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Awful lot of auto dialogue in the full game...


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#576
John Never Dies

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I think some of you guys and gals nitpicking the game are really setting yourselves on a path to hating it completely. I remember about a year or so ago I went to a movie with my friends, and prior read a bunch of hating reviews on it. I literally sat there the entire film nitpicking at everything. I hated the movie, about a year later I sit down and watch it again for enjoyment and I actually thought it was pretty good.

The more you nitpick the more you will be focus on looking for the bad and not enjoying the ride.

Just my 2 cents.

Modifié par John Never Dies, 03 mars 2012 - 06:09 .


#577
Ghost-621

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John Never Dies wrote...

I think some of you guys and gals nitpicking the game are really setting yourselves on a path to hating it completely. I remember about a year or so ago I went to a movie with my friends, and prior read a bunch of hating reviews on it. I literally sat there the entire film nitpicking at everything. I hated the movie, about a year later I sit down and watch it again for enjoyment and I actually thought it was pretty good.

The more you nitpick the more you will be focus on looking for the bad and not enjoying the ride.

Just my 2 cents.


I appreciate the advice, John Never Dies, but this isn't just some little thing that can be overlooked.

Again, auto-dialoguing Mass Effect is in no way, shape, or form, a little thing. Auto-dialogued Mass Effect is not Mass Effect at all.

#578
John Never Dies

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 But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.

#579
Ghost-621

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John Never Dies wrote...

 But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.


The conversation wheel is one of the main parts of Mass Effect. So, yes, I will be paying attention to the bottom of the screen.

We are supposed to be shaping our Shepard. We are supposed to be shaping our story.

#580
John Never Dies

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Ghost-621 wrote...

John Never Dies wrote...

 But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.


The conversation wheel is one of the main parts of Mass Effect. So, yes, I will be paying attention to the bottom of the screen.

We are supposed to be shaping our Shepard. We are supposed to be shaping our story.


Have fun then.

#581
Il Divo

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John Never Dies wrote...

 But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.


I think you're approaching this from the wrong angle.

When I boot up ME3, I'm not going to be sitting there with a pen and paper to mark how many times Shepard speaks without provocation or how many times we're given more than two dialogue options. I am however going to note the overall feel of ME3 and how it compares to previous installments and other Bioware games. Overall, there should be enough interactive dialogue that I feel like I'm playing Shepard as opposed to watching him played. Will the entire game be like the intro demo? If so, we might have problems. Will it be similar to ME2 levels of dialogue? Then, not as much.

Modifié par Il Divo, 03 mars 2012 - 06:24 .


#582
Daywalker315

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Reposting because I don't think everyone saw this earlier.

Daywalker315 wrote...

*******Posted in the Team Vegas thread by one of the Vegas guys who got a Space copy. Part of the Q and A. I suggest everybody reading the last page of that thread here: http://social.biowar...ndex/9471802/13 **********

Zenor wrote...

Sleepee wrote...


JeffZero wrote...

I feel bad about asking anything after all the great answers he's provided, but I might as well go ahead and be part of the experience, so whenever he's ready to respond to more, here's mine:

Are the number of times a dialogue wheel pops up versus the amount of times Shepard speaks on his/her own about equal to Mass Effect 2, or does Shepard take the lead much more frequently now without player input?


"I'm not sure I understand the question. Dialogue is about the same as in ME2, with different camera angles, if that helps."



I think he is asking do we get to choose most of our responses, instead of shepard just saying something without letting us pick a response.
Like someone going
"hey shepard"
and shepard just says "hi" without asking us how to respond.
If you could awnser this again, I would be happy to hear an awnser! Also thank you so much for all the awnsers you guys told us so far!



"Shepard replies more on his own than he did before, definitely. You still do get to choose most responses, though."



#583
Gatt9

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John Never Dies wrote...

 But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.


Yes,  actually I will.

If I wanted to watch a movie,  I'd buy a movie.  I wouldn't buy a video game,  TBH,  the story quality in video games is generally not very high,  even in the very best video games.

I don't play ME for the combat.  I spent all of ME2 with my sniper rifle out,  waiting for the predictable pause every 2 seconds,  and lining up my shot.  It's not terribly exciting.  I would not purchase ME3 based upon that experience.

So my sole reason for purchasing ME3,  especially with the features that have been announced,  is the story and interaction.  If I find out that it's just a movie,  I will be an extremely unhappy customer.  Genre shifts should be announced in advance,  not something you discover when you purchase a sequel.

Bioware's name and reputation is built upon the interaction present in their games.  This is why I purchase Bioware games.   This is a very,  very,  serious issue. (Cue the obligatory "Serious buisness" meme)

#584
Ghost-621

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Daywalker315 wrote...

Reposting because I don't think everyone saw this earlier.

Daywalker315 wrote...

*******Posted in the Team Vegas thread by one of the Vegas guys who got a Space copy. Part of the Q and A. I suggest everybody reading the last page of that thread here: http://social.biowar...ndex/9471802/13 **********

Zenor wrote...

Sleepee wrote...


JeffZero wrote...

I feel bad about asking anything after all the great answers he's provided, but I might as well go ahead and be part of the experience, so whenever he's ready to respond to more, here's mine:

Are the number of times a dialogue wheel pops up versus the amount of times Shepard speaks on his/her own about equal to Mass Effect 2, or does Shepard take the lead much more frequently now without player input?


"I'm not sure I understand the question. Dialogue is about the same as in ME2, with different camera angles, if that helps."



I think he is asking do we get to choose most of our responses, instead of shepard just saying something without letting us pick a response.
Like someone going
"hey shepard"
and shepard just says "hi" without asking us how to respond.
If you could awnser this again, I would be happy to hear an awnser! Also thank you so much for all the awnsers you guys told us so far!



"Shepard replies more on his own than he did before, definitely. You still do get to choose most responses, though."


Very much appreciated, thank you.

really want to find this comforting, but I just don't know.

#585
Rurik948

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What is displayed on the Gamespot is nothing more than a TPS shooter, which does not imply any depth of role-play and dialogs. The rare dialog wheel options are absolutely superfluous and seem to be a very awkward and amateur way of ripping off the prequel fans.
From the other hand Bioware seems to be in a very confusing situation now. Do you expect they will say to the old fans "Sorry guys, but we can offer you only Mass Effect memories" ?

PS Just let this company go. Don't ask a poor man for treasure. The modern Bioware is nothing more than another EA colony and already has nothing to do with any AAA - development. I find the products of CD-Project, Eidos and Besethda much more interesting and quality based.

Modifié par Rurik948, 03 mars 2012 - 06:38 .


#586
Ghost-621

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^And it's posts like that that kill perfectly good threads via "lockdown."

Again, were it so easy, we would just walk away, but after investing hudreds of dollars and hours, that is simply out of the question for now.

If ME3 is everything I feared and nothing I hoped, it will be very, very easy to walk away.

#587
Daywalker315

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Rurik948 wrote...

What is displayed on the Gamespot is nothing more than a TPS shooter, which does not imply any depth of role-play and dialogs. The rare dialog wheel options are absolutely superfluous and seem to be a very awkward and amateur way of ripping off the prequel fans.
From the other hand Bioware seems to be in a very confusing situation now. Do you expect they will say to the old fans "Sorry guys, but we can offer you only Mass Effect memories" ?

PS Just let this company go. Don't ask a poor man for treasure. The modern Bioware is nothing more than another EA colony and already has nothing to do with any AAA - development. I find the products of CD-Project, Eidos and Besethda much more interesting and quality based.



Meh on Bethesda. I'd take any version of ME over Skyrim any day. It's a beautiful game but wow is the combat boring and outdated IMO. Fetch this, fetch that, kill this. Killing dragons is cool, I'll admit.

Also, melodramatic much?

Modifié par Daywalker315, 03 mars 2012 - 06:48 .


#588
DTKT

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Meh, I find it perfectly fine to be bittersweet when a company you followed for years changes so much that you can't find much interest in the products it creates.

What a shame.

#589
Il Divo

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Daywalker315 wrote...

Meh on Bethesda. I'd take any version of ME over Skyrim any day. It's a beautiful game but wow is the combat boring and outdated IMO. Fetch this, fetch that, kill this. Killing dragons is cool, I'll admit.

Also, melodramatic much?


Agreed. Skyrim is fun as a distraction/time sink, but leaves very little lasting satisfaction. There's other games I'd rather play.

Modifié par Il Divo, 03 mars 2012 - 06:50 .


#590
Almostfaceman

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Il Divo wrote...

I think you're approaching this from the wrong angle.

When I boot up ME3, I'm not going to be sitting there with a pen and paper to mark how many times Shepard speaks without provocation or how many times we're given more than two dialogue options. I am however going to note the overall feel of ME3 and how it compares to previous installments and other Bioware games. Overall, there should be enough interactive dialogue that I feel like I'm playing Shepard as opposed to watching him played. Will the entire game be like the intro demo? If so, we might have problems. Will it be similar to ME2 levels of dialogue? Then, not as much.


I couldn't agree more.

#591
Ghost-621

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Kill Mass Effect conversations to "streamline" them, you kill Mass Effect.

#592
Nathan Redgrave

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BentOrgy wrote...

Ghost-621 wrote...
WITH THE ELEMENTS THAT MADE MASS EFFECT THE SPACE OPERA IT IS SUPPOSED TO BE


Finally, someone else mentions this.

There's are staggering differences between a story in space, and a Space Opera, something that Mass Effect actually embraced, and the second missed completely. Hopefully ME3 won't be as blind.


Can someone please explain this concept to the ignorant white boy? (That being me, in case anyone reading this is too simple to figure out self-depreciation.)

#593
Bawseee

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Il Divo wrote...

John Never Dies wrote...

 But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.


I think you're approaching this from the wrong angle.

When I boot up ME3, I'm not going to be sitting there with a pen and paper to mark how many times Shepard speaks without provocation or how many times we're given more than two dialogue options. I am however going to note the overall feel of ME3 and how it compares to previous installments and other Bioware games. Overall, there should be enough interactive dialogue that I feel like I'm playing Shepard as opposed to watching him played. Will the entire game be like the intro demo? If so, we might have problems. Will it be similar to ME2 levels of dialogue? Then, not as much.


Pretty much. 

Going to be very dissapointed in this game if we have a severe lack of interactive dialouge. One of the fine points of this game, which, makes it an action-RPG. Honestly Mass Effect wouldn't be Mass Effect if it weren't for interactive dialouge, and this came from games like KOTOR and JE. Dumbing down the dialouge will feel like a slap in the face to us loyal fans, and if it is dumbed down it could only be to cater to new, casual players who haven't played the other games before. 

#594
gabe2gg

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John Never Dies wrote...

 But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.


are you serious? Did you even play the first game?

#595
AlanC9

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Nathan Redgrave wrote...

BentOrgy wrote...

Ghost-621 wrote...
WITH THE ELEMENTS THAT MADE MASS EFFECT THE SPACE OPERA IT IS SUPPOSED TO BE


Finally, someone else mentions this.

There's are staggering differences between a story in space, and a Space Opera, something that Mass Effect actually embraced, and the second missed completely. Hopefully ME3 won't be as blind.


Can someone please explain this concept to the ignorant white boy? (That being me, in case anyone reading this is too simple to figure out self-depreciation.)


Don't bother. I've seen enough of these threads to know that it's impossible to articulate a convincing reason why ME1 was better in these aspects, no matter how strongly the poster believes this to be true. Prolonged questioning tends to bring forth incoherent rage, rather than clarity.

#596
AlanC9

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As for the topic... I ain't gonna watch the stream, read the script, or any of that spoilery stuff, so all I've got is the demo. The demo didn't bother me much; there wasn't any particular place I can recall where I wanted a dialogue wheel and got autodialog instead. So as I often do, I'm going to agree with Il Divo and see how I feel when I'm actually playing the game.

I suppose I could worry about this issue in the meantime, but what's the point?

#597
Daywalker315

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AlanC9 wrote...

As for the topic... I ain't gonna watch the stream, read the script, or any of that spoilery stuff, so all I've got is the demo. The demo didn't bother me much; there wasn't any particular place I can recall where I wanted a dialogue wheel and got autodialog instead. So as I often do, I'm going to agree with Il Divo and see how I feel when I'm actually playing the game.

I suppose I could worry about this issue in the meantime, but what's the point?


That's a healthy way of looking at it. I completely agree. If the demo didn't bother you, nothing in that stream would either. It didn't bother me. Most of it is combat and running around. Some minor character introduction that plays out without much dialogue choice but mostly the auto-dialogue stuff is just a comment that moves the flow and narrative along. The guy playing also skipped a couple chances to choose a dialogue option on the left side of the wheel too that may have led to more options. As long as you don't care if you have choices for every unimportant sentence, it's really not so bad IMO.

Modifié par Daywalker315, 03 mars 2012 - 08:25 .


#598
Daywalker315

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Double post.

Modifié par Daywalker315, 03 mars 2012 - 08:25 .


#599
Father_Jerusalem

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Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


Pages ago, I know, but I just got around to reading this topic. Anyway.

Sup. I don't have a problem with it.

#600
Wulfram

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John Never Dies wrote...

I think some of you guys and gals nitpicking the game are really setting yourselves on a path to hating it completely. I remember about a year or so ago I went to a movie with my friends, and prior read a bunch of hating reviews on it. I literally sat there the entire film nitpicking at everything. I hated the movie, about a year later I sit down and watch it again for enjoyment and I actually thought it was pretty good.

The more you nitpick the more you will be focus on looking for the bad and not enjoying the ride.

Just my 2 cents.


The scrapping of the most important part of the game to me is not a nitpick.