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Awful lot of auto dialogue in the full game...


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#901
jbg927

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Bawseee wrote...

Comsky159 wrote...

PoliteAssasin wrote...

Another conversation on the Normandy with a key figure that's all automatic.

-Polite

Where are you watching this precisely?


Indeed. Link please? 


same

#902
AtreiyaN7

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Fine by me. I'm abstaining from watching the video to try to avoid spoilers so I'm mainly interested in reading the assessments of others right now. At least people are being vague enough about it in the commentary that it seems pretty safe (I had enough of a spoiler about the endings from seeing a comment in my feed, heh).

#903
FoxShadowblade

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Oh no, not a scripted conversation!

Seriously, this is what people are getting agitated about? I'm surprised, the Gears forums were ripe with trolls spamming spoilers the days before release.

..I'm oddly contented with this argument, and a tad fascinated.

#904
android654

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N00blet666 wrote...I'm not saying Shepard should sit down and discuss strategy on Palaven. I'm just saying that it would be nice to have control over some of his responses during dialogue exchange with other chracters. I'm also not dismissing the game I'm just concerned  and those concerns are based on gameplay footage I have watched of the full game. 


I've seen 3 hours of RPG mode, and I can tell you that it's just as it has been described before. The control over Shepard is very diluted from what we've seen in ME1 and ME2.

#905
alienman

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PoliteAssasin wrote...

I'll send you the link, they've passed the point where the Gamespot video was.

-Polite


Please send me the link as well

#906
N00blet666

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android654 wrote...

txgoldrush wrote...

Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.

Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.


You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.

I agree. Bioware has stated that we will be incontrol of how Shepard emotes throughout this game. I was under the impressions that that control would implemented through dialogue options. 

#907
Comsky159

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Christ Edi even puts Samara to shame.

#908
alienman

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N00blet666 wrote...

android654 wrote...

txgoldrush wrote...

Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.

Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.


You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.

I agree. Bioware has stated that we will be incontrol of how Shepard emotes throughout this game. I was under the impressions that that control would implemented through dialogue options. 


It seems that your gun will do the talking mostly

#909
android654

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Comsky159 wrote...

Christ Edi even puts Samara to shame.


What do you mean?

#910
txgoldrush

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android654 wrote...

txgoldrush wrote...

Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.

Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.


You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.


No,

Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.

Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.

#911
android654

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...Oh a piece of important history with no options to investigate. Not good at all.

#912
Il Divo

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txgoldrush wrote...

No,

Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.

Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.


Fail.

#913
Comsky159

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android654 wrote...

Comsky159 wrote...

Christ Edi even puts Samara to shame.


What do you mean?

As in she's quite well endowed.

#914
Jaron Oberyn

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Autodialogue doesn't work. It's terrible. The past two games didn't have half as much as this one does. There have been several conversations so far with key figures that are all automatic. This is watching a movie, not playing an interactive game. What should be consistent is the features of the three games.

-Polite

#915
android654

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txgoldrush wrote...

android654 wrote...

txgoldrush wrote...

Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.

Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.


You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.


No,

Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.

Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.


Well then BW is guilty of false advertisement and someone shoudl contact the BBB and have them fined for it. The whole game was founded on the idea that the player has the power of choice. Remove that and the game is bland. And so what if Shepard is mean. Personally I hate Garrus. Even if I'm forced to use him I should be able to tell him he's a sack of s**t if I also have the option to tell everyone he's "a good friend of ours."

#916
N00blet666

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txgoldrush wrote...

android654 wrote...

txgoldrush wrote...

Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.

Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.


You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.


No,

Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.

Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.

Auto dialogue would be fine if they had not stated several things earlier. They have said that friendship with squadmates is optional, they have also stated that we can control how Shepard emotes throughout the game. 

#917
jbg927

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the link didn't work for me polite, if you could send again i would appreciate.

#918
gabe2gg

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FoxShadowblade wrote...

Oh no, not a scripted conversation!

Seriously, this is what people are getting agitated about? I'm surprised, the Gears forums were ripe with trolls spamming spoilers the days before release.

..I'm oddly contented with this argument, and a tad fascinated.


I guess you didn't play the first game.

#919
tichard

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android654 wrote...

...Oh a piece of important history with no options to investigate. Not good at all.



Hmmmm..... it's .... depressing

#920
Hunter of Legends

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PoliteAssasin wrote...

Autodialogue doesn't work. It's terrible.

-Polite


:) You already know what I'll say:wizard:


I am a tad concerned but from what I saw this is just people blowing things out of preportion.<_<

#921
jbg927

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this is getting ugly fast

#922
txgoldrush

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Il Divo wrote...

txgoldrush wrote...

No,

Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.

Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.


Fail.



Then explain to me how Shep isn't predefined? Wait , he is. He has an origin and a history. Just because you have more freedom to choose it doesn't mean Bioware didn't predefine him.

Tell me, is alternating paragon and renegade choices consistant, or how in ME2 he can be cruel to some of his crew mates but not to his old ones even if he was mean to them in the first game. He was far from a consistant character unless you spam the paragon/renegade/neutral choice, with neutral breaking your characters persuasion ability.

#923
android654

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Comsky159 wrote...

android654 wrote...

Comsky159 wrote...

Christ Edi even puts Samara to shame.


What do you mean?

As in she's quite well endowed.


It helps when you're not hindered by clothing.

#924
Jaron Oberyn

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@txgoldrush - If he's predefined, then how come the player could choose if he's religious or not in ME1? He's predefined to a certain extent, his past, but that's it. What they've done in ME3 is take all control away from the player. It's a stark contrast from the first two games.Watch the stream yourself, and see.

-Polite

#925
Il Divo

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txgoldrush wrote...

Then explain to me how Shep isn't predefined? Wait , he is. He has an origin and a history. Just because you have more freedom to choose it doesn't mean Bioware didn't predefine him.

Tell me, is alternating paragon and renegade choices consistant, or how in ME2 he can be cruel to some of his crew mates but not to his old ones even if he was mean to them in the first game. He was far from a consistant character unless you spam the paragon/renegade/neutral choice, with neutral breaking your characters persuasion ability.


I'm going to be blunt: who gives a crap?

Let me, as the player, worry about character consistency. Let Bioware worry about providing enough dialogue options for me to create a character and expand his personality through conversation. It's not their job to decide that my Shepard is an ass to everyone I meet because I happen to fall in with renegade decisions. I can make those decisions for myself.

Modifié par Il Divo, 04 mars 2012 - 03:43 .