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Awful lot of auto dialogue in the full game...


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#1601
MisterJB

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Hunter of Legends wrote...
ME1 ignored this.

Tali still acted friendly towards you and Liara didn't seem to care.

Hell I told Garrus I didn't trust him and said I hated Turians and HE still had my back.

ME1 is not as great as people think.:?

The point is that Shepard could do it. Yes, it was annoying that there weren't better reactions to it from the squadmates but it's still much better than having to watch my Shepard forcefully salute Hackett in ME3.

#1602
Bawseee

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Too depressing for me to read, i'm done with this forum until the game is in my hands. **** this.

#1603
Inquisitor Recon

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BatmanPWNS wrote...

I swear Bioware live in a different dimension. Who even asked for this?


I never asked for this...

#1604
OdanUrr

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Il Divo wrote...

BatmanPWNS wrote...

I swear Bioware live in a different dimension. Who even asked for this? This was the reason I bought ME games. Cuz I find the idea of me making dialogue choices fun. Now I am playing as "Bioware Shepard". I've never felt so much disappointment about a game before this really.


*waits for Adam Jensen meme to pop up*


"I didn't ask for this.":bandit:

Happy?:D

#1605
Alraiis

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IrishSpectre257 wrote...

After thinking about it a bit, it seems that the auto-dialogue has its pros and cons.

Had we actually had a choice, these are dialogue options that would have been under investigation, and most of us would have just cycled through them regardless of the actual choice. At the expense of player choice, conversations follow a much more natural progression and require player input when the choice might actually reflect Shepard's personality.

Doesn't look like it will bother me much, but I'll wait until playing the game before passing further judgement.


Even just using the demo as an example, there are automatic lines that express opinions that my Shepard would not have. For instance: "Unless we want to talk the Reapers to death, the committee is a waste of time." I wouldn't say that for my character, and it's damn sure not an "Investigate" choice. If that keeps up in the main game—and the streams suggest it does—consider me disappointed.

#1606
BatmanPWNS

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ReconTeam wrote...

BatmanPWNS wrote...

I swear Bioware live in a different dimension. Who even asked for this?


I never asked for this...


Too late, Il Divo already mentioned the joke was going to happen.

#1607
Catsith

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phimseto wrote...

Catsith wrote...

Il Divo wrote...



More from Mr. Pikachu.


I guess I'm the only one who has no issue with this, then. It seems exactly like a conversation I'd have with Kelly, only the difference being with Kelly I'd have to keep selecting lines from the dialogue wheel, and here it is rolled into a cutscene, while still giving you a paragon or renegade choice. To me it seems that the 'neutral' lines that would've been on the dialogue wheel (and not part of Investigate) are now incorporated into the conversations, and to me, it seems a lot more natural. I can understand why some people would be upset over this, but I'm not.


And "seems" is where ME3 and you get it wrong. The nuance of the earlier games allowed you to strike different attitudes within the same conversation. Even if the result was largely cosmetical to the rest of the game, it mattered because it reflected your attitude ans approach to the story. By removing that and just plugging us into dialogue paths, they have robbed the game of one of its most compelling features. We watch a story now instead of playing it, and even when you choose, its not our story anymore, its just some generic Shepard's.


But again, they haven't done away with those choices based off of what I have seen. In that very example there's an attitude choice from a very brief conversation. The only major difference is that they've rolled some of the neutral and generic lines from the dialogue wheel-that you'd probably select anyway if you were trying to roleplay, given the small selection of dialogue options in general-into the conversations without any input required. They haven't done away with queries, or charm/intimidate choices, or big story choices. Am I wrong here? I've only watched 5 hours.

#1608
Inquisitor Recon

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BatmanPWNS wrote...

ReconTeam wrote...

BatmanPWNS wrote...

I swear Bioware live in a different dimension. Who even asked for this?


I never asked for this...


Too late, Il Divo already mentioned the joke was going to happen.


What a shame...

#1609
Hunter of Legends

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MisterJB wrote...

Hunter of Legends wrote...
ME1 ignored this.

Tali still acted friendly towards you and Liara didn't seem to care.

Hell I told Garrus I didn't trust him and said I hated Turians and HE still had my back.

ME1 is not as great as people think.:?

The point is that Shepard could do it. Yes, it was annoying that there weren't better reactions to it from the squadmates but it's still much better than having to watch my Shepard forcefully salute Hackett in ME3.


Not really; I don't half ass things.

Either do it or don't. There is no "half way" point.:sick:

#1610
BillsVengenace

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Hunter of Legends wrote...

MisterJB wrote...

Hunter of Legends wrote...
I had to be friends to everyone in ME1.
There was no dick option.

Sure there was. You could tell Liara asari are disgusting and accuse Tali of trying to steal the Normandy's secrets to bring to the Migrant Fleet.
ME2 and Redemption just ignored this.


ME1 ignored this.

Tali still acted friendly towards you and Liara didn't seem to care.

Hell I told Garrus I didn't trust him and said I hated Turians and HE still had my back.

ME1 is not as great as people think.:?


That doesn't matter.

NPCs are their own people.

What matters in RPGs is that you have control on how YOUR character acts.

#1611
Il Divo

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OdanUrr wrote...

Il Divo wrote...

BatmanPWNS wrote...

I swear Bioware live in a different dimension. Who even asked for this? This was the reason I bought ME games. Cuz I find the idea of me making dialogue choices fun. Now I am playing as "Bioware Shepard". I've never felt so much disappointment about a game before this really.


*waits for Adam Jensen meme to pop up*


"I didn't ask for this.":bandit:

Happy?:D


*waits for Sten meme to pop up*

Seriously, it's like you people are just giving me openings!

#1612
spirosz

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Alraiis wrote...

"Unless we want to talk the Reapers to death, the committee is a waste of time."


But it's true.  I understand what you're saving with you not wanting to say that, but I find in this example - Shepard / the auto dialogue is right, lol. 

#1613
MisterJB

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Alraiis wrote...
Even just using the demo as an example, there are automatic lines that express opinions that my Shepard would not have. For instance: "Unless we want to talk the Reapers to death, the committee is a waste of time." I wouldn't say that for my character, and it's damn sure not an "Investigate" choice. If that keeps up in the main game—and the streams suggest it does—consider me disappointed.


This.

#1614
Hunter of Legends

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BillsVengenace wrote...

Hunter of Legends wrote...

MisterJB wrote...

Hunter of Legends wrote...
I had to be friends to everyone in ME1.
There was no dick option.

Sure there was. You could tell Liara asari are disgusting and accuse Tali of trying to steal the Normandy's secrets to bring to the Migrant Fleet.
ME2 and Redemption just ignored this.


ME1 ignored this.

Tali still acted friendly towards you and Liara didn't seem to care.

Hell I told Garrus I didn't trust him and said I hated Turians and HE still had my back.

ME1 is not as great as people think.:?


That doesn't matter.

NPCs are their own people.

What matters in RPGs is that you have control on how YOUR character acts.



But they half assed it.

I should have had more moments for those choices to play a role; the way ME1 presented them they were just colors on armor.:o

#1615
Jacen987

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DaJe wrote...

Hunter of Legends wrote...

PoliteAssasin wrote...

Well wait until you see the forced friendships with Vega, Liara, and Garrus.
-Polite


You mean the same forced friendships we've had since ME1?

Shocking.:D


In ME1 you can be harsh or ignorant towards everyone, since you first meet them. 
In ME3 (or the demo atleast) the first thing Shepard says to Vega is "You don't have to call me that anymore James :)". 

It is becoming quite obvious that roleplaying is taking a big step backwards. And before anyone says anything, making decisions is not the only thing about roleplaying. How you talk to people as a character is also a big deal. You could play the anti-hero with a heart of gold or a character that plays nice on the outside but with a ruthless core just to name two examples. This will hardly be possible with the new direction.

Making this design decision in the last game of the series, after everyone has build their own Shepards is highly questionable.



Ok, while your technically right and one could indeed roleplay to that degree, i cant seem to recall one playthough, where i wasnt mostly parogon or renegade, near the end. Even. if your a polarized charakter, that  reacts differently depending on situation, you still ended up sliding more toward one, or the other.

I dont ever remember having a 50/50 reputation meter, which is generally how it should happen if say " character that plays nice on the outside but with a ruthless core just to name two examples "

It was usually always 65-75% in one direction. And if thats accurate, shouldnt most of Shepard still feel in charakter. Im mean, however you choose to play your charakter, he still leens toward one type of personality.

#1616
Justicar

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I don't believe ME1 was as great as people made it out to be, but I know some elements of it surpassed it's sequels, just like some elements of ME2 and ME3 were improved upon.

#1617
Gabey5

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Garrus was always a forced friendship.

#1618
Guest_Catch This Fade_*

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Naughty Bear wrote...

64 pages and still going, to the guy who created this thread:

Posted Image

That picture. Is. Awesome. /dietzstylewriting

#1619
Il Divo

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Catsith wrote...

But again, they haven't done away with those choices based off of what I have seen. In that very example there's an attitude choice from a very brief conversation. The only major difference is that they've rolled some of the neutral and generic lines from the dialogue wheel-that you'd probably select anyway if you were trying to roleplay, given the small selection of dialogue options in general-into the conversations without any input required. They haven't done away with queries, or charm/intimidate choices, or big story choices. Am I wrong here? I've only watched 5 hours.


Not entirely wrong, but you are mistaken in concluding that I would "probably" select the neutral lines. I select them when I consider them appropriate, which means they are built on how I designed my Shepard. The autodialogue indicates a one size fits all approach.

#1620
Jaron Oberyn

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ME2's auto dialogue is bearable compared to what we've seen in ME3. I'd go so far as to include Arrival in that as well.


-Polite

#1621
matt-bassist

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android654 wrote...

Concerning the Decisions in the game. There's a video up explaining it.


I think there is a difference between Decisions and Conversation Choices. 
Full Decisions doesn't mean choices in conversations, it is refering to major plot decisions. With RPG mode you get tons of choices in conversation, its only ACTION MODE which is what all these streamers are probably playing.

Calm down everyone.

#1622
spirosz

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matt-bassist wrote...

I think there is a difference between Decisions and Conversation Choices. 
Full Decisions doesn't mean choices in conversations, it is refering to major plot decisions. With RPG mode you get tons of choices in conversation, its only ACTION MODE which is what all these streamers are probably playing.

Calm down everyone.


No, there are streamers playing in RPG mode. 

#1623
Il Divo

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Justicar wrote...

I don't believe ME1 was as great as people made it out to be, but I know some elements of it surpassed it's sequels, just like some elements of ME2 and ME3 were improved upon.


It's not really about putting ME1 on a pedestal. If it makes you feel better, outside of Neverwinter Nights, I do consider it Bioware's weakest game, though I still enjoyed the main plot alot. It's just that, in ME3's case, the issues have greater implications for the Bioware-style narrative as a whole than did ME1's issues.

Modifié par Il Divo, 04 mars 2012 - 08:43 .


#1624
Jaron Oberyn

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I should note that Xoi said that even with the auto dialogue, he still felt as if his Shepard was his own and not Bioware forcing him down a path. But I'm having a hard time believing that after watching the streams. :/

-Polite

#1625
DTKT

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Sometimes, I just wish I didn't read forums or follow the industry so much.

Ignorance is bliss.