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Awful lot of auto dialogue in the full game...


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#1301
android654

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Does anyone remember a thread Priestly made about a week or so ago? It was concerning Action mode, and he suggested people play that mode first before importing their own Shepards. Anyone remember that thread? It seems he timed it quite right.

On the positive, they added something to the Normandy I really liked, that makes it feel more like a military ship.

#1302
DatIrishFella

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Looks like BioWare are afraid to answer such a simple question.

#1303
StephanieBengal

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I refuse to watch the video, because I don't want to be spoiled. I'll just have to play it myself to see how it is and whatnot.

#1304
Catsith

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Rickin10 wrote...
The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   


Source this quote, if you will. 

#1305
RoboticWater

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Alright, I give up. If anyone else wants to look for the quote about dialogue options in the demo, feel free.

#1306
android654

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After seeing more dialogue, "investigate" has been reduced to one question for most of the conversations where it's present. Meeting someone new now and the whole conversation had three prompts with about a dozen and a half lines.

#1307
phimseto

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Revan312 wrote...

Goddy10 wrote...

If Kinect is responsible for the dumming down of the Dialogue in Mass Effect 3, I will be livid.


There's a few reasons ME3 is dumbed down..

EA
Time constraints (i.e. rushed)
EA
Wanting the "Call of Duty" crowd
EA
Multiplayer inclusion (don't care if it was a seperate team, the resources could have been used in SP)
aanndd.. EA


I was just watching a friend play ME1 last night, and after doing so, had to watch some of these early walkthrough videos. I reached the same conclusion as most of you: the amount of autodialogue in the third game is crushingly disappointing.

In many cases in the first two games, there were numbers of times dialogue stopped to prompt you for a response. It didn't matter that many of these responses did little more than flavor the conversation. They were your responses. The prompts were your chance to consider what you just heard, measure it against how you were playing the character, and respond accordingly. That is what made Mass Effect so special - Shepard's story was your story.

In ME3, Shepard's story is just his story. It really isn't yours anymore. Too little interaction, too much watching the story, too little playing it ...and by playing, I mean where it counts: in the roleplaying, not the barrage of action sequence after action sequence. Experiencing what I have of the game so far reminds me of how I felt watching the Star Wars special editions and prequels: that my investment to date has been deemed without value.

So much of the autodialogue has these "New crowd" pursuits written all over it. Dialogue depth removed to accomodate action mode, MP removing needed space to create workarounds or restore that depth. I played ME1 and ME2. So far, I am just experiencing ME3. How am I supposed to be emotionally engaged when my story is no longer mine and is instead dictated to me? What a catastrophic decision to make for the final part of the game - to blindly pursue a different crowd heedless of its effect on the gameplay that made people invest so much in it to begin with.

Modifié par phimseto, 04 mars 2012 - 03:55 .


#1308
Rickin10

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Catsith wrote...

Rickin10 wrote...
The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   


Source this quote, if you will. 


It's on a video interview.  Hang on, let me find it...

#1309
Bachi1230

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Rickin10 wrote...

MartinDN wrote...

Ofcourse you wont get a response, there most likeley bound to not acknowledge you, same with the import thread. Notice how they can lock down, and or reply to moot threads almost instantly. but cannot reply to a 5 day and a 2 day thread respectiveley with nearly 100k views combigned? Its a sad reflection on the way bioware is heading.

After all, as they keep saying "the customer keeps us, in business. we listen to there feedback all the time" yeh maybe 10 years ago in the baldurs gate era.


The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   



Could you link the article/forum post he said this in?  I don't want to believe he actually said that....

#1310
DatIrishFella

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The way BW are marketing this game you would swear they were appealing to a crowd of monkeys as opposed to casual players. Especially the way David SIlverman marketed Dragon Age 2 with that "button = awesome" and "who cares about ME 1 and 2 ?, THIS IS WAR!"

Streamlining the dialogue wheel is a bad bad idea.

Modifié par DatIrishFella, 04 mars 2012 - 03:54 .


#1311
StephanieBengal

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Catsith wrote...

Rickin10 wrote...
The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   


Source this quote, if you will. 


I can say it's a legit quote, he recently said it in an interview.

Modifié par StephanieBengal, 04 mars 2012 - 04:01 .


#1312
MartinDN

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Rickin10 wrote...

MartinDN wrote...

Ofcourse you wont get a response, there most likeley bound to not acknowledge you, same with the import thread. Notice how they can lock down, and or reply to moot threads almost instantly. but cannot reply to a 5 day and a 2 day thread respectiveley with nearly 100k views combigned? Its a sad reflection on the way bioware is heading.

After all, as they keep saying "the customer keeps us, in business. we listen to there feedback all the time" yeh maybe 10 years ago in the baldurs gate era.


The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   



Oh wow really? What bull**** is this? I have some turkish torture ready for anyone who gave feedback like that.

......i have no words to comprehend. If a story/dialogue driven company ACTUALLY listened to that feedback.....

Modifié par MartinDN, 04 mars 2012 - 03:56 .


#1313
Subject One

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android654 wrote...

This makes me think of the reviews for DA2. They got 9's and 9.5's so easily, yet the majority hated it and it descended into mediocrity. I wont say the exact same thing will happen here, but fan reaction will be not as welcoming as it was for ME2.

For those of you who were watching in the UK last night, they're back online now.


Well DA2 was more on the 8's (even 7's) than 9's: http://www.gameranki...i/articles.html

And the game failed to be a hit because of its BIG flaws (not good or bad ending... simply not ending at all, lack of epicness, recycled missions, etc...).  

About the fan reaction will be 'not as welcoming as it was for ME2' I was here when ME2 was launched and, in fact, I think that fan response was even worse (ME2 is dumbed down, ME2 is not RPG, history missions are increcible short, leveling is stupid, and blah, blah, blah...).

Finally, about the 'auto dialogue issue' if the Space Edition players are right the thing is that now there are a lot more dialogue with more or less the same amount of choices as ME2. So when we choose a dialogue Sheppart talks for much more time than in ME1 and 2. But this is because there are now way more sentences recorded than before (something that femshep Jennifer Hale has confirmed if I'm not wrong).

Look guys, BSN is a great site to check the flaws of Bioware games. And most of the complaints are more or less legit, but It is a bad place to check what the games do well and the improvements. Nobody here praises ME3 for having more dialogue, have a even more fleshed out characters, have a faster paced (and funny) combat, or have a competent multiplayer option. And all these things are said by people who has played already the game.

My advice is try the game by yourself, check if the good outweights the good (as it happens in ME2 IMHO) and simply keep complaining about the patchable issues. This is BSN after all Posted Image

Modifié par Subject One, 04 mars 2012 - 04:00 .


#1314
Jacen987

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BillsVengenace wrote...

Rickin10 wrote...

MartinDN wrote...

Ofcourse you wont get a response, there most likeley bound to not acknowledge you, same with the import thread. Notice how they can lock down, and or reply to moot threads almost instantly. but cannot reply to a 5 day and a 2 day thread respectiveley with nearly 100k views combigned? Its a sad reflection on the way bioware is heading.

After all, as they keep saying "the customer keeps us, in business. we listen to there feedback all the time" yeh maybe 10 years ago in the baldurs gate era.


The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   



Jesus.  I suspect these people can't dress themselves in the morning either. 


Ok, that was in regards to the ActionMode.... Seriously though, this whole situation is kinda hard to believe. Im getting the whole"twilight-zone" expirience.

Either, the three of you are trollin(exagirating) like theres no tomorrow, (you know who you are - A PA B), or Bioware just went out of business and lots every single person of its fan-base at once. I cant even picture that happening in an imaginary universe.

#1315
Rickin10

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 Here you go.  Listen, be depressed.  I think It's between 8 and 9 minutes in.

http://uk.gamespot.c...3842&pid=662022 

#1316
mariatea

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Subject One wrote...

Finally, about the 'auto dialogue issue' if the Space Edition players are right the thing is that now there are a lot more dialogue with more or less the same amount of choices as ME2. So when we choose a dialogue Sheppart talks for much more time than in ME1 and 2. But this is because there are now way more sentences recorded than before (something that femshep Jennifer Hale has confirmed if I'm not wrong).


Sorry but after watching nearly 10 friggin hours of lifestream, I can only say that the amount of choices is NOWHERE close to the ME2 level. Autodialogue seems to kick in for over half of conversations.

This is friggin ridiculous...

Modifié par mariatea, 04 mars 2012 - 04:06 .


#1317
Jacen987

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Subject One wrote...

android654 wrote...

This makes me think of the reviews for DA2. They got 9's and 9.5's so easily, yet the majority hated it and it descended into mediocrity. I wont say the exact same thing will happen here, but fan reaction will be not as welcoming as it was for ME2.

For those of you who were watching in the UK last night, they're back online now.


Well DA2 was more on the 8's (even 7's) than 9's: http://www.gameranki...i/articles.html

And the game failed to be a hit because of its BIG flaws (not good or bad ending... simply not ending at all, lack of epicness, recycled missions, etc...).  

About the fan reaction will be 'not as welcoming as it was for ME2' I was here when ME2 was launched and, in fact, I think that fan response was even worse (ME2 is dumbed down, ME2 is not RPG, history missions are increcible short, leveling is stupid, and blah, blah, blah...).

Finally, about the 'auto dialogue issue' if the Space Edition players are right the thing is that now there are a lot more dialogue with more or less the same amount of choices as ME2. So when we choose a dialogue Sheppart talks for much more time than in ME1 and 2. But this is because there are now way more sentences recorded than before (something that femshep Jennifer Hale has confirmed if I'm not wrong).

Look guys, BSN is a great site to check the flaws of Bioware games. And most of the complaints are more or less legit, but It is a bad place to check what the games do well and the improvements. Nobody here praises ME3 for having more dialogue, have a even more fleshed out characters, have a faster paced (and funny) combat, or have a competent multiplayer option. And all these things are said by people who has played already the game.

My advice is try the game by yourself, check if the good outweights the good (as it happens in ME2 IMHO) and simply keep complaining about the patchable issues. This is BSN after all Posted Image


Oh god, i hope your right.... Oh please, oh please, oh please! I'm having a crysis of faith here.

PS. DAO was never suppose to have a sequel. But it alos wasnt meant to be the smash hit, it turnred out to be. So blame EA and yourselfs(not specifically targeting anybody) for that mess. Also ME2 was phrased to the high heavens, and ME1 declared broken with lots of useles features( not my opinion) as soon as the old forums closed..... Before that it was a crowning achievement.:?

#1318
KnifeForkAndSpoon

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DatIrishFella wrote...

The way BW are marketing this game you would swear they were appealing to a crowd of monkeys as opposed to casual players. Especially the way David SIlverman marketed Dragon Age 2 with that "button = awesome" and "who cares about ME 1 and 2 ?, THIS IS WAR!"

Streamlining the dialogue wheel is a bad bad idea.


As if people like that are going to play Gay Space Rangers 3 or whatever they think of our game anyway :unsure:

#1319
spirosz

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Rickin10 wrote...

The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   


How is choosing a couple of options intimidating and a burden, gamers today man - have to hold their hands through everything. 

#1320
MartinDN

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Rickin10 wrote...

 Here you go.  Listen, be depressed.  I think It's between 8 and 9 minutes in.

http://uk.gamespot.c...3842&pid=662022 


Holy omg casey is looking depressed as **** on that video.

#1321
Jacen987

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Rickin10 wrote...

 Here you go.  Listen, be depressed.  I think It's between 8 and 9 minutes in.

http://uk.gamespot.c...3842&pid=662022 


Again stop paraphrazing. It was in regards to ActionMode and its inclusion.

This particlar mess has to do with RP-mode and why its so shallow.:crying:

#1322
android654

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Another positive. Easter Eggs EVERYWHERE both from ME1 and ME2. Squad conversations take place in a lot more places and it gives the squad much more of a personality. Those of you who hated the very idea of Vega will come to love him, he's like Jacob and Shepard but with a lot more personality.

#1323
Subject One

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spiros9110 wrote...

Rickin10 wrote...

The unfortunate thing is they do listen to feedback, it's just that now it's feedback from the mass market i.e.  direct quote from Casy Hudson:  
 'A lot of players on feedback found the dialogue options 'intimidating and a burden and want the game to make the  choices for them'   


How is choosing a couple of options intimidating and a burden, gamers today man - have to hold their hands through everything. 


Hudson has said these things but talking about Action mode. At least that what it does in the Gamespot interview.

#1324
Catsith

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MartinDN wrote...
Holy omg casey is looking depressed as **** on that video.


They are coming off of months of crunch time. You'd look tired too.

#1325
Subject One

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mariatea wrote...

Subject One wrote...

Finally, about the 'auto dialogue issue' if the Space Edition players are right the thing is that now there are a lot more dialogue with more or less the same amount of choices as ME2. So when we choose a dialogue Sheppart talks for much more time than in ME1 and 2. But this is because there are now way more sentences recorded than before (something that femshep Jennifer Hale has confirmed if I'm not wrong).


Sorry but after watching nearly 10 friggin hours of lifestream, I can only say that the amount of choices is NOWHERE close to the ME2 level. Autodialogue seems to kick in for over half of conversations.

This is friggin ridiculous...


Is not the same to have 5 choices for 5 mintues of dialogue than have 5 choices for 10 minutes of dialogue. There is a lot more of auto dialog yes, but in the end you have the same number of choices: 5. That is what I think that happens in ME3: there are the same options as ME2 but a lot more dialogue minutes.

Modifié par Subject One, 04 mars 2012 - 04:13 .