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Awful lot of auto dialogue in the full game...


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#451
wrdnshprd

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Daywalker315 wrote...

wrdnshprd wrote...

most of what they showed seem fine to me.

my main concern was they were supposedly 'early' in the game and shep was like level 27 and almost all his skills were already halfway maxed.. just check about 1:19 in or so:

http://www.gamespot....ffect_320120302


Imported character. Keeps the level you import from ME2. It's definitely early because you only have two available squad members and it is where it first introduces Garrus.


ok.  the level NUMBER is fine, why are half his skills filled in though.  that DOESNT make sense to me.  why even have progression in the first place if you are going to be maxed half way through the game.

#452
Daywalker315

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Atakuma wrote...

android654 wrote...

G3rman wrote...

jreezy wrote...

jmaster888 wrote...

Action mode duh, it's obvious!

According to the settings in the option menu...no.


Action mode has full decisions or no decisions as an option.  Before they streamed someone set it on, allowing for Major plot choices to be picked by a player although there were none demonstrated.  No decisions means its like a movie cutscene.

The rest was straight up action mode.


But there is power upgrading and a Paragon and Renegade meter. Both of which I thought were absent from the Action Mode.

Story mode is the one without upgrading IIRC.


Story mode is just RPG mode on Narrative difficulty setting (i.e. holy crap this makes Casual look hard setting). As far as I understand anyway.

#453
Daywalker315

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wrdnshprd wrote...

Daywalker315 wrote...

wrdnshprd wrote...

most of what they showed seem fine to me.

my main concern was they were supposedly 'early' in the game and shep was like level 27 and almost all his skills were already halfway maxed.. just check about 1:19 in or so:

http://www.gamespot....ffect_320120302


Imported character. Keeps the level you import from ME2. It's definitely early because you only have two available squad members and it is where it first introduces Garrus.


ok.  the level NUMBER is fine, why are half his skills filled in though.  that DOESNT make sense to me.  why even have progression in the first place if you are going to be maxed half way through the game.


You want a complete powers reset from ME2? Even though you didn't die this time around, giving them the opportunity to reset all your skills and level? I personally don't. You won't ever be able to max every power (close but not quite) even at level 60, so I don't see the problem with importing at level 25-30 and having some abilities from the beginning. I don't want to end ME2 with a Shepard with a bunch of abilities and then suddenly have forgotten how to even use them and take 10 hours to level them back up to respectable levels.

In fairness, the difficulty is a little harder this time around and if you feel overpowered at all from the beginning you can always play one level harder difficulty than you normally did. I think it will be just fine.

Also, for the record, it's far easier in the SP to get the first half of any skill to max than it is to get the last half. Costs 1 point for rank 1 but 6 points for rank 6.

Modifié par Daywalker315, 03 mars 2012 - 01:27 .


#454
shep82

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Daywalker315 wrote...

wrdnshprd wrote...

Daywalker315 wrote...

wrdnshprd wrote...

most of what they showed seem fine to me.

my main concern was they were supposedly 'early' in the game and shep was like level 27 and almost all his skills were already halfway maxed.. just check about 1:19 in or so:

http://www.gamespot....ffect_320120302


Imported character. Keeps the level you import from ME2. It's definitely early because you only have two available squad members and it is where it first introduces Garrus.


ok.  the level NUMBER is fine, why are half his skills filled in though.  that DOESNT make sense to me.  why even have progression in the first place if you are going to be maxed half way through the game.


You want a complete powers reset from ME2? Even though you didn't die this time around, giving them the opportunity to reset all your skills and level? I personally don't. You won't ever be able to max every power (close but not quite) even at level 60, so I don't see the problem with importing at level 25-30 and having some abilities from the beginning. I don't want to end ME2 with a Shepard with a bunch of abilities and then suddenly have forgotten how to even use them and take 10 hours to level them back up to respectable levels.

In fairness, the difficulty is a little harder this time around and if you feel overpowered at all from the beginning you can always play one level harder difficulty than you normally did. I think it will be just fine.

agreed.

#455
AkiKishi

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The cinematics are just not good enough to watch for any length of time without a conversation break.

#456
gearseffect

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MonkeyLungs wrote...

Why did there even have to be a STORY MODE or an ACTION MODE? I really don't get it ...


Yes I hate that too! What got sh!t on for the sake of adding 2 other types of Story Mode? How much conversastion was cut out for the sake of Action Mode in an attempt to pull in the audence that buys the run of the mill shooters the Call Of Duty fans!

And the lounch Trailer who markets someting as "If you haven't been playing ME now is the best time to start" A better way would be"If you haven't played ME before You've been missing out on the most player driven game out there"

ME1 and ME2 had only one and ya know what the fans were ok with 'em beacuse the Characters and Story and over all the sense that this was MY STORY did not suffer.

I don't kiss @ss, and I am not going to put on a fake happy face and try and act like everything looks all great, I have some big issues and concerns, I'm hoping for the best, but I fear the worst, There are just too many things that seem wrong about this right now. 
Save your "maybe once we have the game we'll know more" Serman I'm saying that I'm scared sh!tless that this game Series didn't Jump the Shark the Shark Jump It.

From what I've seen of it so far things do not look to good.

Action Mode. How about one F*cking type of Story mode? Unless Action Mode ended up becoming the one type of Story Mode and the little conversatsion options that pop up are mearly there so BW can tell the True ME fans "conversatsion were in there u could have dem, we didn't cut things like that out and all the stuff u luv bout the game is in the for you main ME Fans" which may just mean "It's all there just under the piles of sh!t in there to help grab the Call Of Duty Halo, and standarnd run of the mill shooter fans"

#457
Sacae

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I just want to make it clear, I'm not for a fully scripted Shepard/main character. I like choices and I want to play my Paige Shepard. I was suggesting how auto-dialog can be a good way to make your character seem more human.

In Mass Effect 1 and 2, though, if you have to make a choice every time Shepard speaks- there are limits to what he/she can say that results in limited dialog - limited speaking. To some degree, past Shepard has been a tad unhuman in his/her manner of speaking - unless choosing a magic blue or red line. Some auto-dialog, done correctly, can flesh out their manner of speaking to that of a normal person.

I'm suggesting our characters supported by auto-dialog. Not auto-dialog only and Bioware's canon Shepard.

If that makes sense If it works out that way or not, I don't know until I play.

Dragoonlordz, I was trying for the more positive view. I would be upset just as you with the negative way my post may have sounded.

Modifié par Sacae, 03 mars 2012 - 01:32 .


#458
shep82

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BobSmith101 wrote...

The cinematics are just not good enough to watch for any length of time without a conversation break.

I disagree. But there will be.

#459
Rockpopple

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[snip]

Modifié par Rockpopple, 03 mars 2012 - 01:28 .


#460
BentOrgy

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RSX Titan wrote...

That is simply not true. Shepard was always Biowares character. Go back and read the dev notes form ME1. They wanted to tell a story with Shepard and allow the players to make certain choices along the way but in the end Shepard was never intended to be a blank slate. You just wanted the character to be something he's not.

No offense, but that's simply a matter of opinion. From Ray Muzyka to Casey Hudson, ever since ME1 they've preached about how they were "Our," choices, and that "We," drove the story with them, not to mention the numerous times that they've mentioned that one of the beauties of having all of these choices for us was that "We," got to impress our reasons on them.

Tazzed a Batarian? Why? Its up to the player. Kept the rachni Queen alive? Why? Up to the player.

Shepard's entire story, and the reasons why it turns out the way it does, are reflections of the player.

I never "Wanted," anything I wasn't already promised; which was my own story. I'd love to see these "Dev notes," if you have them. Bioware may or may not have "Intended," anything, but the results, and the fans, speak for themselves.

Modifié par BentOrgy, 03 mars 2012 - 01:37 .


#461
element eater

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Dragoonlordz wrote...

Just do what I am having to do. Hope for the best and if turns out we were right to be concerned in some elements such as this in sense our concerns becomes confirmed, pray that the remaining elements or aspects of the game make up for it's shortcommings.


i am endevering to do this myself.  I cant help but feel abit aprehensive , but heres hoping its enjoyable enough to see out the trilogy without to much dissapointment

Modifié par element eater, 03 mars 2012 - 01:31 .


#462
gearseffect

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Well if this is so early in the game were the heck is the VS as a squad mate? And how did Liara become an option be fore the VS?

#463
Rockpopple

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gearseffect wrote...

MonkeyLungs wrote...

Why did there even have to be a STORY MODE or an ACTION MODE? I really don't get it ...


Yes I hate that too! What got sh!t on for the sake of adding 2 other types of Story Mode? How much conversastion was cut out for the sake of Action Mode in an attempt to pull in the audence that buys the run of the mill shooters the Call Of Duty fans!

And the lounch Trailer who markets someting as "If you haven't been playing ME now is the best time to start" A better way would be"If you haven't played ME before You've been missing out on the most player driven game out there"

ME1 and ME2 had only one and ya know what the fans were ok with 'em beacuse the Characters and Story and over all the sense that this was MY STORY did not suffer.

I don't kiss @ss, and I am not going to put on a fake happy face and try and act like everything looks all great, I have some big issues and concerns, I'm hoping for the best, but I fear the worst, There are just too many things that seem wrong about this right now. 
Save your "maybe once we have the game we'll know more" Serman I'm saying that I'm scared sh!tless that this game Series didn't Jump the Shark the Shark Jump It.

From what I've seen of it so far things do not look to good.

Action Mode. How about one F*cking type of Story mode? Unless Action Mode ended up becoming the one type of Story Mode and the little conversatsion options that pop up are mearly there so BW can tell the True ME fans "conversatsion were in there u could have dem, we didn't cut things like that out and all the stuff u luv bout the game is in the for you main ME Fans" which may just mean "It's all there just under the piles of sh!t in there to help grab the Call Of Duty Halo, and standarnd run of the mill shooter fans"


Wow... Decaf?

All they did for Action Mode was auto-choose the dialogue and auto-level you. That's all. Why would they have needed to cut out conversation for that? Think about it for a moment, instead of just raaaaaging @ the most easy target you possibly could: Call of Duty fans.

Attacking or blaming Call of Duty for all the ills of the world doesn't make you clever, not at this point.

#464
Rockpopple

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BentOrgy wrote...

RSX Titan wrote...

BentOrgy wrote...

That is simply not true. Shepard was always Biowares character. Go back and read the dev notes form ME1. They wanted to tell a story with Shepard and allow the players to make certain choices along the way but in the end Shepard was never intended to be a blank slate. You just wanted the character to be something he's not.

No offense, but that's simply a matter of opinion. From Ray Muzyka to Casey Hudson, ever since ME1 they've preached about how they were "Our," choices, and that "We," drove the story with them, not to mention the numerous times that they've mentioned that one of the beauties of having all of these choices for us was that "We," got to impress our reasons on them.

Tazzed a Batarian? Why? Its up to the player. Kept the rachni Queen alive? Why? Up to the player.

Shepard's entire story, and the reasons why it turns out the way it does, are reflections of the player.

I never "Wanted," anything I wasn't already promised; which was my own story. I'd love to see these "Dev notes," if you have them. Bioware may or may not have "Intended," anything, but the results, and the fans, speak for themselves.


And that hasn't changed. You still have options on which direction you want to take Shepard. You still get Paragon or Renagade points, and people still react to you depending on what your disposition is. Shepard was never a puppet. You could never control every. single. thing. Shepard said or did.

Yeah, there's more auto-dialog than in previous games, but it's not as bad as people are making it out. Thena gain, this is the BSN: Where things are always 1000 times worse than they actually are.

Modifié par Rockpopple, 03 mars 2012 - 01:34 .


#465
shep82

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Rockpopple wrote...


Yeah, there's more auto-dialog than in previous games, but it's not as bad as people are making it out. Thena gain, this is the BSN: Where things are always 100000 times worse than they actually are.

Fixed.:whistle:

Modifié par shep82, 03 mars 2012 - 01:37 .


#466
brfritos

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I think we need to rationalize more because frankly...the whole discution is about a scene that if had a paragon/renegade response or even some discussion would be ankward.
But OK, I will bite, let's put a dialog.

- Commander, was that bad on Earth?
Discussion type: no Liara it was a vacation, Reapers murdering everyone, screaming, genocide, but that's ok just another day in my life.

You can have a Paragon one, wich would be:
- Yes + add feeler emotinal lines

You can have the middle term:
- My feelings are my own

You can have the Renegade one:
- Yes, but it's life, people live and die
or
- Yes, but I don't care about the place.
or
- Yes, but they will pay for that.


Wait a second! The renegade responses are simply GAME BREAKING big! So you don't care about Earth or what happened? Then what the hell are we doing out here? And the third renegade one leaves you wandering if that's all this is about, no "epic" feeling, no sense of conclusion, just the old "for revenge" plot?
The middle one is also highly feeler, because, if you don't have nothing to say is better to keep it to yourself.
And the paragon one is unnecessary.

So you actually don't need a dialog option on that scene.

If you want to blame something, don't blame the writer or the dialogs, blame the obssesion of Bioware in doing things more "cinematic".
Is a game, not a movie for pete's sake!

Modifié par brfritos, 03 mars 2012 - 01:44 .


#467
Almostfaceman

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gearseffect wrote...

Well if this is so early in the game were the heck is the VS as a squad mate? And how did Liara become an option be fore the VS?


You'll have to either venture over to spoiler territory or wait to play the game to find out the answer to this.

#468
TheRealJayDee

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element eater wrote...

Dragoonlordz wrote...

Just do what I am having to do. Hope for the best and if turns out we were right to be concerned in some elements such as this in sense our concerns becomes confirmed, pray that the remaining elements or aspects of the game make up for it's shortcommings.


i am endevering to do this myself.  I cant help but feel abit aprehensive , but heres hoping its enjoyable enough to see out the trilogy without to much dissapointment


Nothing much else to do besides skipping the game, and I just can't bring myself to do that. Besides, some of my friends who are considering getting all 3 games wait for my review and wether I think ME3 is a decent finale for the trilogy or not...

I so hope it is! Image IPB

#469
N00blet666

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Well I'm glad so many of you are posting in here because it illustrates just how much fans are concerned about the dialogue options and how important they are to us.

#470
gearseffect

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[

BentOrgy wrote...
No offense, but that's simply a matter of opinion. From Ray Muzyka to Casey Hudson, ever since ME1 they've preached about how they were "Our," choices, and that "We," drove the story with them, not to mention the numerous times that they've mentioned that one of the beauties of having all of these choices for us was that "We," got to impress our reasons on them.

Tazzed a Batarian? Why? Its up to the player. Kept the rachni Queen alive? Why? Up to the player.

Shepard's entire story, and the reasons why it turns out the way it does, are reflections of the player.

I never "Wanted," anything I wasn't already promised; which was my own story. I'd love to see these "Dev notes," if you have them. Bioware may or may not have "Intended," anything, but the results, and the fans, speak for themselves.


I like this! This is the thing I've been saying for awhile but it seems to go unseen, by everyone.


hope that the game is at least ok, but I got an idea that ME3 is not
going to be a band but a simple wimper and sign, a big huge steaming
pile of fan let down, characters acting odd, not enough player driven
convo, and over all too much throw out to apeal to Combat Mode Type
Gamers Complete with a MP component that BW had apparently wanted to add
in ME1 and 2 but just couldn't do it, and are happy that in 3 they can
add it for their fans.

The game looks like it I will have bought
and ate a steaming pile of sh!t unsalted, and Dietz book was only a
preveiw of how ME3 was going to end up for the fans of the series,

I hope to be wrong but I fear I'm not

Modifié par gearseffect, 03 mars 2012 - 01:45 .


#471
wrdnshprd

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Daywalker315 wrote...

wrdnshprd wrote...

Daywalker315 wrote...

wrdnshprd wrote...

most of what they showed seem fine to me.

my main concern was they were supposedly 'early' in the game and shep was like level 27 and almost all his skills were already halfway maxed.. just check about 1:19 in or so:

http://www.gamespot....ffect_320120302


Imported character. Keeps the level you import from ME2. It's definitely early because you only have two available squad members and it is where it first introduces Garrus.


ok.  the level NUMBER is fine, why are half his skills filled in though.  that DOESNT make sense to me.  why even have progression in the first place if you are going to be maxed half way through the game.


You want a complete powers reset from ME2? Even though you didn't die this time around, giving them the opportunity to reset all your skills and level? I personally don't. You won't ever be able to max every power (close but not quite) even at level 60, so I don't see the problem with importing at level 25-30 and having some abilities from the beginning. I don't want to end ME2 with a Shepard with a bunch of abilities and then suddenly have forgotten how to even use them and take 10 hours to level them back up to respectable levels.

In fairness, the difficulty is a little harder this time around and if you feel overpowered at all from the beginning you can always play one level harder difficulty than you normally did. I think it will be just fine.

Also, for the record, it's far easier in the SP to get the first half of any skill to max than it is to get the last half. Costs 1 point for rank 1 but 6 points for rank 6.


the problem with going this route is it takes the progression and customization completely out at that point.  this is supposed to be an rpg after all..

and im not going to get into a debate about what makes an rpg or any of that.. thats not what this thread is about.  but basically having half of the skill bars handed to me on a plate less than a third of the way in is dumb.

take ME2.  i imported a level 60 character.  i still had to progress from the start just as a new player to the series would have to.  at least from a skills point of view.  just seems like a bad idea that they would take this out for the third game.

#472
N00blet666

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I would think at least one of the reviewers(like the guy from IGN) would have said something about an abundance of auto dialogue. Also like I said I was told this is not the case. Also I remember in an interview someone stated that whether or not Shepard's emotinal scarring is brought to the surface is p to the player. So, if that is true it wold a bit odd for a conversation like the one that occurs on the shuttle to contain all of the auto dialogue it did.

Modifié par N00blet666, 03 mars 2012 - 01:49 .


#473
android654

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gearseffect wrote...

[

BentOrgy wrote...
No offense, but that's simply a matter of opinion. From Ray Muzyka to Casey Hudson, ever since ME1 they've preached about how they were "Our," choices, and that "We," drove the story with them, not to mention the numerous times that they've mentioned that one of the beauties of having all of these choices for us was that "We," got to impress our reasons on them.

Tazzed a Batarian? Why? Its up to the player. Kept the rachni Queen alive? Why? Up to the player.

Shepard's entire story, and the reasons why it turns out the way it does, are reflections of the player.

I never "Wanted," anything I wasn't already promised; which was my own story. I'd love to see these "Dev notes," if you have them. Bioware may or may not have "Intended," anything, but the results, and the fans, speak for themselves.


I like this! This is the thing I've been saying for awhile but it seems to go unseen, by everyone.


hope that the game is at least ok, but I got an idea that ME3 is not
going to be a band but a simple wimper and sign, a big huge steaming
pile of fan let down, characters acting odd, not enough player driven
convo, and over all too much throw out to apeal to Combat Mode Type
Gamers Complete with a MP component that BW had apparently wanted to add
in ME1 and 2 but just couldn't do it, and are happy that in 3 they can
add it for their fans.

The game looks like it I will have bought
and ate a steaming pile of sh!t unsalted, and Dietz book was only a
preveiw of how ME3 was going to end up for the fans of the series,

I hope to be wrong but I fear I'm not


And people wonder why I'm going ot wait for detailed reviews before I decide whether or not to purchase.

#474
BentOrgy

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Rockpopple wrote...

And that hasn't changed. You still have options on which direction you want to take Shepard. You still get Paragon or Renagade points, and people still react to you depending on what your disposition is. Shepard was never a puppet. You could never control every. single. thing. Shepard said or did.

Yeah, there's more auto-dialog than in previous games, but it's not as bad as people are making it out. Thena gain, this is the BSN: Where things are always 1000 times worse than they actually are.


Right, what would have been six dialogue optionsin ME1/2 is reduced to two in ME3. Its the complete lack of exposition and alternatives to the clear-cut Renegade/Paragon options that are a problem, you're presented with blunt, narrow options that make all of our previous choices want to cry. Play ME1 again, choices were EVERYWHERE, the only people that had auto-dialogue were the NPCs, does that fit your description of a puppet? It meant that Shepard's personality was shaped by the player's direct intervention. In Mass Effect 3, almost ever line Shepard said made me cringe, because I had no options, no control, and he came off as someone VERY different than he was in MY Mass Effect 1 and Mass Effect 2.

Not as bad as people are making it out to be?

KiddDaBeauty wrote...

All right, time for some facts in here. I just took notes throughout the entire ME2 intro (Normandy + Lazarus Project sections noted separately and together, depending on your definition of "intro") and the ME3 intro alike. This is it;

ME2 Normandy Auto Dialogue Lines: 2
ME2 Normandy RPG Dialogue Lines: 3
Percentage of auto dialogue: 40%

ME2 Lazarus Project Auto Dialogue Lines: 3
ME2 Lazarus Project RPG Dialogue Lines: 13
Percentage of auto dialogue: 18% at most*
*"At most" since the -numerous- left side wheel options and/or the shuttle scene was omitted

ME2 Full Intro Auto Dialogue Lines: 5
ME2 Full Intro RPG Dialogue Lines: 16
ME2 Full Intro Auto Dialogue percentage: 23% at most

ME3 Earth Auto Dialogue Lines: 32
ME3 Earth RPG Dialogue Lines: 5
Percentage of auto dialogue: 86%

As you can see, this is skewed in ME3's favour in that I didn't count the ME2 shuttle scene, nor did I give any bonuses for all the left wheel side options, investigate options, nor did I give any subtractions for ME3's lack of a single choice with more than two options on the wheel. And even then, the numbers speak for themselves.


That seems pretty bad to me, and from reviewers who got the game early, its seems rather consistant.

And I'd like to think that you're more mature than lumping everyone on BSN together, considering myself, and many others who've voiced their "Exaggerated," Opinions have done so with tact, and usually offered insight and progressive critiques to the things we didn't like.

Modifié par BentOrgy, 03 mars 2012 - 01:50 .


#475
gearseffect

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N00blet666 wrote...

Well I'm glad so many of you are posting in here because it illustrates just how much fans are concerned about the dialogue options and how important they are to us.


Thank you for thanking us! It is out of our love of the game series that we are scared sh!tless that the 3rd and finale part of what was to be our story is going to be a the worst let down ever.
Thank you for creating this topic for us to share our fears and opinions.