It's not a squadmate conversaton is it?PoliteAssasin wrote...
Wow the entire conversation on the Normandy is all automatic! Wow!
-Polite
Awful lot of auto dialogue in the full game...
#801
Posté 04 mars 2012 - 02:07
#802
Posté 04 mars 2012 - 02:08
PoliteAssasin wrote...
Wow the entire conversation on the Normandy is all automatic! Wow!
-Polite
Environments and load screens look very pretty though, I'm glad for that. Also a few easter eggs for people who played the first two.
#803
Posté 04 mars 2012 - 02:10
-Polite
#804
Posté 04 mars 2012 - 02:11
#805
Posté 04 mars 2012 - 02:12
PoliteAssasin wrote...
No not squad, but after mars theres about 3 conversations with 3 different people and it's al automatic.
-Polite
Pathetic. This makes no sense.
#806
Posté 04 mars 2012 - 02:13
I'm sure there is a good reason, but since they never said anything about this new awesome auto-dialogue feature, I guess they are not so proud of it....
#807
Posté 04 mars 2012 - 02:14
#808
Posté 04 mars 2012 - 02:14
#809
Posté 04 mars 2012 - 02:18
N00blet666 wrote...
I'm usually in Bioware's corner but, this is pretty ridiculous. There is absoluely no reason to remove a feature that most people enjoyed.
There IS a reason.
It saves them time and money.
They don't have pay for writers or voice actors on those extra lines of dialogue..
Horrible for fans, great for them.
Edit: grammar:P
Modifié par Travie, 04 mars 2012 - 02:19 .
#810
Posté 04 mars 2012 - 02:18
tichard wrote...
I would really love to understand why they choose to remove player interactions during the dialogues.
I'm sure there is a good reason, but since they never said anything about this new awesome auto-dialogue feature, I guess they are not so proud of it....
Someone linked earlier an interview where they were saying they wanted it to be like Uncharted 2 and have no interactions, just compelling cutscenes that you can enjoy watching.
-Polite
#811
Posté 04 mars 2012 - 02:20
PoliteAssasin wrote...
tichard wrote...
I would really love to understand why they choose to remove player interactions during the dialogues.
I'm sure there is a good reason, but since they never said anything about this new awesome auto-dialogue feature, I guess they are not so proud of it....
Someone linked earlier an interview where they were saying they wanted it to be like Uncharted 2 and have no interactions, just compelling cutscenes that you can enjoy watching.
-Polite
Which is fine in Uncharted, but its bad to place in the third chapter of a decision heavy RPG.
#812
Posté 04 mars 2012 - 02:21
but are there any spoilers in this vid, i wanna watch it but i don't want to if theres any spoilers
#813
Posté 04 mars 2012 - 02:22
If this is the case then they really don't understand their fan bae. Mass Effect is not uncharted and the fans of Mass Effect do not want Mass Effect to be Uncharted.PoliteAssasin wrote...
tichard wrote...
I would really love to understand why they choose to remove player interactions during the dialogues.
I'm sure there is a good reason, but since they never said anything about this new awesome auto-dialogue feature, I guess they are not so proud of it....
Someone linked earlier an interview where they were saying they wanted it to be like Uncharted 2 and have no interactions, just compelling cutscenes that you can enjoy watching.
-Polite
#814
Posté 04 mars 2012 - 02:22
android654 wrote...
PoliteAssasin wrote...
tichard wrote...
I would really love to understand why they choose to remove player interactions during the dialogues.
I'm sure there is a good reason, but since they never said anything about this new awesome auto-dialogue feature, I guess they are not so proud of it....
Someone linked earlier an interview where they were saying they wanted it to be like Uncharted 2 and have no interactions, just compelling cutscenes that you can enjoy watching.
-Polite
Which is fine in Uncharted, but its bad to place in the third chapter of a decision heavy RPG.
Ah now I see, it looks indeed like Uncharted.
I didn't like uncharted !
#815
Posté 04 mars 2012 - 02:22
chengthao wrote...
totally "off-topic"
but are there any spoilers in this vid, i wanna watch it but i don't want to if theres any spoilers
Mucho spoilers. Seriously, don't watch if you don't want to be spoiled.
#816
Posté 04 mars 2012 - 02:23
I couldn't agree more.android654 wrote...
PoliteAssasin wrote...
tichard wrote...
I would really love to understand why they choose to remove player interactions during the dialogues.
I'm sure there is a good reason, but since they never said anything about this new awesome auto-dialogue feature, I guess they are not so proud of it....
Someone linked earlier an interview where they were saying they wanted it to be like Uncharted 2 and have no interactions, just compelling cutscenes that you can enjoy watching.
-Polite
Which is fine in Uncharted, but its bad to place in the third chapter of a decision heavy RPG.
#817
Posté 04 mars 2012 - 02:24
#818
Posté 04 mars 2012 - 02:25
android654 wrote...
chengthao wrote...
totally "off-topic"
but are there any spoilers in this vid, i wanna watch it but i don't want to if theres any spoilers
Mucho spoilers. Seriously, don't watch if you don't want to be spoiled.
thx for the reply
i'll just go ahead a stay clear of it too
#819
Posté 04 mars 2012 - 02:26
#820
Posté 04 mars 2012 - 02:27
But, that is the entire reason why there is an action mode.ScHlsM wrote...
Maybe if it is true about this "auto-dialogue" thing. That EA and Bioware just wanted to make ME3 more friendly to new players, so they cut out most of the banter during missions and stuff. But kept the squad convos for the people who actually like the character interaction so that it doesn't seem "forced" onto the player to talk with some random characters that they dont care about. So if they just kept the regular dialogue for squadmates newer players wouldnt have to necessarily talk to them if they didnt want to and just get into the action maybe? idk thats just what it seems like to me but i could be wrong.
#821
Posté 04 mars 2012 - 02:29
tichard wrote...
I would really love to understand why they choose to remove player interactions during the dialogues.
I'm sure there is a good reason, but since they never said anything about this new awesome auto-dialogue feature, I guess they are not so proud of it....
Money, money, money MONEY!
#822
Posté 04 mars 2012 - 02:30
I have to keep telling myself that so I don't get mad at the Rpg elements being stripped out yet again.
#823
Posté 04 mars 2012 - 02:31
#824
Posté 04 mars 2012 - 02:31
RSX Titan wrote...
It's a shooter... It's a shooter...
I have to keep telling myself that so I don't get mad at the Rpg elements being stripped out yet again.
There's still weapon customization, and skill building.
#825
Posté 04 mars 2012 - 02:32
I saw one dialogue option in about 10-20 minutes of talking.thomash81 wrote...
Hmmm, I promised myself not to watch videos like this. Don't want to see any spoilers. But I had to watch it thanks to this thread. And oh man. Did he actually have to choose any dialouge? It just seemed to be one long cutscene :/




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