wright1978 wrote...
Sacae wrote...
This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."
In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.
If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.
Well if Shep speaks for himself for large portion of the real game then i'll slog through my one playthrough to get some closure on the series and delete all 3 games from my computer. 2 games of being able to immerse myself and build my own Shep, then being promised repeatedly that i'd still be able to do it in ME3 and have it removed would be game breaking for me.
Exactly; Shepard was supposed to be a blank-slate, one that the player could impart their personality onto. Auto-Dialogue takes that away; because now Shepard's words are no longer my own, his voice, his character, are no longer me.
I enjoyed the minimal amount of auto-dialogue in ME2, because it allowed for more cinematic scenes; allowing the characters to move and interact in a scripted way that wouldn't work if the game had to pause constantly because the player took too long, however, one of the biggest draws to the Mass Effect series was that it was our story, our reasons, our choices, that propelled the story.
Its what seperated the series from things like Halo, where the entire story was scripted for you, all you had to do was just shoot your way from point A to point B. With all of this auto-dialogue, the choices we make now seem to be rather meaningless in comparison, because they're so few, and when we do have them, we're presented with only a few options.