nitefyre410 wrote...
he is right Dark Souls is incrediable but be warned... that game is unforgivin... you will die, you will die alot until get the hang of the combat... which is ... Be prepared.
It's wrong, but it feels so right.
nitefyre410 wrote...
he is right Dark Souls is incrediable but be warned... that game is unforgivin... you will die, you will die alot until get the hang of the combat... which is ... Be prepared.
Indeed. Has anyone contacted any devs via twitter?Wulfram wrote...
If we keep posting about other games without at least some connection to the issue, it'll give them the excuse to shut down this thread as off topic.
This is about masses of auto-dialogue taking away the ability to play our Shepard, not other games.
phimseto wrote...
Revan312 wrote...
Goddy10 wrote...
If Kinect is responsible for the dumming down of the Dialogue in Mass Effect 3, I will be livid.
There's a few reasons ME3 is dumbed down..
EA
Time constraints (i.e. rushed)
EA
Wanting the "Call of Duty" crowd
EA
Multiplayer inclusion (don't care if it was a seperate team, the resources could have been used in SP)
aanndd.. EA
I was just watching a friend play ME1 last night, and after doing so, had to watch some of these early walkthrough videos. I reached the same conclusion as most of you: the amount of autodialogue in the third game is crushingly disappointing.
In many cases in the first two games, there were numbers of times dialogue stopped to prompt you for a response. It didn't matter that many of these responses did little more than flavor the conversation. They were your responses. The prompts were your chance to consider what you just heard, measure it against how you were playing the character, and respond accordingly. That is what made Mass Effect so special - Shepard's story was your story.
In ME3, Shepard's story is just his story. It really isn't yours anymore. Too little interaction, too much watching the story, too little playing it ...and by playing, I mean where it counts: in the roleplaying, not the barrage of action sequence after action sequence. Experiencing what I have of the game so far reminds me of how I felt watching the Star Wars special editions and prequels: that my investment to date has been deemed without value.
So much of the autodialogue has these "New crowd" pursuits written all over it. Dialogue depth removed to accomodate action mode, MP removing needed space to create workarounds or restore that depth. I played ME1 and ME2. So far, I am just experiencing ME3. How am I supposed to be emotionall
y engaged when my story is no longer mine and is instead dictated to me? What a catastrophic decision to make for the final part of the game - to blindly pursue a different crowd heedless of its effect on the gameplay that made people invest so much in it to begin with.
Modifié par phimseto, 04 mars 2012 - 05:33 .
N00blet666 wrote...
Indeed. Has anyone contacted any devs via twitter?
Modifié par Wulfram, 04 mars 2012 - 05:32 .
Chrumpek wrote...
nitefyre410 wrote...
Il Divo wrote...
Chrumpek wrote...
Ok guys any ideas for a new IP to go-to now for RPG with a good gameplay?
I'll second the Bioshock Infinite nomination. The original had one of my favorite stories in gaming. Dark Souls is also pretty incredible if you're looking for a mix of Legend of Zelda, Shadows of the Colossus, Diablo, and God of War. In depth gameplay combined with an intricate narrative. It's tied for my favorite game , along with Portal 2.
he is right Dark Souls is incrediable but be warned... that game is unforgivin... you will die, you will die alot until get the hang of the combat... which is ... Be prepared.
I passed Demon Souls on new game++ so yea I know, didn't like the direction they went with dark souls but I'll have to give it a try, gameplay//story wise its brilliant but it's nowhere near good when it comes to character development and that's what I'm kinda looking for.
Wulfram wrote...
N00blet666 wrote...
Indeed. Has anyone contacted any devs via twitter?
I've been tweeting at them for ages now, initially after the demo was out. No response.
I'm giving up on it now. They're clearly not willing to answer, and I'm struggling to stay polite.
edit: might try just one more with a link to this thread?
phimseto wrote...
Skipping around to different parts of the playthrough, and am sad to report back that what we see in the early part of the game is what is there. Conversation prompts, investigate dialogue, and all the little touches that let you make the story your own are pretty much gone. What conversation prompts are there are so few and incidental as to be rendered useless, and interacting with characters feels superficial and uninformative. Instead of playing a conversation, you just sit there and watch it happen.
This reminds me of my response to Chris Priestly's suggestion to play ME3 non-import first. If BW thinks that is a viable option, that ME3 is a generically good game in its own right, then that means it has failed as the final part of the trilogy and failed to return the investment players of the first two games have made. From what I have seen, ME3 does this in the starkest, most dire way possible: by removing a player's connection and control from their Shepard.
Modifié par FryPanNN, 04 mars 2012 - 05:36 .
bennyjammin79 wrote...
Wow, everybody here has played the game already?
Must be nice.
FryPanNN wrote...
Yes, I've sent a few tweets to the devs myself, but none of them answer. Of course they won't, what they'll say?
Some of us were very vocal on these forums when Lotsb came out, we were upset with all the auto dialogue there because we knew this was the direction the series was going.
Now, there it is, forced friendships all over it, not really "far reaching consequences", not "wild different conclusions", and most importantly, no dialogue options.
DatIrishFella wrote...
I really hope I don't regret buying the CE, that's alot of money. Judging by the demo and the way people are talking about the Palaven mission, the one thing I loved the most about the franchise had been taken out.
DatIrishFella wrote...
FryPanNN wrote...
Yes, I've sent a few tweets to the devs myself, but none of them answer. Of course they won't, what they'll say?
Some of us were very vocal on these forums when Lotsb came out, we were upset with all the auto dialogue there because we knew this was the direction the series was going.
Now, there it is, forced friendships all over it, not really "far reaching consequences", not "wild different conclusions", and most importantly, no dialogue options.
I never really believed that EA would try and dictate what BioWare should and should not put in their games, you would expect EA to have some level of trust in BW to make a great game, I mean, there is no way Casey, all of a sudden thought, "hey, lets remove the dialogue wheel and pre define Shep" =, this has EA written all over it. Maybe that's why Jesse Houston and couple of others left, they didn't like the direction EA was forcing BW.
I do. It was the freedom to do that that placed ME and DA:O over games like Fallout or The Witcher.Evelane wrote...
who care if some dialogue are automatic, the important is to have the choice, when the decision really matter, i dont care if i cant answer by myself on a question like '' you look good sheppard bla bla bla....''
RSX Titan wrote...
Blaming EA is a cop out in my opinion. BW has clearly changed and not for the better.
Modifié par Revan312, 04 mars 2012 - 05:55 .
KnifeForkAndSpoon wrote...
DatIrishFella wrote...
I really hope I don't regret buying the CE, that's alot of money. Judging by the demo and the way people are talking about the Palaven mission, the one thing I loved the most about the franchise had been taken out.
If that's really how it is chalk it up as a learning experience and don't do it again
DatIrishFella wrote...
FryPanNN wrote...
Yes, I've sent a few tweets to the devs myself, but none of them answer. Of course they won't, what they'll say?
Some of us were very vocal on these forums when Lotsb came out, we were upset with all the auto dialogue there because we knew this was the direction the series was going.
Now, there it is, forced friendships all over it, not really "far reaching consequences", not "wild different conclusions", and most importantly, no dialogue options.
I never really believed that EA would try and dictate what BioWare should and should not put in their games, you would expect EA to have some level of trust in BW to make a great game, I mean, there is no way Casey, all of a sudden thought, "hey, lets remove the dialogue wheel and pre define Shep" =, this has EA written all over it. Maybe that's why Jesse Houston and couple of others left, they didn't like the direction EA was forcing BW.
MisterJB wrote...
I do. It was the freedom to do that that placed ME and DA:O over games like Fallout or The Witcher.Evelane wrote...
who care if some dialogue are automatic, the important is to have the choice, when the decision really matter, i dont care if i cant answer by myself on a question like '' you look good sheppard bla bla bla....''
If I can't do it anymore, I don't see the point playing another Bioware game. it certainly isn't because their stories about acient evils looking to destroy the world can't be found anywhere else.
Rickin10 wrote...
Is this how Star Wars fans felt when they saw the Phantom Menace?