Bacon_00 wrote...
Did you guys read my original post where I tried to explain why this isn't the end of the world as we know it?
Yes. I disagreed with all of it.
Bacon_00 wrote...
Did you guys read my original post where I tried to explain why this isn't the end of the world as we know it?
Gibb_Shepard wrote...
Bacon_00 wrote...
Il Divo wrote...
Bacon_00 wrote...
It's true. Bioware tells a good story. Shouldn't that be what we care about?
Not at the expense of the perspective. Bioware tells good stories, but (until this point) they have told good interactive stories. If ME3, as others are indicating, does not seem to be interactive, certainly not on the level of previous Bioware endeavors. Character interaction (for myself) provides a very different perspective on the events on the story, because I am actively involved.
You guys are SO overreacting. We haven't played the game yet!!! I'm so done with this thread until the game is actually released. Yeesh.
Have you missed the part where there are streams that go up to four hours of the final game?
Il Divo wrote...
Bacon_00 wrote...
Did you guys read my original post where I tried to explain why this isn't the end of the world as we know it?
Yes. I disagreed with all of it.
Il Divo wrote...
Personally, I have much greater issues with ME1 than ME2, but that's just me. Regardless, this takes things to a different level.
Modifié par Revan312, 04 mars 2012 - 06:57 .
Revan312 wrote...
ME1 devolved the entire genre to a degree, but it was still written well enough that I could see past it's faults..
ME2 was simply a parade of linear shotting halls mixed with contrived and ridiculous one liners like "Hurt? I barely felt a thing.." and "This hurts you, Shepard" When I made it to the ending of ME2, all I saw was
Modifié par Il Divo, 04 mars 2012 - 06:59 .
Hattie wrote...
I'm really, really disappointed.
Whose Shepard am I watching in this stream? 'Cause it isn't mine.
Also where is the replay value? Why would I sit through these cutscenes more than once?
WHAT HAVE YOU DONE TO MY FAVOURITE SERIES BIOWARE!!!
Modifié par KevShep, 04 mars 2012 - 07:00 .
staindgrey wrote...
You guys are ridiculous. And I mean that in the nicest way.
You remember all those moments in ME1 and ME2 where there was an unnecessary pause that let you select between something like "Joker? -O- Status Report"? They never altered anything. They were unneeded.
Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.
Plus, for all the hate DAII gets, I think the automatic dialogue is something they did right. There was some automatic, but it always reflected your Hawke. If (s)he was a jokester, jokes would be made. Kind of a ****? ****y comments were made. I loved that. I'd actually be quite excited if ME3 incorporated a similar feature so we could watch our Shepards be exactly what we've made them to be.
staindgrey wrote...
Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.\\.
staindgrey wrote...
You guys are ridiculous. And I mean that in the nicest way.
You remember all those moments in ME1 and ME2 where there was an unnecessary pause that let you select between something like "Joker? -O- Status Report"? They never altered anything. They were unneeded.
Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.
Plus, for all the hate DAII gets, I think the automatic dialogue is something they did right. There was some automatic, but it always reflected your Hawke. If (s)he was a jokester, jokes would be made. Kind of a ****? ****y comments were made. I loved that. I'd actually be quite excited if ME3 incorporated a similar feature so we could watch our Shepards be exactly what we've made them to be.
Bacon_00 wrote...
txgoldrush wrote...
Bacon_00 wrote...
You know, when I first saw the rumors/evidence that ME3 had less dialog decisions to make, I was pretty mad. I thought it was more "dumbing down" of video games to appeal to the masses. And while this may be true to some extent, I thought about it a little bit, and the only time I REALLY cared about ME1 and ME2's dialog choices was in crucial scenes at key points in the story. Deciding if the Rachni race lives or dies... that's what I remember. Deciding if I'm gonna be an **** or just stern when responding to some trivial situation? Usually I found it annoying and just wanted to get to the next decision that actually matered. The game didn't change depending on my choices in the majority of the dialog. It FELT like I was making choices in the dialog, but in reality it was just window dressing. NPC's would often just say the same thing no matter which choice you picked, anyway.
ME3, I'm assuming, retains the same "big choices" from the other 2 games. THAT'S what matters in this series, and if I were the designers, I'd probably have realized that and made the same design choices they did. Less is more, sometimes. If a dialog tree doesn't change the story or offer some novel response from an NPC, do we really need it? In the Mass Effect games, I'd say no. Some of you might cry "death of roleplaying," but I think Bioware already took out a large chunk of "roleplaying" when they made the player character a speaking part and decided from the get-go that you are never "evil." They've already made a lot of choices for you, yet nobody seems to care about that because it *works* in the series.
edit:
Also, I think a lot of you are being extremely over dramatic. Especially considering the game isn't even out yet, rofl.
ding ding ding....we have a winner!!!!! Although making the character never evil is a good thing. I was tired of that halo/horns type gameplay.
And really all Bioware games are pretty much railroaded.
It's true. Bioware tells a good story. Shouldn't that be what we care about?
staindgrey wrote...
You guys are ridiculous. And I mean that in the nicest way.
You remember all those moments in ME1 and ME2 where there was an unnecessary pause that let you select between something like "Joker? -O- Status Report"? They never altered anything. They were unneeded.
Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.
Plus, for all the hate DAII gets, I think the automatic dialogue is something they did right. There was some automatic, but it always reflected your Hawke. If (s)he was a jokester, jokes would be made. Kind of a ****? ****y comments were made. I loved that. I'd actually be quite excited if ME3 incorporated a similar feature so we could watch our Shepards be exactly what we've made them to be.
Chrumpek wrote...
So guys, can we right now say that It's all dragon age 2 all over again and that it's dragon age 2 fault?
matt30822 wrote...
Have to say this had me a little worried till i saw people had only seen the first 4 hours of the game. I am a little disappointed that even then it seems that there is less dialog and choice of dialog in the game but i am surprised that it didn't really come through in the demo (there were quite a few on earth i seem to remember and i automatically assumed that the convos were mainly skipped on Sur' Kesh). So disappointed but a little silly to assume that the first 4 hours are indicative of the rest of the game, especially during the intro where i imagine a lot of the setting up is taking place.
Wulfram wrote...
Chrumpek wrote...
So guys, can we right now say that It's all dragon age 2 all over again and that it's dragon age 2 fault?
No. Being like DA2 in this matter would be far far better than what we've got.
matt30822 wrote...
Have to say this had me a little worried till i saw people had only seen the first 4 hours of the game. I am a little disappointed that even then it seems that there is less dialog and choice of dialog in the game but i am surprised that it didn't really come through in the demo (there were quite a few on earth i seem to remember and i automatically assumed that the convos were mainly skipped on Sur' Kesh). So disappointed but a little silly to assume that the first 4 hours are indicative of the rest of the game, especially during the intro where i imagine a lot of the setting up is taking place.
Modifié par Il Divo, 04 mars 2012 - 02:01 .
Chrumpek wrote...
So guys, can we right now say that It's all dragon age 2 all over again and that it's dragon age 2 fault?
Modifié par Comsky159, 04 mars 2012 - 02:48 .