Wulfram wrote...
Asking the guard where's his commanding officer was OK, actually.
But take the scene on the shuttle. That's a pure character development moment - Shepard's reflecting on the fall of Earth, worrying about probably Garrus - why the hell can't I choose my response there? With the general, why do you need to say "that's going to complicate things" just before you choose dialogue? Why not leave it up to you whether you're going to be that insensitive?
For the whole of that dialogue with the general, why can't you choose the tone - whether you're diplomatic and deferential to a superior officer or brusque and dismissive of an alien? That ability to choose the manner Shepard has spoken has been part of the game from the beginning, and scrapping it makes it basically impossible for me to play the same character I have in previous games.
1. I'd like an example of what had been better. Because I think a simple "Yes" answers Liara's question just fine without having to go into specific details, since some might think their Shepard might not wnat to talk about that particular experience at that time. The shuttle ride is also rather short, so there's not much time to talk.
2. Why should Shepard change his tone when talking to this particular alien when conversations with other aliens went on like they're actual people and not...things? Speaking of which, what would changing Shepard's tone actually change when it comes to the narrative? You would still have to do the same thing and talking to the general in a different tone won't change that. Shepard as a certain pre-established character isn't diminished the second he/she isn't displaying that character at every opportunity available.
I think Bioware is prioritizing the flow of the narrative ahead of things like that, because the flow is more important. You get in there, you do what needs to be done to get to your objective and then leave. You do it fast too, since the Reapers might overwhelm the place at any moment and BioWare probably thinks it's better to get a move on instead of sitting there, deciding the tone of Shepard's dialogues.
Sure, it had been fun, but I don't think it's that important.
Modifié par Someone With Mass, 02 mars 2012 - 11:08 .