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Awful lot of auto dialogue in the full game...


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#1251
gabe2gg

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staindgrey wrote...

You guys are ridiculous. And I mean that in the nicest way.

You remember all those moments in ME1 and ME2 where there was an unnecessary pause that let you select between something like "Joker? -O- Status Report"? They never altered anything. They were unneeded.

Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.

Plus, for all the hate DAII gets, I think the automatic dialogue is something they did right. There was some automatic, but it always reflected your Hawke. If (s)he was a jokester, jokes would be made. Kind of a ****? ****y comments were made. I loved that. I'd actually be quite excited if ME3 incorporated a similar feature so we could watch our Shepards be exactly what we've made them to be.

This is who EA is marketing to. The ME series was supposted to be a RPG. However we have seen a shift over the years into a FPS with slight RPG elements. Honestly you think this is a good change?

#1252
movieguyabw

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Well, it's looking like I may just end up selling my CE back to Gamestop. None of these auto-dialogues feel like anything my Shepards would say. And if I can't get past that, there's no way I'm going to enjoy the game.

Even if it's a matter of the game auto-choosing your responses based on Paragon/Renegade score, like I've heard, that probably won't be good enough - at least for me. Being given the choice in everything your character says is what allows Mass Effect to be immersive - not to mention, that's been the staple of Bioware since BG 1.

We'll see on Tuesday. At best, we're all wrong, and the game gives us choice in every single line of dialogue, and this game is amazing. At worst, I get my $80 back.

#1253
Goddy10

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gabe2gg wrote...

staindgrey wrote...

You guys are ridiculous. And I mean that in the nicest way.

You remember all those moments in ME1 and ME2 where there was an unnecessary pause that let you select between something like "Joker? -O- Status Report"? They never altered anything. They were unneeded.

Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.

Plus, for all the hate DAII gets, I think the automatic dialogue is something they did right. There was some automatic, but it always reflected your Hawke. If (s)he was a jokester, jokes would be made. Kind of a ****? ****y comments were made. I loved that. I'd actually be quite excited if ME3 incorporated a similar feature so we could watch our Shepards be exactly what we've made them to be.

This is who EA is marketing to. The ME series was supposted to be a RPG. However we have seen a shift over the years into a FPS with slight RPG elements. Honestly you think this is a good change?


Mass Effect has been making the transition to a First Person Shooter? There's something I must have missed.

.....Seriously, please think about what you're saying before you say it.

#1254
Comsky159

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Goddy10 wrote...

Mass Effect has been making the transition to a First Person Shooter? There's something I must have missed.

.....Seriously, please think about what you're saying before you say it.

Kneejerk reactions. As a hardcore fan it's easy to be melodramatic when one of the most seemingly obstinate foundations of the series is undone and then rewritten. We just need to try and let this settle, gain more data and try to be objective in our analysis.

Modifié par Comsky159, 04 mars 2012 - 02:46 .


#1255
RoboticWater

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gabe2gg wrote...

staindgrey wrote...

You guys are ridiculous. And I mean that in the nicest way.

You remember all those moments in ME1 and ME2 where there was an unnecessary pause that let you select between something like "Joker? -O- Status Report"? They never altered anything. They were unneeded.

Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.

Plus, for all the hate DAII gets, I think the automatic dialogue is something they did right. There was some automatic, but it always reflected your Hawke. If (s)he was a jokester, jokes would be made. Kind of a ****? ****y comments were made. I loved that. I'd actually be quite excited if ME3 incorporated a similar feature so we could watch our Shepards be exactly what we've made them to be.

This is who EA is marketing to. The ME series was supposted to be a RPG. However we have seen a shift over the years into a FPS with slight RPG elements. Honestly you think this is a good change?

Regardless of whether or not the auto dialogue is degrading to ME as an RPG ME 3 is most certainly not "a FPS with slight RPG elements." First of all, ME is in the third person. Second, have you seen any FPS with an interactive story. ME3 may have less dialogue options than the other MEs but to say ME3 is just some FPS because of that isn't correct in the least.

Then of course you still can talk with your crew, choose when to do most missions, customize gear, and level up your class in whichever way you want.

Modifié par BlahDog, 04 mars 2012 - 02:47 .


#1256
Il Divo

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Comsky159 wrote...

Goddy10 wrote...

Mass Effect has been making the transition to a First Person Shooter? There's something I must have missed.

.....Seriously, please think about what you're saying before you say it.

Kneejerk reactions. As a hardcore fan it's easy to be melodramatic when one of the most obstinate foundations of the series is undone and then rewritten. We just need to try and let this settle, gain more data and try to be objective in our analysis.


Agreed.

#1257
Gibb_Shepard

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Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.

#1258
Duncaaaaaan

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Gibb_Shepard wrote...

Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.


If he actually said that, then yes that is a complete lie.

#1259
N00blet666

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Gibb_Shepard wrote...

Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.

This was excatly what I was thinkng while watching the stream. It is one thing to not respond to questions concerning dialoge but, it is another entirely to lie directly to yor fan base.

#1260
RoboticWater

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Gibb_Shepard wrote...

Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.

All the more reason to believe that what we have seen is just an isolated incident. I could be wrong but I don't remeber any time Bioware outright lied to us.

#1261
android654

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The other rpg elements like weapon customization and skill building are there. Skills are like in ME2 though, with a few more choices for its upgraded stages. So that portion if the rpg elements are there. Dialogue however has been stripped considerably. After seeing the intro, four missions and going the Normandy in between each, all filled with important conversations with npc's and squad members, I can say that most of it is auto dialogue. I'm not sure what you guys are expecting to change, but this is the full game on RPG mode.

#1262
android654

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Neutral dialogue options to the left, normally where "investigate" would be, was present at times.

#1263
Duncaaaaaan

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BlahDog wrote...

Gibb_Shepard wrote...

Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.

All the more reason to believe that what we have seen is just an isolated incident. I could be wrong but I don't remeber any time Bioware outright lied to us.


Please, stop this "it was just a small portion of the game/isolated section/just a demo" stuff.

You are in denial. I know for myself, through hard evidence, that there's only 2 options about 95% of the time.

Modifié par Duncaaaaaan, 04 mars 2012 - 02:55 .


#1264
Arppis

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gabe2gg wrote...

staindgrey wrote...

You guys are ridiculous. And I mean that in the nicest way.

You remember all those moments in ME1 and ME2 where there was an unnecessary pause that let you select between something like "Joker? -O- Status Report"? They never altered anything. They were unneeded.

Conversations are still in the game. Obviously. The fact that they streamlined some of it isn't an automatic negative. It COULD be a negative if it occurs too often, but we need to play the full game ourselves to know. Don't jump the gun.

Plus, for all the hate DAII gets, I think the automatic dialogue is something they did right. There was some automatic, but it always reflected your Hawke. If (s)he was a jokester, jokes would be made. Kind of a ****? ****y comments were made. I loved that. I'd actually be quite excited if ME3 incorporated a similar feature so we could watch our Shepards be exactly what we've made them to be.


This is who EA is marketing to. The ME series was supposted to be a RPG. However we have seen a shift over the years into a FPS with slight RPG elements. Honestly you think this is a good change?


Because it's not RTS/RPG hybrid like BG is?

#1265
Gibb_Shepard

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Dialogue is the primary character building aspect. To roleplay a character has always been the basis from which an RPG has been made. I'm still stunned that they have stripped THIS MUCH dialogue interaction from the game. It's just astounding.

#1266
Comsky159

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BlahDog wrote...

Gibb_Shepard wrote...

Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.

All the more reason to believe that what we have seen is just an isolated incident. I could be wrong but I don't remeber any time Bioware outright lied to us.

We've seen complete Earth, Mars, Palavan, Sur'Kesh and Citadel main missions with imported Shep in full game. Binary trees were most definitely predominant in all of these sections.

Modifié par Comsky159, 04 mars 2012 - 02:56 .


#1267
android654

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I don't see how 4+ hours can be considered an isolated incident. It's more than 10% of the whole game, if you exhaust yourself doing everything there is to do.

#1268
Wulfram

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Gibb_Shepard wrote...

Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.


Do you have a link to where he claimed that?

#1269
Bachi1230

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BlahDog wrote...

Gibb_Shepard wrote...

Has anyone even seen a dialogue wheel with a neutral option yet? Mac himself said that the majority of dialogue options would have three responses. What a friggin lie.

All the more reason to believe that what we have seen is just an isolated incident. I could be wrong but I don't remeber any time Bioware outright lied to us.


Was watching 30 minutes of a stream.

Lots of auto dialogue, the few choices you made had only two options.

#1270
android654

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I think a lot of people have been selectively hearing secs when they talk about the game. If they're asked about the dialogue and they say " you'll have more options in the game," then that's open to a lot of interpretation. Of course you'll have more dialogue options in forty hours as opposed to forty five minutes.

#1271
Revan312

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BlahDog wrote...

I could be wrong but I don't remeber any time Bioware outright lied to us.


The whole of DA2 comes to mind..

on topic, it's funny that they said ME3 would have more RPG elements than ME2... Because in reality they gutted it.. Unless they meant color customization of your stuff, then yep, there's more RPG :pinched:

Modifié par Revan312, 04 mars 2012 - 03:05 .


#1272
android654

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What did they lie about DA2?

#1273
RoboticWater

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android654 wrote...

I think a lot of people have been selectively hearing secs when they talk about the game. If they're asked about the dialogue and they say " you'll have more options in the game," then that's open to a lot of interpretation. Of course you'll have more dialogue options in forty hours as opposed to forty five minutes.

No, the Bioware rep said something like two options rarely appear and a standerd option wheel is the norm or something.

Modifié par BlahDog, 04 mars 2012 - 03:05 .


#1274
Bachi1230

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So did they just completely remove the investigate option?

Modifié par Bachi1230, 04 mars 2012 - 03:06 .


#1275
Revan312

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android654 wrote...

What did they lie about DA2?


That it was a game.. :lol: