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Awful lot of auto dialogue in the full game...


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#426
Jaron Oberyn

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wrdnshprd wrote...

most of what they showed seem fine to me.

my main concern was they were supposedly 'early' in the game and shep was like level 27 and almost all his skills were already halfway maxed.. just check about 1:19 in or so:

http://www.gamespot....ffect_320120302


Must have imported then.


Duncaaaaaan wrote...



We're criticising him, but we aren't aggressively targetting him.


I'd still say be careful in the way you guys are talking about it. It's one thing to talk about the story, it's another thing to single out someone and blame it all on them. That's what the updated site rules are seemingly trying to discourage. Just a friendly warning, that's all. 


-Polite

#427
Almostfaceman

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android654 wrote...

And how does that second half of the Collector's story go again? Oh yeah, no one cared I didn't care after Horizon, because the character plot mattered so much more. The people responsible for the characters in ME2 are the ones that should have been in charge of the ME3 script. The amount of melodrama that we've I've seen from the demo, the gameplay, and the leak does not read like anything we saw I've seen from the character missions in ME2.


There, fixed so you're not speaking for anyone else. :)

#428
Almostfaceman

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PoliteAssasin wrote...

I'd still say be careful in the way you guys are talking about it. It's one thing to talk about the story, it's another thing to single out someone and blame it all on them. That's what the updated site rules are seemingly trying to discourage. Just a friendly warning, that's all. 


-Polite


Yup, agree with you on this Polite.

#429
Atakuma

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android654 wrote...

G3rman wrote...

jreezy wrote...

jmaster888 wrote...

Action mode duh, it's obvious!

According to the settings in the option menu...no.


Action mode has full decisions or no decisions as an option.  Before they streamed someone set it on, allowing for Major plot choices to be picked by a player although there were none demonstrated.  No decisions means its like a movie cutscene.

The rest was straight up action mode.


But there is power upgrading and a Paragon and Renegade meter. Both of which I thought were absent from the Action Mode.

Story mode is the one without upgrading IIRC.

#430
G3rman

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android654 wrote...

G3rman wrote...

jreezy wrote...

jmaster888 wrote...

Action mode duh, it's obvious!

According to the settings in the option menu...no.


Action mode has full decisions or no decisions as an option.  Before they streamed someone set it on, allowing for Major plot choices to be picked by a player although there were none demonstrated.  No decisions means its like a movie cutscene.

The rest was straight up action mode.


But there is power upgrading and a Paragon and Renegade meter. Both of which I thought were absent from the Action Mode.


I've heard Shepard being auto-leveled by Action and/or Story mode, not his squadmates.  I could be wrong of course, I don't have the game.

And even though the game selects dialogue for you doesn't mean it doesn't award you with Paragon and Renegade points.  I of course don't know how action mode chooses options for dialogue, but as I said it might have something to do with the ability in some cases to choose major decisions during the course of the game.

Again this is just my stance, you can agree with the evidence presented in the thread or otherwise.

Modifié par G3rman, 03 mars 2012 - 12:17 .


#431
Rob_K1

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Total Biscuit wrote...

Rob_K1 wrote...

Total Biscuit wrote...

For people pointing to ME2 with it's limited number of conversations between squadmates and Shepard aboard the Notmandy, you should remember there are two very important distinctions that ME2 had.

Firstly, a much bigger squad. More characters means more voice actors, needing more time in the recording studio, editing and animating departments, more money, more complexity, and generally less cash to pay for each one. ME3 has a much smaller squad, and should be able to give us more fucos and interactivity with each Squadmember, not least of all because we all kept telling them we wanted more if it. It's not like the Bioware folks don't know which way their fans want this to go.

Secondly, ME2 had each character get their own Loyalty Mission, full of chances to chat with them and get to know them. Even Zaeed and Kasumi got a ton of options for us to talk to them on the dialogue wheel. All we get in three is chats in general missions, and most of that is, of course, decided for us, sadly.


Not exactly, Total Biscuit.

I think you will at least get the normal amount of chats with the squad members aboard the Normandy. I'm not sure how the conversations are split between the Normandy and Citadel though, as I haven't played the game.

But yeah, according to leaks, you should get around the same number of chats aboard the Normanday/Citadel that you had in ME 1 - 2 at the very least. Individually for each squad member that is anyway.

Then there's the mission dialog too.


Yes, I am aware of that.

I meant we don't have the character focused loyalty missions for each squadmate this time, just the main missions aside dialogue, most of which is in relation to whats happening in the mission, not focusing on the squadmate. Since the Normandy conversations occur in both games I didn't feel the need to reference them, since I was only discussing the differences between the two games. Sorry this was unclear.

And I won't get onto the subject of the leaks, mostly because I'm looking forward to everyones reactions next week.


No problem. Was just replying as it seemed you thought there'd be no conversations at all aboard the Normandy and such.

Hopefully the chats when heading to missions and when on them will help flesh out the characters quite well, as it is likely we don't have the loyalty missions to fall back on, as you stated.

Modifié par Rob_K1, 03 mars 2012 - 12:17 .


#432
android654

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G3rman wrote...

android654 wrote...

G3rman wrote...

jreezy wrote...

jmaster888 wrote...

Action mode duh, it's obvious!

According to the settings in the option menu...no.


Action mode has full decisions or no decisions as an option.  Before they streamed someone set it on, allowing for Major plot choices to be picked by a player although there were none demonstrated.  No decisions means its like a movie cutscene.

The rest was straight up action mode.


But there is power upgrading and a Paragon and Renegade meter. Both of which I thought were absent from the Action Mode.


I've heard Shepard being auto-leveled by Action and/or Story mode, not his squadmates.  I could be wrong of course, I don't have the game.

And even though the game selects dialogue for you doesn't mean it doesn't award you with Paragon and Renegade points.  I of course don't know how action mode chooses options for dialogue, but as I said it might have something to do with the ability in some cases to choose major decisions during the course of the game.

Again this is just my stance, you can agree with the evidence presented in the thread or otherwise.


Action mode is stricly scripted, so there would be one one morality Shepard could follow. Also, he was upgrading Shepard's powers, not liara's or Vega's. He also accumulates XP during the fight. XP that he wouldn't be able to use in Action mode. There's also weapon modding. I think this is RPG mode.

Modifié par android654, 03 mars 2012 - 12:20 .


#433
Ghost-621

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TheRealJayDee wrote...

jmaster888 wrote...

Action mode duh, it's obvious!


It's telling that many people would think that... Image IPB


Yeah, it's extremely telling. 

So does ME3 regardless of action/RPG/story mode= shallow action shooter game? 

The more gameplay I see, the more I believe that. Dragon Effect? Why, Bioware? You know DA2 kinda..tanked?

#434
G3rman

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Yes strictly scripted in a sense, but how is it scripted and what are all the facets to it? No one here SHOULD know.

And perhaps there is an option for manual level up or maybe they removed the auto level default for action and story mode.

I think I'd like to know I'm earning exp toward my character even if I'm not going to spend it, but that's just me.

I'm not saying you're wrong because I don't have the game but the evidence isn't conclusive to me from a mid-game stream.

#435
The Spamming Troll

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Duncaaaaaan wrote...

PoliteAssasin wrote...

Watch out, Chris Priestly is going to lockdown threads talking about it. He just locked down mine. This is very sad to see.

-Polite


Old news. Every time I made a criticising thread that got some attention, it got locked.

I remember after playing the demo, I came on here, and made a thread that voiced my concern over the direction ME3 is taking, got to about 25 pages, mostly just rebutting everything I said because they don't to listen to the truth, and then it got locked.

It's funny, because it was actually relevant to mass effect, it just goes to show that Bioware is actually trying to excercise damage control now, tey must be kind of desperate to not let the truth get out of their hands.


agreed.

the mods love the brown nosers.

#436
Sacae

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This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."

In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.

If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.

#437
Apollo Starflare

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Sacae wrote...

This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."

In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.

If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.


Good post.

#438
wright1978

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Sacae wrote...

This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."

In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.

If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.


Well if Shep speaks for himself for large portion of the real game then i'll slog through my one playthrough to get some closure on the series and delete all 3 games from my computer. 2 games of being able to immerse myself and build my own Shep, then being promised repeatedly that i'd still be able to do it in ME3 and have it removed would be game breaking for me.

#439
Rob_K1

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Apollo Starflare wrote...

Sacae wrote...

This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."

In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.

If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.


Good post.


That is the partly the point I was trying to make earlier. Only you seem to have done a much better job of explaining it.

And nice avatar, Apollo, from a certain fight scene I assume? I was silly and stopped watching it after the next episode. But at least I can blame it on being in the UK and not gettin Sky Atlantic. Thankfully, I have the books.

Modifié par Rob_K1, 03 mars 2012 - 12:34 .


#440
BentOrgy

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wright1978 wrote...

Sacae wrote...

This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."

In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.

If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.


Well if Shep speaks for himself for large portion of the real game then i'll slog through my one playthrough to get some closure on the series and delete all 3 games from my computer. 2 games of being able to immerse myself and build my own Shep, then being promised repeatedly that i'd still be able to do it in ME3 and have it removed would be game breaking for me.


Exactly; Shepard was supposed to be a blank-slate, one that the player could impart their personality onto. Auto-Dialogue takes that away; because now Shepard's words are no longer my own, his voice, his character, are no longer me.

I enjoyed the minimal amount of auto-dialogue in ME2, because it allowed for more cinematic scenes; allowing the characters to move and interact in a scripted way that wouldn't work if the game had to pause constantly because the player took too long, however, one of the biggest draws to the Mass Effect series was that it was our story, our reasons, our choices, that propelled the story.

Its what seperated the series from things like Halo, where the entire story was scripted for you, all you had to do was just shoot your way from point A to point B. With all of this auto-dialogue, the choices we make now seem to be rather meaningless in comparison, because they're so few, and when we do have them, we're presented with only a few options.

#441
Dragoonlordz

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Sacae wrote...

This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."

In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.

If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.


There are multiple ways to interpret your post. The most negative way for me would be in the sense of Shepard explaining and getting to know him or herself, meaning through automated and generic responses created and delivered through Bioware's Shepard without prompting from the player the direction of the conversation. The more positive way to view your post is that all those investigation and information gathering is done through player input and choices instead of dialogue taken completely out of the hands of the player either in part or as a whole. If it is the former then my interest in the game drops radically, it is simply not why I buy their titles. I do not buy those sort of games which removes the players input or lacks the players choices on large scale through conversations or interactions. Their Shepard vs my Shepard which was allowed to shape in past two titles his or her own personality. 

Modifié par Dragoonlordz, 03 mars 2012 - 12:47 .


#442
Jexx21

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just watched the gamespot footage.

I find it odd that your only choices for squad members are Liara and James.

I smell press demo.

#443
MonkeyLungs

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Why did there even have to be a STORY MODE or an ACTION MODE? I really don't get it ...

#444
android654

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Jexx21 wrote...

just watched the gamespot footage.

I find it odd that your only choices for squad members are Liara and James.

I smell press demo.


There's a reason in the script for this. It's the full game.

#445
gearseffect

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I agree with DragonLordz, I really don't like all this autodialogue. Also what happened to being able to investigate? I never saw a thing pop up that allowed the player to investigate and find info out, Like how bad is the shape of that outpost in? I have Turian pal named Garrus is he here?, Do You think if you had to you'd be able to pack up and evacuate this out post?

Those little questions that came about with Investigating have been Missing in EVERYTHING I've seen from ME3.

I would have liked and thought BW would have given us much more dialogue options and sense of belonging.

Watching these demo things makes me worried, I not an @ss kisser and if I have some concerns I'm gonna state them, The whole series from the very begining was built and promoted on have the best conversations and most life like characters in the game, as well as making it feel as if this is the players story not a massive scripted story and go here do that game.

How Come Shepard had to storm the com thing? Did the Turrian Out Post take massive losses? a

These are the kinds of things that Make ME for me, It looks as if BW just dropped Shepard in there in want him to go here and do that, With out letting the player talk to the people there and find out what is what.

I'm sorry if people don't like me for stating my concerns but I really hope this game series isn't ruined, by trying to mainstream it, the conversations, the small stuff, character interactions all made the game great, the game play was never a big issue and focus, Look at ME1 it had some of the worst Game Play out there but we bought it and play it because it's not about the game play, it's the characters and the Story, all did a great job of making it Feel like Shepard was ME.

Also did anyone else see the codex entry pop up about the battle of Pavalan? RED FLAG! I never say Shep talking much about that, so is the Codex now going to be how we are supposed to get some Story Details that should have been covered in a conversation the Players had?

#446
shep82

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Jexx21 wrote...

just watched the gamespot footage.

I find it odd that your only choices for squad members are Liara and James.

I smell press demo.

Certain missions require certain squaddies also it was early they may not have everyone.

#447
shep82

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I have looked over the footage again and still see nothing bad. Guess I'm unique.

#448
TheRealJayDee

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MonkeyLungs wrote...

Why did there even have to be a STORY MODE or an ACTION MODE? I really don't get it ...


Because you can't expect the players to understand and us the given options and settings properly. Obvious, really... Image IPB

But yeah, I'd be more comfortable if I wouldn't know the devs had to design dialogue and choices with an "autopilot" mode in mind. And story mode is just "difficulty < casual".

#449
RSX Titan

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BentOrgy wrote...

wright1978 wrote...

Sacae wrote...

This is how I see it. In ME1 and ME2, Shepard speaks less than the rest of the cast. Anytime he/she talks, its a line or two. Unless it's a magic blue or red choice. This is cause everyone else says what needs to be known and explain whats happening. Teammate: "We have to go do a, b, and c. Because of this or that." Shep: "Let's go."

In ME3, Shep gets to know things and explain things himself/herself. Shep gets to help build the narrative instead of having other's do it. Shep talk and reacts more like a normal person rather than a one-liner machine.

If that's good or not, I'll judge when I play. But, I think it's a chance to make Shep a more fully developed character. Instead of pausing to think of there one-liner every few seconds.


Well if Shep speaks for himself for large portion of the real game then i'll slog through my one playthrough to get some closure on the series and delete all 3 games from my computer. 2 games of being able to immerse myself and build my own Shep, then being promised repeatedly that i'd still be able to do it in ME3 and have it removed would be game breaking for me.


Exactly; Shepard was supposed to be a blank-slate, one that the player could impart their personality onto. Auto-Dialogue takes that away; because now Shepard's words are no longer my own, his voice, his character, are no longer me.

I enjoyed the minimal amount of auto-dialogue in ME2, because it allowed for more cinematic scenes; allowing the characters to move and interact in a scripted way that wouldn't work if the game had to pause constantly because the player took too long, however, one of the biggest draws to the Mass Effect series was that it was our story, our reasons, our choices, that propelled the story.

Its what seperated the series from things like Halo, where the entire story was scripted for you, all you had to do was just shoot your way from point A to point B. With all of this auto-dialogue, the choices we make now seem to be rather meaningless in comparison, because they're so few, and when we do have them, we're presented with only a few options.


That is simply not true. Shepard was always Biowares character. Go back and read the dev notes form ME1. They wanted to tell a story with Shepard and allow the players to make certain choices along the way but in the end Shepard was never intended to be a blank slate. You just wanted the character to be something he's not.

Modifié par RSX Titan, 03 mars 2012 - 01:16 .


#450
Daywalker315

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wrdnshprd wrote...

most of what they showed seem fine to me.

my main concern was they were supposedly 'early' in the game and shep was like level 27 and almost all his skills were already halfway maxed.. just check about 1:19 in or so:

http://www.gamespot....ffect_320120302


Imported character. Keeps the level you import from ME2. It's definitely early because you only have two available squad members and it is where it first introduces Garrus.