Bawseee wrote...
Comsky159 wrote...
Where are you watching this precisely?PoliteAssasin wrote...
Another conversation on the Normandy with a key figure that's all automatic.
-Polite
Indeed. Link please?
same
Bawseee wrote...
Comsky159 wrote...
Where are you watching this precisely?PoliteAssasin wrote...
Another conversation on the Normandy with a key figure that's all automatic.
-Polite
Indeed. Link please?
N00blet666 wrote...I'm not saying Shepard should sit down and discuss strategy on Palaven. I'm just saying that it would be nice to have control over some of his responses during dialogue exchange with other chracters. I'm also not dismissing the game I'm just concerned and those concerns are based on gameplay footage I have watched of the full game.
PoliteAssasin wrote...
I'll send you the link, they've passed the point where the Gamespot video was.
-Polite
I agree. Bioware has stated that we will be incontrol of how Shepard emotes throughout this game. I was under the impressions that that control would implemented through dialogue options.android654 wrote...
txgoldrush wrote...
Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.
Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.
You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.
N00blet666 wrote...
I agree. Bioware has stated that we will be incontrol of how Shepard emotes throughout this game. I was under the impressions that that control would implemented through dialogue options.android654 wrote...
txgoldrush wrote...
Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.
Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.
You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.
Comsky159 wrote...
Christ Edi even puts Samara to shame.
android654 wrote...
txgoldrush wrote...
Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.
Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.
You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.
txgoldrush wrote...
No,
Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.
Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.
As in she's quite well endowed.android654 wrote...
Comsky159 wrote...
Christ Edi even puts Samara to shame.
What do you mean?
txgoldrush wrote...
android654 wrote...
txgoldrush wrote...
Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.
Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.
You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.
No,
Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.
Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.
Auto dialogue would be fine if they had not stated several things earlier. They have said that friendship with squadmates is optional, they have also stated that we can control how Shepard emotes throughout the game.txgoldrush wrote...
android654 wrote...
txgoldrush wrote...
Story quality and writing always trumps dialogue choices for the sake of them...and really the more dialogue choices you have the more inconsistant the script becomes. One major fault with say DA2 is that a lot of people didn't react to sarcasm, and it fell flat.
Deus Ex HR (excluding the seven debate moments) and The Witcher games did well with autodialogue and limited dialogue options.
You're forgetting two important things Jensen and Geralt are predefined with a history and future planned for them. Shepard and Hawke are characters who are given to you to define as you see fit. This is why auto dialogue doesn't work in this setting. Also the auto dialogue in DA2 were one liners in the middle of a party member's dialogue, it wasn;t used to replace dialogue that was a serious response, a statement or decision.
No,
Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.
Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.
FoxShadowblade wrote...
Oh no, not a scripted conversation!
Seriously, this is what people are getting agitated about? I'm surprised, the Gears forums were ripe with trolls spamming spoilers the days before release.
..I'm oddly contented with this argument, and a tad fascinated.
android654 wrote...
...Oh a piece of important history with no options to investigate. Not good at all.
PoliteAssasin wrote...
Autodialogue doesn't work. It's terrible.
-Polite
Il Divo wrote...
txgoldrush wrote...
No,
Shepard is predefined as well between three Origins and three service histories, its you get to choose his past, but still Bioware gives you a past. The problem with Hawke was that his past was not well defined, we know more about the siblings than him. He should have been more predefined.
Autodialogue DOES work, it makes Shepard far more consistant of a character. And really, too many paragon reneagde points were tied in the conversations. Also, Shep steps out of character when is s just mean to his crewmates, a problem espeically in the first game.
Fail.
Comsky159 wrote...
As in she's quite well endowed.android654 wrote...
Comsky159 wrote...
Christ Edi even puts Samara to shame.
What do you mean?
txgoldrush wrote...
Then explain to me how Shep isn't predefined? Wait , he is. He has an origin and a history. Just because you have more freedom to choose it doesn't mean Bioware didn't predefine him.
Tell me, is alternating paragon and renegade choices consistant, or how in ME2 he can be cruel to some of his crew mates but not to his old ones even if he was mean to them in the first game. He was far from a consistant character unless you spam the paragon/renegade/neutral choice, with neutral breaking your characters persuasion ability.
Modifié par Il Divo, 04 mars 2012 - 03:43 .