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Awful lot of auto dialogue in the full game...


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#376
android654

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N00blet666 wrote...

Justicar wrote...

I'd like to hear why Mac Walters is bad.

I'm serious! I'm not too educated on these things and I really want to hear why.

I've got no issue with Mac. He wrote ME2, I loved ME2, good enough for me.


He didn't write it. They had a writing staff for all of the games thus far.

#377
Justicar

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Atakuma wrote...

The Invasion comic he wrote was terrible and the overall plot of ME2 was extremely weak in my opinion.

ME2 plot WAS weak, definitely. At least I can see how he wrote good characters.

While I like the idea behind Invasion, I haven't read it. Just the Wikia version.

#378
Hunter of Legends

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Atakuma wrote...

Justicar wrote...

I'd like to hear why Mac Walters is bad.

I'm serious! I'm not too educated on these things and I really want to hear why.

The Invasion comic he wrote was terrible and the overall plot of ME2 was extremely weak in my opinion.


Invasion wasn't bad; it just was typical TIM.

#379
Hunter of Legends

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AndrewRogue wrote...

Dave: Out of curiosity, was he involved in any of the older titles as well? Because honestly, I consider "Good Characters, Mediocre Plot" to be the basic definition of a Bioware game.


Plot's are rarely anything but "pasable" or "bad".

They've all been done to death.:mellow:

#380
Atakuma

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Hunter of Legends wrote...

Atakuma wrote...

Justicar wrote...

I'd like to hear why Mac Walters is bad.

I'm serious! I'm not too educated on these things and I really want to hear why.

The Invasion comic he wrote was terrible and the overall plot of ME2 was extremely weak in my opinion.


Invasion wasn't bad; it just was typical TIM.

The whole thing was a hamfisted mess to me.

#381
Hunter of Legends

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Atakuma wrote...

Hunter of Legends wrote...

Atakuma wrote...

Justicar wrote...

I'd like to hear why Mac Walters is bad.

I'm serious! I'm not too educated on these things and I really want to hear why.

The Invasion comic he wrote was terrible and the overall plot of ME2 was extremely weak in my opinion.


Invasion wasn't bad; it just was typical TIM.

The whole thing was a hamfisted mess to me.


Perhaps; it did flush out Aria though IMO.

#382
Total Biscuit

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For people pointing to ME2 with it's limited number of conversations between squadmates and Shepard aboard the Notmandy, you should remember there are two very important distinctions that ME2 had.

Firstly, a much bigger squad. More characters means more voice actors, needing more time in the recording studio, editing and animating departments, more money, more complexity, and generally less cash to pay for each one. ME3 has a much smaller squad, and should be able to give us more fucos and interactivity with each Squadmember, not least of all because we all kept telling them we wanted more if it. It's not like the Bioware folks don't know which way their fans want this to go.

Secondly, ME2 had each character get their own Loyalty Mission, full of chances to chat with them and get to know them. Even Zaeed and Kasumi got a ton of options for us to talk to them on the dialogue wheel. All we get in three is chats in general missions, and most of that is, of course, decided for us, sadly.

Modifié par Total Biscuit, 02 mars 2012 - 11:45 .


#383
Rob_K1

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Justicar wrote...

Atakuma wrote...

The Invasion comic he wrote was terrible and the overall plot of ME2 was extremely weak in my opinion.

ME2 plot WAS weak, definitely. At least I can see how he wrote good characters.

While I like the idea behind Invasion, I haven't read it. Just the Wikia version.


I would second the plot of ME 2 being weak and I've always said that when talking away from these forums. I'd wager it's more a by-product of the focus on the characters themselves. That said, I would have liked more from the plot when it came to the Reapers, though the reveal of the Collectors being Protheans and the Reapers harvesting people to make another Reaper was welcome.

I haven't really found any plot-holes though, aside from when everyone went on the shuttle, therefore allowing the Normandy to be boarded. That felt a bit shoe-hornned in and I don't remember the reasons being explained.

#384
Nordicus

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AndrewRogue wrote...

Dave: Out of curiosity, was he involved in any of the older titles as well? Because honestly, I consider "Good Characters, Mediocre Plot" to be the basic definition of a Bioware game.

He's only been in ME games and Jade Empire

Furthermore, Bioware's plots have often been more "uninventive, but polished to a mirror shine" rather than just "mediocre"

#385
Mr. Sheepgood

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Duncaaaaaan wrote...

I have the biggest sh*t eating grin looking at this thread.


I know, huh? I really wished my impressions from the demo were wrong, because I love this series and I hoped for the best, but the game looks bad. Actually, let me put this differently. It would've been an ok mediocre game if it were a stand alone, something totally unrelated to the ME series.
But as the final chapter of an epic trilogy, it's really bad because it fails on so many levels the first two games got right. Even those most quintessential parts that made ME what it is. 

#386
N00blet666

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android654 wrote...

N00blet666 wrote...

Justicar wrote...

I'd like to hear why Mac Walters is bad.

I'm serious! I'm not too educated on these things and I really want to hear why.

I've got no issue with Mac. He wrote ME2, I loved ME2, good enough for me.


He didn't write it. They had a writing staff for all of the games thus far.

Well yeah obviously but, you know what I mean.

#387
Rob_K1

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Total Biscuit wrote...

For people pointing to ME2 with it's limited number of conversations between squadmates and Shepard aboard the Notmandy, you should remember there are two very important distinctions that ME2 had.

Firstly, a much bigger squad. More characters means more voice actors, needing more time in the recording studio, editing and animating departments, more money, more complexity, and generally less cash to pay for each one. ME3 has a much smaller squad, and should be able to give us more fucos and interactivity with each Squadmember, not least of all because we all kept telling them we wanted more if it. It's not like the Bioware folks don't know which way their fans want this to go.

Secondly, ME2 had each character get their own Loyalty Mission, full of chances to chat with them and get to know them. Even Zaeed and Kasumi got a ton of options for us to talk to them on the dialogue wheel. All we get in three is chats in general missions, and most of that is, of course, decided for us, sadly.


Not exactly, Total Biscuit.

I think you will at least get the normal amount of chats with the squad members aboard the Normandy. I'm not sure how the conversations are split between the Normandy and Citadel though, as I haven't played the game.

But yeah, according to leaks, you should get around the same number of chats aboard the Normanday/Citadel that you had in ME 1 - 2 at the very least. Individually for each squad member that is anyway.

Then there's the mission dialog too.

Modifié par Rob_K1, 02 mars 2012 - 11:53 .


#388
G3rman

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We just go back and forth on judging things before the game is released. People will believe anything they see these days without even trying to come up with a reasonable solution.

The endings argument can be well argued but this..this is just silly.

#389
Justicar

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lolTotalBiscuit

#390
Jynthor

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Atakuma wrote...

Mac Walters is quite frankly an awful writer. I can't wrap my head around how he became the lead.


Did you somehow miss the notice on the top of the forum? :lol:

#391
TheRealJayDee

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BentOrgy wrote...

Dear God that was painful. I understand not needing input everywhere; ME2 demonstrated that SOME auto-Dialogue could even improve a scene by making it more cinematic, but this....

This is pathetic.


Dave of Canada wrote...

We're not asking for a philosphical debate in the middle of the battlefield.
We're asking for options, which the game doesn't provide.


gearseffect wrote...

I would love to be able to look back at this a say "That was funny I was flipped out for nothing, BW came through and delivered what they said they would and it all turned out fine, god I was so freaked out"


These!

#392
IBPROFEN

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The only thing I want out of this is the best Action WITH the best RPG all in one game, not having to play it once in RPG and once in Action modes.

#393
android654

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N00blet666 wrote...

android654 wrote...

N00blet666 wrote...

Justicar wrote...

I'd like to hear why Mac Walters is bad.

I'm serious! I'm not too educated on these things and I really want to hear why.

I've got no issue with Mac. He wrote ME2, I loved ME2, good enough for me.


He didn't write it. They had a writing staff for all of the games thus far.

Well yeah obviously but, you know what I mean.


Seeing how ME2 is a character driven narrative, he can't take credit for what was good in ME2

#394
Nathan Redgrave

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If the stream took place in an action-packed sequence, it makes sense that the conversations would be mostly brief. There aren't many points in the middle of a warground where it would make sense that you'd have a chance to stop and have a prolonged conversation with someone, so the dialogue choices would be equally limited.

I think the auto-dialogue occurs mostly in situation where the cutscenes are about people and things in motion; you have choices, conversely, when the cutscenes involve stopping to talk. Which from a technical standpoint makes sense; when you choose dialogue from the wheel, Shepard has to stop moving so you can have as much time as you need to decide.

I'm inclined to think the dialogue choices will be most numerous in locations like the Citadel or on the Normandy SR-2, and thinner on the ground in places where heavy action is going down.

#395
Guest_Catch This Fade_*

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Atakuma wrote...

Justicar wrote...

I'd like to hear why Mac Walters is bad.

I'm serious! I'm not too educated on these things and I really want to hear why.

The Invasion comic he wrote was terrible and the overall plot of ME2 was extremely weak in my opinion.

Probably because the overall plot of the games barely made any progress. That game was more character driven than plot driven. It took a DLC to move the plot forward.

Modifié par jreezy, 02 mars 2012 - 11:59 .


#396
android654

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Also, just for those of you who forgot. Mac only became head writer of ME3. In ME2 we had another writer, who recently left, who was at the helm of the script.

http://en.wikipedia..../Drew_Karpyshyn

He's gone now, and with Mac as the "head writer," I guess we'll see what he's really made of.

#397
Daywalker315

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Atakuma wrote...

Mac Walters is quite frankly an awful writer. I can't wrap my head around how he became the lead.


There were 9 writers on ME3. You can't honestly say you know which writer wrote the mission shown today or any of the footage we've seen so far.

#398
Ghost-621

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Wow, that was a LOT of auto-dialogue where you'd expect there to be given the choice as to what to say and how to respond to the things going on.

That doesn't bode well for the rest of the game.

#399
Daywalker315

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android654 wrote...

Also, just for those of you who forgot. Mac only became head writer of ME3. In ME2 we had another writer, who recently left, who was at the helm of the script.

http://en.wikipedia..../Drew_Karpyshyn

He's gone now, and with Mac as the "head writer," I guess we'll see what he's really made of.


Mac and Drew were actually co-head writers for ME2 and Drew left about a year before ME2's release to write for SWTOR.

#400
jmaster888

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Action mode duh, it's obvious!