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Awful lot of auto dialogue in the full game...


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#301
Almostfaceman

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Dave of Canada wrote...

Almostfaceman wrote...

I think the main reason we're not seeing a lot of the game where many choices are present (and anyone who doesn't own or hasn't seen the whole game has only seen a small percentage of the game) is because story spoilers are in the dialogue, and Bioware is trying to keep story spoilers to a minimum.


Full game only has more dialogue, not more prompts. The intro sequence has Shepard talk about what happened before and there's more talking in the full version but it isn't anything which the player controls any more. Same applies almost everywhere.


So you've experienced/played the full game?

#302
android654

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Coreniro wrote...
Then probably Garrus is so important to the main plot and the quests following the one on palaven that we can't kick him out of the team.
I understand your point. that kind of forced-welcome (and all that follows) won't be a good thing, 
for the people who don't like Garrus. I just hope you'll have the chance to let him die in a brutal way, during the game.


Oh he died a while ago. Bullet to the gut. Garrus however isn't irreplaceable. No one is in ME3.

#303
wright1978

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gearseffect wrote...

I was and still am worried that the action mode will affect the standard ME experience. I didn't like the autodialogue in the demo, and not being able to chose my responses, it made me feel well like it was an out of body experience.

Letting me chose what I say really put me in the game as MY Shepard. When I played the demo I didn't have much input when conversations came up, I was able to write if off as it was just the demo and not the finale game.

But in the back of my mind I've been getting more worried that the Action mode really affected being able to chose what I say.

I hope for the best, but I'm preparing myself for the worst, with all the leaks, and other factors, and variables, going on it's easy to see why fans are in a state of panic.

Next I think most ME fans don't really care if the game play is the best it can be right? I mean lets face it ME1 had a better story than 2 (which it should being the first part of a trilogy) but the game play was beyond awful, but we still play it and love it because the characters and lore.

When We talked to the characters and chose what we said (don't matter if it came out the same if you chose a top, middle, or bottom option) it gave us the extra sense that we were in the game and talking and making the choices.

ME2 gave us a great 2nd arch, and the characters introduced and that we talked with were among the coolest in the series, at least for me. It had a more mainstreamed shooter type game play, but it had the feel that I was still Shepard. I know some people hated and felt that ME2 didn't have enough RPG elements. It still had the conversations and depth to the characters we love, and it also felt like I was Shepard, when I chose what to say.


I'm sorry to give this long view again, but I don't do anything half @ssed. My point being Fans have good reason to be worried and some of us are more willing to just write it off until we play the game our self or longer, and others like me or hoping for the best but fear and prepare for the worst.

I would love to be able to look back at this a say "That was funny I was flipped out for nothing, BW came through and delivered what they said they would and it all turned out fine, god I was so freaked out"


Yep this. Adding extra modes and removing the traditional experience would be not cool.

#304
Atakuma

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Bioware once again took a hatchet to a feature instead of actually trying to improve it. While this was expected, it's still very disappointing.

#305
RainyDayLover

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Rob_K1 wrote...

Dave of Canada wrote...
Except the guy who played the game said they only had one conversation with Ashley onboard the Normandy. (FemShep)


He also said he had two with her elsewhere, when she's not in your squad. Being deliberately vague here, though I'm sure most people know why she wouldn't be in your squad for a while. (He didn't romance her either to my knowledge)

From what I can make out as well from that video, it seems we get a lot more dialog from the characters outside of dialog on the Normanday. I.e. they have more input during missions and on the way to them.


Wait, are you guys forgetting that you can only get new dialogue out of characters only once between every mission? This was the case in ME1 and ME2 for every character. You'd ask for their thoughts on the mission (only in ME1) and then you would talk about personal matters to advance your relationship between that character. After that, they have nothing more to say.

So Ashley having nothing more to say after only talking to her once is nothing new. The only difference is that you don't actually go into the conversation when you try to talk to her again.

It's better and less awkward this way...

Modifié par RainyDayLover, 02 mars 2012 - 11:04 .


#306
Hunter of Legends

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sam1612 wrote...

Hunter of Legends wrote...
I see you have nothing to off but empty words and insults<_<

I leave you in the void.


(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)




Not really, but in my game I wouldn't need to chose because you aren't worth it.

Cheerio:devil:

#307
Aesieru

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sam1612 wrote...

Hunter of Legends wrote...
I see you have nothing to off but empty words and insults<_<

I leave you in the void.


(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)




It's always lovely when people insult you with a term that isn't properly used. Hunter does that often, then insists he's being insulted.

---

Hunter just directly antagonized and insulted a person by declaring them "worthless" a fragrant violation of the code of conduct and has thus been reported, I advise you all to do the same.

Modifié par Aesieru, 02 mars 2012 - 11:03 .


#308
Rockpopple

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Well if the thread is locked, it's because [insert faction you're with] kept being attacked by [insert faction you're against]. That's their modus operandi, after-all.

The dastards.

#309
Dragoonlordz

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Wulfram wrote...

jreezy wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...

The second one.


Not just the second one.  A lot of the time, Shepard is talking without prompting from any dialogue choice.


It is for the most part your character saying things without your input. In previous games your input was given at the start of most (bar few exceptions) interactions. There will always be auto dialogue in the sense of when you pick an option what he says will contain more expostion than might intend but the choice being there in first place is what counts for most. That choice being given or allowed prior to half way through a conversation or not at all is required.

Modifié par Dragoonlordz, 02 mars 2012 - 11:05 .


#310
Hunter of Legends

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Aesieru wrote...

sam1612 wrote...

Hunter of Legends wrote...
I see you have nothing to off but empty words and insults<_<

I leave you in the void.


(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)




It's always lovely when people insult you with a term that isn't properly used. Hunter does that often, then insists he's being insulted.

---

Hunter just directly antagonized and insulted a person by declaring them "worthless" a fragrant violation of the code of conduct and has thus been reported, I advise you all to do the same.


Not really.

But I will give you the same treatment. ^_^

#311
best_eva

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sam1612 wrote...

(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)



(1) respond with a sublte insult
(2) ignore sam 1612 and simply think to myself how much of an arrogant ****** he's coming off as
(3) tell sam 1612 he's an arrogant ******

see other people can do it too!!!
I'll go with option 3, you're coming off as an ubelievably arrogant ****** and a condescending ass. 

#312
Nordicus

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This auto-dialog sounds great for the dedicated Renegade and Paragon characters!

... too bad my main character is NEITHER

#313
Coreniro

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And here comes the disappointed Atakuma. So disappointed by this game that he can't leave this forum without saying how disappointed he is at least 250 times a hour.

Before you could feel disappointed by what I just wrote, I'm joking. Feel free to do whatever you want.

Modifié par Coreniro, 02 mars 2012 - 11:07 .


#314
greatgeek

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Atakuma wrote...

Bioware once again took a hatchet to a feature instead of actually trying to improve it. While this was expected, it's still very disappointing.


They took a hatchet to the feature. :crying:

#315
sam1612

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Hunter of Legends wrote...

sam1612 wrote...

Hunter of Legends wrote...
I see you have nothing to off but empty words and insults<_<

I leave you in the void.


(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)




Not really, but in my game I wouldn't need to chose because you aren't worth it.

Cheerio:devil:


Weird thing to say, that totally makes no sense. Like everything else you bring to the table :whistle:

#316
Wulfram

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Look, there's really no need to try to get each other banned. Let's just discuss this issue politely.

#317
Dragoonlordz

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best_eva wrote...

sam1612 wrote...

(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)



(1) respond with a sublte insult
(2) ignore sam 1612 and simply think to myself how much of an arrogant ****** he's coming off as
(3) tell sam 1612 he's an arrogant ******

see other people can do it too!!!
I'll go with option 3, you're coming off as an ubelievably arrogant ****** and a condescending ass. 


Atleast you have the option. In the game and what people are talking about you do not.

#318
Hunter of Legends

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Wulfram wrote...

Look, there's really no need to try to get each other banned. Let's just discuss this issue politely.


It's hard to have discussion when many others in here are simply blowing hot air.:(

#319
Someone With Mass

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Wulfram wrote...

Asking the guard where's his commanding officer was OK, actually.

But take the scene on the shuttle. That's a pure character development moment - Shepard's reflecting on the fall of Earth, worrying about probably Garrus - why the hell can't I choose my response there?  With the general, why do you need to say "that's going to complicate things" just before you choose dialogue?  Why not leave it up to you whether you're going to be that insensitive?

For the whole of that dialogue with the general, why can't you choose the tone - whether you're diplomatic and deferential to a superior officer or brusque and dismissive of an alien?  That ability to choose the manner Shepard has spoken has been part of the game from the beginning, and scrapping it makes it basically impossible for me to play the same character I have in previous games.


1. I'd like an example of what had been better. Because I think a simple "Yes" answers Liara's question just fine without having to go into specific details, since some might think their Shepard might not wnat to talk about that particular experience at that time. The shuttle ride is also rather short, so there's not much time to talk.

2. Why should Shepard change his tone when talking to this particular alien when conversations with other aliens went on like they're actual people and not...things? Speaking of which, what would changing Shepard's tone actually change when it comes to the narrative? You would still have to do the same thing and talking to the general in a different tone won't change that. Shepard as a certain pre-established character isn't diminished the second he/she isn't displaying that character at every opportunity available.

I think Bioware is prioritizing the flow of the narrative ahead of things like that, because the flow is more important. You get in there, you do what needs to be done to get to your objective and then leave. You do it fast too, since the Reapers might overwhelm the place at any moment and BioWare probably thinks it's better to get a move on instead of sitting there, deciding the tone of Shepard's dialogues.

Sure, it had been fun, but I don't think it's that important.

Modifié par Someone With Mass, 02 mars 2012 - 11:08 .


#320
sam1612

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best_eva wrote...

sam1612 wrote...

(1) Respond to Hunter of Legends in a confrontational manner
(2) Ignore Hunter of Legends
(3) Respond to Hunter of Legends in a supportive manner trying to explain my point of view

Here we have 3 outcomes that would change the next thing Hunter of Legends would do.

I choose number (3)
See what I did there?

In Hunter of Legends game, there would only be option (1)



(1) respond with a sublte insult
(2) ignore sam 1612 and simply think to myself how much of an arrogant ****** he's coming off as
(3) tell sam 1612 he's an arrogant ******

see other people can do it too!!!
I'll go with option 3, you're coming off as an ubelievably arrogant ****** and a condescending ass. 


Haha, well at least you have a choice, and you are not forced to go with 1 of them.

#321
BatmanPWNS

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So, what was this thread about again? Cuz all I see you people making dialogues up for yourself.

#322
Guest_Catch This Fade_*

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Wulfram wrote...

jreezy wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...

The second one.


Not just the second one.  A lot of the time, Shepard is talking without prompting from any dialogue choice.

That's somewhat bothersome but not too much. During development BioWare said they wanted to bring Shepard's emotions and motivations out in the open, the auto-dialog probably being the best way to achieve that. Shepard was never a blank-slate kind of character like BioWare's silent protagonists were, or at least more so. 

#323
Hunter of Legends

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Someone With Mass wrote...

Wulfram wrote...

Asking the guard where's his commanding officer was OK, actually.

But take the scene on the shuttle. That's a pure character development moment - Shepard's reflecting on the fall of Earth, worrying about probably Garrus - why the hell can't I choose my response there?  With the general, why do you need to say "that's going to complicate things" just before you choose dialogue?  Why not leave it up to you whether you're going to be that insensitive?

For the whole of that dialogue with the general, why can't you choose the tone - whether you're diplomatic and deferential to a superior officer or brusque and dismissive of an alien?  That ability to choose the manner Shepard has spoken has been part of the game from the beginning, and scrapping it makes it basically impossible for me to play the same character I have in previous games.


1. I'd like an example of what had been better. Because I think a simple "Yes" answers Liara's question just fine without having to go into specific details, since some might think their Shepard might not wnat to talk about that particular experience at that time. The shuttle ride is also rather short, so there's not much time to talk.

2. Why should Shepard change his tone when talking to this particular alien when conversations with other aliens went on like they're actual people and not...things? Speaking of which, what would changing Shepard's tone actually change when it comes to the narrative? You would still have to do the same thing and talking to the general in a different tone won't change that. Shepard as a certain pre-established character isn't diminished the second he/she isn't displaying that character at every opportunity available.

I think Bioware is prioritizing the flow of the narrative ahead of things like that, because the flow is more important. You get in there, you do what needs to be done to get to your objective and then leave. You do it fast too, since the Reapers might overwhelm the place at any moment and BioWare probably thinks it's better to get a move on instead of sitting there, deciding the tone of Shepard's dialogues.

Sure, it had been fun, but I don't think it's that important.


Flow of the narrative should be kept ibn context.

If this auto-dialogue were to continue elsewhere I will come back on these boards with questions.

#324
gearseffect

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People can we keep things civil here PLEASE?! I don't want to see this thread become a warzone and get locked!

Yes being able to chose what you say has been a big part of ME since the get go. It's don't matter if it comes out the same no matter what you chose, but being able to chose what you say adds more and helps ME feel like I chose it and I told them them that. I"m Shepard, I DID IT.

By taking this away or limiting this it distances many from being THEIR Shepard. I would have preferred ONLY one game mode, like ME1 and ME2. Both were great games and playing both I felt I was right in there I WAS Shepard.

when I played the ME3 demo I didn't feel as if I WAS Shepard, I felt like I was playing just another standard game, and was watching a normal Halo/Gears of War Cut scene, and was interupted to chose top or bottom dialogue option, and the way it was done had no depth to it and it only distanced me from BEING right there in the moment.

That is not the ME I love.

#325
Rob_K1

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RainyDayLover wrote...

Rob_K1 wrote...

Dave of Canada wrote...
Except the guy who played the game said they only had one conversation with Ashley onboard the Normandy. (FemShep)


He also said he had two with her elsewhere, when she's not in your squad. Being deliberately vague here, though I'm sure most people know why she wouldn't be in your squad for a while. (He didn't romance her either to my knowledge)

From what I can make out as well from that video, it seems we get a lot more dialog from the characters outside of dialog on the Normanday. I.e. they have more input during missions and on the way to them.


Wait, are you guys forgetting that you can only get new dialogue out of characters only once between every mission? This was the case in ME1 and ME2 for every character. You'd ask for their thoughts on the mission (only in ME1) and then you would talk about personal matters to advance your relationship between that character. After that, they have nothing more to say.

So Ashley having nothing more to say after only talking to her once is nothing new. The only difference is that you don't actually go into the conversation when you try to talk to her again.

It's better and less awkward this way...



Pretty much. There was some debate on whether the amount of times you can talk to them on the ship and such is enough though.

And those two talks outside of the Normandy are supposed to be full conversations I believe. In addition to what I mentioned about it seeming like they have more input on missions and such, I believe you can talk to them on the Citadel as well, thanks to that Citadel tour video.

(If you watch the Citadel tour video, I believe that Shepard can talk to James Vega in one of the clubs.)

Modifié par Rob_K1, 02 mars 2012 - 11:13 .