look?" the game gave us the choice to say no and then send vega instead. it seems that this is a direct result of them removing a lot of dialogue choices. and does anyone else notice that the VS was not on the character select screen at the beginning of the video?


That, I believe, is pretty simple. There may be more expository information given about Vega as the first mission goes along, OR it gives them an excuse for Vega to ask questions to Garrus and for Garrus to answer, giving any new players some backstory on Garrus. Vega's new, so it's logical for him to ask a lot of questions.

#285
Rickin10

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I fink Gow WOZ DA BOM!!! Dis lookz like my tipe of game!!

#286
wright1978

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Hmm sounds like i won't get to play my Shep. I don't think i'm going to like this auto shep fellow who looks like my shep and sounds like him but clearly isn't him. I'll see in a week's time i guess.

#287
Coreniro

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[/quote]


Or more correctly a renegande Shepard would say, "Just watch it Vakarian. This isn't Omega and I plan on walking out of here. You'll give us the route and we'll go on ahead."

[/quote]

Then probably Garrus is so important to the main plot and the quests following the one on palaven that we can't kick him out of the team.
I understand your point. that kind of forced-welcome (and all that follows) won't be a good thing, 
for the people who don't like Garrus. I just hope you'll have the chance to let him die in a brutal way, during the game.

#288
Hunter of Legends

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sam1612 wrote...

Hunter of Legends wrote...

sam1612 wrote...

Hunter of Legends wrote...

sam1612 wrote...

Hunter of Legends wrote...

Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)


Action mode is clearly made for people like you, and I'm glad it's there so you don't have to made choices 'in the midst of combat' (not that it really happened that often in ME1 and 2 anyway). Some people (if not most) would like a bit more fleshing out. You seem to have a hard time grasping this concept.


I play RPG son.

Fleshing =/= pointless options that do nothing/breaking immersion.

Your opinion = pointless B)
Again, most people enjoy "pointless" options. It helps with attachment to your character. Are you really that dense to understand this? Don't answer, we already know.


Pointless options bog down development and produce crappy games.

Why are you being needlessly arrogant?

Funny how you turn things around, you seem like the arrogant one to me.
No options produce crappy games. What planet are you living on?
I can live with the fact that you are ignorant about what it takes to develop a good character, but every time you try to make a point we all get a little dumber.


I see you have nothing to off but empty words and insults<_<

I leave you in the void.

#289
jbg927

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this is ridiculous, this discussion has turned into people arguing over who is right/wrong! if this keeps up lockdown is imminent.

#290
Guest_Catch This Fade_*

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Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...

The second one.

#291
Bobrzy

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Duncaaaaaan wrote...

matt-bassist wrote...

Yeah man, isn't it obvious, this is ACTION mode, where the conversation choices are pre-selected.


No.

Action mode = absolutely no choices anywhere, ever. None at all.

The gamespot video was the "RPG" mode, as there were one or two choices here and there.

You probably don't believe me, but whatever.


Acctually, considering what Casey Hudson said - even in Action Mode there are choices, much less and most of the times only affecting the main storyline, but still.

#292
jbg927

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Daywalker315 wrote...

jbg927 wrote...

I just wish that when liara asked "should I go back and take a look?" the game gave us the choice to say no and then send vega instead. it seems that this is a direct result of them removing a lot of dialogue choices. and does anyone else notice that the VS was not on the character select screen at the beginning of the video?


That, I believe, is pretty simple. There may be more expository information given about Vega as the first mission goes along, OR it gives them an excuse for Vega to ask questions to Garrus and for Garrus to answer, giving any new players some backstory on Garrus. Vega's new, so it's logical for him to ask a lot of questions.


good point, I had not considered that.:D

#293
Duncaaaaaan

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sam1612 wrote...


Funny how you turn things around, you seem like the arrogant one to me.
No options produce crappy games. What planet are you living on?
I can live with the fact that you are ignorant about what it takes to develop a good character, but every time you try to make a point we all get a little dumber.


Nothing's going in his head. if you keep it up you're just going to get banned/thread locked, I speak from personal experience myself.

Best to just leave it be.

#294
Hunter of Legends

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Duncaaaaaan wrote...

sam1612 wrote...


Funny how you turn things around, you seem like the arrogant one to me.
No options produce crappy games. What planet are you living on?
I can live with the fact that you are ignorant about what it takes to develop a good character, but every time you try to make a point we all get a little dumber.


Nothing's going in his head.


Adorable.:innocent:

My mind is full of wonder; it is yourselves who seem lost.

Modifié par Hunter of Legends, 02 mars 2012 - 10:57 .


#295
gearseffect

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I was and still am worried that the action mode will affect the standard ME experience. I didn't like the autodialogue in the demo, and not being able to chose my responses, it made me feel well like it was an out of body experience.

Letting me chose what I say really put me in the game as MY Shepard. When I played the demo I didn't have much input when conversations came up, I was able to write if off as it was just the demo and not the finale game.

But in the back of my mind I've been getting more worried that the Action mode really affected being able to chose what I say.

I hope for the best, but I'm preparing myself for the worst, with all the leaks, and other factors, and variables, going on it's easy to see why fans are in a state of panic.

Next I think most ME fans don't really care if the game play is the best it can be right? I mean lets face it ME1 had a better story than 2 (which it should being the first part of a trilogy) but the game play was beyond awful, but we still play it and love it because the characters and lore.

When We talked to the characters and chose what we said (don't matter if it came out the same if you chose a top, middle, or bottom option) it gave us the extra sense that we were in the game and talking and making the choices.

ME2 gave us a great 2nd arch, and the characters introduced and that we talked with were among the coolest in the series, at least for me. It had a more mainstreamed shooter type game play, but it had the feel that I was still Shepard. I know some people hated and felt that ME2 didn't have enough RPG elements. It still had the conversations and depth to the characters we love, and it also felt like I was Shepard, when I chose what to say.


I'm sorry to give this long view again, but I don't do anything half @ssed. My point being Fans have good reason to be worried and some of us are more willing to just write it off until we play the game our self or longer, and others like me or hoping for the best but fear and prepare for the worst.

I would love to be able to look back at this a say "That was funny I was flipped out for nothing, BW came through and delivered what they said they would and it all turned out fine, god I was so freaked out"

#296
Daywalker315

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Wulfram wrote...

Someone With Mass wrote...

Right, and my point is that there's no need for player input in some places, since most conversations often leads to dead ends when you already have an objective and pretty much all the information you need. If the turian general, for example, tells you that the communication tower is at the north gate and that it's busted and he needs someone to fix it and clear out the place, since it's crawling with husks, then you don't need to ask someone else what to do.

It's more about priorities than anything. What's more important? Re-establishing communications with the Palaven command center and find out who's the next Primearch or ask what the gate guard had for lunch?


Asking the guard where's his commanding officer was OK, actually.

But take the scene on the shuttle. That's a pure character development moment - Shepard's reflecting on the fall of Earth, worrying about probably Garrus - why the hell can't I choose my response there?  With the general, why do you need to say "that's going to complicate things" just before you choose dialogue?  Why not leave it up to you whether you're going to be that insensitive?

For the whole of that dialogue with the general, why can't you choose the tone - whether you're diplomatic and deferential to a superior officer or brusque and dismissive of an alien?  That ability to choose the manner Shepard has spoken has been part of the game from the beginning, and scrapping it makes it basically impossible for me to play the same character I have in previous games.


I agree there could have been a couple more chances to answer for yourself but given ME's history, a lot of times the options don't differ too much and wouldn't really be extremes of one another unless it's a decision, not just a conversation point. They wanted to paint Shepard as being tired and having been through a lot. Frustration after the primarch comment by the general before shutting up and saying, "I'm sorry", shows that.

Ultimately there's little I would want done differently.  And to those who might say I'm a new guy and only want action, that's not true. Baldur's Gate was awesome, KOTOR as well. I also played DA:O and DA2 twice each even though apparently I never registered them on here. To go with my 4 ME1 and ME2 playthroughs each.

#297
jbg927

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gearseffect wrote...

I was and still am worried that the action mode will affect the standard ME experience. I didn't like the autodialogue in the demo, and not being able to chose my responses, it made me feel well like it was an out of body experience.

Letting me chose what I say really put me in the game as MY Shepard. When I played the demo I didn't have much input when conversations came up, I was able to write if off as it was just the demo and not the finale game.

But in the back of my mind I've been getting more worried that the Action mode really affected being able to chose what I say.

I hope for the best, but I'm preparing myself for the worst, with all the leaks, and other factors, and variables, going on it's easy to see why fans are in a state of panic.

Next I think most ME fans don't really care if the game play is the best it can be right? I mean lets face it ME1 had a better story than 2 (which it should being the first part of a trilogy) but the game play was beyond awful, but we still play it and love it because the characters and lore.

When We talked to the characters and chose what we said (don't matter if it came out the same if you chose a top, middle, or bottom option) it gave us the extra sense that we were in the game and talking and making the choices.

ME2 gave us a great 2nd arch, and the characters introduced and that we talked with were among the coolest in the series, at least for me. It had a more mainstreamed shooter type game play, but it had the feel that I was still Shepard. I know some people hated and felt that ME2 didn't have enough RPG elements. It still had the conversations and depth to the characters we love, and it also felt like I was Shepard, when I chose what to say.


I'm sorry to give this long view again, but I don't do anything half @ssed. My point being Fans have good reason to be worried and some of us are more willing to just write it off until we play the game our self or longer, and others like me or hoping for the best but fear and prepare for the worst.

I would love to be able to look back at this a say "That was funny I was flipped out for nothing, BW came through and delivered what they said they would and it all turned out fine, god I was so freaked out"


this

#298
Wulfram

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jreezy wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...

The second one.


Not just the second one.  A lot of the time, Shepard is talking without prompting from any dialogue choice.

#299
sam1612

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Hunter of Legends wrote...
I see you have nothing to off but empty words and insults<_<

I leave you in the void.


(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)

#300
N7Raider

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Wulfram wrote...

jreezy wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...

The second one.


Not just the second one.  A lot of the time, Shepard is talking without prompting from any dialogue choice.

the fifth one