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Awful lot of auto dialogue in the full game...


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#951
Jaron Oberyn

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Haha nice, I don't even know what I'm hearing/reading :D

-Polite

#952
android654

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Saying I told you so now just feels mean.

#953
AlphaJarmel

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http://www.twitch.tv/damnhostile

Somebody please tell me this is action mode.

#954
Hunter of Legends

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PoliteAssasin wrote...

Il Divo wrote...

PoliteAssasin wrote...

Gotta say Divo, I'm starting to like some of your posts. ;)

-Polite


Indeed. It's still two days early, but if you'd like, you can start saying "I told you so". 



At this point I really don't even want to anymore. :mellow:

-Polite


I remember reading people skipped alot of dialogue in ME1.

Perhaps this is the fix?

#955
Jaron Oberyn

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None of the streams are action, they're RPG mode.

-Polite

#956
DTKT

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So, what is the current opinion?

#957
evenstars

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It's sad to get back and see that large amounts of auto-dialogue has gone from very likely to all but confirmed. I guess this will end up being my last bioware game as they sure seem to be targeting a different audience now. Which is unfortunate, since there aren't many/any other games offering the variety of customizable choices, dialogue, and character interaction that their previous games had.

By switching to a predetermined character they create inconsistencies with your charater, while changing what their games are and taking out what made them unique. Plenty of games have cutscenes and stories but few have stories with interactive choices which is why I buy them.

I just don't get why they felt the last game of a popular trilogy was the best game to make these changes in. It's only going to upset a lot of fans.

#958
AlphaJarmel

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PoliteAssasin wrote...

None of the streams are action, they're RPG mode.

-Polite


You've got to be joking. 

#959
txgoldrush

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Il Divo wrote...

txgoldrush wrote...

And here is the problem, the flaws of the first two was that Bioware overextended the concept of Renegade, Renegade is supposed to mean justify the means, not be an ass to everyone. Its an old Bioware problem that they need to get rid of.

If I wanted to play a nice renegade, I can't, or a mean paragon, I end up neutral screwing myself.


You'll have to define nice renegade. It's possible to kill the Rachni Queen, murder Shiala, intimidate Saren into blowing his brains out, while still being a nice guy to my crew. Role-playing systems can allow my character to take both Renegade and Paragon actions, for different reasons.

Bioware's weak handling of Paragon vs. Renegade (very similar to their mistakes regarding Open Palm vs. Closed Fist) is a different issue from the autodialogue problem. The autodialogue can still be inconsistent with my Shepard's acts in the last two games. The issue is my involvement in the events of the narrative.


And by game terms you are a nuetral or a slight paragon...you can't charm and intimidate, etc. It doesn't reflect your beliefs. DA2 does this better (not completely well, just much better) because its system isn't tied to a morality system, I successfully made a aggressive but good aligned Hawke for instance.

The autodialogue may be inconsistant from the last two games because the last two games were so inconsistant. The problem simply was you got more paragon points for being nice to people than by making key galaxy affecting paragon decisions....sure the decisions themselves are worth more points than a single conversation, however, the sum of the convos trumps that big decision.

Closed Fist in Jade Empire was AWFUL. Its  the stories main weakness. Here is a philosophy that is liberatarian in nature, not morally right or wrong, and they made the most heinous evil playthrough in RPG history out of it.

#960
TheRealJayDee

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evenstars wrote...

I just don't get why they felt the last game of a popular trilogy was the best game to make these changes in. It's only going to upset a lot of fans.


Not sure we'll ever get to know that... Posted Image

#961
jbg927

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this forum is going to explode next tuesday, bioware what have you done

#962
gearseffect

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Bawseee wrote...

Watching this foreign stream and it's at the part where Wrex jumps down at the salarian base to get the female Krogan. This looks different than the demo, there are more dialogue options here and overall this mission looks different. 

I've watched for a good 30 minutes now and the dialogue is NOT that bad. It may seem a little cut, but it isn't that drastic. Close to ME2 dialogue. Unless something awful happens like not being able to converse with squad members on the Normandy, I won't be upset. 

Not watching anymore, too many spoilers. 


Can some one please PM me the link or links to a stream so I can see this stuff?

#963
txgoldrush

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evenstars wrote...

It's sad to get back and see that large amounts of auto-dialogue has gone from very likely to all but confirmed. I guess this will end up being my last bioware game as they sure seem to be targeting a different audience now. Which is unfortunate, since there aren't many/any other games offering the variety of customizable choices, dialogue, and character interaction that their previous games had.

By switching to a predetermined character they create inconsistencies with your charater, while changing what their games are and taking out what made them unique. Plenty of games have cutscenes and stories but few have stories with interactive choices which is why I buy them.

I just don't get why they felt the last game of a popular trilogy was the best game to make these changes in. It's only going to upset a lot of fans.


And ME1 and ME2 Shep was consistant? They arlready created inconsistancies with the character. Hell, why was a Paragon Shep (a charm blue response) threatening to break an Elcor shopkeepers legs in ME2?

#964
Hunter of Legends

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txgoldrush wrote...

evenstars wrote...

It's sad to get back and see that large amounts of auto-dialogue has gone from very likely to all but confirmed. I guess this will end up being my last bioware game as they sure seem to be targeting a different audience now. Which is unfortunate, since there aren't many/any other games offering the variety of customizable choices, dialogue, and character interaction that their previous games had.

By switching to a predetermined character they create inconsistencies with your charater, while changing what their games are and taking out what made them unique. Plenty of games have cutscenes and stories but few have stories with interactive choices which is why I buy them.

I just don't get why they felt the last game of a popular trilogy was the best game to make these changes in. It's only going to upset a lot of fans.


And ME1 and ME2 Shep was consistant? They arlready created inconsistancies with the character. Hell, why was a Paragon Shep (a charm blue response) threatening to break an Elcor shopkeepers legs in ME2?


For the very reasons you're pointing out.

#965
Reofeir

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So, from the videos you guys have seen, what is the adverage % of auto-dialogue? Everyone here is saying a lot, I would like a % that is up to date, with what we see currently. (Note I'm not watching the stream due to spoilers.)

#966
Il Divo

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txgoldrush wrote...

And by game terms you are a nuetral or a slight paragon...you can't charm and intimidate, etc. It doesn't reflect your beliefs. DA2 does this better (not completely well, just much better) because its system isn't tied to a morality system, I successfully made a aggressive but good aligned Hawke for instance.


In game terms, I still managed to almost completely max out my renegade bar, including my ME1 import and by choosing certain ME2 abilities (level 4 character class). My paragon actions/responses were mostly related to how I interacted with my crew (Ex: Being nice to Miranda following her LM).

The autodialogue may be inconsistant from the last two games because the last two games were so inconsistant. The problem simply was you got more paragon points for being nice to people than by making key galaxy affecting paragon decisions....sure the decisions themselves are worth more points than a single conversation, however, the sum of the convos trumps that big decision.


But the auto dialogue doesn't even solve the problem- it just adds a whole separate layer to it. Morality has always been a problem for Bioware games, but the better solution is to fix (or if necessary, remove) the morality system. I'd rather accept the flaws of role-playing inconsistency, which has always plagued the genre, than take on a protagonist who reacts in conversation almost completely without impart from the player. Playing a character vs. watching a character.

#967
txgoldrush

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PSX Extreme stated that this is the longest plot of the series, which may be another reason for diluting the dialogue options.

#968
gearseffect

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anyone else feeling like they could vomit leading up the Tuesday?

I've been getting sicker and sicker leading up to the release of ME3, IT's lost everything that made the series great for me, I'm feeling sick, And people said that Multiplayer and Action Mode wouldn't affect the standard ME game mode. They were right because they have completely taken it over and become the standard game mode.

I'm gonna be sick,

#969
Jaron Oberyn

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He's stopping the stream. Sad.

-Polite

#970
BillsVengenace

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This is terrible.  What on Ilos were they thinking

#971
Comsky159

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Frenchy's shutting down.

Modifié par Comsky159, 04 mars 2012 - 04:28 .


#972
tichard

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Zenor wrote...

So, from the videos you guys have seen, what is the adverage % of auto-dialogue? Everyone here is saying a lot, I would like a % that is up to date, with what we see currently. (Note I'm not watching the stream due to spoilers.)


I only saw the gamespot stream, I would say 80 to 90 % of Shepard dialogues are automatic.

#973
jbg927

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I can not believe the amount of auto dialogue in this game.

#974
Jaron Oberyn

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Zenor wrote...

So, from the videos you guys have seen, what is the adverage % of auto-dialogue? Everyone here is saying a lot, I would like a % that is up to date, with what we see currently. (Note I'm not watching the stream due to spoilers.)


Honestly, like 90%. There are lots of talks on the normandy and in missions that you have no control of whatsoever. 

-Polite

#975
jbg927

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after the mission, the talk with hackett had zero dialogue prompts