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Awful lot of auto dialogue in the full game...


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#1151
RoboticWater

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Ghost-621 wrote...

Because of the Action mode, the RPG fans have paid the price.

We have less options because they needed to dumb it down so it would be easier to make a gametype with less variables to autopick.

It's downright insulting. It's a gargantuan middle-finger to everything Mass Effect used to be and the fans that Bioware gathered during the first game.

I assume that you have proof of this claim.

#1152
Gabriel S.

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Just watched the GameSpot video...

While I'm glad to see a improvement in dialogue reactivity I'm completely bummed by the auto-dialogue. I opened a thread about this little over two weeks ago. I thought it was just in the demo - dialogue options cut for space or something... WRONG!

Not much sense in whining about it now, I think. It's not gonna change. This isn't something that's "patchable".

It's not like I expected the game to be perfect or anything.

I say that hoping this is the only "major" bad thing about it. Apart from the endings... and the living prothean as a DLC... and the crippling key bindings... and the massive leaks that lead to even bigger spoilers...

#1153
android654

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BlahDog wrote...

Ghost-621 wrote...

Because of the Action mode, the RPG fans have paid the price.

We have less options because they needed to dumb it down so it would be easier to make a gametype with less variables to autopick.

It's downright insulting. It's a gargantuan middle-finger to everything Mass Effect used to be and the fans that Bioware gathered during the first game.

I assume that you have proof of this claim.


Yeah, it's called 4+ hours of gameplay footage in RPG mode with an imported Shepard.

#1154
Ziggy

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I do not understand it.

Why bother with 'action' and 'rpg' modes at all if they're all pretty much the same?

Just to stick it to us actual rpg fans?

#1155
Il Divo

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Again from curiosity, how are the interrupts this time around compared to the last game?

#1156
Ghost-621

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android654 wrote...

BlahDog wrote...

Ghost-621 wrote...

Because of the Action mode, the RPG fans have paid the price.

We have less options because they needed to dumb it down so it would be easier to make a gametype with less variables to autopick.

It's downright insulting. It's a gargantuan middle-finger to everything Mass Effect used to be and the fans that Bioware gathered during the first game.

I assume that you have proof of this claim.


Yeah, it's called 4+ hours of gameplay footage in RPG mode with an imported Shepard.


There's your answer. Don't believe us? Go watch it on Gamespot.

#1157
Ghost-621

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Em23 wrote...

I do not understand it.

Why bother with 'action' and 'rpg' modes at all if they're all pretty much the same?

Just to stick it to us actual rpg fans?


Bioware tried to make the game everything to everyone, but mostly everything to the shooter crowd because they're the mass-market.

So, yeah. They stuck it to us actual RPG fans.

#1158
android654

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Il Divo wrote...

Again from curiosity, how are the interrupts this time around compared to the last game?


There were only three I saw. One on the Citadel which is an easter egg. One on the Normandy which was a spoiler. Another one on the Citadel with an old face. But that's three in almost 3 hours. That was from the UK stream, he didn't do too many side convos. There may be more if you delve deeper into those.

Modifié par android654, 04 mars 2012 - 06:04 .


#1159
RoboticWater

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android654 wrote...

BlahDog wrote...

Ghost-621 wrote...

Because of the Action mode, the RPG fans have paid the price.

We have less options because they needed to dumb it down so it would be easier to make a gametype with less variables to autopick.

It's downright insulting. It's a gargantuan middle-finger to everything Mass Effect used to be and the fans that Bioware gathered during the first game.

I assume that you have proof of this claim.


Yeah, it's called 4+ hours of gameplay footage in RPG mode with an imported Shepard.

(S)He was speculating that Action mode was the reason for auto-dialogue. That is the claim I was disputing. A claim that is ridiculous considering choosing one of three (at most) options is not hard in the least.

Modifié par BlahDog, 04 mars 2012 - 06:03 .


#1160
Jaron Oberyn

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gearseffect wrote..

Huh Polite I know how you feel I quite keeping count of my entire ME1 playthroughs all side missions everything after I did it aroun 35 times and that was right before ME2 came out.
....
Anyway the autodailogue is gonna really hurt this for me, it puts too much distence between me and the game, I don't like it.
I know I've probally got at least 60 playthroughs of both ME1 and 2, and countless hours invested in the game and my characters in it.


I know how you feel. :(


-Polite

#1161
Jaron Oberyn

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Il Divo wrote...

Again from curiosity, how are the interrupts this time around compared to the last game?


Only saw two. Were about the same. 


-Polite

#1162
evenstars

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I wish I could bring myself to cancel my preorder as I don't want to support them doing this. But I want the end of shep's story that I've been waiting for, though it won't really be my shep's story anymore...this will ruin ME for me. Guess it will just make it easy to avoid their future games.

And they probably rationalize lack of replay value by having the multiplayer.

#1163
KevShep

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txgoldrush wrote...


and would it even matter if the writing, the characters, and the universe sucked?.....


Of course it would matter but that does not change the fact here!

Modifié par KevShep, 04 mars 2012 - 06:04 .


#1164
android654

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BlahDog wrote...

android654 wrote...

BlahDog wrote...

Ghost-621 wrote...

Because of the Action mode, the RPG fans have paid the price.

We have less options because they needed to dumb it down so it would be easier to make a gametype with less variables to autopick.

It's downright insulting. It's a gargantuan middle-finger to everything Mass Effect used to be and the fans that Bioware gathered during the first game.

I assume that you have proof of this claim.


Yeah, it's called 4+ hours of gameplay footage in RPG mode with an imported Shepard.

He was speculating that Action mode was the reason for auto-dialog. That is the claim I was disputing.


Ah. Ok, apologies. But I want to clarify. The Gamespot, UK and France streams were all in RPG mode. Gamespot was imported, UK new, and no idea on the import on the Frnech version.

#1165
Ghost-621

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BlahDog wrote...

android654 wrote...

BlahDog wrote...

Ghost-621 wrote...

Because of the Action mode, the RPG fans have paid the price.

We have less options because they needed to dumb it down so it would be easier to make a gametype with less variables to autopick.

It's downright insulting. It's a gargantuan middle-finger to everything Mass Effect used to be and the fans that Bioware gathered during the first game.

I assume that you have proof of this claim.


Yeah, it's called 4+ hours of gameplay footage in RPG mode with an imported Shepard.

(S)He was speculating that Action mode was the reason for auto-dialog. That is the claim I was disputing. A claim that is ridiculous considering choosing one of three (at most) options is not hard in the least.


You're really that desperate, aren't you? I don't blame you, and I don't judge you for it. I used to be the same way.

That was a long time ago. I'm not even going to argue the point. You'll see on March 6th (or 9th).

#1166
Bawseee

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This place will be in flames come next week.

This forum will need to gather about 5-10 more mods. Oh god... poor us. We actually pre-ordered this game months ago only to get ****ed over. Am I actually surprised though? Not really. Was kind of hoping this wouldn't end up like DA2... now, with the endings leaked and this auto-dialog throughout the game, it may be even worse.

BioWare, you dropped the ball big time on this one.

#1167
Il Divo

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BlahDog wrote...

He was speculating that Action mode was the reason for auto-dialog. That is the claim I was disputing.


I wouldn't narrow it to a certainty, but put it like this:

if you're designing two versions of the game, one with interactive dialogue and one with autodialogue, what's easier to work with: a game with 50 dialogue opportunities total or a game with 300+.

Obviously I don't know the actual tally for how many times in any Bioware game where we are given the opportunity to speak, but you get the point. Less dialogue makes action mode easier to design. You have less variables to consider and deal with.  

Modifié par Il Divo, 04 mars 2012 - 06:05 .


#1168
Jaron Oberyn

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Chris just closed a duplicate thread on this and directed them here. Glad they're at least taking notice of it. We'd just like a definitive answer though.

-Polite

#1169
Hattie

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Ghost-621 wrote...

Em23 wrote...

I do not understand it.

Why bother with 'action' and 'rpg' modes at all if they're all pretty much the same?

Just to stick it to us actual rpg fans?


Bioware tried to make the game everything to everyone, but mostly everything to the shooter crowd because they're the mass-market.

So, yeah. They stuck it to us actual RPG fans.


Couldn't they have done this to a totally different new series?

Why, oh, why did they do it to THE FINAL GAME in a established SERIES???!!!!

That's the part that really hurts me :crying: 

#1170
Ghost-621

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evenstars wrote...

I wish I could bring myself to cancel my preorder as I don't want to support them doing this. But I want the end of shep's story that I've been waiting for, though it won't really be my shep's story anymore...this will ruin ME for me. Guess it will just make it easy to avoid their future games.

And they probably rationalize lack of replay value by having the multiplayer.


As it will for most ME fans.

Horde Mode Multiplayer IS the only replay value this game will have. That's all they invested the "replayability" in.

#1171
RoboticWater

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Ghost-621 wrote...

You're really that desperate, aren't you? I don't blame you, and I don't judge you for it. I used to be the same way.

That was a long time ago. I'm not even going to argue the point. You'll see on March 6th (or 9th).

Proving I'm wrong by not proving me wrong, genius.

@Il Divo
Sure, it's easier but I doubt it would take too long to go through 300+ dialogue especially if the game makes your dialogue choices based on major decisions. All the programmers would have to do is set a good/evil/nuetral flag on all choices and the game can cycle through a lot of options itself. 

Modifié par BlahDog, 04 mars 2012 - 06:10 .


#1172
android654

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PoliteAssasin wrote...

Chris just closed a duplicate thread on this and directed them here. Glad they're at least taking notice of it. We'd just like a definitive answer though.

-Polite


We ain't getting one. I guess they figure keeping it in one spot narrows the traffic, and not responding to it allows some to continue speculating it. When they close a thread it's usually due to trolling or spoiler specific. Good thing everyone's done a good job of keeping specifics out of it.

#1173
Ghost-621

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PoliteAssasin wrote...

Chris just closed a duplicate thread on this and directed them here. Glad they're at least taking notice of it. We'd just like a definitive answer though.

-Polite


Keep this up. Maybe if they don't even answer, they'll actually be able to realize what they've done.

Oh, and, thanks Chris. The people need to see this.

#1174
android654

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Ghost-621 wrote...

evenstars wrote...

I wish I could bring myself to cancel my preorder as I don't want to support them doing this. But I want the end of shep's story that I've been waiting for, though it won't really be my shep's story anymore...this will ruin ME for me. Guess it will just make it easy to avoid their future games.

And they probably rationalize lack of replay value by having the multiplayer.


As it will for most ME fans.

Horde Mode Multiplayer IS the only replay value this game will have. That's all they invested the "replayability" in.


The thing is it's only true for games that are designed around MP. The MP for this will be like the MP for Uncharted, empty about a month after.

#1175
Bacon_00

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You know, when I first saw the rumors/evidence that ME3 had less dialog decisions to make, I was pretty mad. I thought it was more "dumbing down" of video games to appeal to the masses. And while this may be true to some extent, I thought about it a little bit, and the only time I REALLY cared about ME1 and ME2's dialog choices was in crucial scenes at key points in the story. Deciding if the Rachni race lives or dies... that's what I remember. Deciding if I'm gonna be an **** or just stern when responding to some trivial situation? Usually I found it annoying and just wanted to get to the next decision that actually matered. The game didn't change depending on my choices in the majority of the dialog. It FELT like I was making choices in the dialog, but in reality it was just window dressing. NPC's would often just say the same thing no matter which choice you picked, anyway.

ME3, I'm assuming, retains the same "big choices" from the other 2 games. THAT'S what matters in this series, and if I were the designers, I'd probably have realized that and made the same design choices they did. Less is more, sometimes. If a dialog tree doesn't change the story or offer some novel response from an NPC, do we really need it? In the Mass Effect games, I'd say no. Some of you might cry "death of roleplaying," but I think Bioware already took out a large chunk of "roleplaying" when they made the player character a speaking part and decided from the get-go that you are never "evil." They've already made a lot of choices for you, yet nobody seems to care about that because it *works* in the series.

edit:

Also, I think a lot of you are being extremely over dramatic. Especially considering the game isn't even out yet, rofl.

Modifié par Bacon_00, 04 mars 2012 - 06:10 .