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Awful lot of auto dialogue in the full game...


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#751
Chrumpek

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Sup bro, just casually comparing bioware fans to abused women, sup

That made my day, sorry :>

Modifié par Chrumpek, 03 mars 2012 - 07:14 .


#752
Mendelevosa

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Whatever. I'm still going to try the game out. I will only form opinions until I play the game for myself and form my own opinions.

#753
Ghost-621

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daxter360 wrote...

I'm watching the video, I'm not enjoying how much Shepard says without the player controlling it at all....



Welcome to what the thread is about. Auto-Dialogue = Not Mass Effect.

#754
TheRealJayDee

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BentOrgy wrote...

And I don't know about you, but my Shepard is a Spectre, and couldn't give a damn about the Alliance; which is why I find it HIGHLY irritating that I'm forced to be "Reinstated," by them. Hackett says it in ME1;

"I know you're not part of the Alliance now, Commander, but you were still human long before you were a Spectre."

He never once ordered me to do all those damn side-missions, he asked, and I bothered to say yes. When I was killed in ME2, one of the first things I did was become reinstated as a Spectre, which means that whole debacle in Arrival "On Earth with your dress blues," meant nothing to me.

Bioware seriously needs to fact check what they hell they write...


Same here. I have three "main" Shepards: one is and always was completely loyal to the Alliance, one became an avid Cerberus supporter during ME2, and one considers himself first and foremost a Council Spectre. For the latter two I need a damn good explanation for them to be on Earth at the start of ME3, and they would behave completely different in certain situations than demo Shepard.

#755
txgoldrush

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Waage25 wrote...

Bioware removing choice in favor of more railroading. NOOOOO who would have guessed that they would EVER do that.
Maybe the choices will be DLC:


And KOTOR, Jade Empire, ME1, even DAO weren't railroaded......lol

Nevermind the fact that it has been shown that ME3 has BETTER choice and consquence than old Bioware games, where only the endgame choice mattered.

#756
gabe2gg

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android654 wrote...

I'm surprised how apologetic people are about this. I can understand being excited about the game, but you should be able to see an obvious flaw where there is an obvious flaw.



I agree, no need to agree with all of Bioware's actions.

#757
txgoldrush

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WHADDDAYA KNOW!!!!

Another BSN topic of judging a game without complete context.

Did anyone see the post where the QA session guy said while there is more "auto-dialogue", most of the dialogue is through choce. Someone who may have played the game.....

#758
BentOrgy

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Jacen987 wrote...

BentOrgy wrote...

squee365 wrote...

Everyone replay LotSB and Arrival. Thats what ME3 is like in terms of dialogue -.-


Lair still had options, still felt like Mass Effect (To me more than the entire game where it took place.) the fact that we didn't get to choose what happened didn't bother me, because at least I still felt I was still in control of who my Shepard was. Besides, that was ONE mission, this is an entire game.

Arrival was garbage, pure a simple,

Shepard can potentially tell Garrus something during the Dr. Saleon mission that I always liked. (Paraphrasing.)

"You can never control how people are going to react, you can however, control how you are going to act."

Oh Shepard, if you could see yourself now...


I think, he actaully has to wait a few days to see himself. And quess, what so do you....Or you're doing now, is spreding the possibilty of doom and gloom. Way to go...:wizard:


The wizard's cute.

Your post isn't; its hardly "Doom and gloom," nay-saying when the results are already in. People have played the game, some of them are on new playthroughs already, and have posted reviews on what they've seen. Sorry you find this difficult to accept.

Modifié par BentOrgy, 03 mars 2012 - 09:06 .


#759
Dragoonlordz

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txgoldrush wrote...

WHADDDAYA KNOW!!!!

Another BSN topic of judging a game without complete context.

Did anyone see the post where the QA session guy said while there is more "auto-dialogue", most of the dialogue is through choce. Someone who may have played the game.....


Thats not exactly what he said.

"Shepard replies more on his own than he did before, definitely. You still do get to choose most responses, though." 


The way it has come across to me amongst vast amount of threads debating the issue, demonstration, reviews, trailers and videos, comments from developers and space edition players... This is how it feels now to me.

Dragonlordz wrote...

We have more dialogue just less of it can choose from. There appears to be more emphasis on their Shepard in ME3 vs our Shepard from previous two titles. Though as a throw a dog a bone, we will still get to choose a fair or maybe large amount of options just not same amount as before which is shown in current reviews, the demonstration, what read and what seen in videos. They will force feed a lot of conversations through canon Shepard, vastly more so than did in first two games but apparently we will still get to make fair to large amount of choices even though might be playing in RPG mode the force fed responses and dialogue is still present in a large amount. My guess is because they want to cut down on loose ends or plot holes in the last game as it is the last game by leading you holding your hand and enforcing a canon approach to a lot of discussions and dialogue. 


That is my current view on it but will see how turns out when get retail game myself. I have pointed out my issue with regards to the DA2 style automatic responses aspect and now it being applied to ME3, the negative effect of it for myself both many times in this thread here and here plus also here and here in another thread on the subject.

On a more personal note you need to stop jumping into threads guns blazing and belittling others view points. You did it in the trial thread and now your doing it in this one. Show some more maturity in how you speak to others and respect their concerns and views.

Modifié par Dragoonlordz, 03 mars 2012 - 09:29 .


#760
Chrumpek

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txgoldrush wrote...

WHADDDAYA KNOW!!!!

Another BSN topic of judging a game without complete context.

Did anyone see the post where the QA session guy said while there is more "auto-dialogue", most of the dialogue is through choce. Someone who may have played the game.....


Thread is about amounts of auto-dialogue, people in here discuss that there is more auto-dialogue in the game, you come here and say that you saw the QA session in which the guy playing full game said there is more auto-dialogue.

Your point?

#761
Il Divo

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Dragoonlordz wrote...

txgoldrush wrote...

WHADDDAYA KNOW!!!!

Another BSN topic of judging a game without complete context.

Did anyone see the post where the QA session guy said while there is more "auto-dialogue", most of the dialogue is through choce. Someone who may have played the game.....


Thats not exactly what he said.

"Shepard replies more on his own than he did before, definitely. You still do get to choose most responses, though." 


The way it has come across to me amongst vast amount of threads debating the issue, demonstration, reviews, trailers and videos, comments from developers and space edition players... This is how it feels now to me.

Dragonlordz wrote...

We have more dialogue just less of it can choose from. There appears to be more emphasis on their Shepard in ME3 vs our Shepard from previous two titles. Though as a throw a dog a bone, we will still get to choose a fair or maybe large amount of options just not same amount as before which is shown in current reviews, the demonstration, what read and what seen in videos. They will force feed a lot of conversations through canon Shepard, vastly more so than did in first two games but apparently we will still get to make fair to large amount of choices even though might be playing in RPG mode the force fed responses and dialogue is still present in a large amount. My guess is because they want to cut down on loose ends or plot holes in the last game as it is the last game by leading you holding your hand and enforcing a canon approach to a lot of discussions and dialogue. 


That is my current view on it but will see how turns out when get retail game myself. I have pointed out my issue with regards to the DA2 style automatic responses aspect and now it being applied to ME3, the negative effect of it for myself both many times in this thread here and here plus also here and here in another thread on the subject.

On a more personal note you need to stop jumping into threads guns blazing and belittling others view points. You did it in the trial thread and now your doing it in this one. Show some more maturity in how you speak to others and respect their concerns and views.


Please don't feed him. You remember what happened last time. Image IPB

#762
Bad Gamer 83

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To me it seemed like he chose a lot of the options quickly, the dialogues in Bioware games are pretty lengthy anywa :) maybe that's just me though

#763
Gabey5

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TheRealJayDee wrote...

BentOrgy wrote...

And I don't know about you, but my Shepard is a Spectre, and couldn't give a damn about the Alliance; which is why I find it HIGHLY irritating that I'm forced to be "Reinstated," by them. Hackett says it in ME1;

"I know you're not part of the Alliance now, Commander, but you were still human long before you were a Spectre."

He never once ordered me to do all those damn side-missions, he asked, and I bothered to say yes. When I was killed in ME2, one of the first things I did was become reinstated as a Spectre, which means that whole debacle in Arrival "On Earth with your dress blues," meant nothing to me.

Bioware seriously needs to fact check what they hell they write...


Same here. I have three "main" Shepards: one is and always was completely loyal to the Alliance, one became an avid Cerberus supporter during ME2, and one considers himself first and foremost a Council Spectre. For the latter two I need a damn good explanation for them to be on Earth at the start of ME3, and they would behave completely different in certain situations than demo Shepard.


Shepard has many predeterimined things about him. One is the he can never be the villian or join the reapers. He or she is there tro save the galaxy. Second is that he or she was alliance since they were 18, they owe everything to the alliance depending on their background as well for saving them from a bad situation. You cans till be a cerberus supporter but the Alliance will always be necessary to Cerberus' goals. Every council  spectre is still loyal to their respective homewolds and species and knows that they representives of their people, esoecially shepard as he is the first human spectre. Everyone at the end of the day will look out for their own kind first and foremost. Now it is in the best interest for everyone to work together because the alternative is extinction.

Even if you do not want to be alliance anymore, the crew is and it does not even matter in the grand scale as you have to coordinate with the alliance and you will always be 'Commader Shepard' at the end of the day.

#764
BentOrgy

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Gabey5 wrote...
Shepard has many predeterimined things about him. One is the he can never be the villian or join the reapers. He or she is there tro save the galaxy. Second is that he or she was alliance since they were 18, they owe everything to the alliance depending on their background as well for saving them from a bad situation. You cans till be a cerberus supporter but the Alliance will always be necessary to Cerberus' goals. Every council  spectre is still loyal to their respective homewolds and species and knows that they representives of their people, esoecially shepard as he is the first human spectre. Everyone at the end of the day will look out for their own kind first and foremost. Now it is in the best interest for everyone to work together because the alternative is extinction.

Even if you do not want to be alliance anymore, the crew is and it does not even matter in the grand scale as you have to coordinate with the alliance and you will always be 'Commader Shepard' at the end of the day.


No one said there weren't predetermined things about Shepard; I say the exact opposite in fact. However; the fact remains that Shepard's personality is something we, the player, impart on to him/her. Is Shepard an ass who kills to get what he'she wants? Or does he/she prefer diplomacy? These are major personality traits that are not  pre-scripted.

I don't think Saren gave a damn if he "Represented," his people or not; Anderson and everyone else were just reminding you that you were the first human Spectre, so there was a lot more to worry about; not really the same situation.

"Everyone," is fairly large assumption; considering if I had to choose between "My own kind," and the galaxy, "My kind," can burn. Not pretty, but true.

Bu the entire point here is that Bioware completely disregarded it completely. There's no mention of my Spectre status once. Nothing at all, like I'm still under their authority; I'm not. That, is a problem.

Modifié par BentOrgy, 03 mars 2012 - 09:52 .


#765
Gatt9

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Jacen987 wrote...

BentOrgy wrote...

squee365 wrote...

Everyone replay LotSB and Arrival. Thats what ME3 is like in terms of dialogue -.-


Lair still had options, still felt like Mass Effect (To me more than the entire game where it took place.) the fact that we didn't get to choose what happened didn't bother me, because at least I still felt I was still in control of who my Shepard was. Besides, that was ONE mission, this is an entire game.

Arrival was garbage, pure a simple,

Shepard can potentially tell Garrus something during the Dr. Saleon mission that I always liked. (Paraphrasing.)

"You can never control how people are going to react, you can however, control how you are going to act."

Oh Shepard, if you could see yourself now...


I think, he actaully has to wait a few days to see himself. And quess, what so do you....Or you're doing now, is spreding the possibilty of doom and gloom. Way to go...:wizard:


It's a valid possibility at this stage.  There's alot of extremely questionable design decisions,  and even more questions Bioware opted not to answer.  Notice how Bioware has never quantified what you have to do in SP to avoid doing the MP?

At this point,  I'd say there's a significant body of evidence to cause concern.  Auto-dialogue being the most recent,  which I would attribute to the inclusion of "Action" mode,  where an entire group of players no longer make choices.

I've long suspected that by removing choice from a group of people would lead to a massive change in how the game plays for RPG Players,  this is relatively in-line with what I expected.  Since one group doesn't make choices,  there's a strong possibility choice has been removed from all groups.

There's a reason why I've long opposed including a mode in an RPG that removes the RPG,  this is that reason,  because now the game has to be designed around the group that made no choices.

How many times have I said that Action Mode would lead to "One path through"?  This is worse than I anticipated,  I thought they'd at least let you pretend to make choices,  but I wouldn't be surprised to discover that Auto-dialogue is the rule.

I find it even more concerning that Bioware hasn't responded to the issue with a video of their own to show dialogue is present.

#766
Il Divo

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Gatt9 wrote...

I find it even more concerning that Bioware hasn't responded to the issue with a video of their own to show dialogue is present.


One way or another, we'll know in three days' time.

#767
Dragoonlordz

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Il Divo wrote...

Gatt9 wrote...

I find it even more concerning that Bioware hasn't responded to the issue with a video of their own to show dialogue is present.


One way or another, we'll know in three days' time.


I am sure the lack of evidence to confirm or contradict the concern is due to being dialogue itself it will or may contain possible spoilers. Thats just a guess however. 

#768
Il Divo

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Dragoonlordz wrote...

Il Divo wrote...

Gatt9 wrote...

I find it even more concerning that Bioware hasn't responded to the issue with a video of their own to show dialogue is present.


One way or another, we'll know in three days' time.


I am sure the lack of evidence to confirm or contradict the concern is due to being dialogue itself it will or may contain possible spoilers. Thats just a guess however. 


I'm fine with that. Ultimately, all that matters is the final product I'm playing.

#769
Ghost-621

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Gatt9 wrote...

Jacen987 wrote...

BentOrgy wrote...

squee365 wrote...

Everyone replay LotSB and Arrival. Thats what ME3 is like in terms of dialogue -.-


Lair still had options, still felt like Mass Effect (To me more than the entire game where it took place.) the fact that we didn't get to choose what happened didn't bother me, because at least I still felt I was still in control of who my Shepard was. Besides, that was ONE mission, this is an entire game.

Arrival was garbage, pure a simple,

Shepard can potentially tell Garrus something during the Dr. Saleon mission that I always liked. (Paraphrasing.)

"You can never control how people are going to react, you can however, control how you are going to act."

Oh Shepard, if you could see yourself now...


I think, he actaully has to wait a few days to see himself. And quess, what so do you....Or you're doing now, is spreding the possibilty of doom and gloom. Way to go...:wizard:


It's a valid possibility at this stage.  There's alot of extremely questionable design decisions,  and even more questions Bioware opted not to answer.  Notice how Bioware has never quantified what you have to do in SP to avoid doing the MP?

At this point,  I'd say there's a significant body of evidence to cause concern.  Auto-dialogue being the most recent,  which I would attribute to the inclusion of "Action" mode,  where an entire group of players no longer make choices.

I've long suspected that by removing choice from a group of people would lead to a massive change in how the game plays for RPG Players,  this is relatively in-line with what I expected.  Since one group doesn't make choices,  there's a strong possibility choice has been removed from all groups.

There's a reason why I've long opposed including a mode in an RPG that removes the RPG,  this is that reason,  because now the game has to be designed around the group that made no choices.

How many times have I said that Action Mode would lead to "One path through"?  This is worse than I anticipated,  I thought they'd at least let you pretend to make choices,  but I wouldn't be surprised to discover that Auto-dialogue is the rule.

I find it even more concerning that Bioware hasn't responded to the issue with a video of their own to show dialogue is present.


^ THIS is why we "anti-fans," "trolls," and "selfish jerk-do-do-poo-poo-heads" were angry about Action Mode to begin with.

 We knew that if Bioware was so willing to actually create a game mode that took out the element of choice, that the very element would be extremely compromised for the RPG/Story.

#770
Gruzmog

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I was worried for some time, but basicly except for this post about a stream every bit of info I've had the last two days was positive,be it the reputation, the focus on earth thats not the main focus afterall etc. Although you guys might be right I am not overly concerned anymore for some reason, gess we will see.

P.S. Just been reading trough some of the story points in http://social.biowar...3/index/7649262 under known features, Things like "The choices you make in the trial at the beginning of ME3 will set the tone for the future in the game." kinda put me at ease, we know the demo trial was only for new players, imported characters will have different dialogue and options.

Perhaps ill be sobbing in a few days because it's all so horrible, but for now I am pretty confident :wizard:

#771
tichard

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I had a look at the gamespot gameplay video, and I agree that the auto-dialogue is indeed very disapointing.
Is it really the "rpg" mode ? Action/story/rpg mode must be extremely similar then .....

#772
N00blet666

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by the way someone is streaming the game. Not a whole lot of dialogue options so far. www.twitch.tv/gamingdirectuk

Modifié par N00blet666, 04 mars 2012 - 12:50 .


#773
Jaron Oberyn

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DatIrishFella wrote...


Suppose so, I'm obviously not going cancel my CE. It's funny, I remember reading the likes of Ghost-621 and PoliteAssassin's posts and laughing when they were talking about how ME3 was almost auto dialogue after auto dialogue and now I feel like an idiot. 

I was looking forward to playing my 6 Sheps in different variations but it seems they are all going to be near identical. 


I remember many times I had been talking about the auto dialogue, since LoTSB, Arrival, the Beta and script leak, etc... I just hoped it wasn't true... What really makes me mad is that they did this in the last game, why not streamline the dialogue in another franchise? Why ruin it for those of us who have crafted our individual Shepards over the course of the two previous games? I'm not trying to be negative about this, but it really bothers me that they did this. For a game that was marketed as "you are commander shepard and this is your personal story", it feels like we're going to be playing Bioware's canon Shepard. 

I remember reading in one of the previous pages where bioware said in an interview that they were trying to do some uncharted type cutscenes where you don't need interaction. To me this is bad for two reasons: One, this is the last game of the trilogy. It's going to make a lot of players mad that they can't continue to establish their own Commander Shepards. Two, Bioware's greatest strength isn't story telling, it's interactive story telling. When they take out the interactivity it makes it just another game with a protagonist nobody will really care about. 

I'm still hoping the whole game isn't going to be like this, but talking to people who have the game already, Xoi included, it seems as if there's a huge amount of automatic dialogue. I'm still buying the CE, looking forward to it on Tuesday, but I'm hoping I won't be disappointed. I've been anticipating this game for SO long.

But that's just my two cents gentlemen. 


-Polite

#774
Icinix

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Dialogue?? ITS WAR !! FULL ON WAR!! Relationships? WHO CARES!!!? ITS WAR!!!!

Edit - also I haven't seen the video, but 50% of dialouge I've seen has been ok, and the other 50% has been pretty meh.

But yeah - a little more dialogue choice in the game proper wouldn't have gone astray.

#775
txgoldrush

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Chrumpek wrote...

txgoldrush wrote...

WHADDDAYA KNOW!!!!

Another BSN topic of judging a game without complete context.

Did anyone see the post where the QA session guy said while there is more "auto-dialogue", most of the dialogue is through choce. Someone who may have played the game.....


Thread is about amounts of auto-dialogue, people in here discuss that there is more auto-dialogue in the game, you come here and say that you saw the QA session in which the guy playing full game said there is more auto-dialogue.

Your point?


more auto dialogue =/= game being mostly autodialogue