Revan312 wrote...
EA has liquidated many companys they've bought - Westwood, Dice Canada, Bullfrog and many more. If and when Bioware becomes non-profitable, EA will do the same to them..
That's quite the body-count
Revan312 wrote...
EA has liquidated many companys they've bought - Westwood, Dice Canada, Bullfrog and many more. If and when Bioware becomes non-profitable, EA will do the same to them..
Modifié par CHALET, 04 mars 2012 - 06:02 .
RSX Titan wrote...
Blaming EA is a cop out in my opinion. BW has clearly changed and not for the better.
Wulfram wrote...
RSX Titan wrote...
Blaming EA is a cop out in my opinion. BW has clearly changed and not for the better.
It's the siren call of the cinematics, I think.
If you're a writer, player choice can probably seem like it's just getting in the way.
Revan312 wrote...
phimseto wrote...
Skipping around to different parts of the playthrough, and am sad to report back that what we see in the early part of the game is what is there. Conversation prompts, investigate dialogue, and all the little touches that let you make the story your own are pretty much gone. What conversation prompts are there are so few and incidental as to be rendered useless, and interacting with characters feels superficial and uninformative. Instead of playing a conversation, you just sit there and watch it happen.
This reminds me of my response to Chris Priestly's suggestion to play ME3 non-import first. If BW thinks that is a viable option, that ME3 is a generically good game in its own right, then that means it has failed as the final part of the trilogy and failed to return the investment players of the first two games have made. From what I have seen, ME3 does this in the starkest, most dire way possible: by removing a player's connection and control from their Shepard.
ME2 and then DA2 were pretty obvious warnings..
Bawseee wrote...
What I have seen is a few hours of gameplay with a good bit of dialog cut out, but the question is, are there still any conversations where there is the "investigate" option? And please tell me we can fully converse with our squadmates on the Normandy... is this confirmed?
phimseto wrote...
Rickin10 wrote...
Is this how Star Wars fans felt when they saw the Phantom Menace?
Read my quote above.
Wulfram wrote...
RSX Titan wrote...
Blaming EA is a cop out in my opinion. BW has clearly changed and not for the better.
It's the siren call of the cinematics, I think.
If you're a writer, player choice can probably seem like it's just getting in the way.
Modifié par Bawseee, 04 mars 2012 - 06:10 .
Bawseee wrote...
Very depressing thread to say the least. No wonder there haven't been any dev's posting in here yet to confirm, the BSN is going to be a disaster next week.
Bingo.Wulfram wrote...
It's the siren call of the cinematics, I think.
If you're a writer, player choice can probably seem like it's just getting in the way.
Modifié par Luigitornado, 04 mars 2012 - 06:56 .
phimseto wrote...
Sorry, Chalet, I disagree. It wasn't an illusion of choice. It was you defining the conversation through the flavor of your choices. That is a subtle but hugely important way of defining the story on your terms. Between the removal of that and the absolute dumbing down of seemingly every single conversation i have seen in ME3, this is shaping up to be a worst of all worlds scenario.
And for the excuse that autodialogue is ok because its the final game, again...dialogue choices are not just about making decisions, but having control over conversations to define the character on your terms. They've taken that out and gone with a cookie cutter one size fits all approach, peppered with incidental moments of control rendered pointless because they are too few and far between. Yes, there are big choices to be made, but it doesn't escape the fact that ME3 is shaping up to be just some story you play, not the story you were making and spent years invested in. You're not BW's target demographic anymore.
MisterJB wrote...
Remember back in ME1, when we met Rear-Admiral Mikhailovich? How we could salute him or not depending on what we believed our Shepards would do?
Remember how we could allow to inspect the Normandy, how we could deny him passage or even how we could allow him in but remind him that it could not be considered a formal visit with the proper mixing of Renegade and Paragon choices?
Those were the days...
Il Divo wrote...
Wulfram wrote...
RSX Titan wrote...
Blaming EA is a cop out in my opinion. BW has clearly changed and not for the better.
It's the siren call of the cinematics, I think.
If you're a writer, player choice can probably seem like it's just getting in the way.
This is my thinking as well.
MisterJB wrote...
Remember back in ME1, when we met Rear-Admiral Mikhailovich? How we could salute him or not depending on what we believed our Shepards would do?
Remember how we could allow to inspect the Normandy, how we could deny him passage or even how we could allow him in but remind him that it could not be considered a formal visit with the proper mixing of Renegade and Paragon choices?
Those were the days...