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Awful lot of auto dialogue in the full game...


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#726
Jacen987

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Il Divo wrote...

Jacen987 wrote...

7. Of course he does. He wants to stay and fight. Wouldnt you, its earth.:crying: Whatever/ whoever your Shepard is, his motivations have always been, to save people. And now he has to run away. Or sit ,on the ramp, helpless wantchng everything he worked for, to be for nothing.


And my Shepard could realize that the best way to help Earth would be to build Alliances. Any RPG requires the player to buy into the role the game provides. In KotOR, the war with the Sith is important to the protagonist, in DA:O, the Darkspawn is a critical threat to the Greywardens. As players, we are expected to buy into the game's premise.

I can buy into Shepard considering humanity and saving the galaxy important. However, I'd rather avoid the game telling me what my character has to feel, beyond that. My Shepard's motivation has always been to save humanity. My character's mentality in doing that should be up to me, as much as possible. I should be allowed to show pain at the thought of abandoning Earth, or resolve because I realize what defeating the Reapers entails.


Well, in this particular exalmple. Its more shades of gray. And Shepard, kinda does show all that. At first the desire to stay and fight, then the pain and realization, that his failed a little bit and finally the resolve to undertake whats nessessary. The final two, you can tell just from the eyes.

And i rather have that. Than shepard openly screaming.... "Oh no, this is awful, all the people!" like Vader....,, or " I know what i must do, the Council has to help us"

As i said, particularly here, its shades of " I wanna save humanity"

You were never going to get something as polarizing as "Screw em, every man for himself" , or " I told told you all,  this would happen, but did you listen."

#727
Daywalker315

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Jacen987 wrote...

Daywalker315 wrote...

Chrumpek wrote...

Daywalker315 wrote...

Chrumpek wrote...

To mr 'Daywalker315'

Don't want to argue just point out one fact to your argument (Go ahead Joker vs We are here Joker).
To me it is difference because in real life when you go on about, you interact not only with people by telling them information but also using appropriate tone and words to express it.

Think about it, for some RP player that like to get into the story it does matter a lot how they express same information or opinion.

Now onto the whole revived discussion again, you people need to realize one huge principal in one world. When it comes to human beings and living, more options is always better.
There is no arguing about it, it's not saying 'more' is better but the more options people the better they can choose what to do//get etc.
Stripping options is never a good thing and sorry but it's not my problem that some people given too many choices start getting lost and confused.


I don't want to argue either but if you want choice all the way down to everything like the Joker comment and want them to actually differ from each other, I don't know how to help you. I fear the RP crowd expects far too much out of a game like this.


Elaborate on why do you think so? It was like that in the previous games and was stripped. You still gained the option to choose different mode and be done with it.


Notice I said for the Joker comments to actually "differ from each other". In the first two games, if they gave you options when Joker calls, they're slightly different in terms of tone but it leads to the EXACT same dialogue from Joker himself, no matter what you say. In that case, it's not a completely necessary thing to have except for the RP'ers that want control over every sentence for tone. It doesn't affect the narrative or the reaction from the NPC you're talking to in any way, so it's not essential IMO.

If I had to choose every sentence and Shep couldn't take what I say once and roll with it for 3 or 4 lines based on what I chose, it would get a little tiresome anyway. The conversation doesn't flow when it stops that much. Even ME1 and 2 did this a little bit. It wasn't always just pick a dialogue choice, say a sentence, pick another choice, another sentence, and so on.


Well to RPers this tonenality does matter. It gives context to, where Shepard comes from and why he acts like that. It definately enriches the expirience. So NO, its not pointless.

If its gone, its indeed a minus in the game favor. Id still give it up, in a second, if it meant proper exploration and an actaul item system.


Please don't put words in my mouth. I said "not essential", not pointless. There's a huge difference. And I also said in my opinion, which implies it's not essential for me. I understand that RP'ers out there think it is essential and none of us are wrong. We all enjoy the ME series for our own reasons.

Modifié par Daywalker315, 03 mars 2012 - 05:34 .


#728
TobyHasEyes

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DatIrishFella wrote...

I remember about a year ago, when people were screaming for more RPG elements, better customisation, loot, better XP system etc and the only thing that I feared about ME 3 was, what if they streamlined the dialogue, I don't know why I thought up such an extravagant concept, but I did.

In my mind, if ME 3 was like ME 2 I would have being a happy camper, but it seems that my worst fear about the game is potentially being realised.

The dialogue wheel is what makes ME stand out from any other game I've played, why would they do this? Why would they reduce it to only a few "here or there" moments?

Did any of the reviews mention this?


 I will happily concede this is not wholly relevant, but the IGN review indicated that they were overwhelmed by the number of conversations and side missions they encountered on the Citadel.. notably this isn't born out of praise for the game as they presented that as a criticism

 I will be honest and say this preview of Palaven greatly disappointed me. But the combat shown there disappointed me also, and yet the combat in the demo and shown elsewhere looks fantastic. Hence it makes most sense I would say to be cautious to over-praise or prematurely damn the game from such a short preview; as it would appear not to be representative in terms of gameplay, we shouldn't assume that it is representative of conversation choice either

 Also, and this isn't directed to yourself, whilst I too love the conversation wheel, the lore and the story, even if I find it disappointing it seems purile and pathetic to launch into a tirade where you accuse everyone with different tastes that other elements of the game better serve as less intelligent

 False superiority and masturbatory self-congratulation based on video game taste is more shameful than enjoying shooters by a long shot

#729
BentOrgy

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Someone With Mass wrote...

His character is pre-set, no matter how much people say that they're roleplaying him to be something else.

That's why he always is an Alliance officer in ME1, that's why he always is working with Cerberus in ME2.


Riiight, despite his/her reasons for what he/she is doing (And hence his/her personality.) are completely up to the player. Shepard's "Personality," is generic and stock for a reason; so that we CAN roleplay; kinda why its a role-playing-game.

His/Her story is preset; no matter what the player does or says, we always go to Ilos, we always destroy Saren, we aways go beyond the Omega 4 Relay. Its the journey there, and how people react that is defined.

And I don't know about you, but my Shepard is a Spectre, and couldn't give a damn about the Alliance; which is why I find it HIGHLY irritating that I'm forced to be "Reinstated," by them. Hackett says it in ME1;

"I know you're not part of the Alliance now, Commander, but you were still human long before you were a Spectre."

He never once ordered me to do all those damn side-missions, he asked, and I bothered to say yes. When I was killed in ME2, one of the first things I did was become reinstated as a Spectre, which means that whole debacle in Arrival "On Earth with your dress blues," meant nothing to me.

Bioware seriously needs to fact check what they hell they write...

Modifié par BentOrgy, 03 mars 2012 - 05:41 .


#730
TobyHasEyes

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BentOrgy wrote...

Someone With Mass wrote...

His character is pre-set, no matter how much people say that they're roleplaying him to be something else.

That's why he always is an Alliance officer in ME1, that's why he always is working with Cerberus in ME2.


Riiight, despite his/her reasons for what he/she is doing (And hence his/her personality.) are completely up to the player. Shepard's "Personality," is generic and stock for a reason; so that we CAN roleplay; kinda why its a role-playing-game.

His/Her story is preset; no matter what the player does or says, we always go to Ilos, we always destroy Saren, we aways go beyond the Omega 4 Relay. Its the journey there, and how people react that is defined.

And I don't know about you, but my Shepard is a Spectre, and couldn't give a damn about the Alliance; which is why I find it HIGHLY irritating that I'm forced to be "Reinstated," by them. Hackett says it in ME1;

"I know you're not part of the Alliance now, Commander, but you were still human long before you were a Spectre."

He never once ordered me to do all those damn side-missions, he asked, and I bothered to say yes. When I was killed in ME2, one of the first things I did was become reinstated as a Spectre, which means that whole debacle in Arrival "On Earth with your dress blues," meant nothing to me.

Bioware seriously needs to fact check what they hell they write...


 Don't think the 'reinstated' scene between Shepard and Anderson should be read quite so literally

#731
BentOrgy

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TobyHasEyes wrote...

BentOrgy wrote...

Someone With Mass wrote...

His character is pre-set, no matter how much people say that they're roleplaying him to be something else.

That's why he always is an Alliance officer in ME1, that's why he always is working with Cerberus in ME2.


Riiight, despite his/her reasons for what he/she is doing (And hence his/her personality.) are completely up to the player. Shepard's "Personality," is generic and stock for a reason; so that we CAN roleplay; kinda why its a role-playing-game.

His/Her story is preset; no matter what the player does or says, we always go to Ilos, we always destroy Saren, we aways go beyond the Omega 4 Relay. Its the journey there, and how people react that is defined.

And I don't know about you, but my Shepard is a Spectre, and couldn't give a damn about the Alliance; which is why I find it HIGHLY irritating that I'm forced to be "Reinstated," by them. Hackett says it in ME1;

"I know you're not part of the Alliance now, Commander, but you were still human long before you were a Spectre."

He never once ordered me to do all those damn side-missions, he asked, and I bothered to say yes. When I was killed in ME2, one of the first things I did was become reinstated as a Spectre, which means that whole debacle in Arrival "On Earth with your dress blues," meant nothing to me.

Bioware seriously needs to fact check what they hell they write...


 Don't think the 'reinstated' scene between Shepard and Anderson should be read quite so literally


Um... Its pretty clear what happened. How else can it be interpereted?

"Consider yourself reinstated... Commander." While he throws Shepard Alliance dogtags while he/she's standing on an Alliance Ship.

#732
Jacen987

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Wulfram wrote...

Jacen987 wrote...

1. Pally? With Vega? Its a generally curtios attitude. Veda admires Shepard, and why the heck not. And Shepard's "Whatever"

Its like Vega didnt even matter, he was there. Shepard was just curtious. He doesnt have any reason to hate him, or act like a a d**k there. Do you have any reason to hate him?


Shepard isn't necessarily the sort to get friendly with just anyone

2.WoW your kidding. Anderson has been Shepard's Mentor form the very first game. Shepard "honeslty" admires the man... At worst, if you go with Udina(why would you do that? P/R) , Shep's apathetic to him. See no reason, for him to have a d**k option.


Not having a totally rude option is in accordance with previous games, though I'd like one to reflect my Paragon Shep's distaste for the Alliance's coup following the death of the Council.

But the very friendly attitude we have in the demo should not be forced on us.  And that doesn't mean

3.OK. Paragon or Renagede, i can see that happening in every outcome. Shepards a hero, he ones again stops the invasion and they groud him/punish him for it. Besides, never felt quite as resentment.


Some Shepards would resent it - some probably more violently than Shep does in the demo. But some would understand, indeed some would be guilt ridden themselves for killing 100s of 1000s of people.

5. Ha// Hes been warning them for years. The commitie, udina, council are all fair game. Their useless and ignorant.. That never changes. No matter who your charkter is.


True politeness means being polite even to idiots.  And being rude, posturing and trying to show off how awesome you are doesn't actually help any.

7. Of course he does. He wants to stay and fight. Wouldnt you, its earth.:crying: Whatever/ whoever your Shepard is, his motivations have always been, to save people. And now he has to run away. Or sit ,on the ramp, helpless wantchng everything he worked for, to be for nothing.

I mean you could have too options there/ .... technically.... Go to the Citadel, or stay on Earth and fight, but since that would mean 2 different games?


I'd want to do something which might actually help.  Which means getting off earth.

You are indeed going to have to leave earth whatever, but that's no reason to force Shepard to be characterised as resisting the idea.  It's appropriate for some renegades perhaps, who tend to be dismissive of aliens.  It makes no sense for someone who has been working to unite the various species against the reapers from the beginning and still sees themselves as a loyal Spectre

All that said, they could have added a few more lines for cosmetic purposes. But ask yourself this, how many lines did Shepard have during the SR1s destruction. Because that's, what this earth segment was. An intro.


It's not about the amount of lines Shepard has, it's about who chooses them.  I'd be happy if Shepard spoke less in the intro, really.


1.OK so he could have called him Mister Vega. Or when asked for dialog promt, you could have chosen for Shep to stay silent. Mhahahahaha/ Ok come on, its more curtious, then friendly.

2. Anderson is not the Alliance. Infact hes the one person, thats always stood by Spepard and defended his actions. After every ME1 mission and debriefing, after joining Cerberus, against the Council, standing by you after the Artifact fiasco and even still trusting him, after he blows a Relay.

"Yeah, Shepard, I trust you"

Why in havens name, would Shep be mad at him, for what the Alliance does.

3.Maybe, but Bioware wants to show a Strong, Confident Sheperd. And whos to say you wont get a chance to feel; remorse with a line after the intro. Shpeard is nessesery the "touchy, feely" type, but maybe later on the ship with the LI, he can share. Like LOTSB.

5.Dude, its the end of the galaxy. The existence of every species is at stake. And the Council/ Alliance's past mistakes could could very well seal the deal.... 

Polite? Now? In ME1. OK. In 2 - Sure.... What would it acconplish now. He no longer need s proff.

7. So a Human wanting to stay and save other Humans is Antialien or Renegade? You're a human beeing. Your civilisation is dieing. Any emhathetic human, and thats what every Shep, is, would want to stay and try to save as many as possible. There's no rationalizing here. Armageddon has basically come.

First instink, at the least, of any Shep, would be to stay and save people. Because, while he's away, the Reapers aint gonna stop killing. Infact, a Renegade may be way more inclined to leave and treat them as exceptable casualties of war. But since Shep has always been about saving....



And lastly... i meant dialog promts. As in, you only get two or three, in the ME2 intro.

Modifié par Jacen987, 03 mars 2012 - 06:02 .


#733
Jacen987

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Daywalker315 wrote...

Jacen987 wrote...

Daywalker315 wrote...

Chrumpek wrote...

Daywalker315 wrote...

Chrumpek wrote...

To mr 'Daywalker315'

Don't want to argue just point out one fact to your argument (Go ahead Joker vs We are here Joker).
To me it is difference because in real life when you go on about, you interact not only with people by telling them information but also using appropriate tone and words to express it.

Think about it, for some RP player that like to get into the story it does matter a lot how they express same information or opinion.

Now onto the whole revived discussion again, you people need to realize one huge principal in one world. When it comes to human beings and living, more options is always better.
There is no arguing about it, it's not saying 'more' is better but the more options people the better they can choose what to do//get etc.
Stripping options is never a good thing and sorry but it's not my problem that some people given too many choices start getting lost and confused.


I don't want to argue either but if you want choice all the way down to everything like the Joker comment and want them to actually differ from each other, I don't know how to help you. I fear the RP crowd expects far too much out of a game like this.


Elaborate on why do you think so? It was like that in the previous games and was stripped. You still gained the option to choose different mode and be done with it.


Notice I said for the Joker comments to actually "differ from each other". In the first two games, if they gave you options when Joker calls, they're slightly different in terms of tone but it leads to the EXACT same dialogue from Joker himself, no matter what you say. In that case, it's not a completely necessary thing to have except for the RP'ers that want control over every sentence for tone. It doesn't affect the narrative or the reaction from the NPC you're talking to in any way, so it's not essential IMO.

If I had to choose every sentence and Shep couldn't take what I say once and roll with it for 3 or 4 lines based on what I chose, it would get a little tiresome anyway. The conversation doesn't flow when it stops that much. Even ME1 and 2 did this a little bit. It wasn't always just pick a dialogue choice, say a sentence, pick another choice, another sentence, and so on.


Well to RPers this tonenality does matter. It gives context to, where Shepard comes from and why he acts like that. It definately enriches the expirience. So NO, its not pointless.

If its gone, its indeed a minus in the game favor. Id still give it up, in a second, if it meant proper exploration and an actaul item system.


Please don't put words in my mouth. I said "not essential", not pointless. There's a huge difference. And I also said in my opinion, which implies it's not essential for me. I understand that RP'ers out there think it is essential and none of us are wrong. We all enjoy the ME series for our own reasons.


Ok, my bad.... So your point was, that you dont care, too much. K thats fine.

#734
Dragoonlordz

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 My problem with auto dialogue (it is clear and been admitted that is much more present in the game than previous two games) is because of here and here. I am going to drop out the thread now since this is the third thread on the same topic and it's forcing me to repeat myself.

Modifié par Dragoonlordz, 03 mars 2012 - 06:11 .


#735
TobyHasEyes

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BentOrgy wrote...

TobyHasEyes wrote...

BentOrgy wrote...

Someone With Mass wrote...

His character is pre-set, no matter how much people say that they're roleplaying him to be something else.

That's why he always is an Alliance officer in ME1, that's why he always is working with Cerberus in ME2.


Riiight, despite his/her reasons for what he/she is doing (And hence his/her personality.) are completely up to the player. Shepard's "Personality," is generic and stock for a reason; so that we CAN roleplay; kinda why its a role-playing-game.

His/Her story is preset; no matter what the player does or says, we always go to Ilos, we always destroy Saren, we aways go beyond the Omega 4 Relay. Its the journey there, and how people react that is defined.

And I don't know about you, but my Shepard is a Spectre, and couldn't give a damn about the Alliance; which is why I find it HIGHLY irritating that I'm forced to be "Reinstated," by them. Hackett says it in ME1;

"I know you're not part of the Alliance now, Commander, but you were still human long before you were a Spectre."

He never once ordered me to do all those damn side-missions, he asked, and I bothered to say yes. When I was killed in ME2, one of the first things I did was become reinstated as a Spectre, which means that whole debacle in Arrival "On Earth with your dress blues," meant nothing to me.

Bioware seriously needs to fact check what they hell they write...


 Don't think the 'reinstated' scene between Shepard and Anderson should be read quite so literally


Um... Its pretty clear what happened. How else can it be interpereted?

"Consider yourself reinstated... Commander." While he throws Shepard Alliance dogtags while he/she's standing on an Alliance Ship.


 You are interpreting it as having-been-given-dog-tags-Shepard-now-takes-orders-from-the-Alliance

 I don't feel it was presented as Anderson rehiring Shepard, and consequently Shepard has to do what he was told; it really seemed to be a stylised way of Anderson showing he did respect and trust Shepard

 I admit I haven't worded it well, but it really didn't seem like a 'if you catch these dogtags then ha ha you have to take my orders'

#736
Wulfram

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Jacen987 wrote...

1.OK so he could have called him Mister Vega. Or when asked for dialog promt, you could have chosen for Shep to stay silent. Mhahahahaha/ Ok come on, its more curtious, then friendly.


It was distinctly friendly

2. Anderson is not the Alliance. Infact hes the one person, thats always stood by Spepard and defended his actions. After every ME1 mission and debriefing, after joining Cerberus, against the Council, standing by you after the Artifact fiasco and even still trusting him, after he blows a Relay.

"Yeah, Shepard, I trust you"

Why in havens name, would Shep be mad at him, for what the Alliance does.


Because he's the person who took power after the coup?

And even if you're not totally hostile, doesn't mean you have to be

3.Maybe, but Bioware wants to show a Strong, Confident Sheperd.


And there's the problem.  Bioware want to show their Shepard off, and to do that are happy to kick my Shepard to the cerb.

And whos to say you wont get a chance to feel; remorse with a line after the intro. Shpeard is nessesery the "touchy, feely" type, but maybe later on the ship with the LI, he can share. Like LOTSB.


Being able to act in character later doesn't fix the out of character behaviour they're being forced to exhibit now.

5.Dude, its the end of the galaxy. The existence of every species is at stake. And the Council/ Alliance's past mistakes could could very well seal the deal.... 

Polite? Now? In ME1. OK. In 2 - Sure.... What would it acconplish now. He no longer need s proff.


Being polite, or at least professional and rational, allows you and them to focus on the practical issues and seeing if you can actually do anything to help even a little.  Devoting your focus to calling them idiots and delivering inane one liners does nothing except make Shepard into a character I don't want to play.

7. So a Human wanting to stay and save other Humans is Antialien or Renegade? You're a human beeing. Your civilisation is dieing. Any emhathetic human, and thats what every Shep, is, would want to stay and try to save as many as possible. There's no rationalizing here. Armageddon has basically come.


Dismissing potential help from the council is renegade.

An empathetic human will want to save as many people as possible.  A sensible human will realise that this isn't going to be achieved by sitting on Earth shooting assault rifles at reapers.

Anderson is apparently capable of thinking sensibly about this, why shouldn't Shepard.

First instink, at the least, of any Shep, would be to stay and save people. Because, while he's away, the Reapers aint gonna stop killing. Infact, a Renegade may be way more inclined to leave and treat them as exceptable casualties of war. But since Shep has always been about saving....


The first instinct of my Shepard would be to try to come up with a plan that might actually achieve something.

And lastly... i meant dialog promts. As in, you only get two or three, in the ME2 intro.


In ME2, you get a number of dialog prompts that more or less reflects how much Shepard speaks, which isn't very much.  Whereas in ME3 into Shepard rabbits on endlessly, almost totally without input from the player.

#737
squee365

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Everyone replay LotSB and Arrival. Thats what ME3 is like in terms of dialogue -.-

#738
Bandit monkey

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I'm all good with more banter, but a little bummed we didn'nt get to ask any questions to the turian general and Garrus about the situation or objective.

#739
BentOrgy

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squee365 wrote...

Everyone replay LotSB and Arrival. Thats what ME3 is like in terms of dialogue -.-


Lair still had options, still felt like Mass Effect (To me more than the entire game where it took place.) the fact that we didn't get to choose what happened didn't bother me, because at least I still felt I was still in control of who my Shepard was. Besides, that was ONE mission, this is an entire game.

Arrival was garbage, pure a simple,

Shepard can potentially tell Garrus something during the Dr. Saleon mission that I always liked. (Paraphrasing.)

"You can never control how people are going to react, you can however, control how you are going to act."

Oh Shepard, if you could see yourself now...

#740
Jacen987

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BentOrgy wrote...

squee365 wrote...

Everyone replay LotSB and Arrival. Thats what ME3 is like in terms of dialogue -.-


Lair still had options, still felt like Mass Effect (To me more than the entire game where it took place.) the fact that we didn't get to choose what happened didn't bother me, because at least I still felt I was still in control of who my Shepard was. Besides, that was ONE mission, this is an entire game.

Arrival was garbage, pure a simple,

Shepard can potentially tell Garrus something during the Dr. Saleon mission that I always liked. (Paraphrasing.)

"You can never control how people are going to react, you can however, control how you are going to act."

Oh Shepard, if you could see yourself now...


I think, he actaully has to wait a few days to see himself. And quess, what so do you....Or you're doing now, is spreding the possibilty of doom and gloom. Way to go...:wizard:

Modifié par Jacen987, 03 mars 2012 - 06:33 .


#741
Chrumpek

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with a rebel yell, she cried MORE, MORE, MORE!

#742
Massefeckt

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Daywalker315 wrote...

Massefeckt wrote...

Daywalker315 wrote...
Isn't it remotely possible that there are a third set of those auto-responses based on Alignment centered on people with lots of Paragon and Renegade points? A more neutral set? There are 40k lines of dialogue in this game. Far more than ME2. They have to be somewhere.

Ultimately, this comes down to the fact that I think you can have an RPG that you don't have to micro-manage every syllable the guy says. This isn't The Sims Effect 3. You still make plenty of dialogue choices (as my reposting of Team Vegas comment above would indicate) and you have control over leveling up abilities, weapon customization, major plot choices, who to romance, and on and on. I don't mind that the dialogue auto-selects some things. In reality, I imagine a few of the things he said on his own were things that would have belonged on the "Investigation" side of the wheel anyway, which means most of you would have selected the very same things he said. I don't see the problem.


I swear some Bioware fans are like beaten women. "But but he only hits me because he loves me!", "Bioware only take choices away because they arent needed!", "Demo's and previews arent the full game!", Bioware only hurt me because they love me!"

Come on guys wake up.


You really wanna go there? I've played the demo. I've watched the GameSpot footage. I enjoy BioWare games (though not all of them) for a lot of reasons. The overall narrative, the characters, the epic feel, and lately, even the 3PS gameplay is pretty good. What I don't exclusively play them for is the ability to RP and think to myself, I AM Commander Shepard because I can choose his every sentence. Some people do but that has never been the cornerstone of why I like ME. Hence why I'm not upset about it now.

To compare someone who likes a game franchise to beaten women is insulting to say the least. My mom was a victim of sexual assault when she was young and I don't appreciate it in the slightest. You can dislike it if you want but ultimately, if you're so anti-fans of the game, why are you even here? Does comparing beaten women to BioWare fans enrich your life?



I have a far better understanding of abuse than you ever will. The difference is I dont let myself become a victim I can joke, make comparisons and wont get offended by others who do the same because I'm grounded in reality and not a little drama queen like yourself. If you dont get the comparison dont lash out because your too thick to understand it. It's a well known charactization of people who take abuse, they will always find a reason to back up their abuser, now we have people here who deny the demo is a fair representation of the game despite that being exactley what a demo is for, we have people denying the previews are a fair representation of the game, we have people denying those that have played the full game and back up both the demo and the previews being a fair representation of the game are right. Thats some major denial right there. So please put away your handbag and victim card and sort yourself out.

I'm here because I liked ME1, I liked ME2, a little less but I still liked it. I'm here becuase I want ME3 to be good. The reactions of a few people who will back Bioware no matter what, no matter how much they screw over the fanbase who got them where they are are not the majority. There are plenty especially with all the new information coming out that are not liking what they see. You may not be able to rationally look at something and see when the quality has dropped but I and others can.

#743
Daywalker315

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Massefeckt wrote...

Daywalker315 wrote...

Massefeckt wrote...

Daywalker315 wrote...
Isn't it remotely possible that there are a third set of those auto-responses based on Alignment centered on people with lots of Paragon and Renegade points? A more neutral set? There are 40k lines of dialogue in this game. Far more than ME2. They have to be somewhere.

Ultimately, this comes down to the fact that I think you can have an RPG that you don't have to micro-manage every syllable the guy says. This isn't The Sims Effect 3. You still make plenty of dialogue choices (as my reposting of Team Vegas comment above would indicate) and you have control over leveling up abilities, weapon customization, major plot choices, who to romance, and on and on. I don't mind that the dialogue auto-selects some things. In reality, I imagine a few of the things he said on his own were things that would have belonged on the "Investigation" side of the wheel anyway, which means most of you would have selected the very same things he said. I don't see the problem.


I swear some Bioware fans are like beaten women. "But but he only hits me because he loves me!", "Bioware only take choices away because they arent needed!", "Demo's and previews arent the full game!", Bioware only hurt me because they love me!"

Come on guys wake up.


You really wanna go there? I've played the demo. I've watched the GameSpot footage. I enjoy BioWare games (though not all of them) for a lot of reasons. The overall narrative, the characters, the epic feel, and lately, even the 3PS gameplay is pretty good. What I don't exclusively play them for is the ability to RP and think to myself, I AM Commander Shepard because I can choose his every sentence. Some people do but that has never been the cornerstone of why I like ME. Hence why I'm not upset about it now.

To compare someone who likes a game franchise to beaten women is insulting to say the least. My mom was a victim of sexual assault when she was young and I don't appreciate it in the slightest. You can dislike it if you want but ultimately, if you're so anti-fans of the game, why are you even here? Does comparing beaten women to BioWare fans enrich your life?



I have a far better understanding of abuse than you ever will. The difference is I dont let myself become a victim I can joke, make comparisons and wont get offended by others who do the same because I'm grounded in reality and not a little drama queen like yourself. If you dont get the comparison dont lash out because your too thick to understand it. It's a well known charactization of people who take abuse, they will always find a reason to back up their abuser, now we have people here who deny the demo is a fair representation of the game despite that being exactley what a demo is for, we have people denying the previews are a fair representation of the game, we have people denying those that have played the full game and back up both the demo and the previews being a fair representation of the game are right. Thats some major denial right there. So please put away your handbag and victim card and sort yourself out.

I'm here because I liked ME1, I liked ME2, a little less but I still liked it. I'm here becuase I want ME3 to be good. The reactions of a few people who will back Bioware no matter what, no matter how much they screw over the fanbase who got them where they are are not the majority. There are plenty especially with all the new information coming out that are not liking what they see. You may not be able to rationally look at something and see when the quality has dropped but I and others can.


So I'm supposed to be ok with it because you claim to have a "better understanding of abuse" than me? It's not even about me. Maybe you didn't catch that MY MOTHER was sexually abused as a 5-year old. And my point was that it's never alright to compare a fan of a video game to a beaten woman. I don't care how much you understand abuse.

#744
Chrumpek

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How in the bluest of blue hells this topic went from Auto-dialogue to abused mothers?!

#745
daxter360

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I'm watching the video, I'm not enjoying how much Shepard says without the player controlling it at all....

#746
android654

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Chrumpek wrote...

with a rebel yell, she cried MORE, MORE, MORE!


In the midnight hour, she cried MORE, MORE, MORE!

#747
N00blet666

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Chrumpek wrote...

How in the bluest of blue hells this topic went from Auto-dialogue to abused mothers?!

This.

#748
Chrumpek

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android654 wrote...

Chrumpek wrote...

with a rebel yell, she cried MORE, MORE, MORE!


In the midnight hour, she cried MORE, MORE, MORE!


In the midnight hour, babe, MORE, MORE, MORE!

#749
android654

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Chrumpek wrote...

android654 wrote...

Chrumpek wrote...

with a rebel yell, she cried MORE, MORE, MORE!


In the midnight hour, she cried MORE, MORE, MORE!


In the midnight hour, babe, MORE, MORE, MORE!


MORE, MORE, MORE!!

#750
Daywalker315

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Chrumpek wrote...

How in the bluest of blue hells this topic went from Auto-dialogue to abused mothers?!


Just a comment comparing BioWare fans to abused women. I took offense. Sorry for the off-topic quarrel but I felt the need to say something. Here's something closer to topic though: who's excited for ME3, auto dialogue or not?! I am! Haha.