Aller au contenu

Photo

Awful lot of auto dialogue in the full game...


  • Ce sujet est fermé Ce sujet est fermé
2656 réponses à ce sujet

#601
kjdhgfiliuhwe

kjdhgfiliuhwe
  • Members
  • 1 106 messages
I guess I am missing the point. ME 3 allows you to play the game traditionally, where you select dialog choices, or play it in action mode, which auto moves the dialog along.

Is it too hard to believe that Gamespot choose to play in action mode, and thus have most (if not all) dialog choices automatic?

No one is forcing you to play that mode.

Yes, it's sad that ME is not really an RPG. It's sad when the lead designer explicitly expresses disdain to the idea of juggling multiple items, stats, etc, and says no one wants to do that.

But, none of that has any bearing on how you can choose RPG or Storytelling mode, which as far as I can tell, still at least allows you to choose your dialog responses yourself.

Or, am I missing something?

#602
Aargh12

Aargh12
  • Members
  • 302 messages

kjdhgfiliuhwe wrote...
Is it too hard to believe that Gamespot choose to play in action mode, and thus have most (if not all) dialog choices automatic?
 

No, it has been proven that they played in RPG mode (or story, dunno) as they went into options to turn subtitles on and there was "full conversation decisions" mode enabled.

Sb posted a screenshot to prove that.

#603
kjdhgfiliuhwe

kjdhgfiliuhwe
  • Members
  • 1 106 messages

Aargh12 wrote...

kjdhgfiliuhwe wrote...
Is it too hard to believe that Gamespot choose to play in action mode, and thus have most (if not all) dialog choices automatic?
 

No, it has been proven that they played in RPG mode (or story, dunno) as they went into options to turn subtitles on and there was "full conversation decisions" mode enabled.

Sb posted a screenshot to prove that.


I see. Well, since I have a hard time calling ME an RPG, I can't say it bothers me much. Especially if the auto dialog is replacing all the completely superflous dialog choices from the previous game that had absolutely no bearing on anything. 

If anything, I think they should throw all pretense of being an RPG out the window and deliver a well-scripted story that isn't fragmented all over the place with all those 'choices'. It'd make for a superior story, and we wouldn't have people clinging to some strange belief that ME is an RPG, when it's anything but. :)

#604
DarkHod

DarkHod
  • Members
  • 223 messages
The lack of effect our dialogue choices had in the demo had me worried. Why give us a choice if both ways say the same thing or have the same effect?

#605
Rickin10

Rickin10
  • Members
  • 575 messages

Aargh12 wrote...

kjdhgfiliuhwe wrote...
Is it too hard to believe that Gamespot choose to play in action mode, and thus have most (if not all) dialog choices automatic?
 

No, it has been proven that they played in RPG mode (or story, dunno) as they went into options to turn subtitles on and there was "full conversation decisions" mode enabled.

Sb posted a screenshot to prove that.


Went to bed last night while this thread was in it's infancy and people were wailing 'Don't worry, it's action mode lol'. And as much as I wanted to believe them it was eerily reminiscent of those doing the whole 'it's just a demo!!!!' thing.  I come back and my worst fears for this game seem to have been realised.

Whether this is Bioware making a unilateral decision , or it's the tentacles of EA, it seems their priorities have profoundly changed.  And so will their fan base. :(

#606
wright1978

wright1978
  • Members
  • 8 116 messages
I've got an image in my head of my Shep sobbing in the corner when he learns he has been sidelined for the concluding part of his trilogy?

#607
Nathan Redgrave

Nathan Redgrave
  • Members
  • 2 062 messages

DarkHod wrote...

The lack of effect our dialogue choices had in the demo had me worried. Why give us a choice if both ways say the same thing or have the same effect?


*AHEM*

*Points to Mass Effect 1*

#608
mogonk

mogonk
  • Members
  • 90 messages

Rickin10 wrote...
Went to bed last night while this thread was in it's infancy and people were wailing 'Don't worry, it's action mode lol'. And as much as I wanted to believe them it was eerily reminiscent of those doing the whole 'it's just a demo!!!!' thing.  I come back and my worst fears for this game seem to have been realised.

Whether this is Bioware making a unilateral decision , or it's the tentacles of EA, it seems their priorities have profoundly changed.  And so will their fan base. :(


It already has, buddy.  Look around. 

It's over.

#609
Reofeir

Reofeir
  • Members
  • 2 534 messages

kjdhgfiliuhwe wrote...

Aargh12 wrote...

kjdhgfiliuhwe wrote...
Is it too hard to believe that Gamespot choose to play in action mode, and thus have most (if not all) dialog choices automatic?
 

No, it has been proven that they played in RPG mode (or story, dunno) as they went into options to turn subtitles on and there was "full conversation decisions" mode enabled.

Sb posted a screenshot to prove that.


I see. Well, since I have a hard time calling ME an RPG, I can't say it bothers me much. Especially if the auto dialog is replacing all the completely superflous dialog choices from the previous game that had absolutely no bearing on anything. 

If anything, I think they should throw all pretense of being an RPG out the window and deliver a well-scripted story that isn't fragmented all over the place with all those 'choices'. It'd make for a superior story, and we wouldn't have people clinging to some strange belief that ME is an RPG, when it's anything but. :)

I hope you don't mind me asking but I'm curious, what makes ME series not a RPG to you?  I like knowing people diffrent opinions on subjects like this, so if you can explain it be most appreciated.

#610
wright1978

wright1978
  • Members
  • 8 116 messages
So here's a quote from Casey Hudson from the Hotspot interview
 
"You get a screen. What kind of experience do you want? Do you want the classic mass effect experience you've had before where your doing all thechoices, your making all the dialogue choices, character progression, all that kind of stuff, it's everything."
 
So when i heard this i was reassured but then all evidence since from the copies that are out there suggest the classic mass effect experience has been cut from the game. Who to believe i wonder.

#611
mogonk

mogonk
  • Members
  • 90 messages

wright1978 wrote...

So when i heard this i was reassured but then all evidence since from the copies that are out there suggest the classic mass effect experience has been cut from the game. Who to believe i wonder.


Truth is in the middle.  The "classic mass effect experience" hasn't been cut, just toned down to fit in better with the mixture of whack-a-mole and adolescent wish-fulfillment they've decided to focus on.

#612
wright1978

wright1978
  • Members
  • 8 116 messages

mogonk wrote...

wright1978 wrote...

So when i heard this i was reassured but then all evidence since from the copies that are out there suggest the classic mass effect experience has been cut from the game. Who to believe i wonder.


Truth is in the middle.  The "classic mass effect experience" hasn't been cut, just toned down to fit in better with the mixture of whack-a-mole and adolescent wish-fulfillment they've decided to focus on.


Well I don't think you can't tone down the classic ME experience and get away with it. Either you've got immersive roleplaying or you've got the equivalent of standing naked and dry under a shower with no water coming out of the nozzle. I'll see next week i guess.

#613
Wulfram

Wulfram
  • Members
  • 18 950 messages

wright1978 wrote...

Well I don't think you can't tone down the classic ME experience and get away with it. Either you've got immersive roleplaying or you've got the equivalent of standing naked and dry under a shower with no water coming out of the nozzle. I'll see next week i guess.


Yes, roleplaying half the time, auto-dialogue the rest doesn't work.  Because auto-Shep won't fit with RP-Shep

#614
InHumanTurtle

InHumanTurtle
  • Members
  • 82 messages
Considering they made an action mode just for the guys who didn't like interactivity, there should be almost no auto-dialogue whatsoever. I like to choose how I respond to stuff.

#615
Teh Chozen Wun

Teh Chozen Wun
  • Members
  • 205 messages
Honestly if there's too many auto-responses even in RP mode... Mass Effect 3 is going to bore the hell out of me. I tried playing Action Mode in the demo and that was the biggest snooze-fest ever. I felt as if it was a chore to watch all those cutscenes and listen to everyone talking. Then there was the fact that my attention span died after the first 5 minutes of no interaction with the game world... things like 'Action Mode' only work in other games like Halo and Gears of War only because the dialogue in those games entirely consist of one-liners.

#616
tetrisblock4x1

tetrisblock4x1
  • Members
  • 1 781 messages
The game just needs to let you make a couple of major decisions to be on par with ME and ME2. Majority of the conversations where you had a few choices in ME1 and 2 were just oportunities for gathering information anyway and it doesn't matter if you get the info from a dialogue wheel o\\r somewhere else as long as the games tells you what you should know.

#617
Quarters Alpha

Quarters Alpha
  • Members
  • 46 messages
I just finished watching the livestream, and it didn't really bother me. I noticed that all the stuff that Shepard was saying automatically was exposition. There's not an easy way to role play exposition. They kind of have to let you do that stuff yourself. Besides, there were SEVERAL points in ME1 were they said you had a choice, but you were saying the exact same thing no matter what you chose. This is just cutting out the middle man. Seems you still have choices where it matters.

#618
Wulfram

Wulfram
  • Members
  • 18 950 messages

Quarters Alpha wrote...

I just finished watching the livestream, and it didn't really bother me. I noticed that all the stuff that Shepard was saying automatically was exposition. There's not an easy way to role play exposition. They kind of have to let you do that stuff yourself.


A lot of the stuff wasn't exposition.  The scene in the shuttle wasn't exposition, the reaction to hearing of the Primarch's death wasn't exposition.

#619
Plinkett

Plinkett
  • Members
  • 73 messages
Ermm, if any of you people actually understood what Bioware is becoming, then I think it would've been obvious how much auto-dialogue there would be.

#620
N00blet666

N00blet666
  • Members
  • 286 messages

Wulfram wrote...

Quarters Alpha wrote...

I just finished watching the livestream, and it didn't really bother me. I noticed that all the stuff that Shepard was saying automatically was exposition. There's not an easy way to role play exposition. They kind of have to let you do that stuff yourself.


A lot of the stuff wasn't exposition.  The scene in the shuttle wasn't exposition, the reaction to hearing of the Primarch's death wasn't exposition.

I agree with this. it has been stated that you will be able to choose how much your Shepard is effected by the traumatic events he is experiencing throughout the game. Shepard's auto response to Liara's question is evident that this may not be the case. I wold be completely fine with this if this were stated earlier on. If someone from Bioware said "There is going to be a lot more auto dialogue this time" it would be fine. Since ME1 and ME2 did not have nearly this much auto dialogue we were expecting ME3 to be more or less the same. It's also very strange that they would even bother creating an action mode if the game has this much auto dialogue. If the game contains this much auto dialogue I'm pretty much playing action mode not matter what mode I play.

#621
Nezzer

Nezzer
  • Members
  • 539 messages
Yeah, auto dialogue sucks, I don't like it as well, but you can't say it's new in ME. If you check the previous ME games most of the dialogue either made Shepard say the same thing regardless of what option you choose or, if Shepard says something different, there's no difference on the response of the person Shep's talking to. Bearing that in mind, I don't think it'll bother me much as it is in ME3.

#622
Guest_The PLC_*

Guest_The PLC_*
  • Guests
I don't have a problem with this to be honest. ME1 had tons of conversations were all three options turned out to be Shepard saying the same thing. No need for options like then, when it doesn't have an impact anyway.

#623
Wulfram

Wulfram
  • Members
  • 18 950 messages

The PLC wrote...

I don't have a problem with this to be honest. ME1 had tons of conversations were all three options turned out to be Shepard saying the same thing. No need for options like then, when it doesn't have an impact anyway.


There's nothing like as many occasions of that as there seem to be occasions of auto-dialogue in ME3.

Compare initial Normandy+Eden Prime in ME1 to Earth in the ME3 demo.  The difference is utterly huge.

#624
Comsky159

Comsky159
  • Members
  • 1 093 messages
It's not going to kill me, but with the streamlining of dialogue I really would expect improved writing quality on the last game.

i.e.
Liara: Was it like that on earth Shepard?
Shepard: Yes
Liara: I'm so sorry Shepard
Shepard: Yeah

I'll concede that Meer actually did a remarkable job in giving those "lines" any emotive credence . :D

Modifié par Comsky159, 03 mars 2012 - 01:21 .


#625
Guest_The PLC_*

Guest_The PLC_*
  • Guests

Wulfram wrote...

The PLC wrote...

I don't have a problem with this to be honest. ME1 had tons of conversations were all three options turned out to be Shepard saying the same thing. No need for options like then, when it doesn't have an impact anyway.


There's nothing like as many occasions of that as there seem to be occasions of auto-dialogue in ME3.

Compare initial Normandy+Eden Prime in ME1 to Earth in the ME3 demo.  The difference is utterly huge.

Well, I guess I can't argue against that.