The more you nitpick the more you will be focus on looking for the bad and not enjoying the ride.
Just my 2 cents.
Modifié par John Never Dies, 03 mars 2012 - 06:09 .
Modifié par John Never Dies, 03 mars 2012 - 06:09 .
John Never Dies wrote...
I think some of you guys and gals nitpicking the game are really setting yourselves on a path to hating it completely. I remember about a year or so ago I went to a movie with my friends, and prior read a bunch of hating reviews on it. I literally sat there the entire film nitpicking at everything. I hated the movie, about a year later I sit down and watch it again for enjoyment and I actually thought it was pretty good.
The more you nitpick the more you will be focus on looking for the bad and not enjoying the ride.
Just my 2 cents.
John Never Dies wrote...
But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.
Ghost-621 wrote...
John Never Dies wrote...
But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.
The conversation wheel is one of the main parts of Mass Effect. So, yes, I will be paying attention to the bottom of the screen.
We are supposed to be shaping our Shepard. We are supposed to be shaping our story.
John Never Dies wrote...
But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.
Modifié par Il Divo, 03 mars 2012 - 06:24 .
Daywalker315 wrote...
*******Posted in the Team Vegas thread by one of the Vegas guys who got a Space copy. Part of the Q and A. I suggest everybody reading the last page of that thread here: http://social.biowar...ndex/9471802/13 **********
Zenor wrote...
Sleepee wrote...
JeffZero wrote...
I feel bad about asking anything after all the great answers he's provided, but I might as well go ahead and be part of the experience, so whenever he's ready to respond to more, here's mine:
Are the number of times a dialogue wheel pops up versus the amount of times Shepard speaks on his/her own about equal to Mass Effect 2, or does Shepard take the lead much more frequently now without player input?
"I'm not sure I understand the question. Dialogue is about the same as in ME2, with different camera angles, if that helps."
I think he is asking do we get to choose most of our responses, instead of shepard just saying something without letting us pick a response.
Like someone going
"hey shepard"
and shepard just says "hi" without asking us how to respond.
If you could awnser this again, I would be happy to hear an awnser! Also thank you so much for all the awnsers you guys told us so far!
"Shepard replies more on his own than he did before, definitely. You still do get to choose most responses, though."
John Never Dies wrote...
But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.
Daywalker315 wrote...
Reposting because I don't think everyone saw this earlier.Daywalker315 wrote...
*******Posted in the Team Vegas thread by one of the Vegas guys who got a Space copy. Part of the Q and A. I suggest everybody reading the last page of that thread here: http://social.biowar...ndex/9471802/13 **********
Zenor wrote...
Sleepee wrote...
JeffZero wrote...
I feel bad about asking anything after all the great answers he's provided, but I might as well go ahead and be part of the experience, so whenever he's ready to respond to more, here's mine:
Are the number of times a dialogue wheel pops up versus the amount of times Shepard speaks on his/her own about equal to Mass Effect 2, or does Shepard take the lead much more frequently now without player input?
"I'm not sure I understand the question. Dialogue is about the same as in ME2, with different camera angles, if that helps."
I think he is asking do we get to choose most of our responses, instead of shepard just saying something without letting us pick a response.
Like someone going
"hey shepard"
and shepard just says "hi" without asking us how to respond.
If you could awnser this again, I would be happy to hear an awnser! Also thank you so much for all the awnsers you guys told us so far!
"Shepard replies more on his own than he did before, definitely. You still do get to choose most responses, though."
Modifié par Rurik948, 03 mars 2012 - 06:38 .
Rurik948 wrote...
What is displayed on the Gamespot is nothing more than a TPS shooter, which does not imply any depth of role-play and dialogs. The rare dialog wheel options are absolutely superfluous and seem to be a very awkward and amateur way of ripping off the prequel fans.
From the other hand Bioware seems to be in a very confusing situation now. Do you expect they will say to the old fans "Sorry guys, but we can offer you only Mass Effect memories" ?
PS Just let this company go. Don't ask a poor man for treasure. The modern Bioware is nothing more than another EA colony and already has nothing to do with any AAA - development. I find the products of CD-Project, Eidos and Besethda much more interesting and quality based.
Modifié par Daywalker315, 03 mars 2012 - 06:48 .
Daywalker315 wrote...
Meh on Bethesda. I'd take any version of ME over Skyrim any day. It's a beautiful game but wow is the combat boring and outdated IMO. Fetch this, fetch that, kill this. Killing dragons is cool, I'll admit.
Also, melodramatic much?
Modifié par Il Divo, 03 mars 2012 - 06:50 .
Il Divo wrote...
I think you're approaching this from the wrong angle.
When I boot up ME3, I'm not going to be sitting there with a pen and paper to mark how many times Shepard speaks without provocation or how many times we're given more than two dialogue options. I am however going to note the overall feel of ME3 and how it compares to previous installments and other Bioware games. Overall, there should be enough interactive dialogue that I feel like I'm playing Shepard as opposed to watching him played. Will the entire game be like the intro demo? If so, we might have problems. Will it be similar to ME2 levels of dialogue? Then, not as much.
BentOrgy wrote...
Ghost-621 wrote...
WITH THE ELEMENTS THAT MADE MASS EFFECT THE SPACE OPERA IT IS SUPPOSED TO BE
Finally, someone else mentions this.
There's are staggering differences between a story in space, and a Space Opera, something that Mass Effect actually embraced, and the second missed completely. Hopefully ME3 won't be as blind.
Il Divo wrote...
John Never Dies wrote...
But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.
I think you're approaching this from the wrong angle.
When I boot up ME3, I'm not going to be sitting there with a pen and paper to mark how many times Shepard speaks without provocation or how many times we're given more than two dialogue options. I am however going to note the overall feel of ME3 and how it compares to previous installments and other Bioware games. Overall, there should be enough interactive dialogue that I feel like I'm playing Shepard as opposed to watching him played. Will the entire game be like the intro demo? If so, we might have problems. Will it be similar to ME2 levels of dialogue? Then, not as much.
John Never Dies wrote...
But, will you enjoy the game focusing on the bottom of the screen waiting for the wheel to pop up every time a character talks and not actually paying attention to the person speaking?
That's what I'm saying.
Nathan Redgrave wrote...
BentOrgy wrote...
Ghost-621 wrote...
WITH THE ELEMENTS THAT MADE MASS EFFECT THE SPACE OPERA IT IS SUPPOSED TO BE
Finally, someone else mentions this.
There's are staggering differences between a story in space, and a Space Opera, something that Mass Effect actually embraced, and the second missed completely. Hopefully ME3 won't be as blind.
Can someone please explain this concept to the ignorant white boy? (That being me, in case anyone reading this is too simple to figure out self-depreciation.)
AlanC9 wrote...
As for the topic... I ain't gonna watch the stream, read the script, or any of that spoilery stuff, so all I've got is the demo. The demo didn't bother me much; there wasn't any particular place I can recall where I wanted a dialogue wheel and got autodialog instead. So as I often do, I'm going to agree with Il Divo and see how I feel when I'm actually playing the game.
I suppose I could worry about this issue in the meantime, but what's the point?
Modifié par Daywalker315, 03 mars 2012 - 08:25 .
Modifié par Daywalker315, 03 mars 2012 - 08:25 .
Duncaaaaaan wrote...
It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.
John Never Dies wrote...
I think some of you guys and gals nitpicking the game are really setting yourselves on a path to hating it completely. I remember about a year or so ago I went to a movie with my friends, and prior read a bunch of hating reviews on it. I literally sat there the entire film nitpicking at everything. I hated the movie, about a year later I sit down and watch it again for enjoyment and I actually thought it was pretty good.
The more you nitpick the more you will be focus on looking for the bad and not enjoying the ride.
Just my 2 cents.