Except in the Witcher 2 you play as an already established character. Shepard is made by you.suntzuxi wrote...
I agree. the auto dialogue looks as bad as the Witcher 2
Not comparable at all.
Except in the Witcher 2 you play as an already established character. Shepard is made by you.suntzuxi wrote...
I agree. the auto dialogue looks as bad as the Witcher 2
Hunter of Legends wrote...
Right.
In the middle of a warzone it's very immersive if my shepard sits there and talks on philosophy and the meaning of life with Garrus; his most trusted but still mysterious best friend.
FabricatedWookie wrote...
this all seems a bit like jumping the gun. Why would bioware, who went out of their way to give an mmo a myriad of dialogue options, suddenly change their formula on the final game? This is a lot of doom and gloom for not playing it.
Modifié par Justicar, 02 mars 2012 - 10:00 .
Hunter of Legends wrote...
Gibb_Shepard wrote...
Phaedon wrote...
I do, in fact, remember how many times there were only two options in BG.
Mass Effect 3: You rarely get two dialogue options. The majority is zero.
BG2: You rarely get two dialogue options. The majority is 5+
Not the same thing.
Right.
In the middle of a warzone it's very immersive if my shepard sits there and talks on philosophy and the meaning of life with Garrus; his most trusted but still mysterious best friend.
Now we will ask Garrus amoungst the debris and destruction his thought on my actions as Shepard and if he truely trusts me whilst innocent Turians die by the truckload.
Yes, very good writing and narrative.<_<
Dave of Canada wrote...
Hunter of Legends wrote...
Right.
In the middle of a warzone it's very immersive if my shepard sits there and talks on philosophy and the meaning of life with Garrus; his most trusted but still mysterious best friend.
Strawmanning isn't helping your point, sir.

AndrewRogue wrote...
Dragon Age was close? Hell no. Dragon Age was a lifeless, empty, uninteresting, hideous mess compared to BG2.
Then again, most games are. ^_~
Duncaaaaaan wrote...
Hunter of Legends wrote...
Gibb_Shepard wrote...
Phaedon wrote...
I do, in fact, remember how many times there were only two options in BG.
Mass Effect 3: You rarely get two dialogue options. The majority is zero.
BG2: You rarely get two dialogue options. The majority is 5+
Not the same thing.
Right.
In the middle of a warzone it's very immersive if my shepard sits there and talks on philosophy and the meaning of life with Garrus; his most trusted but still mysterious best friend.
Now we will ask Garrus amoungst the debris and destruction his thought on my actions as Shepard and if he truely trusts me whilst innocent Turians die by the truckload.
Yes, very good writing and narrative.<_<
That would actually be brilliant.
The repetition of something incorrect does not render it factual.Gibb_Shepard wrote...
Mass Effect 3: You rarely get two dialogue options. The majority is zero.
Have you actually played BG2?BG2: You rarely get two dialogue options. The majority is 5+
Phaedon wrote...
The repetition of something incorrect does not render it factual.Gibb_Shepard wrote...
Mass Effect 3: You rarely get two dialogue options. The majority is zero.Have you actually played BG2?BG2: You rarely get two dialogue options. The majority is 5+
Hunter of Legends wrote...
It's not stawmanning it's truth.
We can talk and have deep conversation later OFF the battlefield. ME1's pointless conversations in the middle of a ****ing warzone was the most immersion breaking thing I've seen.
HAAAA HAHAHAHAHAHAHA you can not be serious, that would be the most distracting un-immersive thing imaginable. This is literally why I will never take BSN seriously.Duncaaaaaan wrote...
Hunter of Legends wrote...
Gibb_Shepard wrote...
Phaedon wrote...
I do, in fact, remember how many times there were only two options in BG.
Mass Effect 3: You rarely get two dialogue options. The majority is zero.
BG2: You rarely get two dialogue options. The majority is 5+
Not the same thing.
Right.
In the middle of a warzone it's very immersive if my shepard sits there and talks on philosophy and the meaning of life with Garrus; his most trusted but still mysterious best friend.
Now we will ask Garrus amoungst the debris and destruction his thought on my actions as Shepard and if he truely trusts me whilst innocent Turians die by the truckload.
Yes, very good writing and narrative.<_<
That would actually be brilliant.
Casey Hudson did agree with Hunter here in one of his early ME3 interviews. If you look for the old Confirmed Features thread, you'll find it in a link somewhere.Hunter of Legends wrote...
Dave of Canada wrote...
Hunter of Legends wrote...
Right.
In the middle of a warzone it's very immersive if my shepard sits there and talks on philosophy and the meaning of life with Garrus; his most trusted but still mysterious best friend.
Strawmanning isn't helping your point, sir.
It's not stawmanning it's truth.
We can talk and have deep conversation later OFF the battlefield. ME1's pointless conversations in the middle of a ****ing warzone was the most immersion breaking thing I've seen.
Modifié par Hunter of Legends, 02 mars 2012 - 10:03 .
Phaedon wrote...
He specfically said that the amount of options should be relevant to the context.
Wulfram wrote...
Hunter of Legends wrote...
It's not stawmanning it's truth.
We can talk and have deep conversation later OFF the battlefield. ME1's pointless conversations in the middle of a ****ing warzone was the most immersion breaking thing I've seen.
No one's asking for deep conversations. They're asking to choose the dialogue which they do get.