Aller au contenu

Photo

Awful lot of auto dialogue in the full game...


  • Ce sujet est fermé Ce sujet est fermé
2656 réponses à ce sujet

#51
Daywalker315

Daywalker315
  • Members
  • 426 messages

Duncaaaaaan wrote...

matt-bassist wrote...

Yeah man, isn't it obvious, this is ACTION mode, where the conversation choices are pre-selected.


No.

Action mode = absolutely no choices anywhere, ever. None at all.

The gamespot video was the "RPG" mode, as there were one or two choices here and there.

You probably don't believe me, but whatever.


Haven't seen it. Will watch it in a bit. However action mode actually DOES allow you to make more major decisions. It's not auto-pilot on every choice in the entire game. Casey Hudson GameSpot podcast from a couple days ago mentioned it.

Despite the "full decisions" thing being on, it COULD have been action mode and it simply overwrites the full decisions option without changing it in the menu. However, it sounds like there were a few conversations so it's unlikely and it's probably RPG mode but from what I understand it's during combat situations and the like. I really don't care if I don't get to choose what I say in little 20 second cutscenes in the middle of a mission to be honest. This isn't the first ME to have some scenes like that where you don't choose what you say. Anyone who thinks the first 2 always had choices in every single dialogue said between characters are kidding themselves.

Modifié par Daywalker315, 02 mars 2012 - 09:44 .


#52
Hunter of Legends

Hunter of Legends
  • Members
  • 1 179 messages

PoliteAssasin wrote...

Phaedon wrote...

PoliteAssasin wrote...
If there was any inflammatory discussion in my thread It certainly wasn't because of me or people who agreed with me, that's the trademark of the BDF to attack and insult people. But nice try though. ^_^


-Polite

Tsk, tsk. The moral catharsis that you seem to apply only to people who agree with you, certainly doesn't seem to wash down the terms "turd" from our memory.

The dichotomy of course, extends to you calling "biodrones" though who disagreed with you (and apparently were correct), but I'll let mods do the judging. Though it may be a bit too late for that.


Hm.. Not quite. Biodrones and BDF has been around for some time now, but I personally define it as people who blindly defend something that is factually incorrect. Sort of like what you guys did in my thread, or any topic that raises plausible concerns about the game. In your point of view Bioware can do no wrong. What you guys don't seem to understand is that critique helps to improve a piece of work. I'm not calling people who disagree with me Biodrones. There were several people in the thread who recognized the auto dialogue but expressed that they weren't bothered by it. That is their opinion and their right. It just so happens that the Biodrones disagree with factual information, not my opinion, regarding the game. Call it what you want though. I can't change your mind, and you definitely can't change mine. 


-Polite


You keep using words like "you guys" and "all of you".

That is not helping your case or making you any sort of "polite" individual.:pinched:

#53
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages

Hunter of Legends wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...


Auto-dialogue is when Shepard speaks without input from the player.

He's done it since ME1.


Very, very occasionally, almost never. There was a little bit in ME2, during missions in fighting.

Then most of the talking in ME3 is auto-dialogue.

#54
Someone With Mass

Someone With Mass
  • Members
  • 38 542 messages
And that's bad...how?

I'm just glad if I don't have make Shepard answer the most trivial things, like Joker on the radio, since it serves no purpose.

#55
AdrynBliss

AdrynBliss
  • Members
  • 332 messages

PoliteAssasin wrote...

Phaedon wrote...

PoliteAssasin wrote...
If there was any inflammatory discussion in my thread It certainly wasn't because of me or people who agreed with me, that's the trademark of the BDF to attack and insult people. But nice try though. ^_^


-Polite

Tsk, tsk. The moral catharsis that you seem to apply only to people who agree with you, certainly doesn't seem to wash down the terms "turd" from our memory.

The dichotomy of course, extends to you calling "biodrones" though who disagreed with you (and apparently were correct), but I'll let mods do the judging. Though it may be a bit too late for that.


Hm.. Not quite. Biodrones and BDF has been around for some time now, but I personally define it as people who blindly defend something that is factually incorrect. Sort of like what you guys did in my thread, or any topic that raises plausible concerns about the game. In your point of view Bioware can do no wrong. What you guys don't seem to understand is that critique helps to improve a piece of work. I'm not calling people who disagree with me Biodrones. There were several people in the thread who recognized the auto dialogue but expressed that they weren't bothered by it. That is their opinion and their right. It just so happens that the Biodrones disagree with factual information, not my opinion, regarding the game. Call it what you want though. I can't change your mind, and you definitely can't change mine. 


-Polite


what factual infomation did you have? The only 'evidence' you had that it was on rpg or story mode was the fact the setting was on full decision. I just pulled up the demo myself and it can be set to full decision on action mode.

Modifié par AdrynBliss, 02 mars 2012 - 09:46 .


#56
Savber100

Savber100
  • Members
  • 3 049 messages

Phaedon wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...

Not quite sure myself, anymore. The term, like many others has been bastardized so much that it lost its original meaning.

It was initially meant to refer to Shepard's banter in LotSB.


...example? 

I honestly thought LotSB was pretty much the same here and there in terms of dialogue choices in ME2. 

Ok... I'm seriously confused with this now. :blush:

#57
Wulfram

Wulfram
  • Members
  • 18 938 messages
The one dialogue choice I saw before stopping was not at all a major one.

edit: I've been tweating at various Bioware types in the hopes of getting clarification.  Though they've ignored all my previous attempts to get reassurance on the issue of dialogue choice.

Modifié par Wulfram, 02 mars 2012 - 09:47 .


#58
evenstars

evenstars
  • Members
  • 40 messages
The amount of auto dialogue/lack of dialogue choices is my biggest concern regarding the game. The reason I buy bioware games is for the customizable story/characters and character interactions and if they take that out or reduce it a lot, then there isn't much reason for me to keep buying them. I'll continue to wait for my CE to get here in 4 days so I can see what the actual game is like, but these kind of things have me worried.

#59
Hunter of Legends

Hunter of Legends
  • Members
  • 1 179 messages

Duncaaaaaan wrote...

Hunter of Legends wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...


Auto-dialogue is when Shepard speaks without input from the player.

He's done it since ME1.


Very, very occasionally, almost never. There was a little bit in ME2, during missions in fighting.

Then most of the talking in ME3 is auto-dialogue.


Instances of repeated dialogue I consider auto-dialogue.

So no, ME1 was chalk full of "auto-dialogue".:(

#60
G Kevin

G Kevin
  • Members
  • 1 503 messages

Someone With Mass wrote...

And that's bad...how?

I'm just glad if I don't have make Shepard answer the most trivial things, like Joker on the radio, since it serves no purpose.


Exactly my thoughts.

#61
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages

Savber100 wrote...

Duncaaaaaan wrote...

Savber100 wrote...

Can anyone actually define "auto-dialogue" for me? Are you telling that I totally have no more control over what Shepard says or more that I choose a dialogue choices and Shepard talks a LOT longer etc?

Please clarify...


Yeah that's exactly it.


...which one... the  latter?


Both.

Well, you do have a little control over what he says. By little, I mean once every conversation that takes place, pretty much. And Shep talks a lot longer until the next choice.

A lot of the time this quto dialogue that is self initiated by Shep is affected by his paragon/renegade score, a bit like DA2 if you ever played that.

#62
eoinnx02

eoinnx02
  • Members
  • 360 messages
Can someone link me to this gamespot video?

#63
Massefeckt

Massefeckt
  • Members
  • 304 messages
Is anyone really surprised? It's been obvious for ages that this is the way they were pushing the gameplay. Just do what I am wait for all the reviews(especially the later non exclusive ones) and make your mind up then. There's no need to rush out and buy it the day of release unless you've preordered a CE edition, have patience and if you don't like what you're hearing don't buy it.

Don't get me wrong I've been angry about this game, I've been disappointed about this game now I've reached acceptance that it's not the game I was hoping for and will just wait till all reviews are in and other gamers I respect have given their opinions then decide if there's still enough Mass Effect about the game to be worth buying.

#64
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
I like it. I should be mad, because the reason Bioware have cut down on conversation dialogue isn't the reason i like it.

I personally think voiced PCs should have a certain amount of definition, ala Geralt of Rivia. Still crafting the general ideals and motives while allowing a more fluid cinematic presentation and the inability to "Step on player's toes".

I honestly think it's essential for any voiced PC.

#65
Oron345

Oron345
  • Members
  • 216 messages

evenstars wrote...

The amount of auto dialogue/lack of dialogue choices is my biggest concern regarding the game. The reason I buy bioware games is for the customizable story/characters and character interactions and if they take that out or reduce it a lot, then there isn't much reason for me to keep buying them. I'll continue to wait for my CE to get here in 4 days so I can see what the actual game is like, but these kind of things have me worried.


Exactly how I feel about this matter.

#66
G3rman

G3rman
  • Members
  • 2 382 messages

AdrynBliss wrote...

what factual infomation did you have? The only 'evidence' you had that it was on rpg or story mode was the fact the setting was on full decision. I just pulled up the demo myself and it can be set to full decision on action mode.


Which then implies that before the video stream started someone either purposely or accidently set it from No Decisions to Full Decisions for action mode.  Full decisions imply major choices are allowed to be chosen although none were present in the non-spoilerish playthrough and No decisions is literally a movie with no input.

Modifié par G3rman, 02 mars 2012 - 09:48 .


#67
Wulfram

Wulfram
  • Members
  • 18 938 messages

eoinnx02 wrote...

Can someone link me to this gamespot video?


http://uk.gamespot.c...ffect_320120302

(Note, pretty damn spoily)

Modifié par Wulfram, 02 mars 2012 - 09:48 .


#68
Massefeckt

Massefeckt
  • Members
  • 304 messages

Duncaaaaaan wrote...
a bit like DA2 if you ever played that.



EEEEEEEEWWWWWWWWW! :lol:

#69
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages
You guys remember the good old days?

Posted Image

Boy oh boy, do I remember them.

Almost makes me want to reinstall and play again. Might roll a wild mage finally.

#70
Jynthor

Jynthor
  • Members
  • 760 messages
Yes, it was quite depressing to see that.
Shepard just kept talking and talking, then you FINALLY get a dialogue wheel, and what do you get?
Where investigate used to be you now have one question and nothing more, then you have a Paragon and Renegade option, Neutral seems to be gone.

This is just a plain case of dumbing down, we have Action mode for this kind of gameplay, the RPG fans want Dialogue like ME1/2.

Modifié par Jynthor, 02 mars 2012 - 09:50 .


#71
Hunter of Legends

Hunter of Legends
  • Members
  • 1 179 messages

Duncaaaaaan wrote...

You guys remember the good old days?

Posted Image

Boy oh boy, do I remember them.

Almost makes me want to reinstall and play again. Might roll a wild mage finally.


That looks and sounds horrible.:sick:

#72
Phaedon

Phaedon
  • Members
  • 8 617 messages

PoliteAssasin wrote...
Hm.. Not quite. Biodrones and BDF has been around for some time now, but I personally define it as people who blindly defend something that is factually incorrect.

I'm quite certain that that definition includes your argument.

Team Vegas and XioSite, the posts of the latter you have read, and have actually yet to explain why you act as if you haven't, render you incorrect.

Sort of like what you guys did in my thread,

"You guys". Now, that does read like a personal attack to me.

After all, every witness can argue that I didn't resort to passive aggression or personal attacks in your thread. You have. Again, I urge you to re-read the forum rules. :)

or any topic that raises plausible concerns about the game. In your point of view Bioware can do no wrong.

But, alas, I have been quite vocal about my opinion that ME1 was priced 20 euros too high on release.
Plausibility and validity certainly seem to be subjective values to you. Somewhat fascinating.

What you guys don't seem to understand is that critique helps to improve a piece of work. I'm not calling people who disagree with me Biodrones. There were several people in the thread who recognized the auto dialogue but expressed that they weren't bothered by it. That is their opinion and their right. It just so happens that the Biodrones disagree with factual information, not my opinion, regarding the game.

Critique? I'm sure that your thread was better described as a failed "I told you so" one. You also tried to make a pun about how ME3 is similar to Gears of War. Not very constructive, it would seem.

As for rights, well, seeing as you did get vocal back in the last thread, your supposed respect for them is hypocritical by definition.

Call it what you want though. I can't change your mind, and you definitely can't change mine. 

 
That's a shame. That's what facts are for.

Modifié par Phaedon, 02 mars 2012 - 09:53 .


#73
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

G3rman wrote...

AdrynBliss wrote...

what factual infomation did you have? The only 'evidence' you had that it was on rpg or story mode was the fact the setting was on full decision. I just pulled up the demo myself and it can be set to full decision on action mode.


Which then implies that before the video stream started someone either purposely or accidently set it from No Decisions to Full Decisions for action mode.  Full decisions imply major choices are allowed to be chosen although none were present in the non-spoilerish playthrough and No decisions is literally a movie with no input.


Full to me means all (RPG). Partial means major ones (Story). None meaning (Action).

#74
Duncaaaaaan

Duncaaaaaan
  • Members
  • 673 messages

Hunter of Legends wrote...

Duncaaaaaan wrote...

You guys remember the good old days?

Posted Image

Boy oh boy, do I remember them.

Almost makes me want to reinstall and play again. Might roll a wild mage finally.


That looks and sounds horrible.:sick:


Really? That's a damn shame, because Baldur's gate 2 was probably the greatest RPG of all time.

I'm guessing you know nothing about Bioware's past.

#75
Someone With Mass

Someone With Mass
  • Members
  • 38 542 messages

Hunter of Legends wrote...

Instances of repeated dialogue I consider auto-dialogue.

So no, ME1 was chalk full of "auto-dialogue".:(

In ME1:

Paragon response: Yes.
Neutral response: Yes.
Renegade response: Yes.

They just gave the players the illusion that they had a lot of choices. The auto-dialogues in ME3 are simply cutting out the middleman.

Judging by the footage of Palaven's moon, there were hardly anything worth expanding with dialogue choices to begin with (as Shepard said, they're in a war zone) so I don't really see the problem at all.