Hunter of Legends wrote...
RainyDayLover wrote...
Rob_K1 wrote...
RainyDayLover wrote...
Rob_K1 wrote...
Dave of Canada wrote...
Except the guy who played the game said they only had one conversation with Ashley onboard the Normandy. (FemShep)
He also said he had two with her elsewhere, when she's not in your squad. Being deliberately vague here, though I'm sure most people know why she wouldn't be in your squad for a while. (He didn't romance her either to my knowledge)
From what I can make out as well from that video, it seems we get a lot more dialog from the characters outside of dialog on the Normanday. I.e. they have more input during missions and on the way to them.
Wait, are you guys forgetting that you can only get new dialogue out of characters only once between every mission? This was the case in ME1 and ME2 for every character. You'd ask for their thoughts on the mission (only in ME1) and then you would talk about personal matters to advance your relationship between that character. After that, they have nothing more to say.
So Ashley having nothing more to say after only talking to her once is nothing new. The only difference is that you don't actually go into the conversation when you try to talk to her again.
It's better and less awkward this way...
Pretty much. There was some debate on whether the amount of times you can talk to them on the ship and such is enough though.
And those two talks outside of the Normandy are supposed to be full conversations I believe. In addition to what I mentioned about it seeming like they have more input on missions and such, I believe you can talk to them on the Citadel as well, thanks to that Citadel tour video.
(If you watch the Citadel tour video, I believe that Shepard can talk to James Vega in one of the clubs.)
Oh, and I just remembered that after Eden Prime if you talked to Kaidan/Ashley after having already talked to them, they do go into Kasumi/Zaeed mode. It was fairly early in the game, so this could also be a one-time, too?
Characters in ME1 didn't have as much to say either.
After investigating everything Tali had nothing more to say about herself or any real character development and neither did the VS.
Liara was pretty one dimensional too.
This'll be my last quote, or at least full one, as it's becoming a wall of text. However, I think the new system could work well, when combined with party members chatting on the Citadel and chipping in on missions and prior to them.
And to be honest, this is probably going to open up a can of worms here and get me flamed, but I'm currently playing through ME 2 now to get a save file ready:
We might get to choose what's said more, but Shepard always gives a one - two line response for the most part. It's like, if I investigate something, he'll just say a five word sentence. I feel the new system will give more opportunity to actually flesh out his character and show how things are weighing on him, especially if the dialog changes based on if he has more paragon or renegade points. I do realise it is more ideal to have the option to say how your Shepard feels though (this is if he does talk about he feels without prompting you).
At the end of the day as well, even though we get to choose responses and his pre-service background, he is still BioWare's character and they write the options for us. I just feel it'll give him more of a personality, though granted, the point of roleplaying is that we give him the personality ourselves. That won't always work if the dialog responses are short and come up as canned 'What is Cerberus?' responses though.
And this is coming from someone that has games on www.gog.com and also has the Baldurs Gate, Fallout and Icewind Dale games (and by that, I mean I own the discs, not a digital copy). Plus others.
Modifié par Rob_K1, 02 mars 2012 - 11:38 .