Awful lot of auto dialogue in the full game...
#1576
Posté 04 mars 2012 - 08:12
#1577
Posté 04 mars 2012 - 08:13
BatmanPWNS wrote...
I swear Bioware live in a different dimension. Who even asked for this? This was the reason I bought ME games. Cuz I find the idea of me making dialogue choices fun. Now I am playing as "Bioware Shepard". I've never felt so much disappointment about a game before this really.
*waits for Adam Jensen meme to pop up*
#1578
Posté 04 mars 2012 - 08:13
PoliteAssasin wrote...
Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite
You mean the same forced friendships we've had since ME1?
Shocking.
#1579
Posté 04 mars 2012 - 08:13
Catsith wrote...
Il Divo wrote...
More from Mr. Pikachu.
I guess I'm the only one who has no issue with this, then. It seems exactly like a conversation I'd have with Kelly, only the difference being with Kelly I'd have to keep selecting lines from the dialogue wheel, and here it is rolled into a cutscene, while still giving you a paragon or renegade choice. To me it seems that the 'neutral' lines that would've been on the dialogue wheel (and not part of Investigate) are now incorporated into the conversations, and to me, it seems a lot more natural. I can understand why some people would be upset over this, but I'm not.
And "seems" is where ME3 and you get it wrong. The nuance of the earlier games allowed you to strike different attitudes within the same conversation. Even if the result was largely cosmetic to the rest of the game, it mattered because it reflected your attitude ans approach to the story. By removing that and just plugging us into dialogue paths, they have robbed the game of one of its most compelling features. We watch a story now instead of playing it, and even when you choose, its not our story anymore, its just some generic Shepard's.
Modifié par phimseto, 04 mars 2012 - 08:14 .
#1580
Posté 04 mars 2012 - 08:14
-Polite
#1581
Posté 04 mars 2012 - 08:15
I usually agree with Polite as he is informed well, but we were kinda forced to be friendly with Liara and Garrus in ME2. Not so much ME1, iirc.Hunter of Legends wrote...
PoliteAssasin wrote...
Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite
You mean the same forced friendships we've had since ME1?
Shocking.
#1582
Posté 04 mars 2012 - 08:15
Hunter of Legends wrote...
PoliteAssasin wrote...
Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite
You mean the same forced friendships we've had since ME1?
Shocking.
ME1 didn't have forced friendships with the squad, ME2 started that.
-Polite
#1583
Posté 04 mars 2012 - 08:15
PoliteAssasin wrote...
Let me try to make this clear for you guys, the only time the dialogue wheel has come up in the streams I've seen, that have gone from Earth to Sur'kesh, a really long time, have been to express your anger at the reapers or hope for the future. That's it. When you talk to plot figures, it's all automatic, unless you get an option to express hope for the future, or condemn the reapers. When you talk to your squadmates on the normandy as in previous games, it's all automatic except for some instances where you can choose if you're going to be mad at the reapers, or hopeful for the future. That's it. Don't believe me? Watch the stream.
-Polite
Where's the stream?
#1584
Posté 04 mars 2012 - 08:16
Il Divo wrote...
BatmanPWNS wrote...
I swear Bioware live in a different dimension. Who even asked for this? This was the reason I bought ME games. Cuz I find the idea of me making dialogue choices fun. Now I am playing as "Bioware Shepard". I've never felt so much disappointment about a game before this really.
*waits for Adam Jensen meme to pop up*
At least we got to pick what Jensen said lol.
#1585
Posté 04 mars 2012 - 08:19
BatmanPWNS wrote...
Il Divo wrote...
BatmanPWNS wrote...
I swear Bioware live in a different dimension. Who even asked for this? This was the reason I bought ME games. Cuz I find the idea of me making dialogue choices fun. Now I am playing as "Bioware Shepard". I've never felt so much disappointment about a game before this really.
*waits for Adam Jensen meme to pop up*
At least we got to pick what Jensen said lol.
Ooh, too soon. But very well played, I must say.
Modifié par Il Divo, 04 mars 2012 - 08:19 .
#1586
Posté 04 mars 2012 - 08:20
Justicar wrote...
I usually agree with Polite as he is informed well, but we were kinda forced to be friendly with Liara and Garrus in ME2. Not so much ME1, iirc.Hunter of Legends wrote...
PoliteAssasin wrote...
Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite
You mean the same forced friendships we've had since ME1?
Shocking.
I had to be friends to everyone in ME1.
There was no dick option.
#1587
Posté 04 mars 2012 - 08:20
-Polite
#1588
Posté 04 mars 2012 - 08:20
PoliteAssasin wrote...
Hunter of Legends wrote...
PoliteAssasin wrote...
Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite
You mean the same forced friendships we've had since ME1?
Shocking.
ME1 didn't have forced friendships with the squad, ME2 started that.
-Polite
It did for my renegade.
#1589
Posté 04 mars 2012 - 08:21
Hillbillyhat wrote...
The second you asked did I watch the stream I stopped right there. I didn't watch it at all if your talking about the 6 hour one. The other one was in a combat zone so yeah that pretty much proves my assumption of there being more auto dialog in combat situations.PoliteAssasin wrote...
Have you seen the stream from yesterday? There were about 4 that I distinctly remember were 100% automatic. I kid you not. Most of the other dialogue is all auto with at most one choice in between, not to initiate it, but sort of to express sorrow or anger, then it's back to auto. But I agree, you'll just have to decide if it's too much for you or not once you play it. To me, it's too far. There's no point in doing more than one playthrough since 90% of the dialogue is going to be the same.
-Polite
Mhuhuhu/ Remember Mass Effect 2. Remember how some squad loyalty and reqruitemnt missions had you figting wave after wave of enemies with no dialog or npc's in sight. How is this different?
Not that it was okey with me, but it didnt stop me from playing the game.
#1590
Posté 04 mars 2012 - 08:21
Had we actually had a choice, these are dialogue options that would have been under investigation, and most of us would have just cycled through them regardless of the actual choice. At the expense of player choice, conversations follow a much more natural progression and require player input when the choice might actually reflect Shepard's personality.
Doesn't look like it will bother me much, but I'll wait until playing the game before passing further judgement.
#1591
Posté 04 mars 2012 - 08:21
I'm very ok when its like this ..DTKT wrote...
http://www.neogaf.co...&postcount=3839It's not 'mostly', but it is noticeable. In the search of cinematic flair - which is definitely there in a larger way - they might forgo a choice in places in order to have a more cinematic camera angle or something.
I don't mind it too much in moment-to-moment stuff. It feels like they got rid of some of the more superfluous choice where an option would loop back around to the same place in the end anyway.
The most notable place it's streamlined is on the Normandy itself. With each squad member - and major members of your crew like Joker, Chakwas and the guy who drives the shuttle - you'll get one 'major' conversation (so far in my experience anyway) where you can investigate, find out about their past etc - and then from there it's a bit like Kasumi and Zaeed - when you visit them they'll have pre-set conversations with Shepard (who does respond) about the last mission.
BUT - and this is vital, I think - these aren't the only squad conversations. It seems they ditched lengthy "go talk to everyone after each mission to advance their plot" side-lines, but then when you dock at "hub" worlds like the Citadel your entire crew disembarks the Normandy - even people like Joker - and you can find them around. When you hit them at these places, there's more fleshed out, traditional ME conversations with your squad and crew.
The 'main' conversation lines are better done as a result, though - you've all probably seen the clips of Shepard and Vega sparring - that's one of them - and even in places like the Citadel it involves a great deal more walking around and cinematic direction to the scenes. In this case, I feel it's a worthwhile swap.
Where is the problem in this video? I mean in ME1 and 2 you didn't choose to say EVERYTHING too. At least I will have to wait until I played it through by myself, but I don't see a big problem for me.PoliteAssasin wrote...
Watch this video. No spoilers really.
-Polite
#1592
Posté 04 mars 2012 - 08:21
-Polite
#1593
Posté 04 mars 2012 - 08:22
PoliteAssasin wrote...
@Hunter - No, you could be friends or not with different members of your squad. ME2 is where they started the forced friendships. You could be friendly with Garrus, or remain professional with him. Same with Ash, Liara, Wrex, don't know about Tali cause I never talked to her.
-Polite
If you take the LI's out(you never stop being friends with them) Wrex is a friend and Tali most certainly was.
Even after I just insulted her. ME1 isn't as golden as many of you claim.
#1594
Posté 04 mars 2012 - 08:22
IrishSpectre257 wrote...
After thinking about it a bit, it seems that the auto-dialogue has its pros and cons.
Had we actually had a choice, these are dialogue options that would have been under investigation, and most of us would have just cycled through them regardless of the actual choice. At the expense of player choice, conversations follow a much more natural progression and require player input when the choice might actually reflect Shepard's personality.
Doesn't look like it will bother me much, but I'll wait until playing the game before passing further judgement.
Watch the stream. That's not the case. If it was then I wouldn't have a problem with it. The game takes over Shepard's personality as well.
-Polite
#1595
Posté 04 mars 2012 - 08:25
IrishSpectre257 wrote...
After thinking about it a bit, it seems that the auto-dialogue has its pros and cons.
Had we actually had a choice, these are dialogue options that would have been under investigation, and most of us would have just cycled through them regardless of the actual choice. At the expense of player choice, conversations follow a much more natural progression and require player input when the choice might actually reflect Shepard's personality.
Doesn't look like it will bother me much, but I'll wait until playing the game before passing further judgement.
When you actually play the game, your tune will change at the first five, six, seven times you have a conversation where Shepard strikes a tone at odds with how you would choose to respond or when conversations end on a note that completely go against a choice you would have made. And eventually, even when the conversations match your tone, you will miss the chance to make that choice for yourself instead of just being pulled along like a kid at an amusement park.
#1596
Posté 04 mars 2012 - 08:25
Sure there was. You could tell Liara asari are disgusting and accuse Tali of trying to steal the Normandy's secrets to bring to the Migrant Fleet.Hunter of Legends wrote...
I had to be friends to everyone in ME1.
There was no dick option.
ME2 and Redemption just ignored this.
#1597
Posté 04 mars 2012 - 08:27
Hunter of Legends wrote...
PoliteAssasin wrote...
Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite
You mean the same forced friendships we've had since ME1?
Shocking.
In ME1 you can be harsh or ignorant towards everyone, since you first meet them.
In ME3 (or the demo atleast) the first thing Shepard says to Vega is "You don't have to call me that anymore James :)".
It is becoming quite obvious that roleplaying is taking a big step backwards. And before anyone says anything, making decisions is not the only thing about roleplaying. How you talk to people as a character is also a big deal. You could play the anti-hero with a heart of gold or a character that plays nice on the outside but with a ruthless core just to name two examples. This will hardly be possible with the new direction.
Making this design decision in the last game of the series, after everyone has build their own Shepards is highly questionable.
#1598
Posté 04 mars 2012 - 08:28
MisterJB wrote...
Sure there was. You could tell Liara asari are disgusting and accuse Tali of trying to steal the Normandy's secrets to bring to the Migrant Fleet.Hunter of Legends wrote...
I had to be friends to everyone in ME1.
There was no dick option.
ME2 and Redemption just ignored this.
ME1 ignored this.
Tali still acted friendly towards you and Liara didn't seem to care.
Hell I told Garrus I didn't trust him and said I hated Turians and HE still had my back.
ME1 is not as great as people think.
#1599
Posté 04 mars 2012 - 08:29
DaJe wrote...
Hunter of Legends wrote...
PoliteAssasin wrote...
Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite
You mean the same forced friendships we've had since ME1?
Shocking.
In ME1 you can be harsh or ignorant towards everyone, since you first meet them.
In ME3 (or the demo atleast) the first thing Shepard says to Vega is "You don't have to call me that anymore James :)".
Renegades would have no reason to be mean to Vega in that instance.:happy:
#1600
Posté 04 mars 2012 - 08:29
Modifié par Naughty Bear, 04 mars 2012 - 08:31 .




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